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Merge reactive scope refactor
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This is a brief tutorial designed to give you a quick run through the usage of
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Vide.
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Vide is largely inspired by other UI libraries such as Solid and Fusion.
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Vide is heavily inspired by [Solid](https://www.solidjs.com/).
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## Why Vide?
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@ -19,7 +19,29 @@ Some of the main focuses behind Vide's design choices:
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- Reducing the amount of imports needed for usage by leveraging Luau's syntax
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and semantics.
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- Being completely typecheckable.
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- Flexibility, particularly with integrating other libraries and allowing users
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to use their own patterns.
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- A powerful reactive system that does not interfere with the lifetime of
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instances.
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- Flexibility with integrating other libraries and allowing users to use their
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own patterns.
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- Independence from instance lifetimes.
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- A powerful reactive system that can update specific properties as a result of
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state changes, updates are immediate with no diffing needed.
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## Structure Of A Vide App
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The entry point for all Vide apps is the `mount()` function. This function
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sets up Vide's reactivity system. It takes and calls a function that should
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create your entire app, and will apply its result to a target.
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In Vide, your app should be composed of functions, each function creates a
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specific part of your app, and can be reused if needed. These functions are
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called *components*.
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```lua
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local function App()
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return create "ScreenGui" {
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create "TextLabel" { Text = "hi" }
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}
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end
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mount(App, game.StarterGui)
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```
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