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docs/tut/crash-course/6-table-state.md
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docs/tut/crash-course/6-table-state.md
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# Table State
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Vide has functions for dealing with table states.
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Below is an example using the above `List` class.
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```lua
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type Item = {
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Name: string,
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Icon: number
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}
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local items = source({} :: Array<Item>)
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List {
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Children = indexes(items, function(item, i)
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return create "ImageLabel" {
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Image = function()
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return "rbxassetid://" .. item().Icon
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end,
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LayoutOrder = i
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}
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end)
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}
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```
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Here we map each element in `items` to a value returned by a callback.
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The callback is called only *once* per key. The first argument given to the
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callback is a state that has the value of the table key's value.
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Anytime the value of the corresponding table key changes, the state value
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changes too. This saves us from having to recreate a UI element any time a
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table index changes.
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