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Update crash course
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# Source
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*Sources* in Vide are special objects that store a single value. They are the
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core of reactivity in Vide, as updates to a source can automatically update
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properties or other sources depending on that source.
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core of reactivity in Vide. Each source represents a source of data, and they
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can be composed and derived to create new sources of data.
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A source in Vide can be created using `source()`.
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```lua
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local vide = require(vide)
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local source = vide.source
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local function Counter()
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local count = source(0)
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return create "TextButton" {
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Position = UDim2.fromOffset(300, 300),
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Size = UDim2.fromOffset(200, 50),
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Text = count,
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Activated = function()
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count(count() + 1)
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end
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}
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end
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mount(function() return create "ScreenGui" { Counter {} } end, game.StarterGui)
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local count = source(0)
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```
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The value passed to `source()` is the initial value of the source.
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@ -37,15 +21,23 @@ by calling it with no arguments.
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count(count() + 1) -- increment count by 1
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```
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Each call of `Counter {}` will create a new counter, each maintaining their
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own count.
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Sources can be *derived* by wrapping them in functions. A wrapped source
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effectively becomes a new source.
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When you assign a function to a non-event property, Vide will immediately run it
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and check what sources were read from. When updating those sources again after,
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this function will be re-ran and its return value applied to the property.
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This is known as *binding* properties.
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```lua
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local count = source(0)
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This allows you as the programmer to not need to manually update UI as the state
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of your program changes. You just define how the data maps to UI, and Vide's
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reactive system will automatically update any properties depending on sources
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that are updated.
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local text = function()
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return "count: " .. tostring(count())
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end
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print(text()) -- "count: 0"
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count(1)
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print(text()) -- "count: 1"
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```
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You may be wondering why we are using sources instead of plain variables to do
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this. The reason is that Vide has an entire reactive system based on sources.
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You can write functions to automatically run each time a source is updated. This
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can be to update properties, create new instances, print to the terminal, etc.
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How this is done will be covered next.
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