# Reactivity API: Core
## source() Creates a new source state with the given value. - ### Type ```lua function source(value: T): (T?) -> T ``` - ### Details Calling the returned state with no arguments will return its stored value, calling with arguments will set a new value. Reading from the state from within any reactive scope will cause changes to that state to be tracked and anything depending on it to update. - ### Example ```lua local count = source(0) count() -- 0 count(count() + 1) -- 1 ``` -------------------------------------------------------------------------------- ## derive() Derives a new state from existing states. - ### Type ```lua function derive(source: () -> T): () -> T ``` - ### Details The derived state will have its value recalculated when any source state it derives from is updated. Anytime its value is recalculated it is also cached, subsequent calls will retun this cached value until it recalculates again. Takes a callback that is immediately run to determine what states are being referenced. > ⚠️ Non-yielding. - ### Example ```lua local count = wrap(0) local text = derive(function() return `count: {count()}` end) text() -- "count: 0" count(1) text() -- "count: 1" ``` -------------------------------------------------------------------------------- ## map() Maps each value in a table state to a new table state. - ### Type ```lua function map( source: () -> Map, transform: (value: () -> VI, index: KI) -> VO ): Map - ### Details The transform function is called only ever *once* for each index in the source table. The first argument is a state containing the index's value and the second argument is just the index. Anytime a new index is added, the transform function will be called again for that new index. Anytime an existing index changes, the transform function is not rerun, instead the passed state for that index will update, causing anything depending on it to update too. Returns a state containing the mapped key-value pairs. > ⚠️ Non-yielding. - ### Example ```lua type Item = { name: string, icon: number } local items = source {} :: () -> Array local displays = map(numbers, function(item, i) return ItemDisplay { Name = function() return item().name end, Image = function() return "rbxassetid://" .. item().icon end, LayoutOrder = i } end) ``` -------------------------------------------------------------------------------- ## watch() Runs a callback on state change. - ### Type ```lua function watch(callback: () -> ()): Unwatch type Unwatch = () -> () ``` - ### Details The callback is ran immediately to determine what states are referenced. Any time a state referenced in the callback is changed, the callback will be reran. Also returns a function that when called, stops the watcher immediately. > ⚠️ Non yielding. - ### Example ```lua local state = wrap(1) watch(function() print(state.Value) end) -- prints 1 state.Value += 1 -- prints 2 ``` --------------------------------------------------------------------------------