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docs/api/reactivity-dynamic.md
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docs/api/reactivity-dynamic.md
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# Reactivity: Dynamic Scoping
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Dynamic scoping is the act of creating and destroying new scopes in response to
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source updates. Vide provides functions for some common use-cases to do this.
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## show() <Badge type="tip" text="STABLE"><a href="/vide/api/reactivity-core#Scopes">REACTIVE</a></Badge>
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Shows a component if the source is truthy. Optionally shows a fallback component
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if the source is falsey.
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- **Type**
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```luau
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function show<T>(source: () -> unknown, component: () -> T): () -> T?
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function show<T, U>(source: () -> unknown, component: () -> T, fallback: () -> U): () -> T | U
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```
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- **Details**
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Creates a reactive scope internally to detect source updates.
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The component is run in a stable scope when truthy, otherwise the stable
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scope is destroyed.
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Returns a source holding an instance of the currently shown component or
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`nil` if no component is currently shown.
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## switch() <Badge type="tip" text="STABLE"><a href="/vide/api/reactivity-core#Scopes">REACTIVE</a></Badge>
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Shows one of a set of components depending on a source and a mapping table.
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- **Type**
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```luau
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function switch<K, V>(source: () -> K): (map: Map<K, () -> V>) () -> V?
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```
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- **Details**
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Creates a reactive scope internally to detect source updates.
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When the source updates, its value is inputted into a map to get a component
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constructor. This component is then run in a stable scope. The previous
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stable scope is destroyed.
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Returns a source holding an instance of the currently shown component or
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`nil` if no component is currently shown.
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- **Example**
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```luau
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local logged = source(false)
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local button = switch(logged) {
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[true] = function()
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return Button { Text = "Log out", Toggle = logged }
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end,
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[false] = function()
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return Button { Text = "Log in", Toggle = logged }
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end
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}
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```
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## indexes() <Badge type="tip" text="STABLE"><a href="/vide/api/reactivity-core#Scopes">REACTIVE</a></Badge>
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Shows a component for each index in a table.
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- **Type**
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```luau
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function indexes<KI, VI, VO>(
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source: () -> Map<KI, VI>,
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transform: (value: () -> VI, index: KI) -> VO
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): Array<VO>
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- **Details**
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Creates a reactive scope internally to detect source updates.
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When the source table updates, a component is generated for each index in
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the table.
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- For any added index, the `transform` function is run in a new stable
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scope to produce an instance that is cached.
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- For any removed index, the stable scope for that index is destroyed.
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The `transform` function is called with:
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1. A *source containing the index's value*.
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2. The *index itself*.
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Anytime an existing index's value changes, the `transform` function is not
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rerun, instead, that index's corresponding source is updated with the new
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value.
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Returns a source holding an array of instances currently shown.
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- **Example**
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```luau
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type Item = {
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name: string,
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icon: number
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}
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local items = source {} :: () -> Array<Item>
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local displays = indexes(items, function(item, i)
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return ItemDisplay {
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Name = function()
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return i .. ": " .. item().name
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end,
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Image = function()
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return "rbxassetid://" .. item().icon
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end,
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}
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end)
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```
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## values() <Badge type="tip" text="STABLE"><a href="/vide/api/reactivity-core#Scopes">REACTIVE</a></Badge>
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Shows a component for each value in a table.
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- **Type**
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```luau
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function values<KI, VI, VO>(
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source: () -> Map<KI, VI>,
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transform: (value: VI, index: () -> KI) -> VO
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): Array<VO>
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- **Details**
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Operates with the same idea as `indexes()`, but applied to values instead of
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indexes.
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Creates a reactive scope internally to detect source updates.
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When the source table updates, a component is generated for each value in
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the table.
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- For any added value, the `transform` function is run in a new stable scope
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to produce an instance that is cached.
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- For any removed value, the stable scope for that value is destroyed.
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The `transform` function is called with:
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1. The *value itself*.
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2. A *source containing the value's index*.
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Anytime an existing value's index changes, the `transform` function is not
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rerun, instead, that value's corresponding source is updated with the new
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index.
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Returns a source holding an array of instances currently shown.
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::: warning
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Having the same values appear multiple times in the input source table can
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cause unexpected behavior. Strict mode has checks for this.
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:::
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- **Example**
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```luau
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type Item = {
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name: string,
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icon: number
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}
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local items = source {} :: () -> Array<Item>
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local displays = values(items, function(item, i)
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return ItemDisplay {
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Name = function()
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return i() .. ": " .. item.Name
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end
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Image = "rbxassetid://" .. item.icon,
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}
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end)
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```
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- **Extra**
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When should you use `indexes()` and `values()`?
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`values()` should be used when you have a fixed set of objects where the
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same objects can be re-arranged in the source table. It maps a value to a
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UI element.
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e.g.
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- List of all players.
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- Inventory of items.
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- Chat message history.
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- Toast notifications.
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`indexes()` should be used in other cases, especially when your source table
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has primitive values. It maps an index to a UI element.
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e.g.
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- List of character or weapon stats.
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In most cases, both functions will produce the same observed result.
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The main difference is performance, picking the right function to use can
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result in less property updates and less re-renders. One case to note is
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that `values()` works nicely when animating re-ordering of instances, since
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the source index can be used to animate a change in position for the UI
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element.
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--------------------------------------------------------------------------------
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