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# Nested Scopes
Nesting scopes gives you finer control over the reactive graph, but needs more work to do. The built-in control flow functions try to cover the
most common cases, but they do not cover all of them.
This tutorial will demonstrate how to implement a `show()` control flow function
using just sources and effects.
```luau
local mount = vide.mount
local source = vide.source
local show = vide.show
local function Counter()
local count = source(0)
return create "TextButton" {
Text = count,
Activated = function() count(count() + 1) end
}
end
root(function()
local toggled = source(true)
show(toggled, Button)
end)
```
```mermaid
%%{init: {
"theme": "base",
"themeVariables": {
"primaryColor": "#1B1B1F",
"primaryTextColor": "#fff",
"primaryBorderColor": "#1B1B1F",
"lineColor": "#79B8FF",
"tertiaryColor": "#161618",
"tertiaryBorderColor": "#1C1C1F"
}
}}%%
graph
subgraph mount
direction LR
toggle --> show
subgraph show[show effect]
text[Text effect]
end
end
```
Above is the reactive graph for `show()`. It creates a new effect depending on
`toggle` where anytime `toggle` is truthy, it will create a new `Counter`. The
`show` effect calls `Counter`, which creates a new reactive scope to update its
text whenever `count` changes. As per the rules of reactive scopes, a reactive
scope rerunning will destroy any scopes created within it. So the text
effect's reactive scope is destroyed whenever the show effect is rerun.
The same can be achieved without the use of `show()`:
```luau
local mount = vide.mount
local source = vide.source
local effect = vide.effect
local cleanup = vide.cleanup
local function Counter()
local count = source(0)
return create "TextButton" {
Text = count,
Activated = function() count(count() + 1) end
}
end
mount(function()
local toggled = source(true)
effect(function()
if toggled() then
local destroy = root(function()
Counter()
end)
cleanup(destroy)
end
end)
end)
```
```mermaid
%%{init: {
"theme": "base",
"themeVariables": {
"primaryColor": "#1B1B1F",
"primaryTextColor": "#fff",
"primaryBorderColor": "#1B1B1F",
"lineColor": "#79B8FF",
"tertiaryColor": "#161618",
"tertiaryBorderColor": "#1C1C1F"
}
}}%%
graph
subgraph mount
direction LR
toggle --> effect
subgraph effect
subgraph mount2[inner mount]
text[Text effect]
end
end
end
```
This is another way to achieve the same. Here we use `root()` within the effect
to manually create and destroy a new stable scope whenever the effect reruns.
The reason for creating a stable scope is to prevent the effect from tracking
any sources that may be read inside the `Counter()` call. Otherwise, the effect
may be rerun needlessly and recreate the counter.
Alternatively, instead of using `root()`:
```luau
local mount = vide.mount
local source = vide.source
local effect = vide.effect
local untrack = vide.untrack
local function Counter()
local count = source(0)
return create "TextButton" {
Text = count,
Activated = function() count(count() + 1) end
}
end
mount(function()
local toggled = source(true)
effect(function()
if toggled() then
untrack(Button)
end
end)
end)
```
```mermaid
%%{init: {
"theme": "base",
"themeVariables": {
"primaryColor": "#1B1B1F",
"primaryTextColor": "#fff",
"primaryBorderColor": "#1B1B1F",
"lineColor": "#79B8FF",
"tertiaryColor": "#161618",
"tertiaryBorderColor": "#1C1C1F"
}
}}%%
graph
subgraph mount
direction LR
toggle --> effect
subgraph effect
text[Text effect]
end
end
```
Without the use of `untrack()`, an error would occur, since Vide does not allow
the creation of reactive scopes inside reactive scopes. `untrack()` creates a
stable scope inside the reactive scope, and we can create another reactive scope
inside that stable scope. The
reason for this, is because if the `Counter` component reads from a source
internally, that can cause the reactive scope calling `Counter()` to track that
source, causing unintentional reruns. As a guard against this, you are forced to
use `untrack()` to create nested reactive scopes.
The final result is the same as using the `show()` component. An effect is
created which creates the counter, which creates its own reactive scope. The
effect rerunning causes the counter's internal reactive scope to be destroyed,
making sure everything is cleaned up.

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# show()

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# switch()

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# indexes()

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# values()

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@ -6,10 +6,16 @@ Vide is heavily inspired by [Solid](https://www.solidjs.com/).
## Why Vide?
Vide provides a reactive and declarative API to simplify managing UI.
Vide's reactive and declarative API aims to let you program UI as simply as
possible, with a strong focus on how data flows through your application.
Some of the main focuses behind Vide's design choices:
Some of Vide's main design choices:
- Minimal syntax
- Complete typechecking
- Independence from instances
- Syntax minimal.
- Data oriented.
- Typechecking compatible.
- Instance independent.
Vide's reactivity operates with the concept
of scopes which carries a learning curve, though is what makes Vide's minimal
syntax possible. The crash course will introduce these concepts gradually.

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@ -9,10 +9,10 @@ destroyed, or when a stable scope is destroyed.
local root = vide.root
local source = vide.source
local effect = vide.effect
local cleanup = vide.cleanup
local count = source(0)
local destroy = root(function()
effect(function()
local x = count()

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@ -1,98 +0,0 @@
# Control Flow
Eventually you may need a way to dynamically create and destroy UI elements
resulting from source updates. Vide provides functions to help you do this,
known as *control flow* functions.
These functions return new sources, which hold the instances to be displayed.
The new sources can be used in `create()` to update the children of a container
instance.
## indexes()
`indexes()` *maps* each table index to a new UI element that can
update to display the current value at that index. Each table index is given a
single corresponding UI element.
```luau
local list = source {
"finish the crash course",
"star Vide's GitHub"
}
local function TodoList(props: { list: () -> Array<string> })
return create "Frame" {
create "UIListLayout" {},
indexes(list, function(todo, i)
return create "TextLabel" {
Text = function()
return i .. ": " .. todo()
end,
LayoutOrder = i
}
end)
}
end
TodoList { list = list }
```
For each index in the given source table, the given function to `indexes()` will
be run in a new stable scope with:
1. a source containing the value at the index
2. the index itself
When the value at an index is changed, the function is not reran. Instead, the
given source for that index is updated.
Any time the input source table is updated, the given function will be ran for
any newly added indexes, while any removed indexes (indexes now with a `nil`
value), will have its corresponding stable scope destroyed.
The reactive graph for the above example:
```mermaid
%%{init: {
"theme": "base",
"themeVariables": {
"primaryColor": "#1B1B1F",
"primaryTextColor": "#fff",
"primaryBorderColor": "#1B1B1F",
"lineColor": "#79B8FF",
"tertiaryColor": "#161618",
"tertiaryBorderColor": "#1C1C1F"
}
}}%%
graph
subgraph root ["root scope"]
direction LR
todoList --> indexes -.- subroot1 & subroot2
subgraph subroot1 ["indexes scope 1"]
direction LR
value1[todo] --> prop1["prop binding"]
end
subgraph subroot2 ["indexes scope 2"]
direction LR
value2[todo] --> prop2[prop binding]
end
end
```
When you edit a table in a source, you must set that table again to actually
update the source.
```luau
local src = source { 1, 2 }
local data = src()
table.insert(data, 3) -- no effects will run
src(data) -- effects will run
```

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@ -0,0 +1,158 @@
# Dynamic Scoping
Eventually you may need a way to dynamically create and destroy UI elements
resulting from source updates. Vide provides functions to help you do this,
known as *dynamic scope* functions.
These functions create and destroy components for you in response to source
updates. They return a source containing the created component. This source can
be parented as a child which will update the shown children whenever the source
updates.
The simplest example is using `show()`.
```luau
local source = vide.source
local create = vide.create
local show = vide.show
local root = vide.root
function Button(props: { Text: string, Activated: () -> () })
return create "TextButton" {
Text = props.Text,
Activated = props.Activated
}
end
function Menu()
return create "TextLabel" {
Text = "This is a menu"
}
end
function App()
local toggled = source(false)
return create "ScreenGui" {
Button {
Text = "Toggle Menu",
Activated = function()
toggled(not toggled())
end
},
show(toggled, Menu) -- [!code highlight]
}
end
root(function()
App().Parent = game.StarterGui
end)
```
This is a complete example of rendering UI which has a single button that
toggles the opening of a menu.
--------------------------------------------------------------------------------
Another common function is `indexes()`. This function creates a component for
each index in a table.
Each component created is done so in a new and independent stable scope. The
indexes of the table are checked each source update to prevent redunant
destruction and recreation of UI elements.
```luau
local source = vide.source
local create = vide.create
local indexes = vide.indexes
local root = vide.root
local function Todo(props: {
Text: () -> string,
Position: number,
Activated: () -> ()
})
return create "TextButton" {
Text = function() return props.Position .. ": " .. props.Text() end,
LayoutOrder = props.Position,
Activated = Activated
}
end
local function TodoList(props: { List: () -> Array<string> })
return create "Frame" {
create "UIListLayout" {},
indexes(props.List, function(text, i) -- [!code highlight]
return Todo {
Text = text,
Position = i,
Activated = function() -- remove the todo when clicked
local list = props.List()
table.remove(list, i)
props.List(list)
end
}
end)
}
end
function App()
local list = source {
"finish the crash course",
"star Vide's GitHub"
}
return create "ScreenGui" {
TodoList { List = list },
}
end
root(function()
App().Parent = game.StarterGui
end)
```
The reactive graph for the above example:
```mermaid
%%{init: {
"theme": "base",
"themeVariables": {
"primaryColor": "#111720",
"primaryTextColor": "#fff",
"primaryBorderColor": "#111720",
"lineColor": "#79B8FF",
"tertiaryColor": "#0d131b",
"tertiaryBorderColor": "#0d131b"
}
}}%%
graph
subgraph root ["root"]
direction LR
todoList --> indexes -.- subroot1 & subroot2
subgraph subroot1 ["indexes scope 1"]
direction LR
value1[todo] --> prop1["prop binding"]
end
subgraph subroot2 ["indexes scope 2"]
direction LR
value2[todo] --> prop2[prop binding]
end
end
```
When you edit a table in a source, you must set that table again to actually
update the source.
```luau
local src = source { 1, 2 }
local data = src()
table.insert(data, 3) -- no effects will run
src(data) -- effects will run
```

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@ -1,13 +1,11 @@
# Actions
Actions in Vide are special callbacks that you can pass along with properties,
Actions are special callbacks that you can pass along with properties,
to run some code on an instance receiving them.
```luau
local action = vide.action
```
```luau
create "TextLabel" {
Text = "test",
@ -24,6 +22,7 @@ action used to listen for property changes:
```luau
local action = vide.action
local source = vide.source
local effect = vide.effect
local cleanup = vide.cleanup
@ -49,7 +48,7 @@ effect(function()
print(output())
end)
instance.Text = "foo" -- "foo" will be printed from the effect
instance.Text = "foo" -- "foo" will be printed by the effect
```
The source `output` will be updated with the new property value any time it is

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@ -23,6 +23,7 @@ local count = source(0)
local ran = 0
effect(function()
count()
ran += 1
end)

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@ -30,7 +30,7 @@ Created by:
- `root()`
- `untrack()`
- `switch()`
- `show()`
- `indexes()`
Stable scopes do not track sources and never rerun.
@ -47,23 +47,14 @@ Created by:
Reactive scopes do track sources and will rerun when those sources update.
Reactive scopes cannot be created within a reactive scope, but stable scopes
can.
can be created within a reactive scope.
## Scope Owners
## Scope Cleanup
A scope created within another scope is *owned* by the other scope, with the
exception of the scope created by `root()`.
When a scope is rerun or destroyed, all scopes created within it are
automatically destroyed.
When a scope is rerun or destroyed, all scopes owned by it are automatically
destroyed.
`root()` creates a stable scope with no owner, instead it is destroyed manually.
## Cleanup
Arbitrary code to run whenever a stable or reactive scope is rerun or destroyed.
Queue a function to run using `cleanup()`.
Any functions queued by `cleanup()` are also ran.
## Reactive Graph
@ -93,12 +84,12 @@ end)
%%{init: {
"theme": "base",
"themeVariables": {
"primaryColor": "#1B1B1F",
"primaryColor": "#111720",
"primaryTextColor": "#fff",
"primaryBorderColor": "#1B1B1F",
"primaryBorderColor": "#111720",
"lineColor": "#79B8FF",
"tertiaryColor": "#161618",
"tertiaryBorderColor": "#1C1C1F"
"tertiaryColor": "#0d131b",
"tertiaryBorderColor": "#202530"
}
}}%%
@ -118,6 +109,5 @@ Notes:
- An update to `count` will cause `text` to rerun, which
then causes `effect` to rerun.
- When the root scope is destroyed, `text` and
`effect` will be destroyed alongside it, since they are
owned by it. `count` will be untouched and future updates
to `count` will have no effect.
`effect` will be destroyed alongside it, since they were created within it.
`count` will be untouched and future updates to `count` will have no effect.

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@ -1,6 +1,6 @@
# Effects
Effects are functions that are ran in response to source updates. They are
Effects are functions that are ran in response to source updates.
A source and effect is analogous to a signal and connection.
Effects are created using `effect()`.
@ -23,7 +23,10 @@ count(1)
Any source read inside an effect is tracked and will rerun the effect when
that source is updated.
Derived sources are also tracked, it doesn't matter how deeply nested
The effect runs its callback once immediately to initially figure out what
sources are being read.
Derived sources are also tracked, it does not matter how deeply nested
inside a function a source is.
```luau
@ -47,3 +50,22 @@ count(2)
If a source is updated with the same value it already had, it will not rerun
effects depending on it.
You can also read from a source within an effect without the effect tracking it.
```lua
local source = vide.source
local effect = vide.effect
local untrack = vide.untrack
local a = source(0)
local b = source(0)
effect(function()
print(`a: {a()} b: {untrack(b)}`)
end)
a(1) -- prints "a: 1 b: 0"
b(1) -- prints nothing
a(2) -- prints "a: 2 b: 1"
```

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@ -7,29 +7,31 @@ But the disconnecting of many signals and connections is tedious and verbose.
Vide instead operates on the concept of scopes which provides a much cleaner
API, given that you follow a few rules.
Scopes come in two flavors; stable and reactive.
Thre are two types of scopes: stable and reactive.
- All scopes must be created within another scope with the exception of `root()`
- Stable scopes never rerun
- Reactive scopes can rerun
- A reactive scope cannot be created within another reactive scope
- A scope must be created within another scope.
- Stable scopes never rerun.
- Reactive scopes can rerun.
- A reactive scope cannot be created within another reactive scope, only within
a stable scope.
An exception to the first rule is `root()`, which creates the initial scope that
you destroy manually with a destructor function it returns.
`effect()` creates a reactive scope.
`root()` creates a stable scope.
`effect()` creates a reactive scope.
Whenever a scope is destroyed, any scope created within that scope is also
destroyed, and so on. This is why all scopes must be created within another
scope, except `root()` which is used to create the initial scope that you can
manually destroy.
destroyed, and so on.
```luau
local root = vide.root
local source = vide.source
local effect = vide.effect
local function setup()
local count = source(0)
local count = source(0)
local function setup()
effect(function()
print(count())
end)
@ -37,32 +39,16 @@ local function setup()
return count
end
setup() -- will error since effect() tries to create a reactive scope outside of a stable scope
setup() -- error, effect() tried to create a reactive scope with no stable scope
local count = root(setup) -- ok since effect() was called within a stable scope
count(1) -- prints "1"
```
The scope created by `root()` can be destroyed.
```luau
local function setup()
local count = source(0)
effect(function()
print(count())
end)
return count
end
local destroy, count = root(setup)
local destroy = root(setup) -- ok since effect() was called in a stable scope
count(1) -- prints "1"
count(2) -- prints "2"
destroy()
count(2) -- effect is destroyed; no longer prints
count(3) -- reactive scope created by effect() is destroyed, it does not rerun
```
Vide's reactivity can be represented graphically, as a *reactive graph*.
@ -73,12 +59,12 @@ The reactive graph for the above example looks like so:
%%{init: {
"theme": "base",
"themeVariables": {
"primaryColor": "#1B1B1F",
"primaryColor": "#111720",
"primaryTextColor": "#fff",
"primaryBorderColor": "#1B1B1F",
"primaryBorderColor": "#111720",
"lineColor": "#79B8FF",
"tertiaryColor": "#161618",
"tertiaryBorderColor": "#161618"
"tertiaryColor": "#0d131b",
"tertiaryBorderColor": "#0d131b"
}
}}%%
@ -90,7 +76,7 @@ subgraph root
end
```
When the stable `root()` is destroyed, the reactive `effect()`
When the stable `root()` scope is destroyed, the reactive `effect()`
scope will also be destroyed since it was created within it.
This is important because you may have an effect that updates the property of a

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@ -1,10 +1,8 @@
# Stateful Components
# Reactive Components
Stateful components in Vide are created using sources and effects - sources to
Reactive components in Vide are created using sources and effects - sources to
store the data, and effects to display the data.
## Internal State
```luau
local create = vide.create
local source = vide.source
@ -33,8 +31,6 @@ its internal count, and automatically update its text to reflect that count.
Each instance of `Counter()` will maintain its own independent count, since the
count source is created inside the component.
## External State
External sources can also be passed into components for them to use.
```luau

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@ -3,7 +3,9 @@
Explicitly creating effects to update properties is tedious. You can
*implicitly* create an effect to update properties instead.
```luau
::: code-group
```luau [Implicit Effect]
local create = vide.create
local source = vide.source
@ -22,6 +24,30 @@ local function Counter()
end
```
```luau [Explicit Effect]
local create = vide.create
local source = vide.source
local effect = vide.effect
local function Counter()
local count = source(0)
local instance = create "TextButton" {
Activated = function()
count(count() + 1)
end
}
effect(function()
instance.Text = "count: " .. count()
end)
return instance
end
```
:::
This example is equivalent to the example seen on the previous page.
Instead of explicitly creating an effect, assigning a (non-event) property a
@ -46,12 +72,12 @@ local function List(props: { children: () -> { Instance } })
}
end
local list = List { children = items } -- creates a list with a single text label "A"
local list = List { children = items } -- creates a list with text label "A"
items {
create "TextLabel" { Text = "B" },
create "TextLabel" { Text = "C" }
}
-- this will automatically unparent the text label "A", and parent the labels "B" and "C"
-- this will automatically unparent text label "A", and parent labels "B" and "C"
```

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@ -57,7 +57,8 @@ effect(function() text() end)
count(1) -- prints "ran" x1
```
`derive()` must also be called within a stable scope, just like `effect()`.
Because `derive()` creates a reactive scope, it must be called within a stable
scope, just like `effect()`.
If the recalculated value is the same as the old value, the derived source will
not rerun the effects using it.
@ -68,12 +69,12 @@ The reactive graph for the above example:
%%{init: {
"theme": "base",
"themeVariables": {
"primaryColor": "#1B1B1F",
"primaryColor": "#111720",
"primaryTextColor": "#fff",
"primaryBorderColor": "#1B1B1F",
"primaryBorderColor": "#111720",
"lineColor": "#79B8FF",
"tertiaryColor": "#161618",
"tertiaryBorderColor": "#161618"
"tertiaryColor": "#0d131b",
"tertiaryBorderColor": "#0d131b"
}
}}%%
@ -86,7 +87,7 @@ end
```
Deriving a source in this manner is similar to creating an effect to update
another source. You should never manually do this using an effect however.
another source. You should avoid doing this using an effect however.
Improper usage could accidently create infinite loops in the reactive graph.
Always favour deriving when you need one source to update based on another
source.

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@ -0,0 +1,144 @@
# Dynamic Scoping
Dynamic scoping is the act of creating and destroying new scopes in response to
source updates. This is needed for conditionally rendering parts of your UI,
such as opening and closing menus.
While Vide provides functions for common ways to do this, this section will
show how you can implement them yourself so you are not limited by only what is
provided.
## Recreating [`show()`](/api/reactivity-dynamic#show-reactive)
The most basic one, `show()`, can be
implemented yourself like so:
```luau
local function show(toggle: () -> unknown, component: () -> Instance)
return derive(function()
return if toggle() then untrack(component) else nil
end)
end
```
The main thing to note here is the use of `untrack()`. This function runs its
callback in a new stable scope. Without this, if the component were to create
a reactive scope, an error would occur since a reactive scope cannot be created
within a reactive scope.
```mermaid
%%{init: {
"theme": "base",
"themeVariables": {
"primaryColor": "#111720",
"primaryTextColor": "#fff",
"primaryBorderColor": "#444455",
"lineColor": "#79B8FF",
"tertiaryColor": "#0d131b",
"tertiaryBorderColor": "#444455"
}
}}%%
graph
subgraph derive ["derive (reactive)"]
subgraph untrack ["untrack (stable)"]
subgraph effect ["effect (reactive)"]
end
end
end
```
You can see from the above graph how the effect would not be created directly
inside the derive, there is a stable scope between them. This requirement exists
as a guard against unintentional rerendering of UI.
## Recreating [`switch()`](/api/reactivity-dynamic#switch-reactive)
```lua
local function switch(key)
return function(map)
return derive(function()
local component = map[key()]
return if component then untrack(component) else nil
end)
end
end
```
## Recreating [`indexes()`](/api/reactivity-dynamic#indexes-reactive)
This is a more complicated function because it manages multiple scopes at the
same time, unlike the previous functions. Because some scopes may persist
between reruns, we cannot use `untrack()` anymore which automatically destroys
on rerun; we must use `root()` where the lifetime of each scope is managed
manually and independently.
```lua
local function indexes<I, VI, VO>(
input: () -> Map<I, VI>,
transform: (value: () -> VI, index: I) -> VO
)
local index_caches = {} :: Map<I, {
previous_input: VI,
output: VO,
source: (VI) -> VI,
destroy: () -> ()
}?>
return derive(function()
local new_input = input()
-- destroy scopes of removed indexes
for i, cache in index_caches do
if new_input[i] == nil then
assert(cache).destroy()
index_caches[i] = nil
end
end
-- create scopes or update sources of added or changed index values
for i, v in new_input do
local cache = index_caches[i]
if cache == nil then -- no scope created for this index, create one
local src = source(v)
local destroy, result = root(function()
return transform(src, i)
end)
index_caches[i] = {
destroy = destroy,
source = src,
output = result,
previous_input = v
}
elseif cache.previous_input ~= v then -- scope exists, update source
cache.previous_input = v
cache.source(v)
else -- scope exists and value has not changed; do nothing
end
end
-- return the cached output values as an array
local array = table.create(#index_caches)
for _, cache in index_caches do
table.insert(array, assert(cache).output)
end
return array
end)
end
```
--------------------------------------------------------------------------------
Though the above functions are already provided to you by Vide, this serves as
an example for how you may create your own dynamic scope functions.