setup wally instance types release

This commit is contained in:
alice 2024-10-09 15:51:03 +02:00
parent f7dac3f63a
commit a5d6ae91ac
5 changed files with 2340 additions and 208 deletions

300
scripts/dump_types.py Normal file
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@ -0,0 +1,300 @@
import requests
enable_formatting = True
new_line = ";"
next_entry = ";"
new_line_not_required = ""
indent = ""
space = ""
if enable_formatting:
new_line = "\n"
new_line_not_required = "\n"
space = " "
next_entry = ",\n"
indent = "\t"
compile_for_all_classes = False
desired_classes = [
"CanvasGroup",
"Frame",
"ImageButton",
"TextButton",
"ImageLabel",
"TextLabel",
"ScrollingFrame",
"TextBox",
"VideoFrame",
"ViewportFrame",
"BillboardGui",
"ScreenGui",
"AdGui",
"SurfaceGui",
"SelectionBox",
"BoxHandleAdornment",
"ConeHandleAdornment",
"CylinderHandleAdornment",
"ImageHandleAdornment",
"LineHandleAdornment",
"SphereHandleAdornment",
"WireframeHandleAdornment",
"ParabolaAdornment",
"SelectionSphere",
"ArcHandles",
"Handles",
"SurfaceSelection",
"Path2D",
"UIAspectRatioConstraint",
"UISizeConstraint",
"UITextSizeConstraint",
"UICorner",
"UIDragDetector",
"UIFlexItem",
"UIGradient",
"UIListLayout",
"UIGridLayout",
"UIPageLayout",
"UITableLayout",
"UIPadding",
"UIScale",
"UIStroke",
"WorldModel",
"Camera",
"Part",
"Model",
"MeshPart",
"Highlight"
]
lines_before = [
"type p<T> ="+space+"T?|()->T",
"type e<T=()->()> ="+space+"T?",
"type a={priority:"+space+"number,"+space+"callback:"+space+"(Instance)"+space+"->"+space+"()}",
"type recursive<T>=T|{recursive<T>}"
"type c<T> =a|T|Recursive<Instance>|()->Recursive<Instance>",
"type ContentId = string", # temporary
"type Dictionary = {[string]: any}",
"type Array = {any}"
]
lines_after = [
"return{}"
]
lines = []
API_DUMP_LINK = "https://raw.githubusercontent.com/MaximumADHD/Roblox-Client-Tracker/roblox/API-Dump.json"
CORRECTIONS_LINK = "https://raw.githubusercontent.com/NightrainsRbx/RobloxLsp/master/server/api/Corrections.json"
api_dump_request = requests.get(API_DUMP_LINK)
corrections_dump_request = requests.get(CORRECTIONS_LINK)
api_dump = api_dump_request.json()
corrections_dump = corrections_dump_request.json()
aliases = {
"int64": "number",
"int": "number",
"float": "number",
"double": "number",
"bool": "boolean",
"Content": "string",
"string": "string"+space+"|"+space+"number",
"OptionalCoordinateFrame": "CFrame?",
"BinaryString": "string",
}
map_corrections = {}
map_roblox_classes = {}
for roblox_class in api_dump["Classes"]:
map_roblox_classes[roblox_class["Name"]] = roblox_class
for correction_class in corrections_dump["Classes"]:
map_corrections[correction_class["Name"]] = correction_class
def get_prop_type(value_type):
prop = ""
match value_type["Category"]:
case "Enum":
prop = "Enum." + value_type["Name"]
case "Class":
prop = value_type["Name"] + "?"
case "Primitive":
value_name = value_type["Name"]
prop = aliases.get(value_name) or value_name
case "DataType":
value_name = value_type["Name"]
prop = aliases.get(value_name) or value_name
case "Group":
prop = value_type["Name"]
# Map value types
return prop
def append_class(roblox_class):
#lines.append("\t-- " + roblox_class["Name"])
correction_class = map_corrections.get(roblox_class["Name"]) or {"Members": []}
correction_members_map = {}
for member in correction_class["Members"]:
correction_members_map[member["Name"]] = member
for member in roblox_class["Members"]:
if (member.get("Tags") and "ReadOnly" in member["Tags"]) == True: continue
if (member.get("Tags") and "Deprecated" in member["Tags"]) == True: continue
if (member.get("Tags") and "NotScriptable" in member["Tags"]) == True: continue
# We check if it's a property and if it is, run the get_prop_type function.
if member["MemberType"] == "Property":
if member["Security"]["Write"] != "None": continue
if "Deprecated" in member: continue
lines.append(indent+member["Name"] + ":"+space+"p<" + get_prop_type(member["ValueType"]) + ">"+next_entry)
elif member["MemberType"] == "Event":
if member["Security"] != "None": continue
correction_member = correction_members_map.get(member["Name"]) or {"Parameters": []}
correction_parameters_map = {}
for parameter in correction_member["Parameters"]:
correction_parameters_map[parameter["Name"]] = parameter
line = indent+member["Name"] + ":"+space+"e<("
is_first = True
for parameter in member["Parameters"]:
correction_parameter = correction_parameters_map.get(parameter["Name"])
if is_first == False:
line += ","
is_first = False
if correction_parameter == None:
value = get_prop_type(parameter["Type"])
if value == "Tuple":
line += "...any"
else:
line += parameter["Name"] + ":" + value
else:
line += parameter["Name"] + ":"
name = correction_parameter["Type"].get("Name")
generic = correction_parameter["Type"].get("Generic")
if name != None:
line += name
elif generic != None:
line += "{" + generic + "}"
line += ")"+space+"->"+space+"()>"+next_entry
lines.append(line)
if roblox_class["Superclass"] != "<<<ROOT>>>":
append_class(map_roblox_classes[roblox_class["Superclass"]])
if compile_for_all_classes:
desired_classes = map_roblox_classes
for class_name in desired_classes:
roblox_class = map_roblox_classes[class_name]
if 'Tags' in roblox_class and "NotCreatable" in roblox_class['Tags']:
continue
name = roblox_class['Name']
lines.append("export type v" + name + space + "="+space+"{"+new_line_not_required)
append_class(roblox_class)
lines.append(indent+"[number]:"+space+"c<v"+name+">"+new_line)
lines.append(new_line_not_required+"}"+new_line)
with open("src/roblox_types.luau", "wt") as file:
single_line = new_line.join(lines_before) + new_line + ''.join(lines) + new_line.join(lines_after)
file.write(single_line)
file.close()
with open("src/create.luau", "r") as reader:
line_create_at = 0
is_found = False
lines = reader.readlines()
for line in lines:
line_create_at += 1
if line.find("return (create") != -1:
is_found = True
break
# We found the line we can start modifying from
with open("src/create.luau", "w") as writer:
# First write all the lines from 0 to line_create_at-1
#lines = reader.readlines(100)
writer.writelines(lines[:line_create_at])
iterate_through = desired_classes
first = True
if compile_for_all_classes:
iterate_through = map_roblox_classes
for name in iterate_through:
roblox_class = map_roblox_classes[name]
# Skip unnecessary classes
if "Tags" in roblox_class and "NotCreatable"in roblox_class["Tags"]: continue
if first:
first = False
else:
writer.write("&")
writer.write(f'\t( (class: "{name}") -> (r.v{name}) -> {name} )\n')
writer.close()
pass
reader.close()
with open("src/init.luau", "r") as reader:
line_create_at = 0
is_found = False
lines = reader.readlines()
for line in lines:
line_create_at += 1
if line.find("-- TYPES HERE") != -1:
is_found = True
break
# We found the line we can start modifying from
with open("src/init.luau", "w") as writer:
# First write all the lines from 0 to line_create_at-1
#lines = reader.readlines(100)
writer.writelines(lines[:line_create_at])
lines_after = lines[line_create_at+1:]
iterate_through = desired_classes
first = True
if compile_for_all_classes:
iterate_through = map_roblox_classes
for name in iterate_through:
roblox_class = map_roblox_classes[name]
# Skip unnecessary classes
if "Tags" in roblox_class and "NotCreatable"in roblox_class["Tags"]: continue
if first:
first = False
writer.write(f'export type v{name} = roblox_types.v{name}\n')
writer.writelines(lines_after)
writer.close()
pass
reader.close()

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@ -1,84 +1,104 @@
if not game then script = require "test/relative-string" end if not game then script = require "test/relative-string" end
local typeof = game and typeof or require "test/mock".typeof:: never local typeof = game and typeof or require "test/mock".typeof:: never
local Instance = game and Instance or require "test/mock".Instance :: never local Instance = game and Instance or require "test/mock".Instance :: never
local throw = require(script.Parent.throw) local throw = require(script.Parent.throw)
local defaults = require(script.Parent.defaults) local defaults = require(script.Parent.defaults)
local apply = require(script.Parent.apply) local apply = require(script.Parent.apply)
local r = require(script.Parent.roblox_types)
local ctor_cache = {} :: { [string]: () -> Instance }
local ctor_cache = {} :: { [string]: () -> Instance }
setmetatable(ctor_cache :: any, {
__index = function(self, class) setmetatable(ctor_cache :: any, {
local ok, instance: Instance = pcall(Instance.new, class :: any) __index = function(self, class)
if not ok then throw(`invalid class name, could not create instance of class { class }`) end local ok, instance: Instance = pcall(Instance.new, class :: any)
if not ok then throw(`invalid class name, could not create instance of class { class }`) end
local default: { [string]: unknown }? = defaults[class]
if default then local default: { [string]: unknown }? = defaults[class]
for i, v in next, default do if default then
(instance :: any)[i] = v for i, v in next, default do
end (instance :: any)[i] = v
end end
end
local function ctor(properties: Props): Instance
return apply(instance:Clone(), properties) local function ctor(properties: Props): Instance
end return apply(instance:Clone(), properties)
end
self[class] = ctor
return ctor self[class] = ctor
end return ctor
}) end
})
local function create_instance(class: string)
return ctor_cache[class] local function create_instance(class: string)
end return ctor_cache[class]
end
local function clone_instance(instance: Instance)
return function(properties: Props): Instance local function clone_instance(instance: Instance)
local clone = instance:Clone() return function(properties: Props): Instance
if not clone then throw "attempt to clone a non-archivable instance" end local clone = instance:Clone()
return apply(clone, properties) if not clone then throw "attempt to clone a non-archivable instance" end
end return apply(clone, properties)
end end
end
local function create(class_or_instance: string|Instance): (Props) -> Instance
if type(class_or_instance) == "string" then local function create(class_or_instance: string|Instance): (Props) -> Instance
return create_instance(class_or_instance) if type(class_or_instance) == "string" then
elseif typeof(class_or_instance) == "Instance" then return create_instance(class_or_instance)
return clone_instance(class_or_instance) elseif typeof(class_or_instance) == "Instance" then
else return clone_instance(class_or_instance)
throw("bad argument #1, expected string or instance, got " .. typeof(class_or_instance)) else
return nil :: never throw("bad argument #1, expected string or instance, got " .. typeof(class_or_instance))
end return nil :: never
end end
end
type Props = { [any]: any }
return (create :: any) :: type Props = { [any]: any }
( <T>(T & Instance) -> (Props) -> T ) & return (create :: any) ::
( ("Folder") -> (Props) -> Folder ) & ( (class: "CanvasGroup") -> (r.vCanvasGroup) -> CanvasGroup )
( ("BillboardGui") -> (Props) -> BillboardGui ) & & ( (class: "Frame") -> (r.vFrame) -> Frame )
( ("CanvasGroup") -> (Props) -> CanvasGroup ) & & ( (class: "ImageButton") -> (r.vImageButton) -> ImageButton )
( ("Frame") -> (Props) -> Frame ) & & ( (class: "TextButton") -> (r.vTextButton) -> TextButton )
( ("ImageButton") -> (Props) -> ImageButton ) & & ( (class: "ImageLabel") -> (r.vImageLabel) -> ImageLabel )
( ("ImageLabel") -> (Props) -> ImageLabel ) & & ( (class: "TextLabel") -> (r.vTextLabel) -> TextLabel )
( ("ScreenGui") -> (Props) -> ScreenGui ) & & ( (class: "ScrollingFrame") -> (r.vScrollingFrame) -> ScrollingFrame )
( ("ScrollingFrame") -> (Props) -> ScrollingFrame ) & & ( (class: "TextBox") -> (r.vTextBox) -> TextBox )
( ("SurfaceGui") -> (Props) -> SurfaceGui ) & & ( (class: "VideoFrame") -> (r.vVideoFrame) -> VideoFrame )
( ("TextBox") -> (Props) -> TextBox ) & & ( (class: "ViewportFrame") -> (r.vViewportFrame) -> ViewportFrame )
( ("TextButton") -> (Props) -> TextButton ) & & ( (class: "BillboardGui") -> (r.vBillboardGui) -> BillboardGui )
( ("TextLabel") -> (Props) -> TextLabel ) & & ( (class: "ScreenGui") -> (r.vScreenGui) -> ScreenGui )
( ("UIAspectRatioConstraint") -> (Props) -> UIAspectRatioConstraint ) & & ( (class: "AdGui") -> (r.vAdGui) -> AdGui )
( ("UICorner") -> (Props) -> UICorner ) & & ( (class: "SurfaceGui") -> (r.vSurfaceGui) -> SurfaceGui )
( ("UIGradient") -> (Props) -> UIGradient ) & & ( (class: "SelectionBox") -> (r.vSelectionBox) -> SelectionBox )
( ("UIGridLayout") -> (Props) -> UIGridLayout ) & & ( (class: "BoxHandleAdornment") -> (r.vBoxHandleAdornment) -> BoxHandleAdornment )
( ("UIListLayout") -> (Props) -> UIListLayout ) & & ( (class: "ConeHandleAdornment") -> (r.vConeHandleAdornment) -> ConeHandleAdornment )
( ("UIPadding") -> (Props) -> UIPadding ) & & ( (class: "CylinderHandleAdornment") -> (r.vCylinderHandleAdornment) -> CylinderHandleAdornment )
( ("UIPageLayout") -> (Props) -> UIPageLayout ) & & ( (class: "ImageHandleAdornment") -> (r.vImageHandleAdornment) -> ImageHandleAdornment )
( ("UIScale") -> (Props) -> UIScale ) & & ( (class: "LineHandleAdornment") -> (r.vLineHandleAdornment) -> LineHandleAdornment )
( ("UISizeConstraint") -> (Props) -> UISizeConstraint ) & & ( (class: "SphereHandleAdornment") -> (r.vSphereHandleAdornment) -> SphereHandleAdornment )
( ("UIStroke") -> (Props) -> UIStroke ) & & ( (class: "WireframeHandleAdornment") -> (r.vWireframeHandleAdornment) -> WireframeHandleAdornment )
( ("UITableLayout") -> (Props) -> UITableLayout ) & & ( (class: "ParabolaAdornment") -> (r.vParabolaAdornment) -> ParabolaAdornment )
( ("UITextSizeConstraint") -> (Props) -> UITextSizeConstraint ) & & ( (class: "SelectionSphere") -> (r.vSelectionSphere) -> SelectionSphere )
( ("VideoFrame") -> (Props) -> VideoFrame ) & & ( (class: "ArcHandles") -> (r.vArcHandles) -> ArcHandles )
( ("ViewportFrame") -> (Props) -> ViewportFrame ) & & ( (class: "Handles") -> (r.vHandles) -> Handles )
( (string) -> (Props) -> Instance ) & ( (class: "SurfaceSelection") -> (r.vSurfaceSelection) -> SurfaceSelection )
& ( (class: "Path2D") -> (r.vPath2D) -> Path2D )
& ( (class: "UIAspectRatioConstraint") -> (r.vUIAspectRatioConstraint) -> UIAspectRatioConstraint )
& ( (class: "UISizeConstraint") -> (r.vUISizeConstraint) -> UISizeConstraint )
& ( (class: "UITextSizeConstraint") -> (r.vUITextSizeConstraint) -> UITextSizeConstraint )
& ( (class: "UICorner") -> (r.vUICorner) -> UICorner )
& ( (class: "UIDragDetector") -> (r.vUIDragDetector) -> UIDragDetector )
& ( (class: "UIFlexItem") -> (r.vUIFlexItem) -> UIFlexItem )
& ( (class: "UIGradient") -> (r.vUIGradient) -> UIGradient )
& ( (class: "UIListLayout") -> (r.vUIListLayout) -> UIListLayout )
& ( (class: "UIGridLayout") -> (r.vUIGridLayout) -> UIGridLayout )
& ( (class: "UIPageLayout") -> (r.vUIPageLayout) -> UIPageLayout )
& ( (class: "UITableLayout") -> (r.vUITableLayout) -> UITableLayout )
& ( (class: "UIPadding") -> (r.vUIPadding) -> UIPadding )
& ( (class: "UIScale") -> (r.vUIScale) -> UIScale )
& ( (class: "UIStroke") -> (r.vUIStroke) -> UIStroke )
& ( (class: "WorldModel") -> (r.vWorldModel) -> WorldModel )
& ( (class: "Camera") -> (r.vCamera) -> Camera )
& ( (class: "Part") -> (r.vPart) -> Part )
& ( (class: "Model") -> (r.vModel) -> Model )
& ( (class: "MeshPart") -> (r.vMeshPart) -> MeshPart )

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@ -1,121 +1,168 @@
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
-- vide.luau -- vide.luau
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
local version = { major = 0, minor = 3, patch = 1 } local version = { major = 0, minor = 3, patch = 1 }
if not game then script = require "test/relative-string" end if not game then script = require "test/relative-string" end
local root = require(script.root) local root = require(script.root)
local mount = require(script.mount) local mount = require(script.mount)
local create = require(script.create) local create = require(script.create)
local apply = require(script.apply) local apply = require(script.apply)
local source = require(script.source) local source = require(script.source)
local effect = require(script.effect) local effect = require(script.effect)
local derive = require(script.derive) local derive = require(script.derive)
local cleanup = require(script.cleanup) local cleanup = require(script.cleanup)
local untrack = require(script.untrack) local untrack = require(script.untrack)
local read = require(script.read) local read = require(script.read)
local batch = require(script.batch) local batch = require(script.batch)
local context = require(script.context) local context = require(script.context)
local switch = require(script.switch) local switch = require(script.switch)
local show = require(script.show) local show = require(script.show)
local indexes, values = require(script.maps)() local indexes, values = require(script.maps)()
local spring, update_springs = require(script.spring)() local spring, update_springs = require(script.spring)()
local action = require(script.action)() local action = require(script.action)()
local changed = require(script.changed) local changed = require(script.changed)
local throw = require(script.throw) local throw = require(script.throw)
local flags = require(script.flags) local flags = require(script.flags)
export type Source<T> = source.Source<T> export type Source<T> = source.Source<T>
export type source<T> = Source<T> export type source<T> = Source<T>
export type Context<T> = context.Context<T> export type Context<T> = context.Context<T>
export type context<T> = Context<T> export type context<T> = Context<T>
local function step(dt: number) local function step(dt: number)
if game then if game then
debug.profilebegin("VIDE STEP") debug.profilebegin("VIDE STEP")
debug.profilebegin("VIDE SPRING") debug.profilebegin("VIDE SPRING")
end end
update_springs(dt) update_springs(dt)
if game then if game then
debug.profileend() debug.profileend()
debug.profileend() debug.profileend()
end end
end end
local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number) local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)
task.defer(step, dt) task.defer(step, dt)
end) end)
local vide = { local vide = {
version = version, version = version,
-- core -- core
root = root, root = root,
mount = mount, mount = mount,
create = create, create = create,
source = source, source = source,
effect = effect, effect = effect,
derive = derive, derive = derive,
switch = switch, switch = switch,
show = show, show = show,
indexes = indexes, indexes = indexes,
values = values, values = values,
-- util -- util
cleanup = cleanup, cleanup = cleanup,
untrack = untrack, untrack = untrack,
read = read, read = read,
batch = batch, batch = batch,
context = context, context = context,
-- animations -- animations
spring = spring, spring = spring,
-- actions -- actions
action = action, action = action,
changed = changed, changed = changed,
-- flags -- flags
strict = (nil :: any) :: boolean, strict = (nil :: any) :: boolean,
-- temporary -- temporary
apply = function(instance: Instance) apply = function(instance: Instance)
return function(props: { [any]: any }) return function(props: { [any]: any })
apply(instance, props) apply(instance, props)
return instance return instance
end end
end, end,
-- runtime -- runtime
step = function(dt: number) step = function(dt: number)
if stepped then if stepped then
stepped:Disconnect() stepped:Disconnect()
stepped = nil stepped = nil
end end
step(dt) step(dt)
end end
} }
setmetatable(vide :: any, { setmetatable(vide :: any, {
__index = function(_, index: unknown): () __index = function(_, index: unknown): ()
if index == "strict" then if index == "strict" then
return flags.strict return flags.strict
else else
throw(`{tostring(index)} is not a valid member of vide`) throw(`{tostring(index)} is not a valid member of vide`)
end end
end, end,
__newindex = function(_, index: unknown, value: unknown) __newindex = function(_, index: unknown, value: unknown)
if index == "strict" then if index == "strict" then
flags.strict = value :: boolean flags.strict = value :: boolean
else else
throw(`{tostring(index)} is not a valid member of vide`) throw(`{tostring(index)} is not a valid member of vide`)
end end
end end
}) })
return vide return vide
export type vCanvasGroup = roblox_types.vCanvasGroup
export type vFrame = roblox_types.vFrame
export type vImageButton = roblox_types.vImageButton
export type vTextButton = roblox_types.vTextButton
export type vImageLabel = roblox_types.vImageLabel
export type vTextLabel = roblox_types.vTextLabel
export type vScrollingFrame = roblox_types.vScrollingFrame
export type vTextBox = roblox_types.vTextBox
export type vVideoFrame = roblox_types.vVideoFrame
export type vViewportFrame = roblox_types.vViewportFrame
export type vBillboardGui = roblox_types.vBillboardGui
export type vScreenGui = roblox_types.vScreenGui
export type vAdGui = roblox_types.vAdGui
export type vSurfaceGui = roblox_types.vSurfaceGui
export type vSelectionBox = roblox_types.vSelectionBox
export type vBoxHandleAdornment = roblox_types.vBoxHandleAdornment
export type vConeHandleAdornment = roblox_types.vConeHandleAdornment
export type vCylinderHandleAdornment = roblox_types.vCylinderHandleAdornment
export type vImageHandleAdornment = roblox_types.vImageHandleAdornment
export type vLineHandleAdornment = roblox_types.vLineHandleAdornment
export type vSphereHandleAdornment = roblox_types.vSphereHandleAdornment
export type vWireframeHandleAdornment = roblox_types.vWireframeHandleAdornment
export type vParabolaAdornment = roblox_types.vParabolaAdornment
export type vSelectionSphere = roblox_types.vSelectionSphere
export type vArcHandles = roblox_types.vArcHandles
export type vHandles = roblox_types.vHandles
export type vSurfaceSelection = roblox_types.vSurfaceSelection
export type vPath2D = roblox_types.vPath2D
export type vUIAspectRatioConstraint = roblox_types.vUIAspectRatioConstraint
export type vUISizeConstraint = roblox_types.vUISizeConstraint
export type vUITextSizeConstraint = roblox_types.vUITextSizeConstraint
export type vUICorner = roblox_types.vUICorner
export type vUIDragDetector = roblox_types.vUIDragDetector
export type vUIFlexItem = roblox_types.vUIFlexItem
export type vUIGradient = roblox_types.vUIGradient
export type vUIListLayout = roblox_types.vUIListLayout
export type vUIGridLayout = roblox_types.vUIGridLayout
export type vUIPageLayout = roblox_types.vUIPageLayout
export type vUITableLayout = roblox_types.vUITableLayout
export type vUIPadding = roblox_types.vUIPadding
export type vUIScale = roblox_types.vUIScale
export type vUIStroke = roblox_types.vUIStroke
export type vWorldModel = roblox_types.vWorldModel
export type vCamera = roblox_types.vCamera
export type vPart = roblox_types.vPart
export type vModel = roblox_types.vModel
export type vMeshPart = roblox_types.vMeshPart

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src/roblox_types.luau Normal file

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@ -1,8 +1,8 @@
[package] [package]
name = "centau/vide" name = "alicesaidhi/vide"
description = "A reactive Luau library for creating UI. " description = "Fork of vide, comes with Roblox Instance Types"
license = "MIT" license = "MIT"
version = "0.3.1" version = "0.3.1-lite.646"
registry = "https://github.com/UpliftGames/wally-index" registry = "https://github.com/UpliftGames/wally-index"
realm = "shared" realm = "shared"
include = ["default.project.json", "LICENSE", "src"] include = ["default.project.json", "LICENSE", "src"]