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fix: guard globals on themselves rather than on game (#89)
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5 changed files with 12 additions and 12 deletions
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@ -1,4 +1,4 @@
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local typeof = game and typeof or require "../test/mock".typeof :: never
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local typeof = Instance and typeof or require "../test/mock".typeof :: never
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local flags = require "./flags"
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local implicit_effect = require "./implicit_effect"
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@ -1,4 +1,4 @@
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local typeof = game and typeof or require "../test/mock".typeof :: never
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local typeof = Instance and typeof or require "../test/mock".typeof :: never
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local graph = require "./graph"
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local get_scope = graph.get_scope
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@ -1,5 +1,5 @@
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local typeof = game and typeof or require "../test/mock".typeof :: never
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local Instance = game and Instance or require "../test/mock".Instance :: never
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local typeof = Instance and typeof or require "../test/mock".typeof :: never
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local Instance = Instance or require "../test/mock".Instance :: never
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local defaults = require "./defaults"
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local apply = require "./apply"
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@ -1,5 +1,5 @@
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local Enum = game and Enum or require "../test/mock".Enum :: never
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local Color3 = game and Color3 or require "../test/mock".Color3 :: never
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local Enum = Enum or require "../test/mock".Enum :: never
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local Color3 = Color3 or require "../test/mock".Color3 :: never
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return {
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Part = {
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12
src/lib.luau
12
src/lib.luau
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@ -31,17 +31,17 @@ export type Instances = create.Instances
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export type Properties<T> = create.Properties<T>
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local function step(dt: number)
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if game then debug.profilebegin("VIDE STEP") end
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if debug.profilebegin then debug.profilebegin("VIDE STEP") end
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if game then debug.profilebegin("VIDE SPRING") end
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if debug.profilebegin then debug.profilebegin("VIDE SPRING") end
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update_springs(dt)
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if game then debug.profileend() end
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if debug.profileend then debug.profileend() end
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if game then debug.profilebegin("VIDE SCHEDULER") end
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if debug.profilebegin then debug.profilebegin("VIDE SCHEDULER") end
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update_timeouts(dt)
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if game then debug.profileend() end
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if debug.profileend then debug.profileend() end
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if game then debug.profileend() end
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if debug.profileend then debug.profileend() end
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end
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local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)
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