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https://github.com/centau/vide.git
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Fix library require
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parent
49cc551493
commit
f7e9961911
3 changed files with 129 additions and 115 deletions
8
init.luau
Normal file
8
init.luau
Normal file
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@ -0,0 +1,8 @@
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local vide = require "./src/lib"
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export type source<T> = vide.source<T>
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export type Source<T> = vide.Source<T>
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export type context<T> = vide.context<T>
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export type Context<T> = vide.Context<T>
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return vide
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121
src/init.luau
121
src/init.luau
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@ -1,119 +1,10 @@
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--------------------------------------------------------------------------------
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-- vide.luau
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--------------------------------------------------------------------------------
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assert(game, "when using vide outside of Roblox, require lib.luau instead")
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local version = { major = 0, minor = 3, patch = 1 }
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local vide = require(script.lib)
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local root = require "./root"
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local mount = require "./mount"
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local create = require "./create"
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local apply = require "./apply"
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local source = require "./source"
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local effect = require "./effect"
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local derive = require "./derive"
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local cleanup = require "./cleanup"
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local untrack = require "./untrack"
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local read = require "./read"
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local batch = require "./batch"
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local context = require "./context"
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local switch = require "./switch"
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local show = require "./show"
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local indexes, values = require "./maps"()
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local spring, update_springs = require "./spring"()
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local action = require "./action"()
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local changed = require "./changed"
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local throw = require "./throw"
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local flags = require "./flags"
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export type Source<T> = source.Source<T>
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export type source<T> = Source<T>
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export type Context<T> = context.Context<T>
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export type context<T> = Context<T>
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local function step(dt: number)
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if game then
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debug.profilebegin("VIDE STEP")
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debug.profilebegin("VIDE SPRING")
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end
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update_springs(dt)
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if game then
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debug.profileend()
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debug.profileend()
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end
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end
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local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)
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task.defer(step, dt)
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end)
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local vide = {
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version = version,
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-- core
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root = root,
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mount = mount,
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create = create,
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source = source,
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effect = effect,
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derive = derive,
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switch = switch,
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show = show,
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indexes = indexes,
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values = values,
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-- util
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cleanup = cleanup,
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untrack = untrack,
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read = read,
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batch = batch,
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context = context,
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-- animations
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spring = spring,
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-- actions
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action = action,
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changed = changed,
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-- flags
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strict = (nil :: any) :: boolean,
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-- temporary
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apply = function(instance: Instance)
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return function(props: { [any]: any })
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apply(instance, props)
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return instance
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end
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end,
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-- runtime
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step = function(dt: number)
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if stepped then
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stepped:Disconnect()
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stepped = nil
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end
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step(dt)
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end
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}
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setmetatable(vide :: any, {
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__index = function(_, index: unknown): ()
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if index == "strict" then
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return flags.strict
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else
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throw(`{tostring(index)} is not a valid member of vide`)
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end
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end,
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__newindex = function(_, index: unknown, value: unknown)
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if index == "strict" then
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flags.strict = value :: boolean
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else
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throw(`{tostring(index)} is not a valid member of vide`)
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end
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end
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})
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export type source<T> = vide.source<T>
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export type Source<T> = vide.Source<T>
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export type context<T> = vide.context<T>
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export type Context<T> = vide.Context<T>
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return vide
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115
src/lib.luau
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115
src/lib.luau
Normal file
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@ -0,0 +1,115 @@
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local version = { major = 0, minor = 3, patch = 1 }
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local root = require "./root"
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local mount = require "./mount"
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local create = require "./create"
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local apply = require "./apply"
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local source = require "./source"
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local effect = require "./effect"
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local derive = require "./derive"
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local cleanup = require "./cleanup"
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local untrack = require "./untrack"
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local read = require "./read"
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local batch = require "./batch"
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local context = require "./context"
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local switch = require "./switch"
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local show = require "./show"
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local indexes, values = require "./maps"()
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local spring, update_springs = require "./spring"()
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local action = require "./action"()
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local changed = require "./changed"
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local throw = require "./throw"
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local flags = require "./flags"
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export type Source<T> = source.Source<T>
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export type source<T> = Source<T>
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export type Context<T> = context.Context<T>
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export type context<T> = Context<T>
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local function step(dt: number)
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if game then
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debug.profilebegin("VIDE STEP")
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debug.profilebegin("VIDE SPRING")
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end
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update_springs(dt)
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if game then
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debug.profileend()
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debug.profileend()
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end
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end
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local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)
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task.defer(step, dt)
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end)
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local vide = {
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version = version,
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-- core
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root = root,
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mount = mount,
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create = create,
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source = source,
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effect = effect,
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derive = derive,
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switch = switch,
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show = show,
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indexes = indexes,
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values = values,
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-- util
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cleanup = cleanup,
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untrack = untrack,
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read = read,
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batch = batch,
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context = context,
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-- animations
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spring = spring,
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-- actions
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action = action,
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changed = changed,
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-- flags
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strict = (nil :: any) :: boolean,
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-- temporary
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apply = function(instance: Instance)
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return function(props: { [any]: any })
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apply(instance, props)
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return instance
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end
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end,
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-- runtime
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step = function(dt: number)
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if stepped then
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stepped:Disconnect()
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stepped = nil
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end
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step(dt)
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end
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}
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setmetatable(vide :: any, {
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__index = function(_, index: unknown): ()
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if index == "strict" then
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return flags.strict
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else
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throw(`{tostring(index)} is not a valid member of vide`)
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end
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end,
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__newindex = function(_, index: unknown, value: unknown)
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if index == "strict" then
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flags.strict = value :: boolean
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else
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throw(`{tostring(index)} is not a valid member of vide`)
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end
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end
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})
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return vide
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