# Animation
## spring() REACTIVE
Returns a new source with a value always moving torwards the input source value.
- **Type**
```luau
function spring(
source: () -> T & Animatable,
period: number = 1,
damping_ratio: number = 1
): (() -> T, SpringControl)
type Animatable = number | CFrame | Color3 | UDim | UDim2 | Vector2 | Vector3 | Rect
type SpringControl = ({
position: T?,
velocity: T?,
impulse: T?
}) -> ()
```
- **Details**
Creates a reactive scope internally to detect source updates.
The movement is physically simulated according to a
[spring](https://en.wikipedia.org/wiki/Simple_harmonic_motion).
`period` is the amount of time in seconds it takes for the spring to
complete one full cycle if undamped.
`damping_ratio` is the amount of resistance applied to the spring.
- \>1 = Overdamped - slowly reaches target without any overshoot.
- 1 = Critically damped - reaches target without any overshoot.
- <1 = Underdamped - reaches target with some overshoot.
- 0 = Undamped - never stabilizes, oscillates forever.
By default, the spring solver is ran at 120 Hz in
[`Heartbeat`](https://create.roblox.com/docs/reference/engine/classes/RunService#Heartbeat).
You can change when the solver runs by calling `vide.step(dt)`, which will
advance the simulation time by `dt` seconds and automatically stop the
solver running in heartbeat.
::: warning
Large periods or damping ratios can break the spring.
:::
# tween
A small TweenService wrapper that provides ergonomic tweening helpers and optional presets.
This module is designed for UI animations (size, position, transparency, colour, etc.). It is safe to `require` in non-Roblox environments (it should fall back to applying goals instantly).
::: warning
Avoid tweening frequently changing reactive properties directly. Prefer tweening on events (button press, open/close).
For continuous motion, prefer spring.
:::
## Exports
- `vide.tween.tweenTo(instance, goals, tweenInfo?) -> Tween?`
- `vide.tween.tween(goals, tweenInfo?) -> Action` (optional, if you implemented the Action form)
- `vide.tween.presets` (optional)
## tweenTo()
Tweens an instance to a set of goal properties.
### Type
```lua
tweenTo(instance: Instance, goals: { [string]: any }, tweenInfo: TweenInfo?) -> Tween?