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https://github.com/centau/vide.git
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parent
bf1b1978d9
commit
5b270f0f36
12 changed files with 308 additions and 477 deletions
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@ -1,39 +0,0 @@
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------------------------------------------------------------------------------------------
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-- vide/Children.lua
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------------------------------------------------------------------------------------------
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if not game then
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script = (require :: any) "test/wrap-require"
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typeof = require "test/mock".typeof
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end
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local graph = require(script.Parent.graph)
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local wrapped = graph.wrapped
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local throw = require(script.Parent.throw)
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local bind = require(script.Parent.bind)
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local Types = require(script.Parent.Types)
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type Children = Types.Children
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local function setChildren(instance: Instance, children: Children)
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if typeof(children) == "Instance" then
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if children.Parent then throw(`Cannot parent instance { instance.Name }, instance already parented`) end
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children.Parent = instance
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elseif wrapped(children) then
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bind.children(children :: any, instance )
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elseif type(children) == "table" then
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for _, child: Children in next, children do
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setChildren(instance, child)
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end
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else
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throw(`Cannot parent non-instance { typeof(children) }`)
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end
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end
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local Children = {
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priority = 1,
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run = setChildren
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} :: Types.Symbol<Children>
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return Children :: unknown
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@ -1,16 +0,0 @@
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------------------------------------------------------------------------------------------
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-- vide/Created.lua
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------------------------------------------------------------------------------------------
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if not game then script = (require :: any) "test/wrap-require" end
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local Types = require(script.Parent.Types)
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local Created = {
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priority = 3,
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run = function(instance: Instance, callback: (Instance) -> ())
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callback(instance)
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end
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} :: Types.Symbol<(Instance) -> ()>
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return Created :: unknown
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@ -1,46 +0,0 @@
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------------------------------------------------------------------------------------------
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-- vide/Layout.lua
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------------------------------------------------------------------------------------------
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if not game then script = (require :: any) "test/wrap-require" end
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local graph = require(script.Parent.graph)
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local wrapped = graph.wrapped
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local throw = require(script.Parent.throw)
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local bind = require(script.Parent.bind)
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local flags = require(script.Parent.flags)
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local Types = require(script.Parent.Types)
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local layoutProperties = {
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Parent = true,
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AnchorPoint = true,
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LayoutOrder = true,
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Position = true,
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Rotation = true,
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Size = true,
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SizeConstraint = true,
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Visible = true,
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ZIndex = true
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}
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local function setLayout(instance: Instance, properties: { [string]: unknown })
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for property, value in next, properties do
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if flags.strict and not layoutProperties[property] then
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throw(`{ property } is not a valid layout property`)
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end
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if wrapped(value) then
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bind.property(value :: graph.State<unknown>, instance, property)
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else
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(instance :: any)[property] = value
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end
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end
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end
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local Layout = {
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priority = 1,
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run = setLayout
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} :: Types.Symbol<{ [string]: unknown }>
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return Layout :: unknown
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@ -1,19 +0,0 @@
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--------------------------------------------------------------------------------------------------------------
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-- vide/Types.lua
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--------------------------------------------------------------------------------------------------------------
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if not game then script = (require :: any) "test/wrap-require" end
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local graph = require(script.Parent.graph)
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type State<T> = graph.State<T>
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type MaybeState<T> = graph.MaybeState<T>
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export type Symbol<T> = {
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priority: number,
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run: (Instance, T) -> ()
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}
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export type Children = Instance | State<Children> | { Children }
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return {}
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24
src/each.lua
24
src/each.lua
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@ -1,24 +0,0 @@
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--------------------------------------------------------------------------------------------------------------
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-- vide/each.lua
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--------------------------------------------------------------------------------------------------------------
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if not game then script = (require :: any) "test/wrap-require" end
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local graph = require(script.Parent.graph)
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type State<T> = graph.State<T>
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type Node<T> = graph.Node<T>
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local create = graph.create
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local get = graph.get
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local wrapped = graph.wrapped
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local link = graph.link
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type Map<K, V> = { [K]: V }
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local function each<K, VI, VO>(input: State<Map<K, VI>>, transform: (K, VI) -> VO, cleanup: (VO) -> ()?)
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end
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return (each :: any) :: ( <V>(input: number, transform: (number) -> V) -> Map<number, V> ) &
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( <K, VI, VO>(input: Map<K, VI>, transform: (K, VI) -> VO) -> Map<K, VO> ) &
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( <K, VI, VO>(input: State<Map<K, VI>>, transform: (K, VI) -> VO, cleanup: (VO) -> ()?)
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-> State<Map<K, VO>> )
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@ -19,13 +19,13 @@ local refs = {} :: { Node<unknown> }
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local WEAK_VALUES_RESIZABLE = { __mode = "vs" }
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local EVALUATION_ERR = "error while evaluating node:\n\n"
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setmetatable(refs, WEAK_VALUES_RESIZABLE)
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setmetatable(refs :: any, WEAK_VALUES_RESIZABLE)
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local check_for_yield do
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local t = { __mode = "kv" }
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setmetatable(t, t)
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check_for_yield = function<T..., U...>(fn: (T...) -> (), ...: U...)
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check_for_yield = function<T..., U...>(fn: (T...) -> (), ...: any)
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local args = { ... }
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t.__unm = function()
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fn(unpack(args))
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@ -96,13 +96,19 @@ local function link<T>(parent: Node<unknown>, child: Node<T>, derive: () -> T)
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end
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-- detect what nodes were referenced in the given callback and returns them in an array
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local function capture<T, U>(fn: (U) -> T, arg: U): ({ Node<unknown> }, T)
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local function capture<T, U>(fn: (U?) -> T, arg: U?): ({ Node<unknown> }, T)
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if flags.strict then check_for_yield(fn, arg) end
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table.clear(refs)
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reff = true
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local ok: boolean, result: T|string = pcall(fn, arg)
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local ok: boolean, result: T|string
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if arg == nil then
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ok, result = pcall(fn)
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else
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ok, result = pcall(fn, arg)
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end
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reff = false
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@ -123,13 +129,19 @@ local function capture_and_link<T>(child: Node<T>, fn: () -> T): T
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return value :: T
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end
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local function create<T>(value: T): Node<T>
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return {
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local function create<T>(value: T): (Node<T>, () -> T)
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local node = {
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cache = value,
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derive = function() return nil :: any end,
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effects = setmetatable({}, WEAK_VALUES_RESIZABLE) :: any,
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children = false :: false
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}
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local function get_value()
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return get(node)
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end
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return node, get_value
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end
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return table.freeze {
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@ -139,5 +151,5 @@ return table.freeze {
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link = link,
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capture = capture,
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capture_and_link = capture_and_link,
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create = create,
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create = create :: (<T>(value: T) -> (Node<T>, () -> T)) & (<T>() -> (Node<T>, () -> T)),
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}
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100
src/map.lua
100
src/map.lua
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@ -5,72 +5,66 @@
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if not game then script = (require :: any) "test/wrap-require" end
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local graph = require(script.Parent.graph)
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type State<T> = graph.State<T>
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type MaybeState<T> = graph.MaybeState<T>
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type Node<T> = graph.Node<T>
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local create = graph.create
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local get = graph.get
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local wrapped = graph.wrapped
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local set = graph.set
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local capture = graph.capture
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local link = graph.link
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local capture_and_link = graph.capture_and_link
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type Map<K, V> = { [K]: V }
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local function map<K, VI, VO>(input: unknown, transform: (K, VI) -> VO, cleanup: (VO) -> ()?): (MaybeState<Map<K, VO>>)
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if type(input) == "number" then
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local output: Map<K, VO> = table.create(input) :: {}
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local function map<K, VI, VO>(input: () -> Map<K, VI>, transform: (() -> VI, K) -> VO): () -> Map<K, VO>
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local input_cache = {} :: Map<K, VI>
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local output_cache = {} :: Map<K, VO>
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local input_nodes = {} :: Map<K, Node<VI>>
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local remove_queue = {} :: { K }
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for i = 1, input do
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local v = transform(i :: any, nil :: any)
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output[i :: any] = v
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end
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return output
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elseif wrapped(input) then
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local lastInput: Map<K, VI> = {}
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local lastOutput: Map<K, VO> = {}
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local output = create(lastOutput)
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local function derive()
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local newInput = get(input :: State<Map<K, VI>>)
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if type(newInput) ~= "table" then error("Attempt to run map on a non-table state", 0) end
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local lastInputClone = table.clone(lastInput)
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for k, vi in next, newInput do
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if vi ~= lastInputClone[k] then
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local vo = transform(k, vi)
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if cleanup and lastOutput[k] then cleanup(lastOutput[k]) end
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lastInput[k] = vi
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lastOutput[k] = vo
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end
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lastInputClone[k] = nil
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local function recompute(data)
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-- queue removed values
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for k in next, input_cache do
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if data[k] == nil then
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table.insert(remove_queue, k)
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end
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end
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for k, v in next, lastInputClone do
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lastInput[k] = nil
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if cleanup and lastOutput[k] then cleanup(lastOutput[k]) end
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lastOutput[k] = nil
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-- remove queued values
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for _, k in next, remove_queue do
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input_cache[k] = nil
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output_cache[k] = nil
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input_nodes[k] = nil
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end
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-- process new or changed values
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for k, v in next, data do
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if input_cache[k] == nil then
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local node, get_value = create(v)
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input_nodes[k] = node
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output_cache[k] = transform(get_value, k)
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elseif input_cache[k] ~= v then
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set(input_nodes[k], v)
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end
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return table.clone(lastOutput)
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input_cache[k] = v
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end
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link(input :: State<Map<K, VI>>, output, derive)
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output.__updated = true
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return output_cache
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end
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return output
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elseif type(input) == "table" then
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local output: Map<K, VO> = table.create(#input :: any) :: {}
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local function derive()
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return recompute(input())
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end
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for k, vi in input :: Map<K, VI> do
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local vo = transform(k, vi)
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output[k] = vo
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end
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local output, get_output = create(output_cache)
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return output
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else error(string.format("Invalid type arg #1, expected number or table or state (got %s)", tostring(input)), 2) end
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local nodes, value = capture(input)
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for _, node in next, nodes do
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link(node, output, derive)
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end
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output.cache = recompute(value)
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return get_output
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end
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return (map :: any) :: ( <V>(input: number, transform: (number) -> V) -> Map<number, V> ) &
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( <K, VI, VO>(input: Map<K, VI>, transform: (K, VI) -> VO) -> Map<K, VO> ) &
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( <K, VI, VO>(input: State<Map<K, VI>>, transform: (K, VI) -> VO, cleanup: (VO) -> ()?)
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-> State<Map<K, VO>> )
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return map
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@ -11,15 +11,13 @@ local get = graph.get
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local set = graph.set
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type State<T> = (() -> T) & ((T) -> T)
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type Source<T> = (() -> T) & ((T) -> T)
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local function source<T>(value: T | () -> T): State<T>
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if type(value) == "function" then value = value() end
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local node = create(value :: T)
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local function source<T>(value: T): Source<T>
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local node, get_value = create(value :: T)
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return function(...): T
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if select("#", ...) == 0 then return get(node) end
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if select("#", ...) == 0 then return get_value() end
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local v = ... :: T
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if node.cache == v and type(v) ~= "table" then return v end
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@ -29,4 +27,4 @@ local function source<T>(value: T | () -> T): State<T>
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end
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end
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return source
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return source :: (<T>(value: T) -> Source<T>) & (<T>() -> Source<T>)
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@ -10,7 +10,7 @@ local capture = graph.capture
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local function watch(effect: () -> ()): () -> ()
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-- todo: call cleanup on initial debug call when strict
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local nodes, cleanup = capture(effect :: () -> (() -> ()?))
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local nodes, cleanup = capture(effect :: () -> (() -> ()?), nil)
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nodes = table.clone(nodes)
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