# Nested Scopes Nesting scopes gives you finer control over the reactive graph, but needs more work to do. The built-in control flow functions try to cover the most common cases, but they do not cover all of them. This tutorial will demonstrate how to implement a `show()` control flow function using just sources and effects. ```luau local mount = vide.mount local source = vide.source local show = vide.show local function Counter() local count = source(0) return create "TextButton" { Text = count, Activated = function() count(count() + 1) end } end root(function() local toggled = source(true) show(toggled, Button) end) ``` ```mermaid %%{init: { "theme": "base", "themeVariables": { "primaryColor": "#1B1B1F", "primaryTextColor": "#fff", "primaryBorderColor": "#1B1B1F", "lineColor": "#79B8FF", "tertiaryColor": "#161618", "tertiaryBorderColor": "#1C1C1F" } }}%% graph subgraph mount direction LR toggle --> show subgraph show[show effect] text[Text effect] end end ``` Above is the reactive graph for `show()`. It creates a new effect depending on `toggle` where anytime `toggle` is truthy, it will create a new `Counter`. The `show` effect calls `Counter`, which creates a new reactive scope to update its text whenever `count` changes. As per the rules of reactive scopes, a reactive scope rerunning will destroy any scopes created within it. So the text effect's reactive scope is destroyed whenever the show effect is rerun. The same can be achieved without the use of `show()`: ```luau local mount = vide.mount local source = vide.source local effect = vide.effect local cleanup = vide.cleanup local function Counter() local count = source(0) return create "TextButton" { Text = count, Activated = function() count(count() + 1) end } end mount(function() local toggled = source(true) effect(function() if toggled() then local destroy = root(function() Counter() end) cleanup(destroy) end end) end) ``` ```mermaid %%{init: { "theme": "base", "themeVariables": { "primaryColor": "#1B1B1F", "primaryTextColor": "#fff", "primaryBorderColor": "#1B1B1F", "lineColor": "#79B8FF", "tertiaryColor": "#161618", "tertiaryBorderColor": "#1C1C1F" } }}%% graph subgraph mount direction LR toggle --> effect subgraph effect subgraph mount2[inner mount] text[Text effect] end end end ``` This is another way to achieve the same. Here we use `root()` within the effect to manually create and destroy a new stable scope whenever the effect reruns. The reason for creating a stable scope is to prevent the effect from tracking any sources that may be read inside the `Counter()` call. Otherwise, the effect may be rerun needlessly and recreate the counter. Alternatively, instead of using `root()`: ```luau local mount = vide.mount local source = vide.source local effect = vide.effect local untrack = vide.untrack local function Counter() local count = source(0) return create "TextButton" { Text = count, Activated = function() count(count() + 1) end } end mount(function() local toggled = source(true) effect(function() if toggled() then untrack(Button) end end) end) ``` ```mermaid %%{init: { "theme": "base", "themeVariables": { "primaryColor": "#1B1B1F", "primaryTextColor": "#fff", "primaryBorderColor": "#1B1B1F", "lineColor": "#79B8FF", "tertiaryColor": "#161618", "tertiaryBorderColor": "#1C1C1F" } }}%% graph subgraph mount direction LR toggle --> effect subgraph effect text[Text effect] end end ``` Without the use of `untrack()`, an error would occur, since Vide does not allow the creation of reactive scopes inside reactive scopes. `untrack()` creates a stable scope inside the reactive scope, and we can create another reactive scope inside that stable scope. The reason for this, is because if the `Counter` component reads from a source internally, that can cause the reactive scope calling `Counter()` to track that source, causing unintentional reruns. As a guard against this, you are forced to use `untrack()` to create nested reactive scopes. The final result is the same as using the `show()` component. An effect is created which creates the counter, which creates its own reactive scope. The effect rerunning causes the counter's internal reactive scope to be destroyed, making sure everything is cleaned up.