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@ -1,192 +0,0 @@
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# Nested Scopes
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Nesting scopes gives you finer control over the reactive graph, but needs more work to do. The built-in control flow functions try to cover the
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most common cases, but they do not cover all of them.
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This tutorial will demonstrate how to implement a `show()` control flow function
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using just sources and effects.
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```luau
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local mount = vide.mount
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local source = vide.source
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local show = vide.show
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local function Counter()
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local count = source(0)
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return create "TextButton" {
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Text = count,
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Activated = function() count(count() + 1) end
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}
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end
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root(function()
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local toggled = source(true)
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show(toggled, Button)
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end)
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```
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```mermaid
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%%{init: {
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"theme": "base",
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"themeVariables": {
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"primaryColor": "#1B1B1F",
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"primaryTextColor": "#fff",
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"primaryBorderColor": "#1B1B1F",
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"lineColor": "#79B8FF",
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"tertiaryColor": "#161618",
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"tertiaryBorderColor": "#1C1C1F"
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}
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}}%%
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graph
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subgraph mount
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direction LR
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toggle --> show
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subgraph show[show effect]
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text[Text effect]
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end
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end
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```
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Above is the reactive graph for `show()`. It creates a new effect depending on
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`toggle` where anytime `toggle` is truthy, it will create a new `Counter`. The
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`show` effect calls `Counter`, which creates a new reactive scope to update its
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text whenever `count` changes. As per the rules of reactive scopes, a reactive
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scope rerunning will destroy any scopes created within it. So the text
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effect's reactive scope is destroyed whenever the show effect is rerun.
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The same can be achieved without the use of `show()`:
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```luau
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local mount = vide.mount
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local source = vide.source
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local effect = vide.effect
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local cleanup = vide.cleanup
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local function Counter()
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local count = source(0)
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return create "TextButton" {
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Text = count,
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Activated = function() count(count() + 1) end
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}
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end
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mount(function()
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local toggled = source(true)
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effect(function()
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if toggled() then
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local destroy = root(function()
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Counter()
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end)
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cleanup(destroy)
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end
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end)
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end)
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```
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```mermaid
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%%{init: {
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"theme": "base",
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"themeVariables": {
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"primaryColor": "#1B1B1F",
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"primaryTextColor": "#fff",
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"primaryBorderColor": "#1B1B1F",
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"lineColor": "#79B8FF",
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"tertiaryColor": "#161618",
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"tertiaryBorderColor": "#1C1C1F"
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}
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}}%%
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graph
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subgraph mount
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direction LR
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toggle --> effect
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subgraph effect
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subgraph mount2[inner mount]
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text[Text effect]
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end
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end
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end
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```
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This is another way to achieve the same. Here we use `root()` within the effect
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to manually create and destroy a new stable scope whenever the effect reruns.
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The reason for creating a stable scope is to prevent the effect from tracking
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any sources that may be read inside the `Counter()` call. Otherwise, the effect
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may be rerun needlessly and recreate the counter.
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Alternatively, instead of using `root()`:
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```luau
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local mount = vide.mount
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local source = vide.source
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local effect = vide.effect
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local untrack = vide.untrack
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local function Counter()
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local count = source(0)
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return create "TextButton" {
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Text = count,
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Activated = function() count(count() + 1) end
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}
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end
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mount(function()
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local toggled = source(true)
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effect(function()
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if toggled() then
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untrack(Button)
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end
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end)
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end)
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```
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```mermaid
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%%{init: {
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"theme": "base",
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"themeVariables": {
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"primaryColor": "#1B1B1F",
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"primaryTextColor": "#fff",
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"primaryBorderColor": "#1B1B1F",
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"lineColor": "#79B8FF",
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"tertiaryColor": "#161618",
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"tertiaryBorderColor": "#1C1C1F"
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}
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}}%%
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graph
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subgraph mount
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direction LR
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toggle --> effect
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subgraph effect
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text[Text effect]
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end
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end
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```
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Without the use of `untrack()`, an error would occur, since Vide does not allow
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the creation of reactive scopes inside reactive scopes. `untrack()` creates a
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stable scope inside the reactive scope, and we can create another reactive scope
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inside that stable scope. The
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reason for this, is because if the `Counter` component reads from a source
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internally, that can cause the reactive scope calling `Counter()` to track that
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source, causing unintentional reruns. As a guard against this, you are forced to
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use `untrack()` to create nested reactive scopes.
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The final result is the same as using the `show()` component. An effect is
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created which creates the counter, which creates its own reactive scope. The
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effect rerunning causes the counter's internal reactive scope to be destroyed,
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making sure everything is cleaned up.
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@ -1 +0,0 @@
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# show()
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@ -1 +0,0 @@
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# switch()
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@ -1 +0,0 @@
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# indexes()
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@ -1 +0,0 @@
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# values()
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@ -6,10 +6,16 @@ Vide is heavily inspired by [Solid](https://www.solidjs.com/).
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## Why Vide?
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Vide provides a reactive and declarative API to simplify managing UI.
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Vide's reactive and declarative API aims to let you program UI as simply as
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possible, with a strong focus on how data flows through your application.
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Some of the main focuses behind Vide's design choices:
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Some of Vide's main design choices:
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- Minimal syntax
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- Complete typechecking
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- Independence from instances
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- Syntax minimal.
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- Data oriented.
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- Typechecking compatible.
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- Instance independent.
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Vide's reactivity operates with the concept
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of scopes which carries a learning curve, though is what makes Vide's minimal
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syntax possible. The crash course will introduce these concepts gradually.
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@ -9,10 +9,10 @@ destroyed, or when a stable scope is destroyed.
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local root = vide.root
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local source = vide.source
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local effect = vide.effect
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local cleanup = vide.cleanup
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local count = source(0)
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local destroy = root(function()
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effect(function()
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local x = count()
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@ -1,98 +0,0 @@
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# Control Flow
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Eventually you may need a way to dynamically create and destroy UI elements
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resulting from source updates. Vide provides functions to help you do this,
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known as *control flow* functions.
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These functions return new sources, which hold the instances to be displayed.
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The new sources can be used in `create()` to update the children of a container
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instance.
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## indexes()
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`indexes()` *maps* each table index to a new UI element that can
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update to display the current value at that index. Each table index is given a
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single corresponding UI element.
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```luau
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local list = source {
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"finish the crash course",
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"star Vide's GitHub"
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}
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local function TodoList(props: { list: () -> Array<string> })
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return create "Frame" {
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create "UIListLayout" {},
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indexes(list, function(todo, i)
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return create "TextLabel" {
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Text = function()
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return i .. ": " .. todo()
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end,
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LayoutOrder = i
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}
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end)
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}
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end
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TodoList { list = list }
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```
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For each index in the given source table, the given function to `indexes()` will
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be run in a new stable scope with:
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1. a source containing the value at the index
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2. the index itself
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When the value at an index is changed, the function is not reran. Instead, the
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given source for that index is updated.
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Any time the input source table is updated, the given function will be ran for
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any newly added indexes, while any removed indexes (indexes now with a `nil`
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value), will have its corresponding stable scope destroyed.
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The reactive graph for the above example:
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```mermaid
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%%{init: {
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"theme": "base",
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"themeVariables": {
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"primaryColor": "#1B1B1F",
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"primaryTextColor": "#fff",
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"primaryBorderColor": "#1B1B1F",
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"lineColor": "#79B8FF",
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"tertiaryColor": "#161618",
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"tertiaryBorderColor": "#1C1C1F"
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}
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}}%%
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graph
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subgraph root ["root scope"]
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direction LR
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todoList --> indexes -.- subroot1 & subroot2
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subgraph subroot1 ["indexes scope 1"]
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direction LR
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value1[todo] --> prop1["prop binding"]
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end
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subgraph subroot2 ["indexes scope 2"]
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direction LR
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value2[todo] --> prop2[prop binding]
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end
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end
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```
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When you edit a table in a source, you must set that table again to actually
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update the source.
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```luau
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local src = source { 1, 2 }
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local data = src()
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table.insert(data, 3) -- no effects will run
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src(data) -- effects will run
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```
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158
docs/tut/crash-course/11-dynamic-scope.md
Normal file
158
docs/tut/crash-course/11-dynamic-scope.md
Normal file
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@ -0,0 +1,158 @@
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# Dynamic Scoping
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Eventually you may need a way to dynamically create and destroy UI elements
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resulting from source updates. Vide provides functions to help you do this,
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known as *dynamic scope* functions.
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These functions create and destroy components for you in response to source
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updates. They return a source containing the created component. This source can
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be parented as a child which will update the shown children whenever the source
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updates.
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The simplest example is using `show()`.
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```luau
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local source = vide.source
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local create = vide.create
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local show = vide.show
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local root = vide.root
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function Button(props: { Text: string, Activated: () -> () })
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return create "TextButton" {
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Text = props.Text,
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Activated = props.Activated
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}
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end
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function Menu()
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return create "TextLabel" {
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Text = "This is a menu"
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}
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end
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function App()
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local toggled = source(false)
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return create "ScreenGui" {
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Button {
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Text = "Toggle Menu",
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Activated = function()
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toggled(not toggled())
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end
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},
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show(toggled, Menu) -- [!code highlight]
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}
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end
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root(function()
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App().Parent = game.StarterGui
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end)
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```
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This is a complete example of rendering UI which has a single button that
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toggles the opening of a menu.
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--------------------------------------------------------------------------------
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Another common function is `indexes()`. This function creates a component for
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each index in a table.
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|
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Each component created is done so in a new and independent stable scope. The
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indexes of the table are checked each source update to prevent redunant
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destruction and recreation of UI elements.
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|
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```luau
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local source = vide.source
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local create = vide.create
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local indexes = vide.indexes
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local root = vide.root
|
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|
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local function Todo(props: {
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Text: () -> string,
|
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Position: number,
|
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Activated: () -> ()
|
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})
|
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return create "TextButton" {
|
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Text = function() return props.Position .. ": " .. props.Text() end,
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LayoutOrder = props.Position,
|
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Activated = Activated
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}
|
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end
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|
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local function TodoList(props: { List: () -> Array<string> })
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return create "Frame" {
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create "UIListLayout" {},
|
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|
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indexes(props.List, function(text, i) -- [!code highlight]
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return Todo {
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Text = text,
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Position = i,
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Activated = function() -- remove the todo when clicked
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local list = props.List()
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table.remove(list, i)
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props.List(list)
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end
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}
|
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end)
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}
|
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end
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|
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function App()
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local list = source {
|
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"finish the crash course",
|
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"star Vide's GitHub"
|
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}
|
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|
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return create "ScreenGui" {
|
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TodoList { List = list },
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}
|
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end
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|
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root(function()
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App().Parent = game.StarterGui
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end)
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```
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|
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The reactive graph for the above example:
|
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|
||||
```mermaid
|
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%%{init: {
|
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"theme": "base",
|
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"themeVariables": {
|
||||
"primaryColor": "#111720",
|
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"primaryTextColor": "#fff",
|
||||
"primaryBorderColor": "#111720",
|
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"lineColor": "#79B8FF",
|
||||
"tertiaryColor": "#0d131b",
|
||||
"tertiaryBorderColor": "#0d131b"
|
||||
}
|
||||
}}%%
|
||||
|
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graph
|
||||
|
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subgraph root ["root"]
|
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direction LR
|
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todoList --> indexes -.- subroot1 & subroot2
|
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|
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subgraph subroot1 ["indexes scope 1"]
|
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direction LR
|
||||
value1[todo] --> prop1["prop binding"]
|
||||
end
|
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|
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subgraph subroot2 ["indexes scope 2"]
|
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direction LR
|
||||
value2[todo] --> prop2[prop binding]
|
||||
end
|
||||
end
|
||||
```
|
||||
|
||||
When you edit a table in a source, you must set that table again to actually
|
||||
update the source.
|
||||
|
||||
```luau
|
||||
local src = source { 1, 2 }
|
||||
local data = src()
|
||||
table.insert(data, 3) -- no effects will run
|
||||
src(data) -- effects will run
|
||||
```
|
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|
|
@ -1,13 +1,11 @@
|
|||
# Actions
|
||||
|
||||
Actions in Vide are special callbacks that you can pass along with properties,
|
||||
Actions are special callbacks that you can pass along with properties,
|
||||
to run some code on an instance receiving them.
|
||||
|
||||
```luau
|
||||
local action = vide.action
|
||||
```
|
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|
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```luau
|
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create "TextLabel" {
|
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Text = "test",
|
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|
||||
|
|
@ -24,6 +22,7 @@ action used to listen for property changes:
|
|||
|
||||
```luau
|
||||
local action = vide.action
|
||||
local source = vide.source
|
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local effect = vide.effect
|
||||
local cleanup = vide.cleanup
|
||||
|
||||
|
|
@ -49,7 +48,7 @@ effect(function()
|
|||
print(output())
|
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end)
|
||||
|
||||
instance.Text = "foo" -- "foo" will be printed from the effect
|
||||
instance.Text = "foo" -- "foo" will be printed by the effect
|
||||
```
|
||||
|
||||
The source `output` will be updated with the new property value any time it is
|
||||
|
|
|
|||
|
|
@ -23,6 +23,7 @@ local count = source(0)
|
|||
|
||||
local ran = 0
|
||||
effect(function()
|
||||
count()
|
||||
ran += 1
|
||||
end)
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ Created by:
|
|||
|
||||
- `root()`
|
||||
- `untrack()`
|
||||
- `switch()`
|
||||
- `show()`
|
||||
- `indexes()`
|
||||
|
||||
Stable scopes do not track sources and never rerun.
|
||||
|
|
@ -47,23 +47,14 @@ Created by:
|
|||
Reactive scopes do track sources and will rerun when those sources update.
|
||||
|
||||
Reactive scopes cannot be created within a reactive scope, but stable scopes
|
||||
can.
|
||||
can be created within a reactive scope.
|
||||
|
||||
## Scope Owners
|
||||
## Scope Cleanup
|
||||
|
||||
A scope created within another scope is *owned* by the other scope, with the
|
||||
exception of the scope created by `root()`.
|
||||
When a scope is rerun or destroyed, all scopes created within it are
|
||||
automatically destroyed.
|
||||
|
||||
When a scope is rerun or destroyed, all scopes owned by it are automatically
|
||||
destroyed.
|
||||
|
||||
`root()` creates a stable scope with no owner, instead it is destroyed manually.
|
||||
|
||||
## Cleanup
|
||||
|
||||
Arbitrary code to run whenever a stable or reactive scope is rerun or destroyed.
|
||||
|
||||
Queue a function to run using `cleanup()`.
|
||||
Any functions queued by `cleanup()` are also ran.
|
||||
|
||||
## Reactive Graph
|
||||
|
||||
|
|
@ -93,12 +84,12 @@ end)
|
|||
%%{init: {
|
||||
"theme": "base",
|
||||
"themeVariables": {
|
||||
"primaryColor": "#1B1B1F",
|
||||
"primaryColor": "#111720",
|
||||
"primaryTextColor": "#fff",
|
||||
"primaryBorderColor": "#1B1B1F",
|
||||
"primaryBorderColor": "#111720",
|
||||
"lineColor": "#79B8FF",
|
||||
"tertiaryColor": "#161618",
|
||||
"tertiaryBorderColor": "#1C1C1F"
|
||||
"tertiaryColor": "#0d131b",
|
||||
"tertiaryBorderColor": "#202530"
|
||||
}
|
||||
}}%%
|
||||
|
||||
|
|
@ -118,6 +109,5 @@ Notes:
|
|||
- An update to `count` will cause `text` to rerun, which
|
||||
then causes `effect` to rerun.
|
||||
- When the root scope is destroyed, `text` and
|
||||
`effect` will be destroyed alongside it, since they are
|
||||
owned by it. `count` will be untouched and future updates
|
||||
to `count` will have no effect.
|
||||
`effect` will be destroyed alongside it, since they were created within it.
|
||||
`count` will be untouched and future updates to `count` will have no effect.
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
# Effects
|
||||
|
||||
Effects are functions that are ran in response to source updates. They are
|
||||
Effects are functions that are ran in response to source updates.
|
||||
A source and effect is analogous to a signal and connection.
|
||||
|
||||
Effects are created using `effect()`.
|
||||
|
|
@ -23,7 +23,10 @@ count(1)
|
|||
Any source read inside an effect is tracked and will rerun the effect when
|
||||
that source is updated.
|
||||
|
||||
Derived sources are also tracked, it doesn't matter how deeply nested
|
||||
The effect runs its callback once immediately to initially figure out what
|
||||
sources are being read.
|
||||
|
||||
Derived sources are also tracked, it does not matter how deeply nested
|
||||
inside a function a source is.
|
||||
|
||||
```luau
|
||||
|
|
@ -47,3 +50,22 @@ count(2)
|
|||
|
||||
If a source is updated with the same value it already had, it will not rerun
|
||||
effects depending on it.
|
||||
|
||||
You can also read from a source within an effect without the effect tracking it.
|
||||
|
||||
```lua
|
||||
local source = vide.source
|
||||
local effect = vide.effect
|
||||
local untrack = vide.untrack
|
||||
|
||||
local a = source(0)
|
||||
local b = source(0)
|
||||
|
||||
effect(function()
|
||||
print(`a: {a()} b: {untrack(b)}`)
|
||||
end)
|
||||
|
||||
a(1) -- prints "a: 1 b: 0"
|
||||
b(1) -- prints nothing
|
||||
a(2) -- prints "a: 2 b: 1"
|
||||
```
|
||||
|
|
|
|||
|
|
@ -7,29 +7,31 @@ But the disconnecting of many signals and connections is tedious and verbose.
|
|||
Vide instead operates on the concept of scopes which provides a much cleaner
|
||||
API, given that you follow a few rules.
|
||||
|
||||
Scopes come in two flavors; stable and reactive.
|
||||
Thre are two types of scopes: stable and reactive.
|
||||
|
||||
- All scopes must be created within another scope with the exception of `root()`
|
||||
- Stable scopes never rerun
|
||||
- Reactive scopes can rerun
|
||||
- A reactive scope cannot be created within another reactive scope
|
||||
- A scope must be created within another scope.
|
||||
- Stable scopes never rerun.
|
||||
- Reactive scopes can rerun.
|
||||
- A reactive scope cannot be created within another reactive scope, only within
|
||||
a stable scope.
|
||||
|
||||
An exception to the first rule is `root()`, which creates the initial scope that
|
||||
you destroy manually with a destructor function it returns.
|
||||
|
||||
`effect()` creates a reactive scope.
|
||||
`root()` creates a stable scope.
|
||||
`effect()` creates a reactive scope.
|
||||
|
||||
Whenever a scope is destroyed, any scope created within that scope is also
|
||||
destroyed, and so on. This is why all scopes must be created within another
|
||||
scope, except `root()` which is used to create the initial scope that you can
|
||||
manually destroy.
|
||||
destroyed, and so on.
|
||||
|
||||
```luau
|
||||
local root = vide.root
|
||||
local source = vide.source
|
||||
local effect = vide.effect
|
||||
|
||||
local function setup()
|
||||
local count = source(0)
|
||||
local count = source(0)
|
||||
|
||||
local function setup()
|
||||
effect(function()
|
||||
print(count())
|
||||
end)
|
||||
|
|
@ -37,32 +39,16 @@ local function setup()
|
|||
return count
|
||||
end
|
||||
|
||||
setup() -- will error since effect() tries to create a reactive scope outside of a stable scope
|
||||
setup() -- error, effect() tried to create a reactive scope with no stable scope
|
||||
|
||||
local count = root(setup) -- ok since effect() was called within a stable scope
|
||||
count(1) -- prints "1"
|
||||
```
|
||||
|
||||
The scope created by `root()` can be destroyed.
|
||||
|
||||
```luau
|
||||
local function setup()
|
||||
local count = source(0)
|
||||
|
||||
effect(function()
|
||||
print(count())
|
||||
end)
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
local destroy, count = root(setup)
|
||||
local destroy = root(setup) -- ok since effect() was called in a stable scope
|
||||
|
||||
count(1) -- prints "1"
|
||||
count(2) -- prints "2"
|
||||
|
||||
destroy()
|
||||
|
||||
count(2) -- effect is destroyed; no longer prints
|
||||
count(3) -- reactive scope created by effect() is destroyed, it does not rerun
|
||||
```
|
||||
|
||||
Vide's reactivity can be represented graphically, as a *reactive graph*.
|
||||
|
|
@ -73,12 +59,12 @@ The reactive graph for the above example looks like so:
|
|||
%%{init: {
|
||||
"theme": "base",
|
||||
"themeVariables": {
|
||||
"primaryColor": "#1B1B1F",
|
||||
"primaryColor": "#111720",
|
||||
"primaryTextColor": "#fff",
|
||||
"primaryBorderColor": "#1B1B1F",
|
||||
"primaryBorderColor": "#111720",
|
||||
"lineColor": "#79B8FF",
|
||||
"tertiaryColor": "#161618",
|
||||
"tertiaryBorderColor": "#161618"
|
||||
"tertiaryColor": "#0d131b",
|
||||
"tertiaryBorderColor": "#0d131b"
|
||||
}
|
||||
}}%%
|
||||
|
||||
|
|
@ -90,7 +76,7 @@ subgraph root
|
|||
end
|
||||
```
|
||||
|
||||
When the stable `root()` is destroyed, the reactive `effect()`
|
||||
When the stable `root()` scope is destroyed, the reactive `effect()`
|
||||
scope will also be destroyed since it was created within it.
|
||||
|
||||
This is important because you may have an effect that updates the property of a
|
||||
|
|
|
|||
|
|
@ -1,10 +1,8 @@
|
|||
# Stateful Components
|
||||
# Reactive Components
|
||||
|
||||
Stateful components in Vide are created using sources and effects - sources to
|
||||
Reactive components in Vide are created using sources and effects - sources to
|
||||
store the data, and effects to display the data.
|
||||
|
||||
## Internal State
|
||||
|
||||
```luau
|
||||
local create = vide.create
|
||||
local source = vide.source
|
||||
|
|
@ -33,8 +31,6 @@ its internal count, and automatically update its text to reflect that count.
|
|||
Each instance of `Counter()` will maintain its own independent count, since the
|
||||
count source is created inside the component.
|
||||
|
||||
## External State
|
||||
|
||||
External sources can also be passed into components for them to use.
|
||||
|
||||
```luau
|
||||
|
|
@ -3,7 +3,9 @@
|
|||
Explicitly creating effects to update properties is tedious. You can
|
||||
*implicitly* create an effect to update properties instead.
|
||||
|
||||
```luau
|
||||
::: code-group
|
||||
|
||||
```luau [Implicit Effect]
|
||||
local create = vide.create
|
||||
local source = vide.source
|
||||
|
||||
|
|
@ -22,6 +24,30 @@ local function Counter()
|
|||
end
|
||||
```
|
||||
|
||||
```luau [Explicit Effect]
|
||||
local create = vide.create
|
||||
local source = vide.source
|
||||
local effect = vide.effect
|
||||
|
||||
local function Counter()
|
||||
local count = source(0)
|
||||
|
||||
local instance = create "TextButton" {
|
||||
Activated = function()
|
||||
count(count() + 1)
|
||||
end
|
||||
}
|
||||
|
||||
effect(function()
|
||||
instance.Text = "count: " .. count()
|
||||
end)
|
||||
|
||||
return instance
|
||||
end
|
||||
```
|
||||
|
||||
:::
|
||||
|
||||
This example is equivalent to the example seen on the previous page.
|
||||
|
||||
Instead of explicitly creating an effect, assigning a (non-event) property a
|
||||
|
|
@ -46,12 +72,12 @@ local function List(props: { children: () -> { Instance } })
|
|||
}
|
||||
end
|
||||
|
||||
local list = List { children = items } -- creates a list with a single text label "A"
|
||||
local list = List { children = items } -- creates a list with text label "A"
|
||||
|
||||
items {
|
||||
create "TextLabel" { Text = "B" },
|
||||
create "TextLabel" { Text = "C" }
|
||||
}
|
||||
|
||||
-- this will automatically unparent the text label "A", and parent the labels "B" and "C"
|
||||
-- this will automatically unparent text label "A", and parent labels "B" and "C"
|
||||
```
|
||||
|
|
|
|||
|
|
@ -57,7 +57,8 @@ effect(function() text() end)
|
|||
count(1) -- prints "ran" x1
|
||||
```
|
||||
|
||||
`derive()` must also be called within a stable scope, just like `effect()`.
|
||||
Because `derive()` creates a reactive scope, it must be called within a stable
|
||||
scope, just like `effect()`.
|
||||
|
||||
If the recalculated value is the same as the old value, the derived source will
|
||||
not rerun the effects using it.
|
||||
|
|
@ -68,12 +69,12 @@ The reactive graph for the above example:
|
|||
%%{init: {
|
||||
"theme": "base",
|
||||
"themeVariables": {
|
||||
"primaryColor": "#1B1B1F",
|
||||
"primaryColor": "#111720",
|
||||
"primaryTextColor": "#fff",
|
||||
"primaryBorderColor": "#1B1B1F",
|
||||
"primaryBorderColor": "#111720",
|
||||
"lineColor": "#79B8FF",
|
||||
"tertiaryColor": "#161618",
|
||||
"tertiaryBorderColor": "#161618"
|
||||
"tertiaryColor": "#0d131b",
|
||||
"tertiaryBorderColor": "#0d131b"
|
||||
}
|
||||
}}%%
|
||||
|
||||
|
|
@ -86,7 +87,7 @@ end
|
|||
```
|
||||
|
||||
Deriving a source in this manner is similar to creating an effect to update
|
||||
another source. You should never manually do this using an effect however.
|
||||
another source. You should avoid doing this using an effect however.
|
||||
Improper usage could accidently create infinite loops in the reactive graph.
|
||||
Always favour deriving when you need one source to update based on another
|
||||
source.
|
||||
|
|
|
|||
144
docs/tut/dynamic-scoping/custom.md
Normal file
144
docs/tut/dynamic-scoping/custom.md
Normal file
|
|
@ -0,0 +1,144 @@
|
|||
# Dynamic Scoping
|
||||
|
||||
Dynamic scoping is the act of creating and destroying new scopes in response to
|
||||
source updates. This is needed for conditionally rendering parts of your UI,
|
||||
such as opening and closing menus.
|
||||
|
||||
While Vide provides functions for common ways to do this, this section will
|
||||
show how you can implement them yourself so you are not limited by only what is
|
||||
provided.
|
||||
|
||||
## Recreating [`show()`](/api/reactivity-dynamic#show-reactive)
|
||||
|
||||
The most basic one, `show()`, can be
|
||||
implemented yourself like so:
|
||||
|
||||
```luau
|
||||
local function show(toggle: () -> unknown, component: () -> Instance)
|
||||
return derive(function()
|
||||
return if toggle() then untrack(component) else nil
|
||||
end)
|
||||
end
|
||||
```
|
||||
|
||||
The main thing to note here is the use of `untrack()`. This function runs its
|
||||
callback in a new stable scope. Without this, if the component were to create
|
||||
a reactive scope, an error would occur since a reactive scope cannot be created
|
||||
within a reactive scope.
|
||||
|
||||
```mermaid
|
||||
%%{init: {
|
||||
"theme": "base",
|
||||
"themeVariables": {
|
||||
"primaryColor": "#111720",
|
||||
"primaryTextColor": "#fff",
|
||||
"primaryBorderColor": "#444455",
|
||||
"lineColor": "#79B8FF",
|
||||
"tertiaryColor": "#0d131b",
|
||||
"tertiaryBorderColor": "#444455"
|
||||
}
|
||||
}}%%
|
||||
|
||||
graph
|
||||
|
||||
subgraph derive ["derive (reactive)"]
|
||||
|
||||
subgraph untrack ["untrack (stable)"]
|
||||
subgraph effect ["effect (reactive)"]
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
```
|
||||
|
||||
You can see from the above graph how the effect would not be created directly
|
||||
inside the derive, there is a stable scope between them. This requirement exists
|
||||
as a guard against unintentional rerendering of UI.
|
||||
|
||||
## Recreating [`switch()`](/api/reactivity-dynamic#switch-reactive)
|
||||
|
||||
```lua
|
||||
local function switch(key)
|
||||
return function(map)
|
||||
return derive(function()
|
||||
local component = map[key()]
|
||||
return if component then untrack(component) else nil
|
||||
end)
|
||||
end
|
||||
end
|
||||
```
|
||||
|
||||
## Recreating [`indexes()`](/api/reactivity-dynamic#indexes-reactive)
|
||||
|
||||
This is a more complicated function because it manages multiple scopes at the
|
||||
same time, unlike the previous functions. Because some scopes may persist
|
||||
between reruns, we cannot use `untrack()` anymore which automatically destroys
|
||||
on rerun; we must use `root()` where the lifetime of each scope is managed
|
||||
manually and independently.
|
||||
|
||||
|
||||
```lua
|
||||
local function indexes<I, VI, VO>(
|
||||
input: () -> Map<I, VI>,
|
||||
transform: (value: () -> VI, index: I) -> VO
|
||||
)
|
||||
local index_caches = {} :: Map<I, {
|
||||
previous_input: VI,
|
||||
output: VO,
|
||||
source: (VI) -> VI,
|
||||
destroy: () -> ()
|
||||
}?>
|
||||
|
||||
return derive(function()
|
||||
local new_input = input()
|
||||
|
||||
-- destroy scopes of removed indexes
|
||||
for i, cache in index_caches do
|
||||
if new_input[i] == nil then
|
||||
assert(cache).destroy()
|
||||
index_caches[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- create scopes or update sources of added or changed index values
|
||||
for i, v in new_input do
|
||||
local cache = index_caches[i]
|
||||
|
||||
if cache == nil then -- no scope created for this index, create one
|
||||
local src = source(v)
|
||||
|
||||
local destroy, result = root(function()
|
||||
return transform(src, i)
|
||||
end)
|
||||
|
||||
index_caches[i] = {
|
||||
destroy = destroy,
|
||||
source = src,
|
||||
output = result,
|
||||
previous_input = v
|
||||
}
|
||||
elseif cache.previous_input ~= v then -- scope exists, update source
|
||||
cache.previous_input = v
|
||||
cache.source(v)
|
||||
else -- scope exists and value has not changed; do nothing
|
||||
end
|
||||
end
|
||||
|
||||
-- return the cached output values as an array
|
||||
local array = table.create(#index_caches)
|
||||
|
||||
for _, cache in index_caches do
|
||||
table.insert(array, assert(cache).output)
|
||||
end
|
||||
|
||||
return array
|
||||
end)
|
||||
end
|
||||
```
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
Though the above functions are already provided to you by Vide, this serves as
|
||||
an example for how you may create your own dynamic scope functions.
|
||||
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue