setup wally instance types release

This commit is contained in:
alice 2024-10-09 15:51:03 +02:00
parent f7dac3f63a
commit a5d6ae91ac
5 changed files with 2340 additions and 208 deletions

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@ -1,84 +1,104 @@
if not game then script = require "test/relative-string" end
local typeof = game and typeof or require "test/mock".typeof:: never
local Instance = game and Instance or require "test/mock".Instance :: never
local throw = require(script.Parent.throw)
local defaults = require(script.Parent.defaults)
local apply = require(script.Parent.apply)
local ctor_cache = {} :: { [string]: () -> Instance }
setmetatable(ctor_cache :: any, {
__index = function(self, class)
local ok, instance: Instance = pcall(Instance.new, class :: any)
if not ok then throw(`invalid class name, could not create instance of class { class }`) end
local default: { [string]: unknown }? = defaults[class]
if default then
for i, v in next, default do
(instance :: any)[i] = v
end
end
local function ctor(properties: Props): Instance
return apply(instance:Clone(), properties)
end
self[class] = ctor
return ctor
end
})
local function create_instance(class: string)
return ctor_cache[class]
end
local function clone_instance(instance: Instance)
return function(properties: Props): Instance
local clone = instance:Clone()
if not clone then throw "attempt to clone a non-archivable instance" end
return apply(clone, properties)
end
end
local function create(class_or_instance: string|Instance): (Props) -> Instance
if type(class_or_instance) == "string" then
return create_instance(class_or_instance)
elseif typeof(class_or_instance) == "Instance" then
return clone_instance(class_or_instance)
else
throw("bad argument #1, expected string or instance, got " .. typeof(class_or_instance))
return nil :: never
end
end
type Props = { [any]: any }
return (create :: any) ::
( <T>(T & Instance) -> (Props) -> T ) &
( ("Folder") -> (Props) -> Folder ) &
( ("BillboardGui") -> (Props) -> BillboardGui ) &
( ("CanvasGroup") -> (Props) -> CanvasGroup ) &
( ("Frame") -> (Props) -> Frame ) &
( ("ImageButton") -> (Props) -> ImageButton ) &
( ("ImageLabel") -> (Props) -> ImageLabel ) &
( ("ScreenGui") -> (Props) -> ScreenGui ) &
( ("ScrollingFrame") -> (Props) -> ScrollingFrame ) &
( ("SurfaceGui") -> (Props) -> SurfaceGui ) &
( ("TextBox") -> (Props) -> TextBox ) &
( ("TextButton") -> (Props) -> TextButton ) &
( ("TextLabel") -> (Props) -> TextLabel ) &
( ("UIAspectRatioConstraint") -> (Props) -> UIAspectRatioConstraint ) &
( ("UICorner") -> (Props) -> UICorner ) &
( ("UIGradient") -> (Props) -> UIGradient ) &
( ("UIGridLayout") -> (Props) -> UIGridLayout ) &
( ("UIListLayout") -> (Props) -> UIListLayout ) &
( ("UIPadding") -> (Props) -> UIPadding ) &
( ("UIPageLayout") -> (Props) -> UIPageLayout ) &
( ("UIScale") -> (Props) -> UIScale ) &
( ("UISizeConstraint") -> (Props) -> UISizeConstraint ) &
( ("UIStroke") -> (Props) -> UIStroke ) &
( ("UITableLayout") -> (Props) -> UITableLayout ) &
( ("UITextSizeConstraint") -> (Props) -> UITextSizeConstraint ) &
( ("VideoFrame") -> (Props) -> VideoFrame ) &
( ("ViewportFrame") -> (Props) -> ViewportFrame ) &
( (string) -> (Props) -> Instance )
if not game then script = require "test/relative-string" end
local typeof = game and typeof or require "test/mock".typeof:: never
local Instance = game and Instance or require "test/mock".Instance :: never
local throw = require(script.Parent.throw)
local defaults = require(script.Parent.defaults)
local apply = require(script.Parent.apply)
local r = require(script.Parent.roblox_types)
local ctor_cache = {} :: { [string]: () -> Instance }
setmetatable(ctor_cache :: any, {
__index = function(self, class)
local ok, instance: Instance = pcall(Instance.new, class :: any)
if not ok then throw(`invalid class name, could not create instance of class { class }`) end
local default: { [string]: unknown }? = defaults[class]
if default then
for i, v in next, default do
(instance :: any)[i] = v
end
end
local function ctor(properties: Props): Instance
return apply(instance:Clone(), properties)
end
self[class] = ctor
return ctor
end
})
local function create_instance(class: string)
return ctor_cache[class]
end
local function clone_instance(instance: Instance)
return function(properties: Props): Instance
local clone = instance:Clone()
if not clone then throw "attempt to clone a non-archivable instance" end
return apply(clone, properties)
end
end
local function create(class_or_instance: string|Instance): (Props) -> Instance
if type(class_or_instance) == "string" then
return create_instance(class_or_instance)
elseif typeof(class_or_instance) == "Instance" then
return clone_instance(class_or_instance)
else
throw("bad argument #1, expected string or instance, got " .. typeof(class_or_instance))
return nil :: never
end
end
type Props = { [any]: any }
return (create :: any) ::
( (class: "CanvasGroup") -> (r.vCanvasGroup) -> CanvasGroup )
& ( (class: "Frame") -> (r.vFrame) -> Frame )
& ( (class: "ImageButton") -> (r.vImageButton) -> ImageButton )
& ( (class: "TextButton") -> (r.vTextButton) -> TextButton )
& ( (class: "ImageLabel") -> (r.vImageLabel) -> ImageLabel )
& ( (class: "TextLabel") -> (r.vTextLabel) -> TextLabel )
& ( (class: "ScrollingFrame") -> (r.vScrollingFrame) -> ScrollingFrame )
& ( (class: "TextBox") -> (r.vTextBox) -> TextBox )
& ( (class: "VideoFrame") -> (r.vVideoFrame) -> VideoFrame )
& ( (class: "ViewportFrame") -> (r.vViewportFrame) -> ViewportFrame )
& ( (class: "BillboardGui") -> (r.vBillboardGui) -> BillboardGui )
& ( (class: "ScreenGui") -> (r.vScreenGui) -> ScreenGui )
& ( (class: "AdGui") -> (r.vAdGui) -> AdGui )
& ( (class: "SurfaceGui") -> (r.vSurfaceGui) -> SurfaceGui )
& ( (class: "SelectionBox") -> (r.vSelectionBox) -> SelectionBox )
& ( (class: "BoxHandleAdornment") -> (r.vBoxHandleAdornment) -> BoxHandleAdornment )
& ( (class: "ConeHandleAdornment") -> (r.vConeHandleAdornment) -> ConeHandleAdornment )
& ( (class: "CylinderHandleAdornment") -> (r.vCylinderHandleAdornment) -> CylinderHandleAdornment )
& ( (class: "ImageHandleAdornment") -> (r.vImageHandleAdornment) -> ImageHandleAdornment )
& ( (class: "LineHandleAdornment") -> (r.vLineHandleAdornment) -> LineHandleAdornment )
& ( (class: "SphereHandleAdornment") -> (r.vSphereHandleAdornment) -> SphereHandleAdornment )
& ( (class: "WireframeHandleAdornment") -> (r.vWireframeHandleAdornment) -> WireframeHandleAdornment )
& ( (class: "ParabolaAdornment") -> (r.vParabolaAdornment) -> ParabolaAdornment )
& ( (class: "SelectionSphere") -> (r.vSelectionSphere) -> SelectionSphere )
& ( (class: "ArcHandles") -> (r.vArcHandles) -> ArcHandles )
& ( (class: "Handles") -> (r.vHandles) -> Handles )
& ( (class: "SurfaceSelection") -> (r.vSurfaceSelection) -> SurfaceSelection )
& ( (class: "Path2D") -> (r.vPath2D) -> Path2D )
& ( (class: "UIAspectRatioConstraint") -> (r.vUIAspectRatioConstraint) -> UIAspectRatioConstraint )
& ( (class: "UISizeConstraint") -> (r.vUISizeConstraint) -> UISizeConstraint )
& ( (class: "UITextSizeConstraint") -> (r.vUITextSizeConstraint) -> UITextSizeConstraint )
& ( (class: "UICorner") -> (r.vUICorner) -> UICorner )
& ( (class: "UIDragDetector") -> (r.vUIDragDetector) -> UIDragDetector )
& ( (class: "UIFlexItem") -> (r.vUIFlexItem) -> UIFlexItem )
& ( (class: "UIGradient") -> (r.vUIGradient) -> UIGradient )
& ( (class: "UIListLayout") -> (r.vUIListLayout) -> UIListLayout )
& ( (class: "UIGridLayout") -> (r.vUIGridLayout) -> UIGridLayout )
& ( (class: "UIPageLayout") -> (r.vUIPageLayout) -> UIPageLayout )
& ( (class: "UITableLayout") -> (r.vUITableLayout) -> UITableLayout )
& ( (class: "UIPadding") -> (r.vUIPadding) -> UIPadding )
& ( (class: "UIScale") -> (r.vUIScale) -> UIScale )
& ( (class: "UIStroke") -> (r.vUIStroke) -> UIStroke )
& ( (class: "WorldModel") -> (r.vWorldModel) -> WorldModel )
& ( (class: "Camera") -> (r.vCamera) -> Camera )
& ( (class: "Part") -> (r.vPart) -> Part )
& ( (class: "Model") -> (r.vModel) -> Model )
& ( (class: "MeshPart") -> (r.vMeshPart) -> MeshPart )

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@ -1,121 +1,168 @@
--------------------------------------------------------------------------------
-- vide.luau
--------------------------------------------------------------------------------
local version = { major = 0, minor = 3, patch = 1 }
if not game then script = require "test/relative-string" end
local root = require(script.root)
local mount = require(script.mount)
local create = require(script.create)
local apply = require(script.apply)
local source = require(script.source)
local effect = require(script.effect)
local derive = require(script.derive)
local cleanup = require(script.cleanup)
local untrack = require(script.untrack)
local read = require(script.read)
local batch = require(script.batch)
local context = require(script.context)
local switch = require(script.switch)
local show = require(script.show)
local indexes, values = require(script.maps)()
local spring, update_springs = require(script.spring)()
local action = require(script.action)()
local changed = require(script.changed)
local throw = require(script.throw)
local flags = require(script.flags)
export type Source<T> = source.Source<T>
export type source<T> = Source<T>
export type Context<T> = context.Context<T>
export type context<T> = Context<T>
local function step(dt: number)
if game then
debug.profilebegin("VIDE STEP")
debug.profilebegin("VIDE SPRING")
end
update_springs(dt)
if game then
debug.profileend()
debug.profileend()
end
end
local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)
task.defer(step, dt)
end)
local vide = {
version = version,
-- core
root = root,
mount = mount,
create = create,
source = source,
effect = effect,
derive = derive,
switch = switch,
show = show,
indexes = indexes,
values = values,
-- util
cleanup = cleanup,
untrack = untrack,
read = read,
batch = batch,
context = context,
-- animations
spring = spring,
-- actions
action = action,
changed = changed,
-- flags
strict = (nil :: any) :: boolean,
-- temporary
apply = function(instance: Instance)
return function(props: { [any]: any })
apply(instance, props)
return instance
end
end,
-- runtime
step = function(dt: number)
if stepped then
stepped:Disconnect()
stepped = nil
end
step(dt)
end
}
setmetatable(vide :: any, {
__index = function(_, index: unknown): ()
if index == "strict" then
return flags.strict
else
throw(`{tostring(index)} is not a valid member of vide`)
end
end,
__newindex = function(_, index: unknown, value: unknown)
if index == "strict" then
flags.strict = value :: boolean
else
throw(`{tostring(index)} is not a valid member of vide`)
end
end
})
return vide
--------------------------------------------------------------------------------
-- vide.luau
--------------------------------------------------------------------------------
local version = { major = 0, minor = 3, patch = 1 }
if not game then script = require "test/relative-string" end
local root = require(script.root)
local mount = require(script.mount)
local create = require(script.create)
local apply = require(script.apply)
local source = require(script.source)
local effect = require(script.effect)
local derive = require(script.derive)
local cleanup = require(script.cleanup)
local untrack = require(script.untrack)
local read = require(script.read)
local batch = require(script.batch)
local context = require(script.context)
local switch = require(script.switch)
local show = require(script.show)
local indexes, values = require(script.maps)()
local spring, update_springs = require(script.spring)()
local action = require(script.action)()
local changed = require(script.changed)
local throw = require(script.throw)
local flags = require(script.flags)
export type Source<T> = source.Source<T>
export type source<T> = Source<T>
export type Context<T> = context.Context<T>
export type context<T> = Context<T>
local function step(dt: number)
if game then
debug.profilebegin("VIDE STEP")
debug.profilebegin("VIDE SPRING")
end
update_springs(dt)
if game then
debug.profileend()
debug.profileend()
end
end
local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)
task.defer(step, dt)
end)
local vide = {
version = version,
-- core
root = root,
mount = mount,
create = create,
source = source,
effect = effect,
derive = derive,
switch = switch,
show = show,
indexes = indexes,
values = values,
-- util
cleanup = cleanup,
untrack = untrack,
read = read,
batch = batch,
context = context,
-- animations
spring = spring,
-- actions
action = action,
changed = changed,
-- flags
strict = (nil :: any) :: boolean,
-- temporary
apply = function(instance: Instance)
return function(props: { [any]: any })
apply(instance, props)
return instance
end
end,
-- runtime
step = function(dt: number)
if stepped then
stepped:Disconnect()
stepped = nil
end
step(dt)
end
}
setmetatable(vide :: any, {
__index = function(_, index: unknown): ()
if index == "strict" then
return flags.strict
else
throw(`{tostring(index)} is not a valid member of vide`)
end
end,
__newindex = function(_, index: unknown, value: unknown)
if index == "strict" then
flags.strict = value :: boolean
else
throw(`{tostring(index)} is not a valid member of vide`)
end
end
})
return vide
export type vCanvasGroup = roblox_types.vCanvasGroup
export type vFrame = roblox_types.vFrame
export type vImageButton = roblox_types.vImageButton
export type vTextButton = roblox_types.vTextButton
export type vImageLabel = roblox_types.vImageLabel
export type vTextLabel = roblox_types.vTextLabel
export type vScrollingFrame = roblox_types.vScrollingFrame
export type vTextBox = roblox_types.vTextBox
export type vVideoFrame = roblox_types.vVideoFrame
export type vViewportFrame = roblox_types.vViewportFrame
export type vBillboardGui = roblox_types.vBillboardGui
export type vScreenGui = roblox_types.vScreenGui
export type vAdGui = roblox_types.vAdGui
export type vSurfaceGui = roblox_types.vSurfaceGui
export type vSelectionBox = roblox_types.vSelectionBox
export type vBoxHandleAdornment = roblox_types.vBoxHandleAdornment
export type vConeHandleAdornment = roblox_types.vConeHandleAdornment
export type vCylinderHandleAdornment = roblox_types.vCylinderHandleAdornment
export type vImageHandleAdornment = roblox_types.vImageHandleAdornment
export type vLineHandleAdornment = roblox_types.vLineHandleAdornment
export type vSphereHandleAdornment = roblox_types.vSphereHandleAdornment
export type vWireframeHandleAdornment = roblox_types.vWireframeHandleAdornment
export type vParabolaAdornment = roblox_types.vParabolaAdornment
export type vSelectionSphere = roblox_types.vSelectionSphere
export type vArcHandles = roblox_types.vArcHandles
export type vHandles = roblox_types.vHandles
export type vSurfaceSelection = roblox_types.vSurfaceSelection
export type vPath2D = roblox_types.vPath2D
export type vUIAspectRatioConstraint = roblox_types.vUIAspectRatioConstraint
export type vUISizeConstraint = roblox_types.vUISizeConstraint
export type vUITextSizeConstraint = roblox_types.vUITextSizeConstraint
export type vUICorner = roblox_types.vUICorner
export type vUIDragDetector = roblox_types.vUIDragDetector
export type vUIFlexItem = roblox_types.vUIFlexItem
export type vUIGradient = roblox_types.vUIGradient
export type vUIListLayout = roblox_types.vUIListLayout
export type vUIGridLayout = roblox_types.vUIGridLayout
export type vUIPageLayout = roblox_types.vUIPageLayout
export type vUITableLayout = roblox_types.vUITableLayout
export type vUIPadding = roblox_types.vUIPadding
export type vUIScale = roblox_types.vUIScale
export type vUIStroke = roblox_types.vUIStroke
export type vWorldModel = roblox_types.vWorldModel
export type vCamera = roblox_types.vCamera
export type vPart = roblox_types.vPart
export type vModel = roblox_types.vModel
export type vMeshPart = roblox_types.vMeshPart

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src/roblox_types.luau Normal file

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