This commit is contained in:
aaron 2023-07-30 14:35:46 +01:00
parent 1aa74310f3
commit 676bbbcc00
15 changed files with 665 additions and 873 deletions

View file

@ -1,41 +0,0 @@
------------------------------------------------------------------------------------------
-- vide/Event.lua
------------------------------------------------------------------------------------------
if not game then script = (require :: any) "test/wrap-require" end
local memoize = require(script.Parent.memoize)
local bind = require(script.Parent.bind)
local graph = require(script.Parent.graph)
type State<T> = graph.State<T>
type MaybeState<T> = graph.MaybeState<T>
local wrapped = graph.wrapped
local Types = require(script.Parent.Types)
type Listener = (unknown) -> ()
local getEventSymbol = memoize(function(name: string): Types.Symbol<MaybeState<Listener>>
return {
priority = 2,
run = function(instance: Instance, listener: MaybeState<Listener>)
local event: RBXScriptSignal<...unknown> = (instance :: any)[name]
if type(listener) == "function" then
event:Connect(listener)
elseif wrapped(listener) then
bind.event(listener :: State<Listener>, instance, event)
else
error("Attempt to connect non-function to event", 2)
end
end
}
end)
local Event = table.freeze(setmetatable({}, {__index = function(_, index: string)
return getEventSymbol(index)
end})) :: any
return Event :: { [string]: unknown }

View file

@ -4,12 +4,57 @@
if not game then script = (require :: any) "test/wrap-require" end
local applyProperties = require(script.Parent.applyProperties)
local graph = require(script.Parent.graph)
type Node<T> = graph.Node<T>
local function apply<T>(instance: T & Instance)
return function(properties: { [any]: unknown }): T
return applyProperties(instance, properties)
local throw = require(script.Parent.throw)
local bind = require(script.Parent.bind)
local function recurse(instance: Instance, properties: { [unknown]: unknown }, event_buffer)
for property, value in properties do
if type(value) == "table" then
recurse(instance, value :: {}, event_buffer)
elseif type(property) == "string" then
if type(value) == "function" then
if typeof((instance :: any)[property] == "RBXScriptSignal") then
event_buffer[property] = value
else
bind.property(instance, property, value :: () -> ())
end
else
(instance :: any)[property] = value
end
elseif type(property) == "number" then
if type(value) == "function" then
bind.children(instance, value :: () -> { Instance })
else
(value :: Instance).Parent = instance
end
end
end
end
local function apply<T>(instance: T & Instance, properties: { [unknown]: unknown }): T
local parent: unknown = properties.Parent
if parent then properties.Parent = nil end
local event_buffer: { [string]: () -> () } = {} -- connect events after setting properties
recurse(instance, properties, event_buffer)
for event, fn in next, event_buffer do
(instance :: any)[event]:Connect(fn)
end
if parent then
if type(parent) == "function" then
error("cannot set parent to state")
else
instance.Parent = parent :: Instance
end
end
return instance
end
return apply

View file

@ -1,66 +0,0 @@
------------------------------------------------------------------------------------------
-- vide/applyProperties.lua
------------------------------------------------------------------------------------------
if not game then script = (require :: any) "test/wrap-require" end
local graph = require(script.Parent.graph)
type State<T> = graph.State<T>
local wrapped = graph.wrapped
local throw = require(script.Parent.throw)
local bind = require(script.Parent.bind)
local Types = require(script.Parent.Types)
local function applyProperty(instance: Instance, property: string, value: unknown)
end
local function applyProperties<T>(instance: T & Instance, properties: { [string|Types.Symbol<unknown> ]: unknown }): T
local parent: unknown = properties.Parent
if parent then properties.Parent = nil end
local eventBuffer: { [(Instance, () -> ()) -> ()]: () -> () } = {} -- connect events after setting properties
local postCreation: (Instance) -> ()? = nil -- buffer for post-creation callback
for property, value in next, properties do
if type(property) == "string" then
if wrapped(value) then
bind.property(value :: State<unknown>, instance, property)
else
(instance :: any)[property] = value
end
elseif type(property) == "table" then
local priority = property.priority
if priority == 1 then
property.run(instance, value)
elseif priority == 2 then
eventBuffer[property.run] = value :: () -> ()
elseif priority == 3 then
assert(not postCreation)
postCreation = value :: () -> ()
else
error("invalid priority")
end
else throw(`Invalid property { tostring(property) }, expected string or symbol`) end
end
for fn, v in next, eventBuffer do
fn(instance, v)
end
if parent then
applyProperty(instance, "Parent", parent)
if wrapped(parent) then
bind.parent(parent :: State<Instance?>, instance)
else
instance.Parent = parent :: Instance
end
end
if postCreation then postCreation(instance) end
return instance
end
return applyProperties

View file

@ -11,9 +11,10 @@ end
local graph = require(script.Parent.graph)
type State<T> = graph.State<T>
type Node<T> = graph.Node<T>
local get = graph.get
local setEffect = graph.setEffect
local set_effect = graph.set_effect
local capture = graph.capture
local throw = require(script.Parent.throw)
local flags = require(script.Parent.flags)
@ -22,15 +23,18 @@ local hold: { Instance? } = {}
local weak: { Instance? } = setmetatable({}, { __mode = "v" }) :: any
local bindcount = 0
local srcs do
local src1 = debug.info(1, "s")
local srctrunc = string.sub(src1, 1, #src1-4)
srcs = {
src1,
srctrunc .. "applyProperties",
srctrunc .. "apply",
srctrunc .. "create",
srctrunc .. "apply"
}
end
@ -43,18 +47,22 @@ local function traceback() -- ensures trace begins outside of any vide library f
return debug.traceback("", s)
end
function setup(state: State<any>, instance: Instance, updateInstance: (Instance) -> ())
function setup(instance: Instance, deriver: () -> unknown, setter: (Instance) -> ())
if flags.strict then
local fn = updateInstance
local fn = setter
local trace = traceback()
updateInstance = function(instance)
setter = function(instance)
local ok, err: string? = pcall(fn, instance)
if not ok then warn(`error occured updating state binding:\n{err}\nset from:{trace}`) end
end
end
updateInstance(instance)
setEffect(state, updateInstance, instance)
local nodes = table.clone((capture(setter :: (Instance) -> unknown, instance)))
for _, node in next, nodes do
set_effect(node, setter, instance)
end
bindcount += 1
local key = bindcount
@ -62,7 +70,7 @@ function setup(state: State<any>, instance: Instance, updateInstance: (Instance)
weak[key] = instance
local function ref()
local _ = state -- prevent gc of state while instance exists
local _ = nodes -- prevent gc of state while instance exists
local instance = weak[key] :: Instance
hold[key] = instance.Parent and instance or nil -- prevent gc of instance while parented
end
@ -71,28 +79,28 @@ function setup(state: State<any>, instance: Instance, updateInstance: (Instance)
instance:GetPropertyChangedSignal("Parent"):Connect(ref)
end
local function bindProperty(state: State<unknown>, instance_STRONG: Instance, property: string)
setup(state, instance_STRONG, function(instance)
(instance :: any)[property] = get(state)
local function bind_property(instance: Instance, property: string, fn: () -> unknown)
setup(instance, fn, function(instance_weak: any)
instance_weak[property] = fn()
end)
end
local function bindParent(state: State<Instance?>, instance_STRONG)
instance_STRONG.Destroying:Connect(function()
instance_STRONG = nil :: any -- allow gc when destroyed
local function bind_parent(instance: Instance, fn: () -> Instance?)
instance.Destroying:Connect(function()
instance= nil :: any -- allow gc when destroyed
end)
setup(state, instance_STRONG, function(instance)
local _ = instance_STRONG -- state will strongly reference instance when parent is bound
instance.Parent = get(state)
setup(instance, fn, function(instance)
local _ = instance -- state will strongly reference instance when parent is bound
instance.Parent = fn()
end)
end
local function bindChildren(state: State<{ Instance }?>, parent_STRONG: Instance)
local function bind_children(parent: Instance, fn: () -> { Instance })
local currentChildrenSet: { [Instance]: true } = {} -- cache of all children parented before update
local newChildrenSet: { [Instance]: true } = {} -- cache of all children parented after update
setup(state, parent_STRONG, function(parent)
local newChildren = get(state) -- all (and only) children that should be parented after this update
setup(parent, fn, function(parent_weak)
local newChildren = fn() -- all (and only) children that should be parented after this update
if newChildren and type(newChildren) ~= "table" then
throw(`Cannot parent instance of type { type(newChildren) } `)
end
@ -101,7 +109,7 @@ local function bindChildren(state: State<{ Instance }?>, parent_STRONG: Instance
for _, child in next, newChildren do
newChildrenSet[child] = true -- record child set from this update
if not currentChildrenSet[child] then
child.Parent = parent -- if child wasn't already parented then parent it
child.Parent = parent_weak -- if child wasn't already parented then parent it
else
currentChildrenSet[child] = nil -- remove child from cache if it was already in cache
end
@ -117,23 +125,8 @@ local function bindChildren(state: State<{ Instance }?>, parent_STRONG: Instance
end)
end
local function bindEvent(state: State<() -> ()?>, instance_STRONG: Instance, event: RBXScriptSignal)
local current: RBXScriptConnection? = nil
setup(state, instance_STRONG, function(instance)
if current then
current:Disconnect()
current = nil
end
local listener = get(state)
if listener then
current = event:Connect(listener)
end
end)
end
return {
property = bindProperty,
parent = bindParent,
children = bindChildren,
event = bindEvent
property = bind_property,
parent = bind_parent,
children = bind_children,
}

View file

@ -9,7 +9,7 @@ end
local throw = require(script.Parent.throw)
local defaults = require(script.Parent.defaults)
local applyProperties = require(script.Parent.applyProperties)
local apply = require(script.Parent.apply)
local memoize = require(script.Parent.memoize)
local function createInstance(className: string)
@ -24,7 +24,7 @@ local function createInstance(className: string)
end
return function(properties: { [any]: unknown }): Instance
return applyProperties(instance:Clone(), properties)
return apply(instance:Clone(), properties)
end
end; createInstance = memoize(createInstance)
@ -32,7 +32,7 @@ local function cloneInstance(instance: Instance)
return function(properties: { [any]: unknown }): Instance
local clone = instance:Clone()
if not clone then error("Attempt to clone a non-archivable instance", 3) end
return applyProperties(clone, properties)
return apply(clone, properties)
end
end

View file

@ -5,28 +5,28 @@
if not game then script = (require :: any) "test/wrap-require" end
local graph = require(script.Parent.graph)
type State<T> = graph.State<T>
type Unwrapper = graph.Unwrapper
local create = graph.create
local captureAndLink = graph.captureAndLink
local get = graph.get
local capture_and_link = graph.capture_and_link
local function derive<T>(deriveValue: (Unwrapper) -> T, cleanup: (T) -> ()?): State<T>
local function derive<T>(fn: () -> T, cleanup: (T) -> ()?): () -> T
local node = create((nil :: any) :: T)
if cleanup then
local fn = deriveValue
local f = fn
local last: T? = nil
deriveValue = function(from)
fn = function()
if last ~= nil then cleanup(last) end
last = fn(from)
last = f()
return last :: T
end
end
local value: T = captureAndLink(node, deriveValue)
rawset(node, "__cache", value)
node.cache = capture_and_link(node, fn)
return node :: State<T>
return function()
return get(node)
end
end
return derive

View file

@ -6,49 +6,29 @@ if not game then script = (require :: any) "test/wrap-require" end
local flags = require(script.Parent.flags)
export type State<T> = typeof(setmetatable(
{} :: {
__cache: T,
__updated: boolean,
__derive: (any) -> T,
__effects: { [(unknown) -> ()]: unknown } | false, -- weak values
__children: { State<T> } | false -- weak values
}, {} :: {
__concat: (any, any) -> any,
__add: (any, any) -> any,
__sub: (any, any) -> any,
__mul: (any, any) -> any,
__div: (any, any) -> any,
--__pow
--__mod
--__unm
--__eq: (unknown, unknown) -> State<boolean>
--__lt
--__le
}
))
export type Node<T> = {
cache: T,
derive: () -> T,
effects: { [(unknown) -> ()]: unknown }, -- weak values
children: { Node<T> } | false -- weak values
}
export type MaybeState<T> = State<T> | T
export type Unwrapper = <T>(T) -> T
local reff = false
local refs = {} :: { Node<unknown> }
local WEAK_VALUES_RESIZABLE = { __mode = "vs" }
local EVALUATION_ERR = "error while evaluating state:\n\n"
local EVALUATION_ERR = "error while evaluating node:\n\n"
local State = {}
setmetatable(refs, WEAK_VALUES_RESIZABLE)
local function wrapped(value: any): boolean
return getmetatable(value) == State
end
local unwrap: <T>(T) -> T;
local checkForYield do
local check_for_yield do
local t = { __mode = "kv" }
setmetatable(t, t)
checkForYield = function(fn: (Unwrapper) -> ())
check_for_yield = function<T..., U...>(fn: (T...) -> (), ...: U...)
local args = { ... }
t.__unm = function()
fn(unwrap)
fn(unpack(args))
end
local ok, err = pcall(function()
return -t :: any
@ -56,7 +36,7 @@ local checkForYield do
if not ok then
if err == "attempt to yield across metamethod/C-call boundary" or err == "thread is not yieldable" then
error(EVALUATION_ERR .. "cannot yield when deriving state in watcher", 3)
error(EVALUATION_ERR .. "cannot yield when deriving node in watcher", 3)
else
error(EVALUATION_ERR..err, 3)
end
@ -64,199 +44,100 @@ local checkForYield do
end
end
local function setEffect<T>(state: State<unknown>, fn: (T) -> (), key: T)
if not state.__effects then
state.__effects = setmetatable({ [fn] = key }, WEAK_VALUES_RESIZABLE) :: any
else
state.__effects[fn :: () -> ()] = key
end
local function set_effect<T>(node: Node<unknown>, fn: (T) -> (), key: T)
node.effects[fn :: () -> ()] = key
end
local function runEffects(state: State<unknown>)
if state.__effects then
for effect, key in next, state.__effects do
if flags.strict then effect(key) end
effect(key)
end
end
local function run_effects(node: Node<unknown>)
for effect, key in next, node.effects do
if flags.strict then effect(key) end
effect(key)
end
end
-- retrieves a state's cached value
-- retrieves a node's cached value
-- recalculates value if an ancestor was updated
local function get<T>(state: State<T>): T
if state.__updated then
state.__updated = false
if flags.strict then checkForYield(state.__derive) end
local ok, result: T|string? = pcall(state.__derive, unwrap); if ok then
rawset(state :: any, "__cache", result :: T)
else error(EVALUATION_ERR .. result :: string, 0) end
end
return rawget(state :: any, "__cache")
local function get<T>(node: Node<T>): T
if reff then table.insert(refs, node) end
return node.cache
end
-- utility function for retrieving a value from state and allowing passthrough of non-state
unwrap = function<T>(value: MaybeState<T>): T
if wrapped(value) then
return get(value :: State<T>)
local function set_child(parent: Node<unknown>, child: Node<unknown>)
if parent.children then
table.insert(parent.children, child)
else
return value :: T
parent.children = { child }
setmetatable(parent.children :: any, WEAK_VALUES_RESIZABLE)
end
end
local function addChild(parent: State<unknown>, child: State<unknown>)
if parent.__children then
table.insert(parent.__children, child)
else
parent.__children = setmetatable({ child }, WEAK_VALUES_RESIZABLE) :: any
end
end
-- marks all state descendants for recalculation and runs effects
local function update(state: State<unknown>)
runEffects(state)
if state.__children then
for _, child in state.__children do
if not child.__updated then
child.__updated = true
update(child)
end
-- runs node effects, recalculates descendants and runs descendant effects
local function update(node: Node<unknown>)
run_effects(node)
if node.children then
for _, child in node.children do
if flags.strict then check_for_yield(child.derive) end
child.cache = child.derive()
update(child)
end
end
end
-- sets a state's cached value and updates all descendants
local function set<T>(state: State<T>, value: T)
state.__cache = value
update(state)
-- sets a node's cached value and updates all descendants
local function set<T>(node: Node<T>, value: T)
node.cache = value
update(node)
end
-- links two states as parent-child
local function link(parent: State<unknown>, child: State<unknown>, derive: () -> unknown)
child.__derive = derive
addChild(parent, child)
-- links two nodes as parent-child with a function to compute a new value for child
local function link<T>(parent: Node<unknown>, child: Node<T>, derive: () -> T)
child.derive = derive
set_child(parent, child)
end
-- detect what states were referenced in the given callback and returns them in an array
local function capture<T>(callback: (Unwrapper) -> T): ({ State<unknown> }, T)
if flags.strict then checkForYield(callback) end
-- detect what nodes were referenced in the given callback and returns them in an array
local function capture<T, U>(fn: (U) -> T, arg: U): ({ Node<unknown> }, T)
if flags.strict then check_for_yield(fn, arg) end
local states = table.create(2)
table.clear(refs)
reff = true
local ok: boolean, result: T|string = pcall(callback, function<T>(value: MaybeState<T>): T
if wrapped(value) then
table.insert(states, value :: State<T>)
return get(value :: State<T>)
else
return value :: T
end
end)
local ok: boolean, result: T|string = pcall(fn, arg)
reff = false
if not ok then error("error while detecting watcher: " .. result :: string, 0) end
return states, result :: T
return refs, result :: T
end
-- captures and links any detected states
local function captureAndLink<T>(child: State<T>, callback: (Unwrapper) -> T): T
local states, value = capture(callback)
-- captures and links any detected nodes
local function capture_and_link<T>(child: Node<T>, fn: () -> T): T
local nodes, value = capture(fn, nil)
child.__derive = callback
for _, parent: State<unknown> in next, states do
addChild(parent, child)
child.derive = fn
for _, parent: Node<unknown> in next, nodes do
set_child(parent, child)
end
return value :: T
end
local create: <T>(value: T) -> State<T>
-- factory function for creating operator overloads for shorthands to derive state
local function overload(op: (unknown, unknown) -> unknown): (any, any) -> any
return function(a: MaybeState<unknown>, b: MaybeState<unknown>): State<unknown>
local derived: State<unknown> = create(nil :: any)
local aIsState = wrapped(a)
local bIsState = wrapped(b)
if aIsState and bIsState then
local function derive() return op(get(a :: State<unknown>), get(b :: State<unknown>)) end
link(a :: State<unknown>, derived, derive)
link(b :: State<unknown>, derived, derive)
elseif aIsState then
link(a :: State<unknown>, derived, function() return op(get(a :: State<unknown>), b) end)
else--if bIsState then
link(b :: State<unknown>, derived, function() return op(a, get(b :: State<unknown>)) end)
end
derived.__updated = true
return derived
end
end
local function __unm(self: State<unknown>)
local derived = create(nil :: any)
link(self, derived, function()
return -get(self) :: number
end)
derived.__updated = true
return derived
end
local function __index(self: State<unknown>, index: unknown)
local derived = create(nil :: any)
link(self, derived, function()
return (get(self) :: {})[index]
end)
derived.__updated = true
return derived
end
State.__index = __index
State.__concat = overload(function(a: any, b: any) return tostring(a) .. tostring(b) end)
State.__add = overload(function(a: any, b: any) return a + b end)
State.__sub = overload(function(a: any, b: any) return a - b end)
State.__mul = overload(function(a: any, b: any) return a * b end)
State.__div = overload(function(a: any, b: any) return a / b end)
State.__pow = overload(function(a: any, b: any) return a ^ b end)
State.__mod = overload(function(a: any, b: any) return a % b end)
State.__unm = __unm
-- todo: what to do
do
local function err()
error("cannot perform equality comparison with state", 2)
end
State.__eq = err
State.__lt = err
State.__le = err
end
function create<T>(value: T): State<T>
return setmetatable({
__cache = value,
__updated = false,
__derive = function() return nil end :: any,
__effects = false :: false,
__children = false :: false
}, State)
local function create<T>(value: T): Node<T>
return {
cache = value,
derive = function() return nil :: any end,
effects = setmetatable({}, WEAK_VALUES_RESIZABLE) :: any,
children = false :: false
}
end
return table.freeze {
setEffect = setEffect,
set_effect = set_effect,
get = get,
set = set,
unwrap = unwrap,
link = link,
capture = capture,
captureAndLink = captureAndLink,
wrapped = wrapped,
capture_and_link = capture_and_link,
create = create,
}

View file

@ -6,20 +6,13 @@
if not game then script = (require :: any) "test/wrap-require" end
local create = require(script.create)
local apply = require(script.apply)
local wrap = require(script.wrap)
local watch = require(script.watch)
local derive = require(script.derive)
local map = require(script.map)
local unwrap = require(script.unwrap)
local wrapped = require(script.wrapped)
local Layout = require(script.Layout)
local Children = require(script.Children)
local Event = require(script.Event)
local Changed = require(script.Change)
local Created = require(script.Created)
-- local Changed = require(script.Change)
-- local Created = require(script.Created)
local spring, updateSprings = require(script.spring)()
@ -32,25 +25,20 @@ type Setter<T> = ( (new: T, force: true?) -> T ) & ( (update: (old: T) -> T, for
local vide = {
-- core
create = create,
apply = apply,
wrap = (wrap :: any) :: <T>(value: T?) -> (T, Setter<T>),
derive = (derive :: any) :: <T>(deriver: (from: <U>(U) -> U) -> T, cleanup: (T) -> ()?) -> T,
map = (map :: any) :: ( <V>(input: number, transform: (number) -> V, cleanup: (V) -> ()?) -> Map<number, V> ) & ( <K, VI, VO>(input: Map<K, VI>, transform: (K, VI) -> VO, cleanup: (VO) -> ()?) -> Map<K, VO> ),
watch = watch :: ((Unwrapper) -> ()) -> () -> (),
-- util
unwrap = unwrap,
wrapped = wrapped,
wrap = wrap,
derive = derive,
map = map,
watch = watch,
-- animations
spring = (spring :: any) :: <T>(input: T, period: number, damping: number?) -> T,
spring = spring,
-- symbols
Event = Event,
Changed = Changed,
Layout = Layout,
Children = Children,
Created = Created,
-- Event = Event,
-- Changed = Changed,
-- Layout = Layout,
-- Children = Children,
-- Created = Created,
-- flags
strict = (nil :: any) :: boolean,

View file

@ -25,13 +25,9 @@ if not game then script = (require :: any) "test/wrap-require" end
local throw = require(script.Parent.throw)
local graph = require(script.Parent.graph)
type State<T> = graph.State<T>
type MaybeState<T> = graph.MaybeState<T>
local create = graph.create
local get = graph.get
local set = graph.set
local unwrap = graph.unwrap
local wrapped = graph.wrapped
type Animatable = number | CFrame | Color3 | UDim | UDim2 | Vector2 | Vector3

View file

@ -1,9 +0,0 @@
--------------------------------------------------------------------------------------------------------------
-- vide/unwrap.lua
--------------------------------------------------------------------------------------------------------------
if not game then script = (require :: any) "test/wrap-require" end
local graph = require(script.Parent.graph)
return graph.unwrap

View file

@ -5,27 +5,27 @@
if not game then script = (require :: any) "test/wrap-require" end
local graph = require(script.Parent.graph)
type State<T> = graph.State<T>
type Unwrapper = graph.Unwrapper
local setEffect = graph.setEffect
local set_effect = graph.set_effect
local capture = graph.capture
local unwrap = graph.unwrap
local function watch(effect: (Unwrapper) -> ()): () -> ()
local states, cleanup = capture(effect :: () -> (() -> ()?))
local function watch(effect: () -> ()): () -> ()
-- todo: call cleanup on initial debug call when strict
local nodes, cleanup = capture(effect :: () -> (() -> ()?))
nodes = table.clone(nodes)
local function fn()
if cleanup then cleanup(); cleanup = nil end
cleanup = effect(unwrap)
cleanup = effect()
end
for _, state in next, states do
setEffect(state, fn, true)
for _, node in next, nodes do
set_effect(node, fn, true)
end
local function unwatch()
for _, state in next, states do
setEffect(state, fn, nil)
for _, node in next, nodes do
set_effect(node, fn, nil)
end
if cleanup then cleanup(); cleanup = nil end
end

View file

@ -2,41 +2,31 @@
-- vide/wrap.lua
------------------------------------------------------------------------------------------
if not game then script = (require :: any) "test/wrap-require" end
if not game then script = require "test/wrap-require" end
local graph = require(script.Parent.graph)
type State<T> = graph.State<T>
type MaybeState<T> = graph.MaybeState<T>
type Node<T> = graph.Node<T>
local create = graph.create
local get = graph.get
local set = graph.set
local wrapped = graph.wrapped
local throw = require(script.Parent.throw)
local flags = require(script.Parent.flags)
type Setter<T> = (value: MaybeState<T> | (MaybeState<T>) -> MaybeState<T>, force: boolean?) -> T
type State<T> = (() -> T) & ((T) -> T)
local function wrap<T>(value: MaybeState<T>?): (State<T>, Setter<T>)
local state = create(if wrapped(value) then get(value :: State<T>) else value :: T)
local function wrap<T>(value: T | () -> T): State<T>
if type(value) == "function" then value = value() end
local function setter(vi: MaybeState<T> | (MaybeState<T>) -> MaybeState<T>, force: boolean?): T
if type(vi) == "function" then
vi = vi(get(state))
end
local node = create(value :: T)
local v = if wrapped(vi) then get(vi :: State<T>) else vi :: T
return function(...): T
if select("#", ...) == 0 then return get(node) end
if v ~= state.__cache or force then
set(state, v)
elseif flags.strict and type(v) == "table" then
throw("attempt to set same table object")
end
local v = ... :: T
if node.cache == v and type(v) ~= "table" then return v end
set(node, v)
return v
end
return state, setter
end
return wrap

View file

@ -1,9 +0,0 @@
------------------------------------------------------------------------------------------
-- vide/wrapped.lua
------------------------------------------------------------------------------------------
if not game then script = (require :: any) "test/wrap-require" end
local graph = require(script.Parent.graph)
return graph.wrapped

View file

@ -1,43 +1,101 @@
------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- testkit.luau
-- v0.2.0
------------------------------------------------------------------------------------------
-- v0.7.0
--------------------------------------------------------------------------------
--[[
local color = {
white_underline = function(s: string)
return `\27[1;4m{s}\27[0m`
end,
EXAMPLE USAGE:
white = function(s: string)
return `\27[37;1m{s}\27[0m`
end,
local testkit = require "path-to-testkit"
green = function(s: string)
return `\27[32;1m{s}\27[0m`
end,
local TEST, CASE, CHECK = testkit.getUnitTestTools()
red = function(s: string)
return `\27[31;1m{s}\27[0m`
end,
TEST("test name", function()
do CASE "A"
CHECK(condition)
yellow = function(s: string)
return `\27[33;1m{s}\27[0m`
end,
red_highlight = function(s: string)
return `\27[41;1;30m{s}\27[0m`
end,
green_highlight = function(s: string)
return `\27[42;1;30m{s}\27[0m`
end,
gray = function(s: string)
return `\27[30;1m{s}\27[0m`
end,
}
local function convert_units(unit: string, value: number): (number, string)
local prefix_colors = {
[3] = color.red,
[2] = color.yellow,
[1] = color.yellow,
[0] = color.green,
[-1] = color.red,
[-2] = color.yellow,
[-3] = color.green
}
local prefixes = {
[3] ="G",
[2] ="M",
[1] = "k",
[0] = " ",
[-1] = "m",
[-2] = "u",
[-3] = "n"
}
local order = 0
while value >= 1000 do
order += 1
value /= 1000
end
end)
local BENCH, START = testkit.getBenchmarkTools()
BENCH("benchmark name", function()
local x = 0
for i = 1, START(1e6) do
x += 1
while value ~= 0 and value < 1 do
order -= 1
value *= 1000
end
end)
]]
------------------------------------------------------------------------------------------
-- Unit Testing
------------------------------------------------------------------------------------------
if value >= 100 then
value = math.floor(value)
elseif value >= 10 then
value = math.floor(value * 1e1) / 1e1
elseif value >= 1 then
value = math.floor(value * 1e2) / 1e2
end
return value, prefix_colors[order](prefixes[order] .. unit)
end
local WALL = color.gray ""
--------------------------------------------------------------------------------
-- Testing
--------------------------------------------------------------------------------
type Test = {
name: string,
activeCase: Case?,
case: Case?,
cases: { Case },
duration: number,
error: string?
error: {
message: string,
trace: string
}?
}
type Case = {
@ -46,185 +104,220 @@ type Case = {
line: number?
}
local PASS = 1
local FAIL = 2
local NONE = 3
local ERROR = 4
local PASS, FAIL, NONE, ERROR = 1, 2, 3, 4
local activeTest: Test?
local skip: string?
local test: Test?
local tests: { Test } = {}
local function outputTestResults(test: Test)
print("\27[1;4m"..test.name.."\27[0m")
local function output_test_result(test: Test)
print(color.white(test.name))
for _, case in test.cases do
print(
"[" ..
(if case.result == PASS then
"\27[32;1mPASS\27[0m"
elseif case.result == FAIL then
"\27[31;1mFAIL:"..assert(case.line).."\27[0m"
elseif case.result == NONE then
"\27[33;1mNONE\27[0m"
else
"\27[41;1;30mERROR\27[0m")
.. "] " .. case.name
)
local status = ({
[PASS] = color.green "PASS",
[FAIL] = color.red "FAIL",
[NONE] = color.yellow "NONE",
[ERROR] = color.red "FAIL"
})[case.result]
local line = case.result == FAIL and color.red(`{case.line}:`) or ""
print(`{status}{WALL} {line}{color.gray(case.name)}`)
end
if test.error then
print("\27[31;1;30merror: " .. test.error .. "\27[0m")
print(color.gray "error: " .. color.red(test.error.message))
print(color.gray "trace: " .. color.red(test.error.trace))
else
print()
end
print ""
end
local function CASE(name: string)
assert(activeTest, "no active test")
assert(test, "no active test")
local case: Case = {
local case = {
name = name,
result = NONE
}
activeTest.activeCase = case
table.insert(activeTest.cases, case)
test.case = case
table.insert(test.cases, case)
end
local function CHECK(value: any): boolean
assert(activeTest, "no active test")
local activeCase = activeTest.activeCase
local function CHECK<T>(value: T, stack: number?): T
assert(test, "no active test")
local case = test.case
if not activeCase then
if not case then
CASE ""
activeCase = activeTest.activeCase
end; assert(activeCase, "no active case")
local result = value and PASS or FAIL
if activeCase.result == NONE or activeCase.result == PASS then
activeCase.result = result
activeCase.line = debug.info(2, "l")
case = test.case
end
return result == PASS
assert(case, "no active case")
if case.result ~= FAIL then
case.result = value and PASS or FAIL
case.line = debug.info(stack and stack + 1 or 2, "l")
end
return value
end
local function TEST(name: string, fn: () -> ())
assert(not activeTest, "new test was started while a test was in progress")
local test: Test = {
if skip and name ~= skip then return end
local active = test
assert(not active, "cannot start test while another test is in progress")
test = {
name = name,
cases = {},
duration = 0
}
}; assert(test)
activeTest = test
table.insert(tests, test)
local start = os.clock()
local msg: string?
local success = xpcall(fn, function(m: string) msg = m .. debug.traceback("", 2) end)
local err
local success = xpcall(fn, function(m: string)
err = { message = m, trace = debug.traceback(nil, 2) }
end)
test.duration = os.clock() - start
if not test.activeCase then CASE "" end
assert(test.activeCase, "no active case")
if not test.case then CASE "" end
assert(test.case, "no active case")
if not success then
test.activeCase.result = ERROR
test.error = msg
test.case.result = ERROR
test.error = err
end
activeTest = nil
outputTestResults(test)
test = nil
end
local function FINISH(): boolean
local success = true
local totalCases = 0
local passedCases = 0
local total_cases = 0
local passed_cases = 0
local duration = 0
for _, test in tests do
duration += test.duration
for _, case in test.cases do
totalCases += 1
total_cases += 1
if case.result == PASS or case.result == NONE then
passedCases += 1
passed_cases += 1
else
success = false
end
end
output_test_result(test)
end
print(string.format("%d/%d test cases passed in %.3f ms.", passedCases, totalCases, duration*1e3))
print(color.gray(string.format(
`{passed_cases}/{total_cases} test cases passed in %.3f ms.`,
duration*1e3
)))
local fails = totalCases - passedCases
local fails = total_cases - passed_cases
print(string.format("\27[%d;1;30m%d fail%s\27[0m", fails > 0 and 41 or 42, fails, fails == 1 and "" or "s"))
print(
(
fails > 0
and color.red
or color.green
)(`{fails} {fails == 1 and "fail" or "fails"}`)
)
return success, table.clear(tests)
end
------------------------------------------------------------------------------------------
local function SKIP(name: string)
assert(not test, "cannot skip during test")
skip = name
end
--------------------------------------------------------------------------------
-- Benchmarking
------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------
type Bench = {
timeStart: number?,
memStart: number?,
time_start: number?,
memory_start: number?,
iterations: number?
}
local activeBench: Bench? = nil
local bench: Bench?
function START(iter: number?): number
local n = iter or 1
if n < 1 then error("iteration count must be greater than 0", 2) end
assert(activeBench, "no active benchmark")
assert(not activeBench.timeStart, "clock was already started")
assert(n > 0, "iterations must be greater than 0")
assert(bench, "no active benchmark")
assert(not bench.time_start, "clock was already started")
activeBench.iterations = n
activeBench.memStart = gcinfo()
activeBench.timeStart = os.clock()
bench.iterations = n
bench.memory_start = gcinfo()
bench.time_start = os.clock()
return n
end
local function BENCH(name: string, fn: () -> ())
assert(not activeBench, "cannot run benchmark, a benchmark is already in progress")
local active = bench
assert(not active, "a benchmark is already in progress")
local bench: Bench = {}
activeBench = bench
bench = {}; assert(bench)
local memStart = gcinfo()
local timeStart = os.clock()
local msg: string?
local success = xpcall(fn, function(m: string) msg = m .. debug.traceback("", 2) end)
local timeStop = os.clock()
local memStop = gcinfo()
;(collectgarbage :: any)("collect")
local mem_start = gcinfo()
local time_start = os.clock()
local err_msg: string?
local success = xpcall(fn, function(m: string)
err_msg = m .. debug.traceback(nil, 2)
end)
local time_stop = os.clock()
local mem_stop = gcinfo()
if not success then
print("[\27[41;1mERROR\27[0m] " .. name)
print("\27[31;1m" .. "error: " .. msg :: string .. "\27[0m")
activeBench = nil
return
print(`{WALL}{color.red("ERROR")}{WALL} {name}`)
print(color.gray(err_msg :: string))
else
time_start = bench.time_start or time_start
mem_start = bench.memory_start or mem_start
local n = bench.iterations or 1
local d, d_unit = convert_units("s", (time_stop - time_start) / n)
local a, a_unit = convert_units("B", math.floor((mem_stop - mem_start) / n * 1e3))
local function round(x: number): string
return x > 0 and x < 10 and (x - math.floor(x)) > 0
and string.format("%2.1f", x)
or string.format("%3.f", x)
end
print(string.format(
`%s %s %s %s{WALL} %s`,
color.gray(tostring(round(d))),
d_unit,
color.gray(tostring(round(a))),
a_unit,
color.gray(name)
))
end
timeStart = bench.timeStart or timeStart
memStart = bench.memStart or memStart
local n = bench.iterations or 1
local duration = timeStop - timeStart
local allocated = memStop - memStart
print(string.format("[ %.3f us | %4.0f B ] %s", duration/n * 1e6, allocated/n * 1e3, name))
activeBench = nil
bench = nil
end
------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Printing
------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function printa(v: unknown)
local function print2(v: unknown)
type Buffer = { n: number, [number]: string }
-- overkill concatenationless string buffer
@ -291,31 +384,67 @@ local function printa(v: unknown)
print(table.concat(str))
end
printa "string"
--------------------------------------------------------------------------------
-- Equality
--------------------------------------------------------------------------------
printa(1)
local function shallow_eq(a: {}, b: {}): boolean
if #a ~= #b then return false end
printa {
hello = 1,
bye = "ok",
for i, v in next, a do
if b[i] ~= v then
return false
end
end
test = {
1, 2, 3
}
}
for i, v in next, b do
if a[i] ~= v then
return false
end
end
------------------------------------------------------------------------------------------
return true
end
local function deep_eq(a: {}, b: {}): boolean
if #a ~= #b then return false end
for i, v in next, a do
if type(b[i]) == "table" and type(v) == "table" then
if deep_eq(b[i], v) == false then return false end
elseif b[i] ~= v then
return false
end
end
for i, v in next, b do
if type(a[i]) == "table" and type(v) == "table" then
if deep_eq(a[i], v) == false then return false end
elseif a[i] ~= v then
return false
end
end
return true
end
--------------------------------------------------------------------------------
-- Return
------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------
return {
getUnitTestTools = function()
return TEST, CASE, CHECK, FINISH
test = function()
return TEST, CASE, CHECK, FINISH, SKIP
end,
getBenchmarkTools = function()
benchmark = function()
return BENCH, START
end,
printa = printa
print2 = print2,
seq = shallow_eq,
deq = deep_eq,
color = color
}

View file

@ -2,7 +2,7 @@
-- unit.lua
----------------------------------------------------------------------------------------------------------------------
local TEST, CASE, CHECK, FINISH = require("test/testkit").getUnitTestTools()
local TEST, CASE, CHECK, FINISH, SKIP = require("test/testkit").test()
local mock = require "test/mock"
local Signal = require "test/goodsignal"
@ -17,19 +17,23 @@ local function gc(n: number?)
end
end
local function weak<T>(t: T & {}): T
setmetatable(t :: {}, { __mode = "kv" })
return t
end
-- weak reference table used for gc tests
local wref = setmetatable({}, { __mode = "kv" }) :: any
--local wref = setmetatable({}, { __mode = "kv" }) :: any
TEST("graph", function()
local graph = require "src/graph"
local create = graph.create
local get = graph.get
local unwrap = graph.unwrap
local set = graph.set
local capture = graph.capture
local captureAndLink = graph.captureAndLink
local capture_and_link = graph.capture_and_link
local link = graph.link
local setEffect = graph.setEffect
local set_effect = graph.set_effect
do CASE "Create"
local node = create(1)
@ -47,8 +51,8 @@ TEST("graph", function()
do CASE "Capture"
local node1 = create(nil)
local node2 = create(nil)
local nodes = capture(function(from)
return from(node1), from(node2)
local nodes = capture(function()
return get(node1), get(node2)
end)
CHECK(nodes[1] == node1)
CHECK(nodes[2] == node2)
@ -56,7 +60,7 @@ TEST("graph", function()
do CASE "Link"
local parent = create(1)
local child = create(nil)
local child = create(0)
link(parent, child, function()
return get(parent)
end)
@ -68,14 +72,15 @@ TEST("graph", function()
local parent = create(1)
local child = create(nil :: any)
captureAndLink(child, function(from)
return tostring(from(parent))
capture_and_link(child, function()
return tostring(get(parent))
end)
set(parent, get(parent) + 1)
CHECK(get(child) == "2")
end
--[[
do CASE "Scoped captures"
-- table.find but uses `rawequal` since nodes have overloaded __eq metamethod
local function rawfind(t, x)
@ -100,52 +105,54 @@ TEST("graph", function()
CHECK(not rawfind(captures, a))
CHECK(rawfind(captures, b))
-- repeat for `captureAndLink`
-- repeat for `capture_and_link`
local c = graph.create(1)
set(a, get(a) + 1) -- mark `b` for recomputation again
captureAndLink(c, function(from) return from(b) end)
capture_and_link(c, function(from) return from(b) end)
-- check that only `b` was linked
CHECK(not rawfind(assert(a.__children), c))
CHECK(rawfind(assert(b.__children), c))
end
]]
do CASE "Nodes garbage collection"
local node = create(1) :: Node?
wref.node, node = node, nil
local wref
do
wref = weak { create(1) }
end
gc()
CHECK(not wref.node)
CHECK(not wref[1])
end
do CASE "Node effect garbage collection"
local wref
do
local function factory(p) -- factory function to prevent closure caching
return function()
return unwrap(p)
return get(p)
end
end
local node = create(1)
local effect1 = factory(node)
local effect2 = factory(node)
wref.node = node
wref.effect1 = effect1
wref.effect2 = effect2
do
local effect1 = factory(node)
local effect2 = factory(node)
local t = {}
setEffect(node, effect1, t)
setEffect(node, effect2, true)
wref = weak { effect1, effect2, node :: any }
t = nil :: any
effect1, effect2 = nil :: any, nil :: any
set_effect(node, effect1, {})
set_effect(node, effect2, true)
end
gc()
CHECK(not wref.effect1) -- effect1 should gc since nothing is referencing table `t`
CHECK(wref.effect2) -- effect2 should not gc as `true` is not garbage collectable
CHECK(not wref[1]) -- effect1 should gc since nothing is referencing table `t`
CHECK(wref[2]) -- effect2 should not gc as `true` is not garbage collectable
end
gc()
CHECK(not wref.node and not wref.effect2) -- node should now gc along with effect2
CHECK(not wref[3] and not wref[2]) -- node should now gc along with effect2
do -- same test but for multiple nodes referenced by watcher
local function factory(a, b)
@ -162,8 +169,8 @@ TEST("graph", function()
wref.effect = effect
local t1 = {}
setEffect(node1, effect, t1)
setEffect(node2, effect, t1)
set_effect(node1, effect, t1)
set_effect(node2, effect, t1)
t1 = nil :: any
effect = nil :: any
@ -182,171 +189,69 @@ end)
TEST("wrap()", function()
local wrap = vide.wrap
local unwrap = vide.unwrap
local wrapped = vide.wrapped
local watch = vide.watch
do CASE "Wrap value"
local state = wrap(1)
CHECK(wrapped(state))
CHECK(unwrap(state) == 1)
CHECK(state() == 1)
end
do CASE "Setter"
local state, set = wrap(1)
set(2) -- set directly
CHECK(unwrap(state) == 2)
set(function(x) return x + 1 end) -- set via function
CHECK(unwrap(state) == 3)
set((wrap(4))) -- set using value of another state
CHECK(unwrap(state) == 4)
local state = wrap(1)
state(2) -- set directly
CHECK(state() == 2)
end
do CASE "Does not update if same value"
local state, set = wrap(1)
local state = wrap(1)
local updates = -1
watch(function(from)
from(state)
watch(function()
state()
updates += 1
end)
set(1)
CHECK(unwrap(state) == 1)
state(1)
CHECK(updates == 0)
set(1, true)
state(2)
CHECK(updates == 1)
end
do CASE "Does not rewrap state"
local state = wrap((wrap(1)))
CHECK(not wrapped(unwrap(state)))
end
end)
TEST("unwrap()", function()
local wrap = vide.wrap
local unwrap = vide.unwrap
do CASE "Gets state value"
local a = wrap(1)
CHECK(unwrap(a) == 1)
end
do CASE "Allow passthrough of non-state"
CHECK(unwrap(5) == 5)
end
end)
TEST("wrapped()", function()
local wrap = vide.wrap
local wrapped = vide.wrapped
do CASE "Check if value is a state object"
local state = wrap()
CHECK(wrapped(state))
end
do CASE "Refuse non-state"
CHECK(not wrapped(0))
end
end)
TEST("derive()", function()
local wrap = vide.wrap
local unwrap = vide.unwrap
local derive = vide.derive
do CASE "Derive new value on state change"
local state, set = wrap(1)
local state = wrap(1)
local derived = derive(function(from)
return tostring(from(state))
local derived = derive(function()
return tostring(state())
end)
CHECK(unwrap(derived) == "1") -- check initial run during detection
set(function(x) return x + 1 end)
CHECK(unwrap(derived) == "2") -- check actually updates
end
do CASE "Shorthand derivation"
do
local count, set = wrap(1 :: any)
local text = "Count: " .. count
CHECK(unwrap(text) == "Count: 1")
set(2)
CHECK(unwrap(text) == "Count: 2")
end
do
local count, set = wrap(1 :: any)
local text = count .. "x"
CHECK(unwrap(text) == "1x")
set(2)
CHECK(unwrap(text) == "2x")
end
do
local count, set = wrap(1 :: any)
local text = count .. count
CHECK(unwrap(text) == "11")
set(2)
CHECK(unwrap(text) == "22")
end
do
local a, seta = wrap { b = { c = 1 } }
local b = a.b
local c = b.c
CHECK(unwrap(c) == 1)
seta { b = { c = 2 } }
CHECK(unwrap(c) == 2)
end
do
local state, set = wrap { profiles = { decimal = { level = 1 }}}
local stringified = "Level: " .. state.profiles.decimal.level
set(function(state)
state.profiles.decimal.level += 1
return state
end, true)
CHECK(unwrap(stringified) == "Level: 2")
end
CHECK(derived() == "1") -- check initial run during detection
state(state() + 1)
CHECK(derived() == "2") -- check updates
end
do CASE "Derive from updated"
do
local a, set = wrap(1)
local a = wrap(1)
local b = derive(function(from)
return from(a) + 1
local b = derive(function()
return a() + 1
end)
set(2)
a(2)
local c = derive(function(from)
return from(b) + 1
local c = derive(function()
return b() + 1
end)
CHECK(unwrap(c) == 4)
end
do
local a, set = wrap(1)
local b = a + 1
set(2)
local c = b + 1
CHECK(unwrap(c) == 4)
CHECK(c() == 4)
end
end
--[[
do CASE "Cleanup"
local count, set = wrap(1)
@ -356,69 +261,67 @@ TEST("derive()", function()
v.Destroyed = true
end)
local first = unwrap(derived)
local first = derived()
CHECK(first.Destroyed == false)
set(2)
local _ = unwrap(derived) -- trigger recalc
local _ = derived() -- trigger recalc
CHECK(first.Destroyed == true)
end
]]
do CASE "Garbage collection"
do -- check that `derived` does not allow gc of `state`
local state = wrap(1) :: State?
do -- check that `b` does not allow gc of `a`
local a = wrap(1)
local _derived = derive(function(from)
return from(state)
local _b = derive(function()
return a()
end)
wref.state, state = state, nil
local wref = weak { a }
a = nil :: any
gc()
CHECK(not wref.state)
CHECK(not wref[1])
end
do -- check that `state` allows gc of `derived`
local state = wrap(1)
do -- check that `a` allows gc of `b`
local a = wrap(1)
local derived = derive(function(from)
return from(state)
end) :: State?
local b = derive(function()
return a()
end)
wref.derived, derived = derived, nil
local wref = weak { b }
b = nil :: any
gc()
CHECK(not wref.derived)
CHECK(not wref[1])
end
end
do CASE "Garbage collection 2"
-- creats a chain `a -> b -> c` where `a` is the root
local function setup()
local weak = setmetatable({}, { __mode = "v" })
local a = wrap(1)
local a, setA = wrap(1)
local b = derive(function(from)
return from(a)
local b = derive(function()
return a()
end)
local c = derive(function(from)
return from(b)
local c = derive(function()
return b()
end)
weak.a = a
weak.b = b
weak.c = c
return weak, a, b, c, setA
return weak { a, b, c }, a, b, c
end
do -- check that b and c can gc if a is referenced
local weak, _a = setup()
local wref, _a = setup()
gc()
CHECK(not weak.b)
CHECK(not weak.c)
CHECK(not wref[2])
CHECK(not wref[3])
end
do -- check that a and b wont gc if c is referenced
@ -427,21 +330,21 @@ TEST("derive()", function()
_a, _b = nil :: any, nil :: any
gc()
CHECK(weak.a)
CHECK(weak.b)
CHECK(weak[1])
CHECK(weak[2])
end
do -- check that b wont gc if a and c are referenced
local weak, _a, _b, c, setA = setup()
local weak, a, _b, c = setup()
_b = nil :: any
gc()
setA(2)
a(2)
CHECK(weak.b)
CHECK(unwrap(c) == 2)
CHECK(weak[2])
CHECK(c() == 2)
end
end
end)
@ -451,54 +354,54 @@ TEST("watch()", function()
local watch = vide.watch
do CASE "Capture states"
local a, setA = wrap(1)
local b, setB = wrap(1)
local a = wrap(1)
local b = wrap(1)
local runcount = 0
watch(function(from)
local _ = from(a) + from(b)
watch(function()
a()
b()
runcount += 1
end)
CHECK(runcount == 1) -- immediate callback execution
setA(2)
a(2)
CHECK(runcount == 2)
setB(2)
b(2)
CHECK(runcount == 3)
end
do CASE "Stop watch"
local a, setA = wrap(1)
local b, setB = wrap(1)
local a = wrap(1)
local b = wrap(1)
local runcount = 0
local unwatch = watch(function(from)
local _ = from(a) + from(b)
local unwatch = watch(function()
a()
runcount += 1
end)
CHECK(runcount == 1)
unwatch()
setA(2)
setB(2)
a(2)
CHECK(runcount == 1)
end
do CASE "Side-effect cleanup"
local state, set = wrap(1)
local state = wrap(1)
local effect_runcount = 0
local cleanup_runcount = 0
local unwatch = watch(function(from)
local _ = from(state)
local unwatch = watch(function()
state()
effect_runcount += 1
return function() cleanup_runcount += 1 end
end)
CHECK(effect_runcount == 1)
CHECK(cleanup_runcount == 0)
set(2)
state(2)
CHECK(effect_runcount == 2)
CHECK(cleanup_runcount == 1)
unwatch()
@ -508,22 +411,24 @@ TEST("watch()", function()
do CASE "Garbage collection"
local function factory(p)
return function(from: any)
from(p)
return function()
p()
end
end
do -- state prevents gc of watcher
local state = wrap(1)
local effect = factory(state)
watch(effect)
wref.effect = effect
effect = nil :: any
local wref
do
local effect = factory(state)
watch(effect)
wref = { effect }
end
gc()
CHECK(wref.effect) -- should still exist
CHECK(wref[1]) -- should still exist
end
@ -533,42 +438,42 @@ TEST("watch()", function()
local unwatch = watch(effect)
wref.effect = effect
local wref = weak { effect }
effect = nil :: any
gc()
CHECK(wref.effect) -- should still exist
CHECK(wref[1]) -- should still exist
unwatch(); unwatch = nil :: any
gc()
CHECK(not wref.effect) -- should gc
CHECK(not wref[1]) -- should gc
end
do -- state can gc with watcher
local state = wrap(1)
local effect = factory(state)
watch(effect)
local wref
wref.state = state
state = nil :: any
effect = nil :: any
do
local state = wrap(1)
local effect = factory(state)
watch(effect)
wref = weak { state }
end
gc()
CHECK(not wref.state) -- should gc
CHECK(not wref[1]) -- should gc
end
do -- watcher can gc if no state captured
local effect = factory()
local effect = factory(function() end)
watch(effect)
wref.effect = effect
local wref = weak { effect }
effect = nil :: any
gc()
CHECK(not wref.effect) -- should gc
CHECK(not wref[1]) -- should gc
end
end
end)
@ -576,7 +481,6 @@ end)
TEST("create()", function()
local create = vide.create
local wrap = vide.wrap
local Children: "Children" = vide.Children :: "Children"
do CASE "Apply default properties"
local defaults = require("src/defaults")
@ -601,15 +505,13 @@ TEST("create()", function()
do CASE "Assign children"
local frame = create "Frame" {
[Children] = {
create "TextLabel" { Name = "A" } :: any,
create "TextLabel" { Name = "B" },
create "TextLabel" { Name = "A" } :: any,
create "TextLabel" { Name = "B" },
{
create "TextLabel" { Name = "C" } :: any,
create "TextLabel" { Name = "D" },
{
create "TextLabel" { Name = "C" } :: any,
create "TextLabel" { Name = "D" },
{
create "TextLabel" { Name = "E" }
}
create "TextLabel" { Name = "E" }
}
}
}
@ -620,14 +522,14 @@ TEST("create()", function()
CHECK(frame:FindFirstChild "E")
local image = create "ImageLabel" {
[Children] = create "TextLabel" { Name = "A" }
create "TextLabel" { Name = "A" }
}
CHECK(image:FindFirstChild "A")
end
do CASE "Binding properties to state"
local name, setName = wrap("Hi")
local text, setText = wrap("Bye")
local name = wrap("Hi")
local text = wrap("Bye")
local label = create "TextLabel" {
Name = name,
@ -637,8 +539,8 @@ TEST("create()", function()
CHECK(label.Name == "Hi")
CHECK(label.Text == "Bye")
setName "Foo"
setText "Bar"
name "Foo"
text "Bar"
CHECK(label.Name == "Foo")
CHECK(label.Text == "Bar")
@ -648,14 +550,14 @@ TEST("create()", function()
do -- instance should gc despite property bound to state
local state = wrap("Hi")
do
wref.instance = create "TextLabel" {
local wref = weak {
create "TextLabel" {
Text = state,
}
end
}
gc()
CHECK(not wref.instance)
CHECK(not wref[1])
end
do -- instance should NOT gc despite property bound to state when parented
@ -663,45 +565,47 @@ TEST("create()", function()
local parent = create "Frame" {}
do
wref.instance = create "TextLabel" {
local wref = weak {
create "TextLabel" {
Parent = parent,
Text = state,
}
end
}
gc()
CHECK(wref.instance)
CHECK(wref[1])
wref.instance.Parent = nil
wref.instance.Parent = parent
wref[1].Parent = nil
wref[1].Parent = parent
gc()
CHECK(wref.instance)
CHECK(wref[1])
wref.instance:Destroy()
wref[1]:Destroy()
gc()
CHECK(not wref.instance)
CHECK(not wref[1])
end
do -- state should not gc once exits scope while instance still exists
local _label
local wref
do
local state = wrap("Hi")
wref.state = state
wref = weak { state }
_label = create "TextLabel" {
Name = state,
}
end
gc()
CHECK(wref.state)
CHECK(wref[1])
end
do -- state and instance should gc once both exit scope
local wref
do
local text = wrap("Hi")
@ -709,16 +613,16 @@ TEST("create()", function()
Text = text,
}
wref.text = text
wref.box = box
wref = weak { text = text, box = box}
end
gc()
CHECK(not wref.state)
CHECK(not wref.text)
CHECK(not wref.box)
end
--[[
do -- binding should gc despite state still existing after instance is gc
local state = wrap("Hi")
@ -727,8 +631,13 @@ TEST("create()", function()
Text = state,
}
local wref = {
instance = instance,
brinding = next((state :: any).effects
}
wref.instance = instance
wref.binding = next((state :: any).__effects)
wref.binding = )
end
CHECK(wref.binding)
@ -737,11 +646,11 @@ TEST("create()", function()
CHECK(not wref.instance)
CHECK(not wref.binding)
end
end]]
end
do CASE "Bind same state to multiple instance properties"
local state, set = wrap "1"
local state = wrap "1"
local text = create "TextBox" {
Name = state,
@ -749,7 +658,7 @@ TEST("create()", function()
PlaceholderText = state
}
set "2"
state "2"
CHECK(text.Name == "2")
CHECK(text.Text == "2")
@ -757,7 +666,7 @@ TEST("create()", function()
end
do CASE "Bind children"
local state, set = wrap({} :: {}?)
local state = wrap({} :: {}?)
local a, b, c =
create "TextLabel" { Name = "A" },
@ -765,31 +674,32 @@ TEST("create()", function()
create "TextLabel" { Name = "C" }
local frame = create "Frame" {
[Children] = state
state
}
set { a, b }
state { a, b }
CHECK(frame:FindFirstChild "A")
CHECK(frame:FindFirstChild "B")
-- check that b is removed and c is added while a remains untouched
set { a, c }
state { a, c }
CHECK(frame:FindFirstChild "A")
CHECK(frame:FindFirstChild "C")
CHECK(not frame:FindFirstChild "B")
set(nil)
state(nil)
CHECK(#frame:GetChildren() == 0)
end
--[[
do CASE "Parent set to nil by state does not allow gc"
-- this is technically a bug but we test for this anyways to confirm behavior
local parent = create "Frame" { Name = "Parent" }
local state, set = wrap(parent :: Frame?)
local state = wrap(parent :: Frame?)
do
wref.child = create "Frame" { Parent = state, Name = "Child" } :: Frame?
@ -808,6 +718,7 @@ TEST("create()", function()
gc()
CHECK(not wref.child)
end
]]
do CASE "GC test"
local data = setmetatable({}, {})
@ -872,9 +783,9 @@ TEST("map()", function()
return tostring(v)
end)
local t = unwrap(derived)
local t = derived()
for i, v in next, unwrap(state) do
for i, v in next, state() do
CHECK(tostring(v) == t[i])
end
end
@ -889,10 +800,10 @@ TEST("map()", function()
return tostring(v)
end)
local _ = unwrap(derived) -- trigger evaluation (so the next set is forced to be re-calculated)
local _ = derived() -- trigger evaluation (so the next set is forced to be re-calculated)
set { 1, 2, 4 }
local t = unwrap(derived)
local t = derived()
CHECK(t[1] == "1")
CHECK(t[2] == "2")
@ -910,10 +821,10 @@ TEST("map()", function()
return tostring(v)
end)
local _ = unwrap(derived) -- trigger evaluation (so the next set is forced to be re-calculated)
local _ = derived() -- trigger evaluation (so the next set is forced to be re-calculated)
set { 1, 2 }
local t = unwrap(derived)
local t = derived()
CHECK(t[1] == "1")
CHECK(t[2] == "2")
@ -962,13 +873,13 @@ TEST("map()", function()
v.Destroyed = true
end)
local first = unwrap(derived)
local first = derived()
CHECK(first[1].Destroyed == false)
set { 1, 2, 4 }
local _ = unwrap(derived)
local _ = derived()
CHECK(first[1].Destroyed == false)
CHECK(first[2].Destroyed == false)
@ -1033,10 +944,10 @@ TEST("spring()", function()
local springed = spring(number, 1, 1)
set(20)
CHECK(unwrap(springed) == 10)
CHECK(springed() == 10)
vide.step(1/60)
CHECK(unwrap(springed) ~= 10)
CHECK(unwrap(springed) > 10)
CHECK(springed() ~= 10)
CHECK(springed() > 10)
end
do CASE "Garbage collection"
@ -1080,23 +991,6 @@ TEST("spring()", function()
end
end)
TEST("Layout", function()
local create = vide.create
local Layout = vide.Layout
do CASE "Apply layout properties"
local frame = create "Frame" {
[Layout] = {
AnchorPoint = Vector2.new(0, 0.5),
Position = UDim2.fromScale(0.5, 0.5)
}
}
CHECK(frame.AnchorPoint == Vector2.new(0, 0.5))
CHECK(frame.Position == UDim2.fromScale(0.5, 0.5))
end
end)
TEST("Event", function()
local create = vide.create
local Event = vide.Event
@ -1199,6 +1093,7 @@ TEST("Changed", function()
end
end)
--[[
TEST("Created", function()
local create = vide.create
local Created = vide.Created
@ -1218,7 +1113,7 @@ TEST("Created", function()
CHECK(ran)
end
end)
end)]]
TEST("strict", function()
vide.strict = true
@ -1265,7 +1160,7 @@ TEST("strict", function()
CHECK(runcount == 2)
set(2)
local _ = unwrap(derived)
local _ = derived()
CHECK(runcount == 4)
end