This commit is contained in:
Aaron Smith 2023-07-31 16:24:50 +01:00
parent 96e577a626
commit bf1b1978d9
8 changed files with 279 additions and 226 deletions

View file

@ -1,10 +1,9 @@
# Vide Crash Course
Hello! This is a brief tutorial designed to give you a quick runthrough of the usage of Vide.
This is a brief tutorial designed to give you a quick run through the usage of
Vide.
Vide is inspired by the popular libraries Vue and Fusion.
- Note that this tutorial assumes that you are familiar with Luau and the Roblox UI system.
Vide is largely inspired by Solid.
<br>
@ -12,21 +11,22 @@ Vide is inspired by the popular libraries Vue and Fusion.
In Vide, it is intended to create all UI instances through code.
Instances are created using [`vide.create`](../api/creation#create).
Instances are created using [`vide.create()`](../api/creation#create).
```lua
local vide = require(...)
local vide = require(vide)
local create = vide.create
```
```lua
local frame = create("Frame") {
local frame = create "Frame" {
Name = "Background",
Position = UDim2.fromScale(0.5, 0.5)
}
```
The function returns a constructor for a given class which then takes a table of properties to assign to create a new instance for that class.
`create()` returns a constructor for a given class which then takes a table of
properties to assign when creating a new instance for that class.
Sometimes you want to do more than setting properties, such as setting children or connecting to events.
Vide uses special keys called *symbols* which provide unique functionality like the above mentioned.
@ -250,33 +250,33 @@ Often, you need components that maintain their own internal state, such as a tog
Below you can see how a simple counter component can be implemented.
```lua
local function Counter(args)
local function Counter(props: {
Layout: Layout
})
-- create internal state unique to each component instance
local count = wrap(0)
local count = source(0)
return create("TextButton") {
Name = "Counter",
Text = "Count: " .. count
[Event.Activated] = function()
count.value += 1
return create "TextButton" {
Text = function()
return "Count: " .. count
end
[Layout] = args[Layout]
Activated = function()
count(count() + 1)
end,
Layout = props.Layout
}
end
create "ScreenGui" {
Parent = game.StarterGui,
[Children] = {
Counter {
[Layout] = {
AnchorPoint = Vector2.new(0.5, 0),
Position = UDim2.fromScale(0.5, 0),
Size = UDim2.fromScale(0.3, 0.1)
}
Counter {
Layout = {
AnchorPoint = Vector2.new(0.5, 0),
Position = UDim2.fromScale(0.5, 0),
Size = UDim2.fromScale(0.3, 0.1)
}
}
}

View file

@ -47,7 +47,7 @@ local function traceback() -- ensures trace begins outside of any vide library f
return debug.traceback("", s)
end
function setup(instance: Instance, deriver: () -> unknown, setter: (Instance) -> ())
function setup(instance: Instance, setter: (Instance) -> ())
if flags.strict then
local fn = setter
local trace = traceback()
@ -70,7 +70,8 @@ function setup(instance: Instance, deriver: () -> unknown, setter: (Instance) ->
weak[key] = instance
local function ref()
local _ = nodes -- prevent gc of state while instance exists
--todo:local _ = nodes -- prevent gc of state while instance exists
local _ = setter
local instance = weak[key] :: Instance
hold[key] = instance.Parent and instance or nil -- prevent gc of instance while parented
end
@ -79,8 +80,10 @@ function setup(instance: Instance, deriver: () -> unknown, setter: (Instance) ->
instance:GetPropertyChangedSignal("Parent"):Connect(ref)
end
-- todo: move `fn` as arg?
local function bind_property(instance: Instance, property: string, fn: () -> unknown)
setup(instance, fn, function(instance_weak: any)
setup(instance, function(instance_weak: any)
instance_weak[property] = fn()
end)
end
@ -89,7 +92,7 @@ local function bind_parent(instance: Instance, fn: () -> Instance?)
instance.Destroying:Connect(function()
instance= nil :: any -- allow gc when destroyed
end)
setup(instance, fn, function(instance)
setup(instance, function(instance)
local _ = instance -- state will strongly reference instance when parent is bound
instance.Parent = fn()
end)
@ -99,7 +102,7 @@ local function bind_children(parent: Instance, fn: () -> { Instance })
local currentChildrenSet: { [Instance]: true } = {} -- cache of all children parented before update
local newChildrenSet: { [Instance]: true } = {} -- cache of all children parented after update
setup(parent, fn, function(parent_weak)
setup(parent, function(parent_weak)
local newChildren = fn() -- all (and only) children that should be parented after this update
if newChildren and type(newChildren) ~= "table" then
throw(`Cannot parent instance of type { type(newChildren) } `)

View file

@ -6,7 +6,7 @@
if not game then script = (require :: any) "test/wrap-require" end
local create = require(script.create)
local wrap = require(script.wrap)
local source = require(script.source)
local watch = require(script.watch)
local derive = require(script.derive)
local map = require(script.map)
@ -14,18 +14,17 @@ local map = require(script.map)
-- local Changed = require(script.Change)
-- local Created = require(script.Created)
local spring, updateSprings = require(script.spring)()
local spring, update_springs = require(script.spring)()
local flags = require(script.flags)
type Map<K, V> = { [K]: V }
type Unwrapper = <T>(T) -> T
type Setter<T> = ( (new: T, force: true?) -> T ) & ( (update: (old: T) -> T, force: true?) -> T )
local vide = {
-- core
create = create,
wrap = wrap,
source = source,
derive = derive,
map = map,
watch = watch,
@ -45,7 +44,7 @@ local vide = {
-- test
step = function(dt: number)
updateSprings(dt)
update_springs(dt)
end
}

View file

@ -13,7 +13,7 @@ local set = graph.set
type State<T> = (() -> T) & ((T) -> T)
local function wrap<T>(value: T | () -> T): State<T>
local function source<T>(value: T | () -> T): State<T>
if type(value) == "function" then value = value() end
local node = create(value :: T)
@ -29,4 +29,4 @@ local function wrap<T>(value: T | () -> T): State<T>
end
end
return wrap
return source

View file

@ -29,18 +29,20 @@ local create = graph.create
local get = graph.get
local set = graph.set
type Node<T> = graph.Node<T>
type Animatable = number | CFrame | Color3 | UDim | UDim2 | Vector2 | Vector3
type SpringData<T> = {
Alpha: number;
Duration: number;
Period: number;
Damping: number;
Velocity: number;
InitialVelocity: number;
Initial: T;
Target: T;
Input: State<T>;
alpha: number,
duration: number,
period: number,
damping_ratio: number,
velocity: number,
initial_velocity: number,
initial_position: T,
target_position: T,
target: () -> T
}
type Lerp<T> = (initial: T, target: T, alpha: number) -> T
@ -88,78 +90,76 @@ local lerpable: { [string]: Lerp<any> } = {
end :: Lerp<Vector3>,
}
local activeSprings: { [State<any>]: SpringData<any> } = {}
setmetatable(activeSprings, { __mode = "ks" })
local springs: { [SpringData<any>]: Node<any> } = {}
setmetatable(springs, { __mode = "vs" })
local function spring<T>(input: MaybeState<T>, period: number, damping: number?): State<T>
local initial = unwrap(input) :: T
local output = create(initial)
local function spring<T>(target: () -> T, period: number, damping_ratio: number?): () -> T
local initial_position = target()
local node = create(initial_position)
local springData: SpringData<T> = {
Alpha = 0,
Duration = 0,
Period = period,
Damping = damping or 1,
Velocity = 0,
InitialVelocity = 0,
Initial = initial,
Target = initial,
Input = input :: any,
LastInput = initial,
LastOutput = initial
local data: SpringData<T> = {
alpha = 0,
duration = 0,
period = period,
damping_ratio = damping_ratio or 1,
velocity = 0,
initial_velocity = 0,
initial_position = initial_position,
target_position = initial_position,
target = target
}
activeSprings[output] = springData
springs[data] = node
return output
end
local function updateSprings(dt: number)
for node, data in next, activeSprings do
local currentTarget = get(data.Input)
if currentTarget ~= data.Target then
data.Target = currentTarget
data.Initial = get(node)
data.Target = get(data.Input)
data.Alpha = 0
data.Duration = 0
data.InitialVelocity = data.Velocity
end
local initial: Animatable = data.Initial
local target: Animatable = data.Target
local targetType: string = typeof(target)
if targetType ~= typeof(initial) then
activeSprings[node] = nil
warn(string.format(
"Mismatched state value types, cancelling state update (initial value: %s, target value: %s)",
typeof(initial),
targetType
))
throw(`Cannot tween type { typeof(initial) } and { targetType }`)
continue
end
local lerp: Lerp<Animatable> = lerpable[targetType]
if lerp == nil then
activeSprings[node] = nil
throw(`Cannot animate type { targetType }`)
continue
end
local newTime = data.Duration + dt
local newAlpha = solve(data.Period, data.Damping, data.InitialVelocity, newTime)
data.Velocity = -(newAlpha - data.Alpha)/dt
data.Alpha = newAlpha
data.Duration = newTime
local value = lerp(initial, target, newAlpha)
set(node, value)
return function()
return get(node)
end
end
return function() return spring, updateSprings end
local function update_springs(dt: number)
for data, output in next, springs do
if data.target() ~= data.target_position then
data.target = data.target()
data.initial_position = get(output)
data.alpha = 0
data.duration = 0
data.initial_velocity = data.velocity
end
local initial_position: Animatable = data.initial_position
local target_position: Animatable = data.target_position
local target_type: string = typeof(target_position)
if target_type ~= typeof(initial_position) then
springs[data] = nil
warn(string.format(
"Mismatched state value types, cancelling state update (initial value: %s, target value: %s)",
typeof(initial_position),
target_type
))
throw(`Cannot tween type { typeof(initial_position) } and { target_type }`)
continue
end
local lerp: Lerp<Animatable> = lerpable[target_type]
if lerp == nil then
springs[data] = nil
throw(`Cannot animate type { target_type }`)
continue
end
local new_time = data.duration + dt
local new_alpha = solve(data.period, data.damping_ratio, data.initial_velocity, new_time)
data.velocity = -(new_alpha - data.alpha)/dt
data.alpha = new_alpha
data.duration = new_time
local value = lerp(initial_position, target_position, new_alpha)
set(output, value)
end
end
return function() return spring, update_springs end

View file

@ -319,9 +319,10 @@ end
local function print2(v: unknown)
type Buffer = { n: number, [number]: string }
type Cyclic = { [{}]: true }
-- overkill concatenationless string buffer
local function tos(value: any, stack: number, str: Buffer)
local function tos(value: any, stack: number, str: Buffer, cyclic: Cyclic)
local TAB = " "
local indent = table.concat(table.create(stack, TAB))
@ -339,10 +340,18 @@ local function print2(v: unknown)
local n = str.n
str[n + 1] = "{}"
str.n = n + 1
else
else -- is table
local tabbed_indent = indent .. TAB
str.n += 1
if cyclic[value] then
str[str.n] = color.gray "*cyclic reference*"
return
else
cyclic[value] = true
end
str[str.n] = "{\n"
local i, v = next(value, nil)
@ -363,7 +372,7 @@ local function print2(v: unknown)
str[n + 1] = " = "
str.n = n + 1
tos(v, stack + 1, str)
tos(v, stack + 1, str, cyclic)
i, v = next(value, i)
@ -380,7 +389,8 @@ local function print2(v: unknown)
end
local str = { n = 0 }
tos(v, 0, str)
local cyclic = {}
tos(v, 0, str, cyclic)
print(table.concat(str))
end

View file

@ -1,12 +1,12 @@
----------------------------------------------------------------------------------------------------------------------
-- unit.lua
----------------------------------------------------------------------------------------------------------------------
local testkit = require("test/testkit")
local TEST, CASE, CHECK, FINISH, SKIP = testkit.test()
local TEST, CASE, CHECK, FINISH, SKIP = require("test/testkit").test()
local mock = require "test/mock"
local Signal = require "test/goodsignal"
local Instance, Vector3, Color3, Vector2, UDim2 = mock.Instance, mock.Vector3, mock.Color3, mock.Vector2, mock.UDim2
local mock = require "test/mock"
local Instance, Vector3, Color3, Vector2, UDim2 =
mock.Instance, mock.Vector3, mock.Color3, mock.Vector2, mock.UDim2
local vide = require "src/init"
@ -187,23 +187,23 @@ TEST("graph", function()
end
end)
TEST("wrap()", function()
local wrap = vide.wrap
TEST("source()", function()
local source = vide.source
local watch = vide.watch
do CASE "Wrap value"
local state = wrap(1)
do CASE "source value"
local state = source(1)
CHECK(state() == 1)
end
do CASE "Setter"
local state = wrap(1)
local state = source(1)
state(2) -- set directly
CHECK(state() == 2)
end
do CASE "Does not update if same value"
local state = wrap(1)
local state = source(1)
local updates = -1
watch(function()
@ -218,11 +218,11 @@ TEST("wrap()", function()
end)
TEST("derive()", function()
local wrap = vide.wrap
local source = vide.source
local derive = vide.derive
do CASE "Derive new value on state change"
local state = wrap(1)
local state = source(1)
local derived = derive(function()
return tostring(state())
@ -235,7 +235,7 @@ TEST("derive()", function()
do CASE "Derive from updated"
do
local a = wrap(1)
local a = source(1)
local b = derive(function()
return a() + 1
@ -253,7 +253,7 @@ TEST("derive()", function()
--[[
do CASE "Cleanup"
local count, set = wrap(1)
local count, set = source(1)
local derived = derive(function(from)
return { Value = from(count), Destroyed = false }
@ -271,7 +271,7 @@ TEST("derive()", function()
do CASE "Garbage collection"
do -- check that `b` does not allow gc of `a`
local a = wrap(1)
local a = source(1)
local _b = derive(function()
return a()
@ -286,7 +286,7 @@ TEST("derive()", function()
end
do -- check that `a` allows gc of `b`
local a = wrap(1)
local a = source(1)
local b = derive(function()
return a()
@ -303,7 +303,7 @@ TEST("derive()", function()
do CASE "Garbage collection 2"
-- creats a chain `a -> b -> c` where `a` is the root
local function setup()
local a = wrap(1)
local a = source(1)
local b = derive(function()
return a()
@ -350,12 +350,12 @@ TEST("derive()", function()
end)
TEST("watch()", function()
local wrap = vide.wrap
local source = vide.source
local watch = vide.watch
do CASE "Capture states"
local a = wrap(1)
local b = wrap(1)
local a = source(1)
local b = source(1)
local runcount = 0
watch(function()
@ -372,8 +372,8 @@ TEST("watch()", function()
end
do CASE "Stop watch"
local a = wrap(1)
local b = wrap(1)
local a = source(1)
local b = source(1)
local runcount = 0
local unwatch = watch(function()
@ -388,7 +388,7 @@ TEST("watch()", function()
end
do CASE "Side-effect cleanup"
local state = wrap(1)
local state = source(1)
local effect_runcount = 0
local cleanup_runcount = 0
@ -417,7 +417,7 @@ TEST("watch()", function()
end
do -- state prevents gc of watcher
local state = wrap(1)
local state = source(1)
local wref
@ -433,7 +433,7 @@ TEST("watch()", function()
end
do -- watcher can gc if stopped
local state = wrap(1)
local state = source(1)
local effect = factory(state)
local unwatch = watch(effect)
@ -453,7 +453,7 @@ TEST("watch()", function()
local wref
do
local state = wrap(1)
local state = source(1)
local effect = factory(state)
watch(effect)
wref = weak { state }
@ -480,7 +480,7 @@ end)
TEST("create()", function()
local create = vide.create
local wrap = vide.wrap
local source = vide.source
do CASE "Apply default properties"
local defaults = require("src/defaults")
@ -528,8 +528,8 @@ TEST("create()", function()
end
do CASE "Binding properties to state"
local name = wrap("Hi")
local text = wrap("Bye")
local name = source("Hi")
local text = source("Bye")
local label = create "TextLabel" {
Name = name,
@ -548,7 +548,7 @@ TEST("create()", function()
do CASE "Binding garbage collection"
do -- instance should gc despite property bound to state
local state = wrap("Hi")
local state = source("Hi")
local wref = weak {
create "TextLabel" {
@ -561,7 +561,7 @@ TEST("create()", function()
end
do -- instance should NOT gc despite property bound to state when parented
local state = wrap("Hi")
local state = source("Hi")
local parent = create "Frame" {}
@ -588,18 +588,20 @@ TEST("create()", function()
end
do -- state should not gc once exits scope while instance still exists
local _label
local label
local wref
do
local state = wrap("Hi")
wref = weak { state }
_label = create "TextLabel" {
local state = source("Hi")
label = create "TextLabel" {
Name = state,
}
wref = weak { state :: any, label }
end
gc()
CHECK(wref[2])
CHECK(wref[1])
end
@ -607,7 +609,7 @@ TEST("create()", function()
local wref
do
local text = wrap("Hi")
local text = source("Hi")
local box = create "TextLabel" {
Text = text,
@ -624,7 +626,7 @@ TEST("create()", function()
--[[
do -- binding should gc despite state still existing after instance is gc
local state = wrap("Hi")
local state = source("Hi")
do
local instance = create "TextLabel" {
@ -650,7 +652,7 @@ TEST("create()", function()
end
do CASE "Bind same state to multiple instance properties"
local state = wrap "1"
local state = source "1"
local text = create "TextBox" {
Name = state,
@ -666,7 +668,7 @@ TEST("create()", function()
end
do CASE "Bind children"
local state = wrap({} :: {}?)
local state = source({} :: {}?)
local a, b, c =
create "TextLabel" { Name = "A" },
@ -699,7 +701,7 @@ TEST("create()", function()
do CASE "Parent set to nil by state does not allow gc"
-- this is technically a bug but we test for this anyways to confirm behavior
local parent = create "Frame" { Name = "Parent" }
local state = wrap(parent :: Frame?)
local state = source(parent :: Frame?)
do
wref.child = create "Frame" { Parent = state, Name = "Child" } :: Frame?
@ -721,35 +723,38 @@ TEST("create()", function()
]]
do CASE "GC test"
local data = setmetatable({}, {})
local proxy = setmetatable({}, { __mode = "v" })
local wref
local ref = setmetatable({}, { __mode = "v" })
do
local data = setmetatable({}, {})
local proxy = setmetatable({}, { __mode = "v" })
--proxy.data = data --? (this line should not affect outcome)
-- `data` strongly references `proxy`
data.connection = proxy
local ref = setmetatable({}, { __mode = "v" })
-- `ref` strongly references `data`
ref[data] = proxy
--proxy.data = data --? (this line should not affect outcome)
-- `data` strongly references `proxy`
data.connection = proxy
-- although `ref` is weak to values, `data` keeps `proxy` alive
-- this forms a sort of cyclic reference that the luau gc is unable to detect
-- `ref` strongly references `data`
ref[data] = proxy
wref.data = data
wref.proxy = proxy
data = nil :: any
proxy = nil :: any
-- although `ref` is weak to values, `data` keeps `proxy` alive
-- this forms a sort of cyclic reference that the luau gc is unable to detect
wref = { data = data, proxy = proxy }
end
gc()
CHECK(wref.data and wref.proxy)
end
end)
TEST("map()", function()
local wrap = vide.wrap
local unwrap = vide.unwrap
local source = vide.source
local unsource = vide.unsource
local map = vide.map
do CASE "Use integer"
@ -777,7 +782,7 @@ TEST("map()", function()
end
do CASE "Use state"
local state = wrap { 1, 2, 3 }
local state = source { 1, 2, 3 }
local derived = map(state, function(_, v)
return tostring(v)
@ -791,7 +796,7 @@ TEST("map()", function()
end
do CASE "Cache result"
local state, set = wrap { 1, 2, 3 }
local state, set = source { 1, 2, 3 }
local runcount = table.create(3, 0)
@ -815,7 +820,7 @@ TEST("map()", function()
end
do CASE "Removal reflected"
local state, set = wrap { 1, 2, 3 }
local state, set = source { 1, 2, 3 }
local derived = map(state, function(i, v)
return tostring(v)
@ -835,7 +840,7 @@ TEST("map()", function()
local Children = vide.Children
do CASE "Bind children"
local state, set = wrap { "A", "B", "C" }
local state, set = source { "A", "B", "C" }
local derived = map(state, function(i, v)
return create "TextLabel" {
@ -866,7 +871,7 @@ TEST("map()", function()
end
do CASE "Use optional destructor"
local state, set = wrap { 1, 2, 3 }
local state, set = source { 1, 2, 3 }
local derived = map(state, function(i, v)
return { Value = v, Destroyed = false }
end, function(v)
@ -888,7 +893,7 @@ TEST("map()", function()
do CASE "Garbage collection"
do -- check that `derived` does not allow gc of `state`
local state = wrap {}
local state = source {}
local derived = map(state, function(i, v)
return v
@ -902,7 +907,7 @@ TEST("map()", function()
end
do -- check that `state` allows gc of `derived`
local state = wrap {}
local state = source {}
local derived = map(state, function(i, v)
return i, v
@ -917,33 +922,15 @@ TEST("map()", function()
end
end)
TEST("apply()", function()
local apply = vide.apply
-- uses same application method as `create()` internally, further testing unnecessary
do CASE "Apply properties"
local part = Instance.new("Part") :: Part
apply(part) {
Position = Vector3.new(1, 1, 1),
Color = Color3.new(1, 0, 0)
}
CHECK(part.Position == Vector3.new(1, 1, 1))
CHECK(part.Color == Color3.new(1, 0, 0))
end
end)
TEST("spring()", function()
local wrap = vide.wrap
local unwrap = vide.unwrap
local source = vide.source
local spring = vide.spring
do CASE "Update state (on next hearbeat resumption cycle)"
local number, set = wrap(10)
local springed = spring(number, 1, 1)
local value = source(10)
local springed = spring(value, 1, 1)
set(20)
value(20)
CHECK(springed() == 10)
vide.step(1/60)
CHECK(springed() ~= 10)
@ -952,7 +939,7 @@ TEST("spring()", function()
do CASE "Garbage collection"
do -- `spring` should not allow gc of `state`
local state = wrap(10)
local state = source(10)
local _springed = spring(state, 1, 1)
wref.state, state = state, nil :: any
@ -962,9 +949,9 @@ TEST("spring()", function()
end
do -- `number` should allow gc of `spring`
local number = wrap(10)
local springed = spring(number, 1, 1) :: State?
do -- `value` should allow gc of `spring`
local value = source(10)
local springed = spring(value, 1, 1) :: State?
wref.springed, springed = springed, nil
@ -977,7 +964,7 @@ TEST("spring()", function()
local create = vide.create
do CASE "Garbage collection (binded)"
local number = wrap(10)
local number = source(10)
local springed = spring(number, 1, 1) :: State?
local _label = create "TextLabel" {
@ -994,7 +981,7 @@ end)
TEST("Event", function()
local create = vide.create
local Event = vide.Event
local wrap = vide.wrap
local source = vide.source
do CASE "Connect event"
local connected = false
@ -1018,7 +1005,7 @@ TEST("Event", function()
do CASE "Bind connection to state"
local countA = 0
local countB = 0
local listener, set = wrap(function() countA += 1 end :: () -> ()?)
local listener, set = source(function() countA += 1 end :: () -> ()?)
local event = (Signal.new() :: any) :: RBXScriptSignal & { Fire: any }
@ -1049,7 +1036,7 @@ end)
TEST("Changed", function()
local create = vide.create
local Changed = vide.Changed
local wrap = vide.wrap
local source = vide.source
do CASE "Connects event"
local connected = false
@ -1067,7 +1054,7 @@ TEST("Changed", function()
do CASE "Bind connection to state"
local countA = 0
local countB = 0
local listener, set = wrap(function() countA += 1 end :: () -> ()?)
local listener, set = source(function() countA += 1 end :: () -> ()?)
local label = create "TextLabel" {
@ -1118,13 +1105,13 @@ end)]]
TEST("strict", function()
vide.strict = true
local wrap = vide.wrap
local unwrap = vide.unwrap
local source = vide.source
local unsource = vide.unsource
local derive = vide.derive
local watch = vide.watch
do CASE "Error on derived callback yield"
local state = wrap(1)
local state = source(1)
local ok = pcall(function()
local _derived = derive(function(from)
@ -1137,7 +1124,7 @@ TEST("strict", function()
end
do CASE "Error on watcher callback yield"
local state = wrap(1)
local state = source(1)
local ok = pcall(function()
local _derived = watch(function(from)
@ -1150,7 +1137,7 @@ TEST("strict", function()
end
do CASE "Run derived callback twice"
local state, set = wrap(1)
local state, set = source(1)
local runcount = 0
local derived = derive(function(from)
@ -1165,7 +1152,7 @@ TEST("strict", function()
end
do CASE "Run watcher callback twice"
local state, set = wrap(1)
local state, set = source(1)
local runcount = 0
watch(function(from)
@ -1192,7 +1179,7 @@ TEST("strict", function()
end
do CASE "Does not allow same table set"
local _, set = wrap()
local _, set = source()
local t = {}

64
todo.md
View file

@ -1,6 +1,60 @@
# Todo
```lua
function TextInput(p: {
DefaultText: string,
Output: (string) -> ()
} & Layout)
return create "TextBox" {
Layout = p.Layout,
Children = p.Children
BackgroundText = DefaultText,
[{"Changed"}] = function(self)
p.Output(self.Text)
end
}
end
function Counter()
local count = source(0)
return create "TextButton" {
Text = count
}
end
source
derive
map
spring
```
onCleanup
Index
For
untrack
batch
## version 1
```lua
map(items, function(item, i)
return Item {
Item = item, -- primitive
LayoutOrder = i
}
end)
```
## version 2
```lua
each(items, function(item, i)
return Item {
Item = item, -- state
LayoutOrder = i
}
end)
```
- investigate solid js `for` and batching
- equality checking of derived state updates to prevent redundant updates of derived state
- watcher callbacks when watcher watches a parent and child
- stores