This commit is contained in:
Aaron Smith 2023-07-31 16:24:50 +01:00
parent 96e577a626
commit bf1b1978d9
8 changed files with 279 additions and 226 deletions

View file

@ -47,7 +47,7 @@ local function traceback() -- ensures trace begins outside of any vide library f
return debug.traceback("", s)
end
function setup(instance: Instance, deriver: () -> unknown, setter: (Instance) -> ())
function setup(instance: Instance, setter: (Instance) -> ())
if flags.strict then
local fn = setter
local trace = traceback()
@ -70,7 +70,8 @@ function setup(instance: Instance, deriver: () -> unknown, setter: (Instance) ->
weak[key] = instance
local function ref()
local _ = nodes -- prevent gc of state while instance exists
--todo:local _ = nodes -- prevent gc of state while instance exists
local _ = setter
local instance = weak[key] :: Instance
hold[key] = instance.Parent and instance or nil -- prevent gc of instance while parented
end
@ -79,8 +80,10 @@ function setup(instance: Instance, deriver: () -> unknown, setter: (Instance) ->
instance:GetPropertyChangedSignal("Parent"):Connect(ref)
end
-- todo: move `fn` as arg?
local function bind_property(instance: Instance, property: string, fn: () -> unknown)
setup(instance, fn, function(instance_weak: any)
setup(instance, function(instance_weak: any)
instance_weak[property] = fn()
end)
end
@ -89,7 +92,7 @@ local function bind_parent(instance: Instance, fn: () -> Instance?)
instance.Destroying:Connect(function()
instance= nil :: any -- allow gc when destroyed
end)
setup(instance, fn, function(instance)
setup(instance, function(instance)
local _ = instance -- state will strongly reference instance when parent is bound
instance.Parent = fn()
end)
@ -99,7 +102,7 @@ local function bind_children(parent: Instance, fn: () -> { Instance })
local currentChildrenSet: { [Instance]: true } = {} -- cache of all children parented before update
local newChildrenSet: { [Instance]: true } = {} -- cache of all children parented after update
setup(parent, fn, function(parent_weak)
setup(parent, function(parent_weak)
local newChildren = fn() -- all (and only) children that should be parented after this update
if newChildren and type(newChildren) ~= "table" then
throw(`Cannot parent instance of type { type(newChildren) } `)

View file

@ -6,7 +6,7 @@
if not game then script = (require :: any) "test/wrap-require" end
local create = require(script.create)
local wrap = require(script.wrap)
local source = require(script.source)
local watch = require(script.watch)
local derive = require(script.derive)
local map = require(script.map)
@ -14,18 +14,17 @@ local map = require(script.map)
-- local Changed = require(script.Change)
-- local Created = require(script.Created)
local spring, updateSprings = require(script.spring)()
local spring, update_springs = require(script.spring)()
local flags = require(script.flags)
type Map<K, V> = { [K]: V }
type Unwrapper = <T>(T) -> T
type Setter<T> = ( (new: T, force: true?) -> T ) & ( (update: (old: T) -> T, force: true?) -> T )
local vide = {
-- core
create = create,
wrap = wrap,
source = source,
derive = derive,
map = map,
watch = watch,
@ -45,7 +44,7 @@ local vide = {
-- test
step = function(dt: number)
updateSprings(dt)
update_springs(dt)
end
}

View file

@ -13,7 +13,7 @@ local set = graph.set
type State<T> = (() -> T) & ((T) -> T)
local function wrap<T>(value: T | () -> T): State<T>
local function source<T>(value: T | () -> T): State<T>
if type(value) == "function" then value = value() end
local node = create(value :: T)
@ -29,4 +29,4 @@ local function wrap<T>(value: T | () -> T): State<T>
end
end
return wrap
return source

View file

@ -29,18 +29,20 @@ local create = graph.create
local get = graph.get
local set = graph.set
type Node<T> = graph.Node<T>
type Animatable = number | CFrame | Color3 | UDim | UDim2 | Vector2 | Vector3
type SpringData<T> = {
Alpha: number;
Duration: number;
Period: number;
Damping: number;
Velocity: number;
InitialVelocity: number;
Initial: T;
Target: T;
Input: State<T>;
alpha: number,
duration: number,
period: number,
damping_ratio: number,
velocity: number,
initial_velocity: number,
initial_position: T,
target_position: T,
target: () -> T
}
type Lerp<T> = (initial: T, target: T, alpha: number) -> T
@ -88,78 +90,76 @@ local lerpable: { [string]: Lerp<any> } = {
end :: Lerp<Vector3>,
}
local activeSprings: { [State<any>]: SpringData<any> } = {}
setmetatable(activeSprings, { __mode = "ks" })
local springs: { [SpringData<any>]: Node<any> } = {}
setmetatable(springs, { __mode = "vs" })
local function spring<T>(input: MaybeState<T>, period: number, damping: number?): State<T>
local initial = unwrap(input) :: T
local output = create(initial)
local function spring<T>(target: () -> T, period: number, damping_ratio: number?): () -> T
local initial_position = target()
local node = create(initial_position)
local springData: SpringData<T> = {
Alpha = 0,
Duration = 0,
Period = period,
Damping = damping or 1,
Velocity = 0,
InitialVelocity = 0,
Initial = initial,
Target = initial,
Input = input :: any,
LastInput = initial,
LastOutput = initial
local data: SpringData<T> = {
alpha = 0,
duration = 0,
period = period,
damping_ratio = damping_ratio or 1,
velocity = 0,
initial_velocity = 0,
initial_position = initial_position,
target_position = initial_position,
target = target
}
activeSprings[output] = springData
springs[data] = node
return output
end
local function updateSprings(dt: number)
for node, data in next, activeSprings do
local currentTarget = get(data.Input)
if currentTarget ~= data.Target then
data.Target = currentTarget
data.Initial = get(node)
data.Target = get(data.Input)
data.Alpha = 0
data.Duration = 0
data.InitialVelocity = data.Velocity
end
local initial: Animatable = data.Initial
local target: Animatable = data.Target
local targetType: string = typeof(target)
if targetType ~= typeof(initial) then
activeSprings[node] = nil
warn(string.format(
"Mismatched state value types, cancelling state update (initial value: %s, target value: %s)",
typeof(initial),
targetType
))
throw(`Cannot tween type { typeof(initial) } and { targetType }`)
continue
end
local lerp: Lerp<Animatable> = lerpable[targetType]
if lerp == nil then
activeSprings[node] = nil
throw(`Cannot animate type { targetType }`)
continue
end
local newTime = data.Duration + dt
local newAlpha = solve(data.Period, data.Damping, data.InitialVelocity, newTime)
data.Velocity = -(newAlpha - data.Alpha)/dt
data.Alpha = newAlpha
data.Duration = newTime
local value = lerp(initial, target, newAlpha)
set(node, value)
return function()
return get(node)
end
end
return function() return spring, updateSprings end
local function update_springs(dt: number)
for data, output in next, springs do
if data.target() ~= data.target_position then
data.target = data.target()
data.initial_position = get(output)
data.alpha = 0
data.duration = 0
data.initial_velocity = data.velocity
end
local initial_position: Animatable = data.initial_position
local target_position: Animatable = data.target_position
local target_type: string = typeof(target_position)
if target_type ~= typeof(initial_position) then
springs[data] = nil
warn(string.format(
"Mismatched state value types, cancelling state update (initial value: %s, target value: %s)",
typeof(initial_position),
target_type
))
throw(`Cannot tween type { typeof(initial_position) } and { target_type }`)
continue
end
local lerp: Lerp<Animatable> = lerpable[target_type]
if lerp == nil then
springs[data] = nil
throw(`Cannot animate type { target_type }`)
continue
end
local new_time = data.duration + dt
local new_alpha = solve(data.period, data.damping_ratio, data.initial_velocity, new_time)
data.velocity = -(new_alpha - data.alpha)/dt
data.alpha = new_alpha
data.duration = new_time
local value = lerp(initial_position, target_position, new_alpha)
set(output, value)
end
end
return function() return spring, update_springs end