Add context()

This commit is contained in:
aaron 2024-10-06 15:20:04 +01:00
parent 83db00a073
commit 8142acd1c1
8 changed files with 303 additions and 1 deletions

View file

@ -8,6 +8,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## Unreleased
### Added
- `context()`
### Fixed
- Error stack traces being lost.

View file

@ -34,7 +34,11 @@ Creates a new source with the given value.
- **Type**
```lua
function source<T>(value: T): (T?) -> T
function source<T>(value: T): Source<T>
type Source<T> =
() -> T -- get
& (T) -> () -- set
```
- **Details**

View file

@ -90,4 +90,45 @@ trigger effects until after the function finishes running.
only cause the effect to run once after the batch call ends instead of after
each time a source is updated.
## context()
Creates a new context.
- **Type**
```lua
function context<T>(default: T): Context<T>
type Context<T> =
() -> T -- get
& (T, () -> ()) -> () -- set
```
- **Details**
Calling `context()` returns a new context function.
Call this function with no arguments to get the context value.
Call this function with a value and a callback to set a new context with the
given value.
- **Example**
```lua
local theme = context()
local function Button()
print(theme())
end
root(function()
theme("light", function()
Button() -- prints "light"
theme("dark", function()
Button() -- prints "dark"
end)
end)
end)
```
--------------------------------------------------------------------------------

75
src/context.luau Normal file
View file

@ -0,0 +1,75 @@
if not game then script = require "test/relative-string" end
local throw = require(script.Parent.throw)
local graph = require(script.Parent.graph)
type Node<T> = graph.Node<T>
local create_node = graph.create_node
local get_scope = graph.get_scope
local push_scope = graph.push_scope
local pop_scope = graph.pop_scope
local set_context = graph.set_context
export type Context<T> = (() -> T) & ((T, () -> ()) -> ())
local nil_symbol = newproxy()
local count = 0
local function context<T>(...: T): Context<T>
count += 1
local id = count
local has_default = select("#", ...) > 0
local default_value = ...
return function(...)
local scope: Node<unknown>? | false = get_scope()
if select("#", ...) == 0 then -- get
while scope do
local ctx = scope.context
if not ctx then
scope = scope.owner
continue
end
local value = (ctx :: { unknown })[id]
if value == nil then
scope = scope.owner
continue
end
return (if value ~= nil_symbol then value else nil) :: T
end
if has_default ~= nil then
return default_value
else
throw("attempt to get context when no context is set and no default context is set")
end
else -- set
if not scope then return throw("attempt to set context outside of a vide scope") end
local value, component = ...
local new_scope = create_node(scope, false, false)
set_context(new_scope, id, if value == nil then nil_symbol else value)
push_scope(new_scope)
local function efn(err: string) return debug.traceback(err, 3) end
local ok, result = xpcall(component, efn)
pop_scope()
if not ok then
throw(`error while running context:\n\n{result}`)
end
end
return nil :: any
end
end
return context

View file

@ -13,6 +13,8 @@ export type Node<T> = {
effect: ((T) -> T) | false,
cleanups: { () -> () } | false,
context: { [number]: unknown } | false,
owned: { Node<T> } | false,
owner: Node<T> | false,
@ -241,6 +243,8 @@ local function create_node<T>(owner: false | Node<any>, effect: false | (T) -> T
effect = effect,
cleanups = false,
context = false,
owner = owner,
owned = false,
@ -266,6 +270,14 @@ local function get_children<T>(node: Node<T>): { Node<unknown> }
return { unpack(node) } :: { Node<any> }
end
local function set_context<T>(node: Node<T>, key: number, value: unknown)
if node.context then
node.context[key] = value
else
node.context = { [key] = value }
end
end
return table.freeze {
push_scope = push_scope,
pop_scope = pop_scope,
@ -283,5 +295,6 @@ return table.freeze {
get_children = get_children,
flush_update_queue = flush_update_queue,
get_update_queue_length = get_update_queue_length,
set_context = set_context,
scopes = scopes
}

View file

@ -16,6 +16,7 @@ local cleanup = require(script.cleanup)
local untrack = require(script.untrack)
local read = require(script.read)
local batch = require(script.batch)
local context = require(script.context)
local switch = require(script.switch)
local show = require(script.show)
local indexes, values = require(script.maps)()
@ -26,6 +27,9 @@ local throw = require(script.throw)
local flags = require(script.flags)
export type Source<T> = source.Source<T>
export type source<T> = Source<T>
export type Context<T> = context.Context<T>
export type context<T> = Context<T>
local function step(dt: number)
if game then
@ -63,6 +67,7 @@ local vide = {
untrack = untrack,
read = read,
batch = batch,
context = context,
-- animations
spring = spring,

View file

@ -4,11 +4,14 @@ local BENCH, START = testkit.benchmark()
local vide = require "src/init"
local source = vide.source
local derive = vide.derive
local effect = vide.effect
local indexes = vide.indexes
local values = vide.values
local batch = vide.batch
local cleanup = vide.cleanup
local untrack = vide.untrack
local create = vide.create
local context = vide.context
assert(not vide.strict)
@ -446,6 +449,61 @@ ROOT_BENCH("values() all remove", function()
src(data)
end)
TITLE "context()"
ROOT_BENCH("set context", function()
local ctx = context()
for i = 1, START(N) do
ctx(i, function() end)
end
end)
ROOT_BENCH("get context (depth=1)", function()
local ctx = context()
local function run()
for i = 1, START(N) do
ctx()
end
end
ctx(1, function()
run()
end)
end)
local depth = 10
ROOT_BENCH(`get context (depth={depth})`, function()
local ctx = context()
local function run()
for i = 1, START(N) do
ctx()
end
end
local function nest_effect(fn)
untrack(function()
effect(fn)
return nil
end)
end
local f = run
for i = 1, depth - 1 do
local f_inner = f
f = function()
nest_effect(f_inner)
end
end
ctx(1, function()
f()
end)
end)
N *= 1024
TITLE "aggregate"

View file

@ -2155,6 +2155,108 @@ TEST("read()", wrap_root(function()
end
end))
TEST("context()", function()
local root = vide.root
local context = vide.context
local effect = vide.effect
local untrack = vide.untrack
local show = vide.show
do CASE "set context"
local ctx = context()
root(function()
ctx(1, function()
CHECK(ctx() == 1)
effect(function()
CHECK(ctx() == 1)
end)
end)
end)
end
do CASE "set context outside of scope"
local ctx = context()
local ok = pcall(function()
ctx(1, function() end)
end)
CHECK(not ok)
end
do CASE "get default context"
local ctx = context(1)
CHECK(ctx() == 1)
root(function()
ctx(2, function()
CHECK(ctx() == 2)
end)
CHECK(ctx() == 1)
end)
end
do CASE "context cascade"
local ctx = context(1)
local ctx2 = context()
root(function()
ctx(2, function()
ctx2(true, function()
show(function() return true end, function()
ctx(3, function()
effect(function()
CHECK(ctx() == 3)
untrack(function()
effect(function()
CHECK(ctx() == 3)
end)
CHECK(ctx2() == true)
return {}
end)
end)
CHECK(ctx() == 3)
end)
CHECK(ctx() == 2)
return {}
end)
end)
CHECK(ctx() == 2)
end)
CHECK(ctx() == 1)
end)
end
do CASE "nil context"
local ctx = context(nil)
root(function()
CHECK(ctx() == nil)
ctx(nil, function()
CHECK(ctx() == nil)
ctx(true :: any, function()
CHECK(ctx() == true)
ctx(nil, function()
effect(function()
untrack(function()
effect(function()
CHECK(ctx() == nil)
end)
return {}
end)
end)
end)
end)
end)
end)
end
end)
TEST("nested effects cases", function()
local vide = require "src/init"
local source = vide.source