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feat: export vide.create types and include more ui element types (#79)
* feat: add more ui instances to Create type * fix: use string requires in init.luau @self string requires are now supported by Roblox, so this should be fine. It works in my Pesde patches and fixes issues with missing types. * feat: export vide.create types Instances and Properties are both useful types that should be able to be used by consumers (e.g. wrapper components). * fix: typo * feat: include exports in repo init.luau Fixes #84
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4 changed files with 21 additions and 3 deletions
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@ -4,5 +4,7 @@ export type source<T> = vide.source<T>
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export type Source<T> = vide.Source<T>
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export type Source<T> = vide.Source<T>
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export type context<T> = vide.context<T>
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export type context<T> = vide.context<T>
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export type Context<T> = vide.Context<T>
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export type Context<T> = vide.Context<T>
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export type Instances = vide.Instances
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export type Properties<T> = vide.Properties<T>
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return vide
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return vide
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@ -52,7 +52,7 @@ local function create(class_or_instance: string|Instance, properties: { [unknown
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else constructor
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else constructor
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end
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end
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type Instances = {
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export type Instances = {
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Folder: Folder,
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Folder: Folder,
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BillboardGui: BillboardGui,
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BillboardGui: BillboardGui,
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CanvasGroup: CanvasGroup,
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CanvasGroup: CanvasGroup,
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@ -70,11 +70,23 @@ type Instances = {
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UIGradient: UIGradient,
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UIGradient: UIGradient,
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UIGridLayout: UIGridLayout,
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UIGridLayout: UIGridLayout,
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UIListLayout: UIListLayout,
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UIListLayout: UIListLayout,
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UISizeConstraint: UISizeConstraint,
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UITextSizeConstraint: UITextSizeConstraint,
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UIScale: UIScale,
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UIPadding: UIPadding,
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UIStroke: UIStroke,
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UIFlexItem: UIFlexItem,
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UIPageLayout: UIPageLayout,
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UITableLayout: UITableLayout,
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VideoFrame: VideoFrame,
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ViewportFrame: ViewportFrame,
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ProximityPrompt: ProximityPrompt,
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UIDragDetector: UIDragDetector,
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Camera: Camera,
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Camera: Camera,
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WorldModel: WorldModel,
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WorldModel: WorldModel,
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}
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}
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type function Properties(instance: type?)
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export type function Properties(instance: type?)
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local properties = types.newtable()
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local properties = types.newtable()
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while instance do
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while instance do
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@ -1,10 +1,12 @@
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assert(game, "when using vide outside of Roblox, require lib.luau instead")
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assert(game, "when using vide outside of Roblox, require lib.luau instead")
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local vide = require(script.lib)
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local vide = require("@self/lib")
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export type source<T> = vide.source<T>
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export type source<T> = vide.source<T>
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export type Source<T> = vide.Source<T>
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export type Source<T> = vide.Source<T>
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export type context<T> = vide.context<T>
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export type context<T> = vide.context<T>
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export type Context<T> = vide.Context<T>
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export type Context<T> = vide.Context<T>
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export type Instances = vide.Instances
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export type Properties<T> = vide.Properties<T>
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return vide
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return vide
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@ -27,6 +27,8 @@ export type Source<T> = source.Source<T>
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export type source<T> = Source<T>
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export type source<T> = Source<T>
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export type Context<T> = context.Context<T>
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export type Context<T> = context.Context<T>
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export type context<T> = Context<T>
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export type context<T> = Context<T>
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export type Instances = create.Instances
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export type Properties<T> = create.Properties<T>
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local function step(dt: number)
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local function step(dt: number)
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if game then debug.profilebegin("VIDE STEP") end
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if game then debug.profilebegin("VIDE STEP") end
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