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Initial commit
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151
src/graph.luau
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151
src/graph.luau
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if not game then script = (require :: any) "test/wrap-require" end
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local flags = require(script.Parent.flags)
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export type Node<T> = {
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cache: T,
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derive: () -> T,
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effects: { [(unknown) -> ()]: unknown }, -- weak values
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children: { Node<T> } | false -- weak values
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}
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local reff = false
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local refs = {} :: { Node<unknown> }
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local WEAK_VALUES_RESIZABLE = { __mode = "vs" }
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local EVALUATION_ERR = "error while evaluating node:\n\n"
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setmetatable(refs :: any, WEAK_VALUES_RESIZABLE)
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local check_for_yield do
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local t = { __mode = "kv" }
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setmetatable(t, t)
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check_for_yield = function<T..., U...>(fn: (T...) -> (), ...: any)
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local args = { ... }
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t.__unm = function()
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fn(unpack(args))
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end
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local ok, err = pcall(function()
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return -t :: any
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end)
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if not ok then
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if err == "attempt to yield across metamethod/C-call boundary" or err == "thread is not yieldable" then
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error(EVALUATION_ERR .. "cannot yield when deriving node in watcher", 3)
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else
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error(EVALUATION_ERR..err, 3)
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end
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end
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end
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end
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local function set_effect<T>(node: Node<unknown>, fn: (T) -> (), key: T)
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node.effects[fn :: () -> ()] = key
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end
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local function run_effects(node: Node<unknown>)
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for effect, key in next, node.effects do
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if flags.strict then effect(key) end
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effect(key)
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end
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end
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-- retrieves a node's cached value
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-- recalculates value if an ancestor was updated
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local function get<T>(node: Node<T>): T
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if reff then table.insert(refs, node) end
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return node.cache
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end
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local function set_child(parent: Node<unknown>, child: Node<unknown>)
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if parent.children then
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table.insert(parent.children, child)
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else
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parent.children = { child }
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setmetatable(parent.children :: any, WEAK_VALUES_RESIZABLE)
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end
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end
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-- runs node effects, recalculates descendants and runs descendant effects
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local function update(node: Node<unknown>)
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run_effects(node)
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if node.children then
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for _, child in node.children do
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if flags.strict then check_for_yield(child.derive) end
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child.cache = child.derive()
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update(child)
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end
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end
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end
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-- sets a node's cached value and updates all descendants
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local function set<T>(node: Node<T>, value: T)
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node.cache = value
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update(node)
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end
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-- links two nodes as parent-child with a function to compute a new value for child
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local function link<T>(parent: Node<unknown>, child: Node<T>, derive: () -> T)
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child.derive = derive
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set_child(parent, child)
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end
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-- detect what nodes were referenced in the given callback and returns them in an array
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local function capture<T, U>(fn: (U?) -> T, arg: U?): ({ Node<unknown> }, T)
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if flags.strict then check_for_yield(fn, arg) end
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table.clear(refs)
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reff = true
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local ok: boolean, result: T|string
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if arg == nil then
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ok, result = pcall(fn)
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else
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ok, result = pcall(fn, arg)
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end
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reff = false
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if not ok then error("error while detecting watcher: " .. result :: string, 0) end
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return refs, result :: T
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end
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-- captures and links any detected nodes
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local function capture_and_link<T>(child: Node<T>, fn: () -> T): T
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local nodes, value = capture(fn, nil)
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child.derive = fn
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for _, parent: Node<unknown> in next, nodes do
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set_child(parent, child)
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end
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return value :: T
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end
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local function create<T>(value: T): (Node<T>, () -> T)
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local node = {
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cache = value,
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derive = function() return nil :: any end,
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effects = setmetatable({}, WEAK_VALUES_RESIZABLE) :: any,
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children = false :: false
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}
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local function get_value()
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return get(node)
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end
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return node, get_value
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end
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return table.freeze {
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set_effect = set_effect,
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get = get,
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set = set,
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link = link,
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capture = capture,
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capture_and_link = capture_and_link,
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create = create :: (<T>(value: T) -> (Node<T>, () -> T)) & (<T>() -> (Node<T>, () -> T)),
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}
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