rojo/.cursor/rules/roblox/reference/engine/enums/IKCollisionsMode.yaml
2026-02-02 12:08:47 -06:00

39 lines
1.4 KiB
YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: IKCollisionsMode
type: enum
summary: ''
description: ''
code_samples: []
tags: []
deprecation_message: ''
items:
- name: NoCollisions
summary: |
Only the part and any parts directly joined to it via
joints/`Class.Constraint|constraints` be involved in the resolution,
everything else in the workspace will be treated as though it doesn't
exist.
value: 0
tags: []
deprecation_message: ''
- name: OtherMechanismsAnchored
summary: |
Only the part and any parts directly jointed to it via
joints/`Class.Constraint|constraints` will be moved during resolution, but
they will collide with other objects in the workspace.
value: 1
tags: []
deprecation_message: ''
- name: IncludeContactedMechanisms
summary: |
The part, any parts directly joined to it via
joints/`Class.Constraint|constraints`, and any parts which it comes into
contact with during the solve will be moved during the resolution. That
is, the moved parts will be allowed to "push" other unanchored parts in
the workspace out of the way in order to get to the target position.
value: 2
tags: []
deprecation_message: ''