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48 lines
1.7 KiB
YAML
48 lines
1.7 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: CameraMode
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type: enum
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summary: |
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Used to set `Class.Player.CameraMode` to determine when first person and third
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person cameras should be used.
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description: |
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The **CameraMode** enum is used to set `Class.Player.CameraMode` to determine
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when first person and third person cameras should be used.
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#### Third Person
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In the default third person mode (`Enum.CameraMode|Classic`), the character
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can be seen in the camera. While in this mode, the default behavior is:
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- Players can right-click and drag (mouse), tap and drag (mobile), use the
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secondary thumbstick (gamepad), or press the left/right arrows (keyboard) to
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rotate the camera around their character.
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- When a player moves their character, it faces in the corresponding movement
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direction.
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- Players can zoom in and out freely, even to first person on full zoom in.
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#### First Person
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In first person mode (`Enum.CameraMode|LockFirstPerson`), the player's camera
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is zoomed all the way in. Unless there is a visible GUI present with the
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`Class.GuiButton.Modal` property set to `true`, moving the mouse, tap-dragging
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on mobile, or using the secondary thumbstick on a gamepad will rotate the
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camera around the character.
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code_samples: []
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tags: []
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deprecation_message: ''
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items:
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- name: Classic
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summary: |
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Third person camera which can be zoomed into first person.
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value: 0
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tags: []
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deprecation_message: ''
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- name: LockFirstPerson
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summary: |
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Exclusively first person camera.
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value: 1
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tags: []
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deprecation_message: ''
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