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docs/tut/crash-course/5-derived-state.md
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58
docs/tut/crash-course/5-derived-state.md
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# Derived State
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You can create new state from existing states. This is known as *deriving
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state*.
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A function that wraps a state effectively becomes a state. If a state used
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inside a function is updated, the whole function can be re-ran to recompute
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its value.
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```lua
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local count = source(0)
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local function text()
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return "count: " .. count()
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end
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create "TextLabel" {
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Text = text
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}
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```
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Sometimes when using expensive computations to derive state, you only want to
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recalculate it once when a source state has changed
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If you wrap a source state with a regular function, its value will be recomputed
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every time you call that function.
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[`derive()`](../../api/reactivity-core.md#derive) accepts a functions whose
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return value will be cached, so that subsequent calls of this derived state
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will return the same cached value until one of its source states have changed.
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```lua
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local derive = vide.derive
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```
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```lua
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local count = source(0)
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local factorial = derive(function()
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local n = 1
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for i = 2, count() do
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n *= i
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end
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return n
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end)
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```
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This can improve performance for expensive calculations.
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```lua
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create "TextLabel" {
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Text = function()
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return "factorial squared: " .. factorial() * factorial()
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end
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}
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count(3) -- displays "factorial squared: 36"
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count(4) -- displays "factorial squared: 576"
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```
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