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12 changed files with 105 additions and 94 deletions
1
.github/workflows/wallypesde.yml
vendored
1
.github/workflows/wallypesde.yml
vendored
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@ -1,7 +1,6 @@
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name: publish to wally and pesde
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on:
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workflow_dispatch:
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release:
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types: [published]
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16
CHANGELOG.md
16
CHANGELOG.md
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@ -6,22 +6,6 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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--------------------------------------------------------------------------------
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## [0.4.1] - 2026-07-11
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### Changed
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- `branch()` is now allowed to be used within a reactive scope.
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### Deprecated
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- `create()` overloads. Supported is now only `create(class)(props)`.
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### Fixed
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- `create()` types in the new solver should now work without `::`.
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--------------------------------------------------------------------------------
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## [0.4.0] - 2026-01-17
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### Added
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@ -4,7 +4,5 @@ export type source<T> = vide.source<T>
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export type Source<T> = vide.Source<T>
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export type context<T> = vide.context<T>
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export type Context<T> = vide.Context<T>
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export type Instances = vide.Instances
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export type Properties<T> = vide.Properties<T>
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return vide
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@ -1,5 +1,5 @@
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name = "centau/vide"
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version = "0.4.1"
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version = "0.4.0"
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description = "A reactive Luau library for creating UI."
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authors = ["centau"]
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repository = "https://github.com/centau/vide"
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@ -13,8 +13,8 @@ local function branch<T>(fn: () -> T): (() -> (), T)
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end
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local parent = current.owner
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if not parent then
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error(`current scope is not owned by a scope`, 0)
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if not parent or parent.effect then
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error(`current scope is not owned by a stable scope`, 0)
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end
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local node = create_node(parent, false, false)
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@ -5,10 +5,11 @@ local defaults = require "./defaults"
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local apply = require "./apply"
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local flags = require "./flags"
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local function create_constructor_for_class(class: string): ({ [unknown]: unknown }) -> Instance
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local function constructor(properties: { [unknown]: unknown }): Instance
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local ctor_cache = {} :: { [string]: (AnyProps) -> Instance }
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local function lazy_init(_, class: string)
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local function ctor(properties: AnyProps): Instance
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local ok, instance: Instance = pcall(Instance.new, class :: any)
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if not ok then error(`invalid class name {class}`, 0) end
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if not ok then error(`invalid class name { class }`, 0) end
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if flags.defaults then
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local default: { [string]: unknown }? = defaults[class]
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@ -22,37 +23,31 @@ local function create_constructor_for_class(class: string): ({ [unknown]: unknow
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return apply(instance, properties)
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end
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return constructor
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ctor_cache[class] = ctor
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return ctor
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end
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local constructor_cache = {} :: { [string]: ({ [unknown]: unknown }) -> Instance }
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setmetatable(ctor_cache, { __index = lazy_init })
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-- todo: remove support for different overloads
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local function create(class_or_instance: string|Instance, properties: { [unknown]: unknown }?): unknown
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local function create(class_or_instance: string|Instance, properties: AnyProps?): ((AnyProps) -> Instance) | Instance
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if type(class_or_instance) ~= "string" and typeof(class_or_instance) ~= "Instance" then
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error("bad argument #1, expected string or instance, got " .. typeof(class_or_instance), 0)
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end
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local constructor: ({ [unknown]: unknown }) -> Instance
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if type(class_or_instance) == "string" then
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constructor = constructor_cache[class_or_instance]
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if not constructor then
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constructor = create_constructor_for_class(class_or_instance)
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constructor_cache[class_or_instance] = constructor
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end
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else
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constructor = function(props)
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local clone = assert(class_or_instance:Clone(), "attempt to clone a non-archivable instance")
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return apply(clone, props)
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end
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local ctor = if type(class_or_instance) == "string"
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then ctor_cache[class_or_instance]
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else function(properties)
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local clone = class_or_instance:Clone()
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if not clone then error "attempt to clone a non-archivable instance" end
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return apply(clone, properties)
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end
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return if properties
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then constructor(properties)
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else constructor
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then ctor(properties)
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else ctor
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end
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export type Instances = {
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type Instances = {
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Folder: Folder,
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BillboardGui: BillboardGui,
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CanvasGroup: CanvasGroup,
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@ -70,29 +65,18 @@ export type Instances = {
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UIGradient: UIGradient,
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UIGridLayout: UIGridLayout,
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UIListLayout: UIListLayout,
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UISizeConstraint: UISizeConstraint,
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UITextSizeConstraint: UITextSizeConstraint,
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UIScale: UIScale,
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UIPadding: UIPadding,
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UIStroke: UIStroke,
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UIFlexItem: UIFlexItem,
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UIPageLayout: UIPageLayout,
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UITableLayout: UITableLayout,
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VideoFrame: VideoFrame,
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ViewportFrame: ViewportFrame,
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ProximityPrompt: ProximityPrompt,
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UIDragDetector: UIDragDetector,
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Camera: Camera,
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WorldModel: WorldModel,
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}
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export type function Properties(instance: type?)
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type function Properties(instance: type?)
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local properties = types.newtable()
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while instance do
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for i, v in instance:properties() do
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local connector = v.read and v.read.tag == "table" and v.read:readproperty(types.singleton("Connect"))
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if connector then
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if not connector then continue end
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local params = connector:parameters().head
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if not params then continue end
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local listener = params[2]
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@ -114,6 +98,13 @@ export type function Properties(instance: type?)
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return properties
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end
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type Create = <Name>(Name|keyof<Instances>|"") -> (Properties<index<Instances, Name>>) -> index<Instances, Name>
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type AnyProps = { [any]: any }
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type Create = (
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(Instance) -> (AnyProps) -> Instance
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) & (
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(string, AnyProps) -> Instance
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) & (
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<Name>(Name|keyof<Instances>) -> (Properties<index<Instances, Name>>) -> index<Instances, Name>
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)
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return create :: Create
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return (create :: any) :: Create
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@ -110,4 +110,4 @@ return {
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BorderColor3 = Color3.new(0, 0, 0),
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BorderSizePixel = 0
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}
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} :: { [string]: { [string]: unknown} }
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}
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@ -1,12 +1,10 @@
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assert(game, "when using vide outside of Roblox, require lib.luau instead")
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local vide = require("@self/lib")
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local vide = require(script.lib)
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export type source<T> = vide.source<T>
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export type Source<T> = vide.Source<T>
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export type context<T> = vide.context<T>
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export type Context<T> = vide.Context<T>
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export type Instances = vide.Instances
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export type Properties<T> = vide.Properties<T>
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return vide
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@ -1,4 +1,4 @@
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local version = { major = 0, minor = 4, patch = 1 }
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local version = { major = 0, minor = 4, patch = 0 }
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local root = require "./root"
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local branch = require "./branch"
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@ -27,8 +27,6 @@ export type Source<T> = source.Source<T>
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export type source<T> = Source<T>
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export type Context<T> = context.Context<T>
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export type context<T> = Context<T>
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export type Instances = create.Instances
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export type Properties<T> = create.Properties<T>
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local function step(dt: number)
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if game then debug.profilebegin("VIDE STEP") end
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@ -1,27 +0,0 @@
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local vide = require "../src/"
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local count = vide.source(0)
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vide.create("TextButton") {
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BackgroundTransparency = 1,
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AnchorPoint = "bad value", -- should error
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InvalidProperty = true, -- should error
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Text = function()
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return "count: " .. count()
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end,
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Size = function() -- should error
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return "bad value"
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end,
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MouseEnter = function(x, y)
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end,
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Activated = "bad value", -- should error
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vide.create "TextLabel" {},
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function() end,
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}
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70
test/create-types.luau
Normal file
70
test/create-types.luau
Normal file
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@ -0,0 +1,70 @@
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type Pseudo = {
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Test: number
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}
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type Instances = {
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TextLabel: TextLabel,
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TextButton: TextButton,
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ImageLabel: ImageLabel,
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Pseudo: Pseudo
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}
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type function Properties(instance: type?)
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local properties = types.newtable()
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while instance do
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for i, v in instance:properties() do
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local connector = v.read and v.read.tag == "table" and v.read:readproperty(types.singleton("Connect"))
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if connector then
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if not connector then continue end
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local params = connector:parameters().head
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if not params then continue end
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local listener = params[2]
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if not listener then continue end
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properties:setproperty(i, types.optional(listener))
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elseif v.write then
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properties:setproperty(i, types.optional(types.unionof(
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v.write,
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types.newfunction({}, { head = { v.write } })
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)))
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end
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end
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instance = instance:readparent()
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end
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properties:setindexer(types.number, types.any)
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return properties
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end
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local function create<Name>(name: Name | keyof<Instances>): (Properties<index<Instances, Name>>) -> index<Instances, Name>
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return function()
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return "" :: any
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end
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end
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local vide = require "../src/"
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local count = vide.source(0)
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create("TextButton") { -- todo: why is `:: "TextButton"` not necessary?
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BackgroundTransparency = 1,
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AnchorPoint = "bad value", -- should error
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InvalidProperty = true, -- should error
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Text = function()
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return "count: " .. count()
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end,
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Size = function() -- should error
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return "bad value"
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end,
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MouseEnter = function(x, y)
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end,
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Activated = "bad value", -- should error
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create "TextLabel" {},
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function() end,
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}
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@ -2,7 +2,7 @@
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name = "centau/vide"
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description = "A reactive Luau library for creating UI. "
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license = "MIT"
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version = "0.4.1"
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version = "0.4.0"
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registry = "https://github.com/UpliftGames/wally-index"
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realm = "shared"
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include = ["default.project.json", "LICENSE", "src"]
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