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Update docs
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@ -14,25 +14,23 @@ and identifying improper usage.
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Currently, strict mode will:
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1. Run derived sources twice a source updates.
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2. Run effects twice when a source updates.
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3. Throw an error if yields occur where they are not allowed.
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4. Checks for `indexes()` and `values()` returning primitive values.
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5. Checks for `values()` input having duplicate values.
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6. Checks for duplicate nested properties at same depth.
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7. Better error reporting and stack traces + creation traces of property bindings.
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1. Run reactive scopes twice when a source updates.
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2. Throw an error if yields occur where they are not allowed.
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3. Checks for `indexes()` and `values()` outputting primitive values.
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4. Checks for `values()` input having duplicate values.
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5. Checks for duplicate nested properties at same depth.
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6. Better error reporting and stack traces + creation traces of property bindings.
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By rerunning derived sources and effects twice each time they update, it helps
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ensure that derived source computations are pure, and that any
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cleanups made in derived sources or effects are done correctly.
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By rerunning reactive scopes twice each time they update, it helps ensure that
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computations are pure, and that any cleanup is done correctly.
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Accidental yielding within reactive scopes can break Vide's reactive graph,
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which strict mode will catch.
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As well as additional safety checks, Vide will dedicate extra resources to
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recording and better emitting stack traces where errors occur, particularly
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when binding properties to sources.
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when implicit effects are created for instance property updating.
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It is recommended to develop UI with strict mode and to disable it when pushing to
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production. In Roblox, production code compiles at O2 by default, so you don't
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production. In Roblox, production code compiles at O2 by default, so you do not
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need to worry about disabling strict mode unless you have manually enabled it.
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