# Sources Sources are special objects that store a single value. They are the core of Vide's reactivity. They are called sources because they act as sources of data. A source can be created using `source()`. ```lua local source = vide.source local count = source(0) ``` The value passed to `source()` is the initial value of the source. The value of a source can be set by calling it with an argument, and can be read by calling it with no arguments. ```lua count(count() + 1) -- increment count by 1 ``` Sources can be *derived* by wrapping them in functions. A wrapped source effectively becomes a new source. ```lua local count = source(0) local text = function() return "count: " .. tostring(count()) end print(text()) -- "count: 0" count(1) print(text()) -- "count: 1" ``` Sources on their own aren't very special, the above can be achieved with plain variables. The real use for sources become apparent when used in combination with *effects*. Similar to a signal and connection, a source and effect allows you to do things like automatically updating UI when a source is updated.