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Implement delays for show() and switch()
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parent
2518e292ed
commit
5262ef711c
6 changed files with 376 additions and 216 deletions
152
src/switch.luau
152
src/switch.luau
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@ -1,61 +1,107 @@
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local graph = require "./graph"
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type Node<T> = graph.Node<T>
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type SourceNode<T> = graph.SourceNode<T>
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local create_node = graph.create_node
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local evaluate_node = graph.evaluate_node
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local push_scope_as_child_of = graph.push_scope_as_child_of
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local destroy = graph.destroy
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local assert_stable_scope = graph.assert_stable_scope
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local push_scope = graph.push_scope
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local pop_scope = graph.pop_scope
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local branch = require "./branch"
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local source = require "./source"
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local effect = require "./effect"
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local timeout = require "./timeout" ()
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type Array<T> = { T }
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type Map<K, V> = { [K]: V }
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type Source<T> = () -> T
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type Component<T> = (Source<boolean>) -> T
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local function switch<T, U>(source: () -> T): (map: Map<T, ((() -> U)?)>) -> () -> U?
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local owner = assert_stable_scope()
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local function switch_map<K, Obj>(input: Source<K>, map: Map<K, Component<Obj>>): Source<nil | Obj | Array<Obj>>
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local output = source(nil :: nil | Obj | Array<Obj>)
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local caches = {} :: Map<K, {
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destroy_scope: () -> (),
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present: (boolean?) -> boolean,
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object: Obj,
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delay: number,
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timeout: { cancel: boolean }?
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}>
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local function update_output()
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local objects = {}
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for _, cache in caches do
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table.insert(objects, cache.object)
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end
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output(
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if objects[2] then objects
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elseif objects[1] then objects[1]
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else nil
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)
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end
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effect(function()
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local key: K? = input()
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for k, cache in caches do
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if k == key then continue end
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cache.present(false)
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if cache.delay == 0 then
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cache.destroy_scope()
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caches[k] = nil
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else
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if cache.timeout == nil then
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cache.timeout = timeout(cache.delay, function()
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cache.destroy_scope()
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caches[k] = nil
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update_output()
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end)
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end
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end
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end
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if key ~= nil then
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local cache = caches[key]
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if cache then
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cache.present(true)
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if cache.timeout then
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cache.timeout.cancel = true
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cache.timeout = nil
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end
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else
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local component = map[key]
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if component ~= nil then
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if type(component) ~= "function" then
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error("map must map a value to a function", 0)
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end
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local present = source(false)
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local delay = nil :: number?
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local destroy, object = branch(function()
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local object, t = component(present)
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delay = t
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return object
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end)
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present(true)
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caches[key] = {
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destroy_scope = destroy,
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present = present,
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object = object,
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delay = delay or 0,
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timeout = nil
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}
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end
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end
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end
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update_output()
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end)
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return output
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end
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local function switch<K, Obj>(input: Source<K>): (map: Map<K, Component<Obj>>) -> Source<nil | Obj | Array<Obj>>
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return function(map)
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local last_scope: Node<false>?
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local last_component: (() -> U)?
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local function update(cached): U?
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local component = map[source()]
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if component == last_component then return cached end
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last_component = component
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if last_scope then
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destroy(last_scope :: Node<any>)
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last_scope = nil
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end
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if component == nil then return nil end
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if type(component) ~= "function" then
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error "map must map a value to a function"
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end
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local new_scope = create_node(owner, false, false)
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last_scope = new_scope :: Node<any>
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push_scope(new_scope)
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local ok, result = xpcall(component, debug.traceback)
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pop_scope()
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if not ok then error(result, 0) end
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return result
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end
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local node = create_node(owner, update, nil)
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evaluate_node(node)
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return function()
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push_scope_as_child_of(node)
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return node.cache
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end
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return switch_map(input, map)
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end
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end
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