# Element Creation API
## mount()
Runs a function in a new reactive scope and optionally applies its result to a
target instance.
- **Type**
```lua
function mount(component: () -> T, target: Instance?): () -> ()
```
- **Details**
The result of the function is applied to a target in the same way
properties are using `create()`.
The function is ran in a new reactive scope, just like
[root()](reactivity-core.md#root).
Returns a function that when called will destroy the reactive scope.
- **Example**
```lua
local function App()
return create "ScreenGui" {
create "TextLabel" { Text = "Vide" }
}
end
mount(App, game.StarterGui)
```
## create()
Creates a new UI element, applying any given properties.
- **Type**
```lua
function create(class: string): (Properties) -> Instance
function create(instance: Instance): (Properties) -> Instance
type Properties = Map
```
- **Details**
The function can take either a `string` or an `Instance` as its first argument.
- If given a `string`, a new instance with the same class name will be created.
- If given an `Instance`, a new instance that is a clone of the given instance
will be created.
This returns another function that is used to apply any properties to the new
instance.
- **Property setting rules**
- **index is string:**
- **value is function:**
- **property is event:** connect function as callback
- **property is not event:** create effect to update property
- **value is not function:** set property to value
- **index is number:**
- **value is action:** run action
- **value is table:** recurse table
- **value is functon:** create effect to update children
- **value is instance:** set instance as child
- **Example**
Basic element creation.
```lua
local frame = create "Frame" {
Name = "NewFrame",
Position = UDim2.fromScale(1, 0)
}
```
A component using property nesting.
```lua
type Layout = {
Layout = {
Position: UDim2?,
Size: UDim2?,
AnchorPoint: Vector2?
}
}
type Children = {
Children = Array
}
function Background(props: Layout & Children & {
Color: Color3
})
return create "Frame" {
BackgroundColor3 = props.Color,
props.Layout,
props.Children
}
end
```
## action()
Creates a callback that can be passed to `create()` to invoke custom actions on
instances.
- **Type**
```lua
function action((Instance) -> (), priority: number = 1): Action
```
- **Details**
When passed to `create()`, the given callback is called with the instance
being created as the only argument. Actions take precedence over property
and child assignments.
A priority can be optionally specified to ensure certain actions run after
other actions. Higher priority numbers are ran after lower priority numbers.
- **Example**
An action to listen to changed properties:
```lua
local function changed(property: string, callback: (new) -> ())
return action(function(instance)
local con - instance:GetPropertyChangedSignal(property):Connect(function()
callback(instance[property])
end)
-- disconnect on reactive scope destruction to allow gc of instance
cleanup(function()
con:Disconnect()
end)
end)
end
local output = source ""
create "TextBox" {
-- will update the `output` source anytime the text property is changed
changed("Text", output)
}
```