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# Animation API
## spring()
Returns a new state with a dynamically animated value of the source.
- **Type**
```lua
function spring<T>(
source: () -> T & Animatable,
period: number = 1,
damping_ratio: number = 1
): () -> T
type Animatable = number | CFrame | Color3 | UDim | UDim2 | Vector2 | Vector3
```
- **Details**
The output state value is updated every frame based on the source state
value.
The change is physically simulated according to a
[spring](https://en.wikipedia.org/wiki/Simple_harmonic_motion).
`period` is the amount of time in seconds it takes for the spring to
complete one full oscillation.
`damping_ratio` is the amount of resistance applied to the spring.
- \>1 = Overdamped (not currently supported).
- 1 = Critically damped - reaches target without any overshoot.
- <1 = Underdamped - reaches target with some overshoot.
- 0 = Undamped - never stabilizes, oscillates forever.
Velocity is conserved between source state updates for smooth animation.