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setup wally instance types release
This commit is contained in:
parent
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commit
a5d6ae91ac
5 changed files with 2340 additions and 208 deletions
300
scripts/dump_types.py
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300
scripts/dump_types.py
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@ -0,0 +1,300 @@
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import requests
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enable_formatting = True
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new_line = ";"
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next_entry = ";"
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new_line_not_required = ""
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indent = ""
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space = ""
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if enable_formatting:
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new_line = "\n"
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new_line_not_required = "\n"
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space = " "
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next_entry = ",\n"
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indent = "\t"
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compile_for_all_classes = False
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desired_classes = [
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"CanvasGroup",
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"Frame",
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"ImageButton",
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"TextButton",
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"ImageLabel",
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"TextLabel",
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"ScrollingFrame",
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"TextBox",
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"VideoFrame",
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"ViewportFrame",
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"BillboardGui",
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"ScreenGui",
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"AdGui",
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"SurfaceGui",
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"SelectionBox",
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"BoxHandleAdornment",
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"ConeHandleAdornment",
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"CylinderHandleAdornment",
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"ImageHandleAdornment",
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"LineHandleAdornment",
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"SphereHandleAdornment",
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"WireframeHandleAdornment",
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"ParabolaAdornment",
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"SelectionSphere",
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"ArcHandles",
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"Handles",
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"SurfaceSelection",
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"Path2D",
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"UIAspectRatioConstraint",
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"UISizeConstraint",
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"UITextSizeConstraint",
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"UICorner",
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"UIDragDetector",
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"UIFlexItem",
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"UIGradient",
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"UIListLayout",
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"UIGridLayout",
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"UIPageLayout",
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"UITableLayout",
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"UIPadding",
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"UIScale",
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"UIStroke",
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"WorldModel",
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"Camera",
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"Part",
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"Model",
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"MeshPart",
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"Highlight"
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]
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lines_before = [
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"type p<T> ="+space+"T?|()->T",
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"type e<T=()->()> ="+space+"T?",
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"type a={priority:"+space+"number,"+space+"callback:"+space+"(Instance)"+space+"->"+space+"()}",
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"type recursive<T>=T|{recursive<T>}"
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"type c<T> =a|T|Recursive<Instance>|()->Recursive<Instance>",
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"type ContentId = string", # temporary
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"type Dictionary = {[string]: any}",
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"type Array = {any}"
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]
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lines_after = [
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"return{}"
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]
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lines = []
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API_DUMP_LINK = "https://raw.githubusercontent.com/MaximumADHD/Roblox-Client-Tracker/roblox/API-Dump.json"
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CORRECTIONS_LINK = "https://raw.githubusercontent.com/NightrainsRbx/RobloxLsp/master/server/api/Corrections.json"
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api_dump_request = requests.get(API_DUMP_LINK)
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corrections_dump_request = requests.get(CORRECTIONS_LINK)
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api_dump = api_dump_request.json()
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corrections_dump = corrections_dump_request.json()
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aliases = {
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"int64": "number",
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"int": "number",
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"float": "number",
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"double": "number",
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"bool": "boolean",
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"Content": "string",
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"string": "string"+space+"|"+space+"number",
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"OptionalCoordinateFrame": "CFrame?",
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"BinaryString": "string",
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}
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map_corrections = {}
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map_roblox_classes = {}
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for roblox_class in api_dump["Classes"]:
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map_roblox_classes[roblox_class["Name"]] = roblox_class
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for correction_class in corrections_dump["Classes"]:
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map_corrections[correction_class["Name"]] = correction_class
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def get_prop_type(value_type):
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prop = ""
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match value_type["Category"]:
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case "Enum":
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prop = "Enum." + value_type["Name"]
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case "Class":
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prop = value_type["Name"] + "?"
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case "Primitive":
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value_name = value_type["Name"]
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prop = aliases.get(value_name) or value_name
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case "DataType":
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value_name = value_type["Name"]
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prop = aliases.get(value_name) or value_name
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case "Group":
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prop = value_type["Name"]
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# Map value types
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return prop
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def append_class(roblox_class):
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#lines.append("\t-- " + roblox_class["Name"])
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correction_class = map_corrections.get(roblox_class["Name"]) or {"Members": []}
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correction_members_map = {}
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for member in correction_class["Members"]:
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correction_members_map[member["Name"]] = member
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for member in roblox_class["Members"]:
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if (member.get("Tags") and "ReadOnly" in member["Tags"]) == True: continue
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if (member.get("Tags") and "Deprecated" in member["Tags"]) == True: continue
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if (member.get("Tags") and "NotScriptable" in member["Tags"]) == True: continue
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# We check if it's a property and if it is, run the get_prop_type function.
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if member["MemberType"] == "Property":
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if member["Security"]["Write"] != "None": continue
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if "Deprecated" in member: continue
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lines.append(indent+member["Name"] + ":"+space+"p<" + get_prop_type(member["ValueType"]) + ">"+next_entry)
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elif member["MemberType"] == "Event":
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if member["Security"] != "None": continue
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correction_member = correction_members_map.get(member["Name"]) or {"Parameters": []}
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correction_parameters_map = {}
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for parameter in correction_member["Parameters"]:
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correction_parameters_map[parameter["Name"]] = parameter
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line = indent+member["Name"] + ":"+space+"e<("
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is_first = True
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for parameter in member["Parameters"]:
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correction_parameter = correction_parameters_map.get(parameter["Name"])
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if is_first == False:
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line += ","
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is_first = False
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if correction_parameter == None:
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value = get_prop_type(parameter["Type"])
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if value == "Tuple":
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line += "...any"
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else:
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line += parameter["Name"] + ":" + value
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else:
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line += parameter["Name"] + ":"
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name = correction_parameter["Type"].get("Name")
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generic = correction_parameter["Type"].get("Generic")
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if name != None:
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line += name
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elif generic != None:
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line += "{" + generic + "}"
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line += ")"+space+"->"+space+"()>"+next_entry
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lines.append(line)
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if roblox_class["Superclass"] != "<<<ROOT>>>":
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append_class(map_roblox_classes[roblox_class["Superclass"]])
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if compile_for_all_classes:
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desired_classes = map_roblox_classes
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for class_name in desired_classes:
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roblox_class = map_roblox_classes[class_name]
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if 'Tags' in roblox_class and "NotCreatable" in roblox_class['Tags']:
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continue
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name = roblox_class['Name']
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lines.append("export type v" + name + space + "="+space+"{"+new_line_not_required)
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append_class(roblox_class)
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lines.append(indent+"[number]:"+space+"c<v"+name+">"+new_line)
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lines.append(new_line_not_required+"}"+new_line)
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with open("src/roblox_types.luau", "wt") as file:
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single_line = new_line.join(lines_before) + new_line + ''.join(lines) + new_line.join(lines_after)
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file.write(single_line)
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file.close()
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with open("src/create.luau", "r") as reader:
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line_create_at = 0
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is_found = False
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lines = reader.readlines()
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for line in lines:
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line_create_at += 1
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if line.find("return (create") != -1:
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is_found = True
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break
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# We found the line we can start modifying from
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with open("src/create.luau", "w") as writer:
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# First write all the lines from 0 to line_create_at-1
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#lines = reader.readlines(100)
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writer.writelines(lines[:line_create_at])
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iterate_through = desired_classes
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first = True
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if compile_for_all_classes:
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iterate_through = map_roblox_classes
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for name in iterate_through:
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roblox_class = map_roblox_classes[name]
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# Skip unnecessary classes
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if "Tags" in roblox_class and "NotCreatable"in roblox_class["Tags"]: continue
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if first:
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first = False
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else:
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writer.write("&")
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writer.write(f'\t( (class: "{name}") -> (r.v{name}) -> {name} )\n')
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writer.close()
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pass
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reader.close()
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with open("src/init.luau", "r") as reader:
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line_create_at = 0
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is_found = False
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lines = reader.readlines()
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for line in lines:
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line_create_at += 1
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if line.find("-- TYPES HERE") != -1:
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is_found = True
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break
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# We found the line we can start modifying from
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with open("src/init.luau", "w") as writer:
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# First write all the lines from 0 to line_create_at-1
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#lines = reader.readlines(100)
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writer.writelines(lines[:line_create_at])
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lines_after = lines[line_create_at+1:]
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iterate_through = desired_classes
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first = True
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if compile_for_all_classes:
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iterate_through = map_roblox_classes
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for name in iterate_through:
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roblox_class = map_roblox_classes[name]
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# Skip unnecessary classes
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if "Tags" in roblox_class and "NotCreatable"in roblox_class["Tags"]: continue
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if first:
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first = False
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writer.write(f'export type v{name} = roblox_types.v{name}\n')
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writer.writelines(lines_after)
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writer.close()
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pass
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reader.close()
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188
src/create.luau
188
src/create.luau
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@ -1,84 +1,104 @@
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if not game then script = require "test/relative-string" end
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local typeof = game and typeof or require "test/mock".typeof:: never
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local Instance = game and Instance or require "test/mock".Instance :: never
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local throw = require(script.Parent.throw)
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local defaults = require(script.Parent.defaults)
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local apply = require(script.Parent.apply)
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local ctor_cache = {} :: { [string]: () -> Instance }
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setmetatable(ctor_cache :: any, {
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__index = function(self, class)
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local ok, instance: Instance = pcall(Instance.new, class :: any)
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if not ok then throw(`invalid class name, could not create instance of class { class }`) end
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local default: { [string]: unknown }? = defaults[class]
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if default then
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for i, v in next, default do
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(instance :: any)[i] = v
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end
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end
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local function ctor(properties: Props): Instance
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return apply(instance:Clone(), properties)
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end
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self[class] = ctor
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return ctor
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end
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})
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local function create_instance(class: string)
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return ctor_cache[class]
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end
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local function clone_instance(instance: Instance)
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return function(properties: Props): Instance
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local clone = instance:Clone()
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if not clone then throw "attempt to clone a non-archivable instance" end
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return apply(clone, properties)
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end
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end
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local function create(class_or_instance: string|Instance): (Props) -> Instance
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if type(class_or_instance) == "string" then
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return create_instance(class_or_instance)
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elseif typeof(class_or_instance) == "Instance" then
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return clone_instance(class_or_instance)
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else
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throw("bad argument #1, expected string or instance, got " .. typeof(class_or_instance))
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return nil :: never
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end
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end
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type Props = { [any]: any }
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return (create :: any) ::
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( <T>(T & Instance) -> (Props) -> T ) &
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( ("Folder") -> (Props) -> Folder ) &
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( ("BillboardGui") -> (Props) -> BillboardGui ) &
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( ("CanvasGroup") -> (Props) -> CanvasGroup ) &
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( ("Frame") -> (Props) -> Frame ) &
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( ("ImageButton") -> (Props) -> ImageButton ) &
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( ("ImageLabel") -> (Props) -> ImageLabel ) &
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( ("ScreenGui") -> (Props) -> ScreenGui ) &
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( ("ScrollingFrame") -> (Props) -> ScrollingFrame ) &
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( ("SurfaceGui") -> (Props) -> SurfaceGui ) &
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( ("TextBox") -> (Props) -> TextBox ) &
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( ("TextButton") -> (Props) -> TextButton ) &
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( ("TextLabel") -> (Props) -> TextLabel ) &
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( ("UIAspectRatioConstraint") -> (Props) -> UIAspectRatioConstraint ) &
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( ("UICorner") -> (Props) -> UICorner ) &
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( ("UIGradient") -> (Props) -> UIGradient ) &
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( ("UIGridLayout") -> (Props) -> UIGridLayout ) &
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( ("UIListLayout") -> (Props) -> UIListLayout ) &
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( ("UIPadding") -> (Props) -> UIPadding ) &
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( ("UIPageLayout") -> (Props) -> UIPageLayout ) &
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( ("UIScale") -> (Props) -> UIScale ) &
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( ("UISizeConstraint") -> (Props) -> UISizeConstraint ) &
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( ("UIStroke") -> (Props) -> UIStroke ) &
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( ("UITableLayout") -> (Props) -> UITableLayout ) &
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( ("UITextSizeConstraint") -> (Props) -> UITextSizeConstraint ) &
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( ("VideoFrame") -> (Props) -> VideoFrame ) &
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( ("ViewportFrame") -> (Props) -> ViewportFrame ) &
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( (string) -> (Props) -> Instance )
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if not game then script = require "test/relative-string" end
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local typeof = game and typeof or require "test/mock".typeof:: never
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local Instance = game and Instance or require "test/mock".Instance :: never
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local throw = require(script.Parent.throw)
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local defaults = require(script.Parent.defaults)
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local apply = require(script.Parent.apply)
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local r = require(script.Parent.roblox_types)
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local ctor_cache = {} :: { [string]: () -> Instance }
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setmetatable(ctor_cache :: any, {
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__index = function(self, class)
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local ok, instance: Instance = pcall(Instance.new, class :: any)
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if not ok then throw(`invalid class name, could not create instance of class { class }`) end
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local default: { [string]: unknown }? = defaults[class]
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if default then
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for i, v in next, default do
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(instance :: any)[i] = v
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end
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end
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local function ctor(properties: Props): Instance
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return apply(instance:Clone(), properties)
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end
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self[class] = ctor
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return ctor
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end
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})
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local function create_instance(class: string)
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return ctor_cache[class]
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end
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local function clone_instance(instance: Instance)
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return function(properties: Props): Instance
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local clone = instance:Clone()
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if not clone then throw "attempt to clone a non-archivable instance" end
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return apply(clone, properties)
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end
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end
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local function create(class_or_instance: string|Instance): (Props) -> Instance
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if type(class_or_instance) == "string" then
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return create_instance(class_or_instance)
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elseif typeof(class_or_instance) == "Instance" then
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return clone_instance(class_or_instance)
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else
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throw("bad argument #1, expected string or instance, got " .. typeof(class_or_instance))
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return nil :: never
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end
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end
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type Props = { [any]: any }
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return (create :: any) ::
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( (class: "CanvasGroup") -> (r.vCanvasGroup) -> CanvasGroup )
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& ( (class: "Frame") -> (r.vFrame) -> Frame )
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& ( (class: "ImageButton") -> (r.vImageButton) -> ImageButton )
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& ( (class: "TextButton") -> (r.vTextButton) -> TextButton )
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& ( (class: "ImageLabel") -> (r.vImageLabel) -> ImageLabel )
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& ( (class: "TextLabel") -> (r.vTextLabel) -> TextLabel )
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& ( (class: "ScrollingFrame") -> (r.vScrollingFrame) -> ScrollingFrame )
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& ( (class: "TextBox") -> (r.vTextBox) -> TextBox )
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& ( (class: "VideoFrame") -> (r.vVideoFrame) -> VideoFrame )
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& ( (class: "ViewportFrame") -> (r.vViewportFrame) -> ViewportFrame )
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& ( (class: "BillboardGui") -> (r.vBillboardGui) -> BillboardGui )
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& ( (class: "ScreenGui") -> (r.vScreenGui) -> ScreenGui )
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& ( (class: "AdGui") -> (r.vAdGui) -> AdGui )
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& ( (class: "SurfaceGui") -> (r.vSurfaceGui) -> SurfaceGui )
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& ( (class: "SelectionBox") -> (r.vSelectionBox) -> SelectionBox )
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& ( (class: "BoxHandleAdornment") -> (r.vBoxHandleAdornment) -> BoxHandleAdornment )
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& ( (class: "ConeHandleAdornment") -> (r.vConeHandleAdornment) -> ConeHandleAdornment )
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& ( (class: "CylinderHandleAdornment") -> (r.vCylinderHandleAdornment) -> CylinderHandleAdornment )
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& ( (class: "ImageHandleAdornment") -> (r.vImageHandleAdornment) -> ImageHandleAdornment )
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& ( (class: "LineHandleAdornment") -> (r.vLineHandleAdornment) -> LineHandleAdornment )
|
||||
& ( (class: "SphereHandleAdornment") -> (r.vSphereHandleAdornment) -> SphereHandleAdornment )
|
||||
& ( (class: "WireframeHandleAdornment") -> (r.vWireframeHandleAdornment) -> WireframeHandleAdornment )
|
||||
& ( (class: "ParabolaAdornment") -> (r.vParabolaAdornment) -> ParabolaAdornment )
|
||||
& ( (class: "SelectionSphere") -> (r.vSelectionSphere) -> SelectionSphere )
|
||||
& ( (class: "ArcHandles") -> (r.vArcHandles) -> ArcHandles )
|
||||
& ( (class: "Handles") -> (r.vHandles) -> Handles )
|
||||
& ( (class: "SurfaceSelection") -> (r.vSurfaceSelection) -> SurfaceSelection )
|
||||
& ( (class: "Path2D") -> (r.vPath2D) -> Path2D )
|
||||
& ( (class: "UIAspectRatioConstraint") -> (r.vUIAspectRatioConstraint) -> UIAspectRatioConstraint )
|
||||
& ( (class: "UISizeConstraint") -> (r.vUISizeConstraint) -> UISizeConstraint )
|
||||
& ( (class: "UITextSizeConstraint") -> (r.vUITextSizeConstraint) -> UITextSizeConstraint )
|
||||
& ( (class: "UICorner") -> (r.vUICorner) -> UICorner )
|
||||
& ( (class: "UIDragDetector") -> (r.vUIDragDetector) -> UIDragDetector )
|
||||
& ( (class: "UIFlexItem") -> (r.vUIFlexItem) -> UIFlexItem )
|
||||
& ( (class: "UIGradient") -> (r.vUIGradient) -> UIGradient )
|
||||
& ( (class: "UIListLayout") -> (r.vUIListLayout) -> UIListLayout )
|
||||
& ( (class: "UIGridLayout") -> (r.vUIGridLayout) -> UIGridLayout )
|
||||
& ( (class: "UIPageLayout") -> (r.vUIPageLayout) -> UIPageLayout )
|
||||
& ( (class: "UITableLayout") -> (r.vUITableLayout) -> UITableLayout )
|
||||
& ( (class: "UIPadding") -> (r.vUIPadding) -> UIPadding )
|
||||
& ( (class: "UIScale") -> (r.vUIScale) -> UIScale )
|
||||
& ( (class: "UIStroke") -> (r.vUIStroke) -> UIStroke )
|
||||
& ( (class: "WorldModel") -> (r.vWorldModel) -> WorldModel )
|
||||
& ( (class: "Camera") -> (r.vCamera) -> Camera )
|
||||
& ( (class: "Part") -> (r.vPart) -> Part )
|
||||
& ( (class: "Model") -> (r.vModel) -> Model )
|
||||
& ( (class: "MeshPart") -> (r.vMeshPart) -> MeshPart )
|
||||
|
|
|
|||
289
src/init.luau
289
src/init.luau
|
|
@ -1,121 +1,168 @@
|
|||
--------------------------------------------------------------------------------
|
||||
-- vide.luau
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local version = { major = 0, minor = 3, patch = 1 }
|
||||
|
||||
if not game then script = require "test/relative-string" end
|
||||
|
||||
local root = require(script.root)
|
||||
local mount = require(script.mount)
|
||||
local create = require(script.create)
|
||||
local apply = require(script.apply)
|
||||
local source = require(script.source)
|
||||
local effect = require(script.effect)
|
||||
local derive = require(script.derive)
|
||||
local cleanup = require(script.cleanup)
|
||||
local untrack = require(script.untrack)
|
||||
local read = require(script.read)
|
||||
local batch = require(script.batch)
|
||||
local context = require(script.context)
|
||||
local switch = require(script.switch)
|
||||
local show = require(script.show)
|
||||
local indexes, values = require(script.maps)()
|
||||
local spring, update_springs = require(script.spring)()
|
||||
local action = require(script.action)()
|
||||
local changed = require(script.changed)
|
||||
local throw = require(script.throw)
|
||||
local flags = require(script.flags)
|
||||
|
||||
export type Source<T> = source.Source<T>
|
||||
export type source<T> = Source<T>
|
||||
export type Context<T> = context.Context<T>
|
||||
export type context<T> = Context<T>
|
||||
|
||||
local function step(dt: number)
|
||||
if game then
|
||||
debug.profilebegin("VIDE STEP")
|
||||
debug.profilebegin("VIDE SPRING")
|
||||
end
|
||||
|
||||
update_springs(dt)
|
||||
|
||||
if game then
|
||||
debug.profileend()
|
||||
debug.profileend()
|
||||
end
|
||||
end
|
||||
|
||||
local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)
|
||||
task.defer(step, dt)
|
||||
end)
|
||||
|
||||
local vide = {
|
||||
version = version,
|
||||
|
||||
-- core
|
||||
root = root,
|
||||
mount = mount,
|
||||
create = create,
|
||||
source = source,
|
||||
effect = effect,
|
||||
derive = derive,
|
||||
switch = switch,
|
||||
show = show,
|
||||
indexes = indexes,
|
||||
values = values,
|
||||
|
||||
-- util
|
||||
cleanup = cleanup,
|
||||
untrack = untrack,
|
||||
read = read,
|
||||
batch = batch,
|
||||
context = context,
|
||||
|
||||
-- animations
|
||||
spring = spring,
|
||||
|
||||
-- actions
|
||||
action = action,
|
||||
changed = changed,
|
||||
|
||||
-- flags
|
||||
strict = (nil :: any) :: boolean,
|
||||
|
||||
-- temporary
|
||||
apply = function(instance: Instance)
|
||||
return function(props: { [any]: any })
|
||||
apply(instance, props)
|
||||
return instance
|
||||
end
|
||||
end,
|
||||
|
||||
-- runtime
|
||||
step = function(dt: number)
|
||||
if stepped then
|
||||
stepped:Disconnect()
|
||||
stepped = nil
|
||||
end
|
||||
step(dt)
|
||||
end
|
||||
}
|
||||
|
||||
setmetatable(vide :: any, {
|
||||
__index = function(_, index: unknown): ()
|
||||
if index == "strict" then
|
||||
return flags.strict
|
||||
else
|
||||
throw(`{tostring(index)} is not a valid member of vide`)
|
||||
end
|
||||
end,
|
||||
|
||||
__newindex = function(_, index: unknown, value: unknown)
|
||||
if index == "strict" then
|
||||
flags.strict = value :: boolean
|
||||
else
|
||||
throw(`{tostring(index)} is not a valid member of vide`)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
return vide
|
||||
--------------------------------------------------------------------------------
|
||||
-- vide.luau
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local version = { major = 0, minor = 3, patch = 1 }
|
||||
|
||||
if not game then script = require "test/relative-string" end
|
||||
|
||||
local root = require(script.root)
|
||||
local mount = require(script.mount)
|
||||
local create = require(script.create)
|
||||
local apply = require(script.apply)
|
||||
local source = require(script.source)
|
||||
local effect = require(script.effect)
|
||||
local derive = require(script.derive)
|
||||
local cleanup = require(script.cleanup)
|
||||
local untrack = require(script.untrack)
|
||||
local read = require(script.read)
|
||||
local batch = require(script.batch)
|
||||
local context = require(script.context)
|
||||
local switch = require(script.switch)
|
||||
local show = require(script.show)
|
||||
local indexes, values = require(script.maps)()
|
||||
local spring, update_springs = require(script.spring)()
|
||||
local action = require(script.action)()
|
||||
local changed = require(script.changed)
|
||||
local throw = require(script.throw)
|
||||
local flags = require(script.flags)
|
||||
|
||||
export type Source<T> = source.Source<T>
|
||||
export type source<T> = Source<T>
|
||||
export type Context<T> = context.Context<T>
|
||||
export type context<T> = Context<T>
|
||||
|
||||
local function step(dt: number)
|
||||
if game then
|
||||
debug.profilebegin("VIDE STEP")
|
||||
debug.profilebegin("VIDE SPRING")
|
||||
end
|
||||
|
||||
update_springs(dt)
|
||||
|
||||
if game then
|
||||
debug.profileend()
|
||||
debug.profileend()
|
||||
end
|
||||
end
|
||||
|
||||
local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)
|
||||
task.defer(step, dt)
|
||||
end)
|
||||
|
||||
local vide = {
|
||||
version = version,
|
||||
|
||||
-- core
|
||||
root = root,
|
||||
mount = mount,
|
||||
create = create,
|
||||
source = source,
|
||||
effect = effect,
|
||||
derive = derive,
|
||||
switch = switch,
|
||||
show = show,
|
||||
indexes = indexes,
|
||||
values = values,
|
||||
|
||||
-- util
|
||||
cleanup = cleanup,
|
||||
untrack = untrack,
|
||||
read = read,
|
||||
batch = batch,
|
||||
context = context,
|
||||
|
||||
-- animations
|
||||
spring = spring,
|
||||
|
||||
-- actions
|
||||
action = action,
|
||||
changed = changed,
|
||||
|
||||
-- flags
|
||||
strict = (nil :: any) :: boolean,
|
||||
|
||||
-- temporary
|
||||
apply = function(instance: Instance)
|
||||
return function(props: { [any]: any })
|
||||
apply(instance, props)
|
||||
return instance
|
||||
end
|
||||
end,
|
||||
|
||||
-- runtime
|
||||
step = function(dt: number)
|
||||
if stepped then
|
||||
stepped:Disconnect()
|
||||
stepped = nil
|
||||
end
|
||||
step(dt)
|
||||
end
|
||||
}
|
||||
|
||||
setmetatable(vide :: any, {
|
||||
__index = function(_, index: unknown): ()
|
||||
if index == "strict" then
|
||||
return flags.strict
|
||||
else
|
||||
throw(`{tostring(index)} is not a valid member of vide`)
|
||||
end
|
||||
end,
|
||||
|
||||
__newindex = function(_, index: unknown, value: unknown)
|
||||
if index == "strict" then
|
||||
flags.strict = value :: boolean
|
||||
else
|
||||
throw(`{tostring(index)} is not a valid member of vide`)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
return vide
|
||||
export type vCanvasGroup = roblox_types.vCanvasGroup
|
||||
export type vFrame = roblox_types.vFrame
|
||||
export type vImageButton = roblox_types.vImageButton
|
||||
export type vTextButton = roblox_types.vTextButton
|
||||
export type vImageLabel = roblox_types.vImageLabel
|
||||
export type vTextLabel = roblox_types.vTextLabel
|
||||
export type vScrollingFrame = roblox_types.vScrollingFrame
|
||||
export type vTextBox = roblox_types.vTextBox
|
||||
export type vVideoFrame = roblox_types.vVideoFrame
|
||||
export type vViewportFrame = roblox_types.vViewportFrame
|
||||
export type vBillboardGui = roblox_types.vBillboardGui
|
||||
export type vScreenGui = roblox_types.vScreenGui
|
||||
export type vAdGui = roblox_types.vAdGui
|
||||
export type vSurfaceGui = roblox_types.vSurfaceGui
|
||||
export type vSelectionBox = roblox_types.vSelectionBox
|
||||
export type vBoxHandleAdornment = roblox_types.vBoxHandleAdornment
|
||||
export type vConeHandleAdornment = roblox_types.vConeHandleAdornment
|
||||
export type vCylinderHandleAdornment = roblox_types.vCylinderHandleAdornment
|
||||
export type vImageHandleAdornment = roblox_types.vImageHandleAdornment
|
||||
export type vLineHandleAdornment = roblox_types.vLineHandleAdornment
|
||||
export type vSphereHandleAdornment = roblox_types.vSphereHandleAdornment
|
||||
export type vWireframeHandleAdornment = roblox_types.vWireframeHandleAdornment
|
||||
export type vParabolaAdornment = roblox_types.vParabolaAdornment
|
||||
export type vSelectionSphere = roblox_types.vSelectionSphere
|
||||
export type vArcHandles = roblox_types.vArcHandles
|
||||
export type vHandles = roblox_types.vHandles
|
||||
export type vSurfaceSelection = roblox_types.vSurfaceSelection
|
||||
export type vPath2D = roblox_types.vPath2D
|
||||
export type vUIAspectRatioConstraint = roblox_types.vUIAspectRatioConstraint
|
||||
export type vUISizeConstraint = roblox_types.vUISizeConstraint
|
||||
export type vUITextSizeConstraint = roblox_types.vUITextSizeConstraint
|
||||
export type vUICorner = roblox_types.vUICorner
|
||||
export type vUIDragDetector = roblox_types.vUIDragDetector
|
||||
export type vUIFlexItem = roblox_types.vUIFlexItem
|
||||
export type vUIGradient = roblox_types.vUIGradient
|
||||
export type vUIListLayout = roblox_types.vUIListLayout
|
||||
export type vUIGridLayout = roblox_types.vUIGridLayout
|
||||
export type vUIPageLayout = roblox_types.vUIPageLayout
|
||||
export type vUITableLayout = roblox_types.vUITableLayout
|
||||
export type vUIPadding = roblox_types.vUIPadding
|
||||
export type vUIScale = roblox_types.vUIScale
|
||||
export type vUIStroke = roblox_types.vUIStroke
|
||||
export type vWorldModel = roblox_types.vWorldModel
|
||||
export type vCamera = roblox_types.vCamera
|
||||
export type vPart = roblox_types.vPart
|
||||
export type vModel = roblox_types.vModel
|
||||
export type vMeshPart = roblox_types.vMeshPart
|
||||
|
|
|
|||
1765
src/roblox_types.luau
Normal file
1765
src/roblox_types.luau
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -1,8 +1,8 @@
|
|||
[package]
|
||||
name = "centau/vide"
|
||||
description = "A reactive Luau library for creating UI. "
|
||||
name = "alicesaidhi/vide"
|
||||
description = "Fork of vide, comes with Roblox Instance Types"
|
||||
license = "MIT"
|
||||
version = "0.3.1"
|
||||
version = "0.3.1-lite.646"
|
||||
registry = "https://github.com/UpliftGames/wally-index"
|
||||
realm = "shared"
|
||||
include = ["default.project.json", "LICENSE", "src"]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue