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feat: export vide.create types
Instances and Properties are both useful types that should be able to be used by consumers (e.g. wrapper components).
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parent
91920ff9b9
commit
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3 changed files with 6 additions and 2 deletions
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@ -52,7 +52,7 @@ local function create(class_or_instance: string|Instance, properties: { [unknown
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else constructor
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else constructor
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end
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end
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type Instances = {
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export type Instances = {
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Folder: Folder,
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Folder: Folder,
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BillboardGui: BillboardGui,
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BillboardGui: BillboardGui,
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CanvasGroup: CanvasGroup,
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CanvasGroup: CanvasGroup,
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@ -86,7 +86,7 @@ type Instances = {
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WorldModel: WorldModel,
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WorldModel: WorldModel,
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}
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}
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type function Properties(instance: type?)
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export type function Properties(instance: type?)
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local properties = types.newtable()
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local properties = types.newtable()
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while instance do
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while instance do
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@ -6,5 +6,7 @@ export type source<T> = vide.source<T>
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export type Source<T> = vide.Source<T>
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export type Source<T> = vide.Source<T>
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export type context<T> = vide.context<T>
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export type context<T> = vide.context<T>
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export type Context<T> = vide.Context<T>
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export type Context<T> = vide.Context<T>
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export type Instances = vide.Instances
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export type Properties<T> = vide.Properties<T>
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return vide
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return vide
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@ -27,6 +27,8 @@ export type Source<T> = source.Source<T>
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export type source<T> = Source<T>
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export type source<T> = Source<T>
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export type Context<T> = context.Context<T>
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export type Context<T> = context.Context<T>
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export type context<T> = Context<T>
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export type context<T> = Context<T>
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export type Instances = create.Instances
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export type Properties<T> = create.Properties<T>
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local function step(dt: number)
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local function step(dt: number)
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if game then debug.profilebegin("VIDE STEP") end
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if game then debug.profilebegin("VIDE STEP") end
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