Initial commit

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aaron 2023-08-08 21:33:11 +01:00
commit cb002f4f27
50 changed files with 4666 additions and 0 deletions

125
src/bind.luau Normal file
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local warn = warn -- todo
if not game then
script = (require :: any) "test/wrap-require"
warn = print
end
local graph = require(script.Parent.graph)
type Node<T> = graph.Node<T>
local get = graph.get
local set_effect = graph.set_effect
local capture = graph.capture
local throw = require(script.Parent.throw)
local flags = require(script.Parent.flags)
local hold: { Instance? } = {}
local weak: { Instance? } = setmetatable({}, { __mode = "v" }) :: any
local bindcount = 0
local srcs do
local src1 = debug.info(1, "s")
local srctrunc = string.sub(src1, 1, #src1-4)
srcs = {
src1,
srctrunc .. "apply",
srctrunc .. "create",
}
end
local function traceback() -- ensures trace begins outside of any vide library file
local s = 1
repeat
s += 1
local src = debug.info(s, "s")
until not table.find(srcs, src)
return debug.traceback("", s)
end
function setup(instance: Instance, setter: (Instance) -> ())
if flags.strict then
local fn = setter
local trace = traceback()
setter = function(instance)
local ok, err: string? = pcall(fn, instance)
if not ok then warn(`error occured updating state binding:\n{err}\nset from:{trace}`) end
end
end
local nodes = (capture(setter :: () -> unknown, instance))
for _, node in next, nodes do
set_effect(node, setter, instance)
end
bindcount += 1
local key = bindcount
weak[key] = instance
local function ref()
local _ = setter
local instance = weak[key] :: Instance
hold[key] = instance.Parent and instance or nil -- prevent gc of instance while parented
end
ref()
instance:GetPropertyChangedSignal("Parent"):Connect(ref)
end
-- todo: move `fn` as arg?
local function bind_property(instance: Instance, property: string, fn: () -> unknown)
setup(instance, function(instance_weak: any)
instance_weak[property] = fn()
end)
end
local function bind_parent(instance: Instance, fn: () -> Instance?)
instance.Destroying:Connect(function()
instance= nil :: any -- allow gc when destroyed
end)
setup(instance, function(instance)
local _ = instance -- state will strongly reference instance when parent is bound
instance.Parent = fn()
end)
end
-- todo: could optimize, see: maps.luau values()
local function bind_children(parent: Instance, fn: () -> { Instance })
local current_child_set: { [Instance]: true } = {} -- cache of all children parented before update
local new_child_set: { [Instance]: true } = {} -- cache of all children parented after update
setup(parent, function(parent_weak)
local new_childs = fn() -- all (and only) children that should be parented after this update
if new_childs and type(new_childs) ~= "table" then
throw(`Cannot parent instance of type { type(new_childs) } `)
end
if new_childs then
for _, child in next, new_childs do
new_child_set[child] = true -- record child set from this update
if not current_child_set[child] then
child.Parent = parent_weak -- if child wasn't already parented then parent it
else
current_child_set[child] = nil -- remove child from cache if it was already in cache
end
end
end
for child in next, current_child_set do
child.Parent = nil -- unparent all children that weren't in the new children set
end
table.clear(current_child_set) -- clear cache, preserve capacity
current_child_set, new_child_set = new_child_set, current_child_set
end)
end
return {
property = bind_property,
parent = bind_parent,
children = bind_children,
}