mirror of
https://github.com/centau/vide.git
synced 2026-08-20 23:01:37 +00:00
setup wally instance types release
This commit is contained in:
parent
f7dac3f63a
commit
a5d6ae91ac
5 changed files with 2340 additions and 208 deletions
188
src/create.luau
188
src/create.luau
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@ -1,84 +1,104 @@
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if not game then script = require "test/relative-string" end
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local typeof = game and typeof or require "test/mock".typeof:: never
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local Instance = game and Instance or require "test/mock".Instance :: never
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local throw = require(script.Parent.throw)
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local defaults = require(script.Parent.defaults)
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local apply = require(script.Parent.apply)
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local ctor_cache = {} :: { [string]: () -> Instance }
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setmetatable(ctor_cache :: any, {
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__index = function(self, class)
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local ok, instance: Instance = pcall(Instance.new, class :: any)
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if not ok then throw(`invalid class name, could not create instance of class { class }`) end
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local default: { [string]: unknown }? = defaults[class]
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if default then
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for i, v in next, default do
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(instance :: any)[i] = v
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end
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end
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local function ctor(properties: Props): Instance
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return apply(instance:Clone(), properties)
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end
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self[class] = ctor
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return ctor
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end
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})
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local function create_instance(class: string)
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return ctor_cache[class]
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end
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local function clone_instance(instance: Instance)
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return function(properties: Props): Instance
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local clone = instance:Clone()
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if not clone then throw "attempt to clone a non-archivable instance" end
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return apply(clone, properties)
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end
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end
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local function create(class_or_instance: string|Instance): (Props) -> Instance
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if type(class_or_instance) == "string" then
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return create_instance(class_or_instance)
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elseif typeof(class_or_instance) == "Instance" then
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return clone_instance(class_or_instance)
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else
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throw("bad argument #1, expected string or instance, got " .. typeof(class_or_instance))
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return nil :: never
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end
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end
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type Props = { [any]: any }
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return (create :: any) ::
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( <T>(T & Instance) -> (Props) -> T ) &
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( ("Folder") -> (Props) -> Folder ) &
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( ("BillboardGui") -> (Props) -> BillboardGui ) &
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( ("CanvasGroup") -> (Props) -> CanvasGroup ) &
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( ("Frame") -> (Props) -> Frame ) &
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( ("ImageButton") -> (Props) -> ImageButton ) &
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( ("ImageLabel") -> (Props) -> ImageLabel ) &
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( ("ScreenGui") -> (Props) -> ScreenGui ) &
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( ("ScrollingFrame") -> (Props) -> ScrollingFrame ) &
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( ("SurfaceGui") -> (Props) -> SurfaceGui ) &
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( ("TextBox") -> (Props) -> TextBox ) &
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( ("TextButton") -> (Props) -> TextButton ) &
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( ("TextLabel") -> (Props) -> TextLabel ) &
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( ("UIAspectRatioConstraint") -> (Props) -> UIAspectRatioConstraint ) &
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( ("UICorner") -> (Props) -> UICorner ) &
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( ("UIGradient") -> (Props) -> UIGradient ) &
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( ("UIGridLayout") -> (Props) -> UIGridLayout ) &
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( ("UIListLayout") -> (Props) -> UIListLayout ) &
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( ("UIPadding") -> (Props) -> UIPadding ) &
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( ("UIPageLayout") -> (Props) -> UIPageLayout ) &
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( ("UIScale") -> (Props) -> UIScale ) &
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( ("UISizeConstraint") -> (Props) -> UISizeConstraint ) &
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( ("UIStroke") -> (Props) -> UIStroke ) &
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( ("UITableLayout") -> (Props) -> UITableLayout ) &
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( ("UITextSizeConstraint") -> (Props) -> UITextSizeConstraint ) &
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( ("VideoFrame") -> (Props) -> VideoFrame ) &
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( ("ViewportFrame") -> (Props) -> ViewportFrame ) &
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( (string) -> (Props) -> Instance )
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if not game then script = require "test/relative-string" end
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local typeof = game and typeof or require "test/mock".typeof:: never
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local Instance = game and Instance or require "test/mock".Instance :: never
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local throw = require(script.Parent.throw)
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local defaults = require(script.Parent.defaults)
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local apply = require(script.Parent.apply)
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local r = require(script.Parent.roblox_types)
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local ctor_cache = {} :: { [string]: () -> Instance }
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setmetatable(ctor_cache :: any, {
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__index = function(self, class)
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local ok, instance: Instance = pcall(Instance.new, class :: any)
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if not ok then throw(`invalid class name, could not create instance of class { class }`) end
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local default: { [string]: unknown }? = defaults[class]
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if default then
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for i, v in next, default do
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(instance :: any)[i] = v
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end
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end
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local function ctor(properties: Props): Instance
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return apply(instance:Clone(), properties)
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end
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self[class] = ctor
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return ctor
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end
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})
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local function create_instance(class: string)
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return ctor_cache[class]
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end
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local function clone_instance(instance: Instance)
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return function(properties: Props): Instance
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local clone = instance:Clone()
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if not clone then throw "attempt to clone a non-archivable instance" end
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return apply(clone, properties)
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end
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end
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local function create(class_or_instance: string|Instance): (Props) -> Instance
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if type(class_or_instance) == "string" then
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return create_instance(class_or_instance)
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elseif typeof(class_or_instance) == "Instance" then
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return clone_instance(class_or_instance)
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else
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throw("bad argument #1, expected string or instance, got " .. typeof(class_or_instance))
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return nil :: never
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end
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end
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type Props = { [any]: any }
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return (create :: any) ::
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( (class: "CanvasGroup") -> (r.vCanvasGroup) -> CanvasGroup )
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& ( (class: "Frame") -> (r.vFrame) -> Frame )
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& ( (class: "ImageButton") -> (r.vImageButton) -> ImageButton )
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& ( (class: "TextButton") -> (r.vTextButton) -> TextButton )
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& ( (class: "ImageLabel") -> (r.vImageLabel) -> ImageLabel )
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& ( (class: "TextLabel") -> (r.vTextLabel) -> TextLabel )
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& ( (class: "ScrollingFrame") -> (r.vScrollingFrame) -> ScrollingFrame )
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& ( (class: "TextBox") -> (r.vTextBox) -> TextBox )
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& ( (class: "VideoFrame") -> (r.vVideoFrame) -> VideoFrame )
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& ( (class: "ViewportFrame") -> (r.vViewportFrame) -> ViewportFrame )
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& ( (class: "BillboardGui") -> (r.vBillboardGui) -> BillboardGui )
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& ( (class: "ScreenGui") -> (r.vScreenGui) -> ScreenGui )
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& ( (class: "AdGui") -> (r.vAdGui) -> AdGui )
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& ( (class: "SurfaceGui") -> (r.vSurfaceGui) -> SurfaceGui )
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& ( (class: "SelectionBox") -> (r.vSelectionBox) -> SelectionBox )
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& ( (class: "BoxHandleAdornment") -> (r.vBoxHandleAdornment) -> BoxHandleAdornment )
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& ( (class: "ConeHandleAdornment") -> (r.vConeHandleAdornment) -> ConeHandleAdornment )
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& ( (class: "CylinderHandleAdornment") -> (r.vCylinderHandleAdornment) -> CylinderHandleAdornment )
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& ( (class: "ImageHandleAdornment") -> (r.vImageHandleAdornment) -> ImageHandleAdornment )
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& ( (class: "LineHandleAdornment") -> (r.vLineHandleAdornment) -> LineHandleAdornment )
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& ( (class: "SphereHandleAdornment") -> (r.vSphereHandleAdornment) -> SphereHandleAdornment )
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& ( (class: "WireframeHandleAdornment") -> (r.vWireframeHandleAdornment) -> WireframeHandleAdornment )
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& ( (class: "ParabolaAdornment") -> (r.vParabolaAdornment) -> ParabolaAdornment )
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& ( (class: "SelectionSphere") -> (r.vSelectionSphere) -> SelectionSphere )
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& ( (class: "ArcHandles") -> (r.vArcHandles) -> ArcHandles )
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& ( (class: "Handles") -> (r.vHandles) -> Handles )
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& ( (class: "SurfaceSelection") -> (r.vSurfaceSelection) -> SurfaceSelection )
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& ( (class: "Path2D") -> (r.vPath2D) -> Path2D )
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& ( (class: "UIAspectRatioConstraint") -> (r.vUIAspectRatioConstraint) -> UIAspectRatioConstraint )
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& ( (class: "UISizeConstraint") -> (r.vUISizeConstraint) -> UISizeConstraint )
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& ( (class: "UITextSizeConstraint") -> (r.vUITextSizeConstraint) -> UITextSizeConstraint )
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& ( (class: "UICorner") -> (r.vUICorner) -> UICorner )
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& ( (class: "UIDragDetector") -> (r.vUIDragDetector) -> UIDragDetector )
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& ( (class: "UIFlexItem") -> (r.vUIFlexItem) -> UIFlexItem )
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& ( (class: "UIGradient") -> (r.vUIGradient) -> UIGradient )
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& ( (class: "UIListLayout") -> (r.vUIListLayout) -> UIListLayout )
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& ( (class: "UIGridLayout") -> (r.vUIGridLayout) -> UIGridLayout )
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& ( (class: "UIPageLayout") -> (r.vUIPageLayout) -> UIPageLayout )
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& ( (class: "UITableLayout") -> (r.vUITableLayout) -> UITableLayout )
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& ( (class: "UIPadding") -> (r.vUIPadding) -> UIPadding )
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& ( (class: "UIScale") -> (r.vUIScale) -> UIScale )
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& ( (class: "UIStroke") -> (r.vUIStroke) -> UIStroke )
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& ( (class: "WorldModel") -> (r.vWorldModel) -> WorldModel )
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& ( (class: "Camera") -> (r.vCamera) -> Camera )
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& ( (class: "Part") -> (r.vPart) -> Part )
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& ( (class: "Model") -> (r.vModel) -> Model )
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& ( (class: "MeshPart") -> (r.vMeshPart) -> MeshPart )
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289
src/init.luau
289
src/init.luau
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@ -1,121 +1,168 @@
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--------------------------------------------------------------------------------
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-- vide.luau
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--------------------------------------------------------------------------------
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local version = { major = 0, minor = 3, patch = 1 }
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if not game then script = require "test/relative-string" end
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local root = require(script.root)
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local mount = require(script.mount)
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local create = require(script.create)
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local apply = require(script.apply)
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local source = require(script.source)
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local effect = require(script.effect)
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local derive = require(script.derive)
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local cleanup = require(script.cleanup)
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local untrack = require(script.untrack)
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local read = require(script.read)
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local batch = require(script.batch)
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local context = require(script.context)
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local switch = require(script.switch)
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local show = require(script.show)
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local indexes, values = require(script.maps)()
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local spring, update_springs = require(script.spring)()
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local action = require(script.action)()
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local changed = require(script.changed)
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local throw = require(script.throw)
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local flags = require(script.flags)
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export type Source<T> = source.Source<T>
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export type source<T> = Source<T>
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export type Context<T> = context.Context<T>
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export type context<T> = Context<T>
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local function step(dt: number)
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if game then
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debug.profilebegin("VIDE STEP")
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debug.profilebegin("VIDE SPRING")
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end
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update_springs(dt)
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if game then
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debug.profileend()
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debug.profileend()
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end
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end
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local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)
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task.defer(step, dt)
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end)
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local vide = {
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version = version,
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-- core
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root = root,
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mount = mount,
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create = create,
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source = source,
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effect = effect,
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derive = derive,
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switch = switch,
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show = show,
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indexes = indexes,
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values = values,
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-- util
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cleanup = cleanup,
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untrack = untrack,
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read = read,
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batch = batch,
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context = context,
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-- animations
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spring = spring,
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-- actions
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action = action,
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changed = changed,
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-- flags
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strict = (nil :: any) :: boolean,
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-- temporary
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apply = function(instance: Instance)
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return function(props: { [any]: any })
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apply(instance, props)
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return instance
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end
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end,
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-- runtime
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step = function(dt: number)
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if stepped then
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stepped:Disconnect()
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stepped = nil
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end
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step(dt)
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end
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}
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setmetatable(vide :: any, {
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__index = function(_, index: unknown): ()
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if index == "strict" then
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return flags.strict
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else
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throw(`{tostring(index)} is not a valid member of vide`)
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end
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end,
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__newindex = function(_, index: unknown, value: unknown)
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if index == "strict" then
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flags.strict = value :: boolean
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else
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throw(`{tostring(index)} is not a valid member of vide`)
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end
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end
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})
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return vide
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--------------------------------------------------------------------------------
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-- vide.luau
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--------------------------------------------------------------------------------
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local version = { major = 0, minor = 3, patch = 1 }
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if not game then script = require "test/relative-string" end
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local root = require(script.root)
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local mount = require(script.mount)
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local create = require(script.create)
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local apply = require(script.apply)
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local source = require(script.source)
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local effect = require(script.effect)
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local derive = require(script.derive)
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local cleanup = require(script.cleanup)
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local untrack = require(script.untrack)
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local read = require(script.read)
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local batch = require(script.batch)
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local context = require(script.context)
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local switch = require(script.switch)
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local show = require(script.show)
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local indexes, values = require(script.maps)()
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local spring, update_springs = require(script.spring)()
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local action = require(script.action)()
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local changed = require(script.changed)
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local throw = require(script.throw)
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local flags = require(script.flags)
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export type Source<T> = source.Source<T>
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export type source<T> = Source<T>
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export type Context<T> = context.Context<T>
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export type context<T> = Context<T>
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local function step(dt: number)
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if game then
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debug.profilebegin("VIDE STEP")
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debug.profilebegin("VIDE SPRING")
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end
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update_springs(dt)
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if game then
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debug.profileend()
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debug.profileend()
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end
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end
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local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)
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task.defer(step, dt)
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end)
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local vide = {
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version = version,
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-- core
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root = root,
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mount = mount,
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create = create,
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source = source,
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effect = effect,
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derive = derive,
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switch = switch,
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show = show,
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indexes = indexes,
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values = values,
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-- util
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cleanup = cleanup,
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untrack = untrack,
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read = read,
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batch = batch,
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context = context,
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-- animations
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spring = spring,
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-- actions
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action = action,
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changed = changed,
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-- flags
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strict = (nil :: any) :: boolean,
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-- temporary
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apply = function(instance: Instance)
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return function(props: { [any]: any })
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apply(instance, props)
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return instance
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end
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end,
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-- runtime
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step = function(dt: number)
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if stepped then
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stepped:Disconnect()
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stepped = nil
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end
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step(dt)
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end
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}
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setmetatable(vide :: any, {
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__index = function(_, index: unknown): ()
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if index == "strict" then
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return flags.strict
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else
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throw(`{tostring(index)} is not a valid member of vide`)
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end
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end,
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__newindex = function(_, index: unknown, value: unknown)
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if index == "strict" then
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flags.strict = value :: boolean
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else
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throw(`{tostring(index)} is not a valid member of vide`)
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end
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end
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})
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return vide
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export type vCanvasGroup = roblox_types.vCanvasGroup
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export type vFrame = roblox_types.vFrame
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export type vImageButton = roblox_types.vImageButton
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export type vTextButton = roblox_types.vTextButton
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export type vImageLabel = roblox_types.vImageLabel
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export type vTextLabel = roblox_types.vTextLabel
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export type vScrollingFrame = roblox_types.vScrollingFrame
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export type vTextBox = roblox_types.vTextBox
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export type vVideoFrame = roblox_types.vVideoFrame
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export type vViewportFrame = roblox_types.vViewportFrame
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export type vBillboardGui = roblox_types.vBillboardGui
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export type vScreenGui = roblox_types.vScreenGui
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export type vAdGui = roblox_types.vAdGui
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export type vSurfaceGui = roblox_types.vSurfaceGui
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export type vSelectionBox = roblox_types.vSelectionBox
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export type vBoxHandleAdornment = roblox_types.vBoxHandleAdornment
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export type vConeHandleAdornment = roblox_types.vConeHandleAdornment
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export type vCylinderHandleAdornment = roblox_types.vCylinderHandleAdornment
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export type vImageHandleAdornment = roblox_types.vImageHandleAdornment
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export type vLineHandleAdornment = roblox_types.vLineHandleAdornment
|
||||
export type vSphereHandleAdornment = roblox_types.vSphereHandleAdornment
|
||||
export type vWireframeHandleAdornment = roblox_types.vWireframeHandleAdornment
|
||||
export type vParabolaAdornment = roblox_types.vParabolaAdornment
|
||||
export type vSelectionSphere = roblox_types.vSelectionSphere
|
||||
export type vArcHandles = roblox_types.vArcHandles
|
||||
export type vHandles = roblox_types.vHandles
|
||||
export type vSurfaceSelection = roblox_types.vSurfaceSelection
|
||||
export type vPath2D = roblox_types.vPath2D
|
||||
export type vUIAspectRatioConstraint = roblox_types.vUIAspectRatioConstraint
|
||||
export type vUISizeConstraint = roblox_types.vUISizeConstraint
|
||||
export type vUITextSizeConstraint = roblox_types.vUITextSizeConstraint
|
||||
export type vUICorner = roblox_types.vUICorner
|
||||
export type vUIDragDetector = roblox_types.vUIDragDetector
|
||||
export type vUIFlexItem = roblox_types.vUIFlexItem
|
||||
export type vUIGradient = roblox_types.vUIGradient
|
||||
export type vUIListLayout = roblox_types.vUIListLayout
|
||||
export type vUIGridLayout = roblox_types.vUIGridLayout
|
||||
export type vUIPageLayout = roblox_types.vUIPageLayout
|
||||
export type vUITableLayout = roblox_types.vUITableLayout
|
||||
export type vUIPadding = roblox_types.vUIPadding
|
||||
export type vUIScale = roblox_types.vUIScale
|
||||
export type vUIStroke = roblox_types.vUIStroke
|
||||
export type vWorldModel = roblox_types.vWorldModel
|
||||
export type vCamera = roblox_types.vCamera
|
||||
export type vPart = roblox_types.vPart
|
||||
export type vModel = roblox_types.vModel
|
||||
export type vMeshPart = roblox_types.vMeshPart
|
||||
|
|
|
|||
1765
src/roblox_types.luau
Normal file
1765
src/roblox_types.luau
Normal file
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