# Animation ## spring() REACTIVE Returns a new source with a value always moving torwards the input source value. - **Type** ```luau function spring( source: () -> T & Animatable, period: number = 1, damping_ratio: number = 1 ): (() -> T, Setter) type Animatable = number | CFrame | Color3 | UDim | UDim2 | Vector2 | Vector3 | Rect type Setter = ({ position: T?, velocity: T?, impulse: T? }) -> () ``` - **Details** Creates a reactive scope internally to detect source updates. The movement is physically simulated according to a [spring](https://en.wikipedia.org/wiki/Simple_harmonic_motion). `period` is the amount of time in seconds it takes for the spring to complete one full cycle if undamped. `damping_ratio` is the amount of resistance applied to the spring. - \>1 = Overdamped - slowly reaches target without any overshoot. - 1 = Critically damped - reaches target without any overshoot. - <1 = Underdamped - reaches target with some overshoot. - 0 = Undamped - never stabilizes, oscillates forever. By default, the spring solver is ran at 120 Hz in [`Heartbeat`](https://create.roblox.com/docs/reference/engine/classes/RunService#Heartbeat). You can change when the solver runs by calling `vide.step(dt)`, which will advance the simulation time by `dt` seconds and automatically stop the solver running in heartbeat. ::: warning Large periods or damping ratios can break the spring. :::