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761 lines
26 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: SocialService
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type: class
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memory_category: Instances
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summary: |
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Facilitates social functions that impact relationships made on the Roblox
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platform.
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description: |
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**SocialService** facilitates social functions that impact relationships made
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on the Roblox platform. Its primary usage is to show
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[invite prompts](../../../production/promotion/invite-prompts.md) and the
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phone book to players, allowing them to send invitation requests to their
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connections through
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`Class.SocialService:PromptGameInvite()|PromptGameInvite()` and
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`Class.SocialService:PromptPhoneBook()|PromptPhoneBook()` respectively. You
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may leverage signals when such requests are made.
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags:
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- NotCreatable
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- Service
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- NotReplicated
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deprecation_message: ''
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properties: []
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methods:
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- name: SocialService:CanSendCallInviteAsync
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summary: |
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Indicates whether the given `Class.Player` can invite other players to a
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call.
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description: |
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Returns `true` if the given `Class.Player` can send a call invite to a
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connection. You should always use the result of this method before calling
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`Class.SocialService:PromptPhoneBook()|PromptPhoneBook()` since the
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ability to open the phone book may vary depending on the player.
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See [Roblox Connect](../../../resources/roblox-connect.md) for a sample
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implementation of this method.
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code_samples:
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- SocialService-PromptPhoneBook
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parameters:
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- name: player
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type: Instance
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default:
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summary: |
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The `Class.Player` instance of the player potentially sending a call
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invite.
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returns:
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- type: boolean
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summary: |
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Whether the specified player can send a call invite.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Social
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- name: SocialService:CanSendGameInviteAsync
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summary: |
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Indicates whether the given `Class.Player` can invite other players.
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description: |
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`Class.SocialService:CanSendGameInviteAsync()|CanSendGameInviteAsync()`
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returns `true` if the given `Class.Player` can invite other players to the
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current experience. You should always use the result of this method before
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calling `Class.SocialService:PromptGameInvite()|PromptGameInvite()` since
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the ability to invite players may vary depending on the platform or
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player.
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See
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[Player Invite Prompts](../../../production/promotion/invite-prompts.md)
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for more details on implementing player invite prompts, customizing
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prompts and notifications, and using launch data.
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code_samples:
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- sending-a-game-invite
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parameters:
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- name: player
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type: Instance
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default:
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summary: |
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The `Class.Player` instance of the player potentially sending an
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invite.
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- name: recipientId
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type: int64
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default: 0
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summary: |
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Optional `Class.Player.UserId` of the potential **recipient**, used to
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check whether the sender can invite that specific recipient.
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returns:
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- type: boolean
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summary: |
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Whether the specified player can send an invite.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Social
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- name: SocialService:GetEventRsvpStatusAsync
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summary: |
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Returns the local player's RSVP status for the given event.
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description: |
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Returns the local player's RSVP status for the given event. Events must be
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in the current experience and must not have already started. If the event
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has already started, this method will return an error.
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Note that you can use
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`Class.SocialService:PromptRsvpToEventAsync()|PromptRsvpToEventAsync()` to
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prompt the player to change their RSVP status for the event.
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code_samples:
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- SocialService-PromptRsvpToEventAsync
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parameters:
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- name: eventId
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type: string
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default:
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summary: |
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The event ID of the event to prompt the player to change their RSVP
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status for. This must be a valid event ID that exists in the current
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experience, represented as a string (not a number).
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returns:
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- type: RsvpStatus
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summary: |
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Returns an `Enum.RsvpStatus` indicating the player's current RSVP
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status for the event. If the player has not RSVP'd to the event, this
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will return `Enum.RsvpStatus.None`.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Social
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- name: SocialService:GetExperienceEventAsync
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summary: |
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Returns details for the specified experience event or `nil` if it is
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unavailable.
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description: |
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`GetExperienceEventAsync()` yields until the request completes and then
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returns a dictionary describing the requested event. The dictionary
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contains the following fields:
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- `Id` (string)
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- `Title` (string)
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- `Description` (string)
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- `StartTime` (dictionary)
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- `Day` (number)
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- `Year` (number)
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- `Month` (number)
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- `Minute` (number)
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- `Millisecond` (number)
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- `Hour` (number)
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- `Second` (number)
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- `EndTime` (dictionary)
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- `Day` (number)
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- `Year` (number)
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- `Month` (number)
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- `Minute` (number)
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- `Millisecond` (number)
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- `Hour` (number)
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- `Second` (number)
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- `HasStarted` (boolean)
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- `HasEnded` (boolean)
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- `Status` (`Enum.ExperienceEventStatus`)
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- `UserRsvpStatus` (`Enum.RsvpStatus` or `nil`)
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If the event cannot be found, belongs to a different experience, or the
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response is malformed, this method returns `nil`. Requests may also fail
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with a `HttpError <status>` message if the service returns an unexpected
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error code.
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code_samples:
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- SocialService-GetUpcomingExperienceEventsAsync
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parameters:
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- name: eventId
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type: string
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default:
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summary: |
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The string identifier of the event to retrieve. Must correspond to an
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event in the current experience.
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returns:
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- type: Dictionary?
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summary: |
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A dictionary describing the event, or `nil` if the event does not
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exist, belongs to another experience, or is otherwise unavailable.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Social
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- name: SocialService:GetPartyAsync
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summary: |
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Returns an array of dictionaries containing data for all members of the
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specified party who are currently in the experience.
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description: |
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Returns an array of dictionaries containing data for all members
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associated with the given `partyId`. The returned array reflects the
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current state of the party across all active server instances within the
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experience and it is ordered by the time each party member accepted the
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party invite. This means the first element in the array is the earliest to
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accept and the last is the most recent.
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This method is useful for retrieving up-to-date information about all
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party members currently in the experience and across different servers,
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enabling coordinated group behavior such as teleportation, matchmaking, or
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party-based gameplay logic.
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Each dictionary in the returned array contains the following fields:
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<table>
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<thead>
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<tr>
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<th>Key</th>
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<th>Value Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<th><code>UserId</code></th>
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<td>number</td>
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<td>The player's <code>Class.Player.UserId</code> property.</td>
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</tr>
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<tr>
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<th><code>PlaceId</code></th>
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<td>number</td>
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<td>The <code>Class.DataModel.PlaceId</code> of the place the party member is currently in.</td>
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</tr>
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<tr>
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<th><code>JobId</code></th>
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<td>string</td>
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<td>The <code>Class.DataModel.JobId</code> of the server instance the user currently resides in.</td>
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</tr>
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<tr>
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<th><code>PrivateServerId</code></th>
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<td>string</td>
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<td>If applicable, the <code>Class.DataModel.PrivateServerId</code> when the party member is in a private or reserved server.</td>
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</tr>
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<tr>
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<th><code>ReservedServerAccessCode</code></th>
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<td>string</td>
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<td>If applicable, the access code for the reserved server that the user currently resides in. Useful for teleporting party members to each other using <code>Class.TeleportService:TeleportAsync()</code>.</td>
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</tr>
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</tbody>
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</table>
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To test this service in your experience, use the
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[Party Simulator](../../../studio/testing-modes.md#party-simulation) in
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Roblox Studio or publish the experience and play it in the Roblox
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application.
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code_samples:
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- SocialService-GetPartyAsync
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parameters:
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- name: partyId
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type: string
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default:
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summary: ''
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returns:
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- type: Array
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summary: |
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An array of dictionaries representing the members of the specified
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party who are currently in the experience.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Social
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- name: SocialService:GetPlayersByPartyId
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summary: |
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Returns a table of all presently connected `Class.Player` objects whose
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`Class.Player.PartyId` property matches the passed `partyId`.
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description: |
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Returns a table of all presently connected `Class.Player` objects whose
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`Class.Player.PartyId` property matches the provided `partyId`. This
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method behaves similarly to `Class.Players:GetPlayers()` but filters the
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results to include only those players belonging to the specified party.
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To test this service in your experience, use the
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[Party Simulator](../../../studio/testing-modes.md#party-simulation) in
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Roblox Studio or publish the experience and play it in the Roblox
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application.
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code_samples:
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- SocialService-GetPlayersByPartyId
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- Party-Team-Integration
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parameters:
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- name: partyId
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type: string
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default:
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summary: ''
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returns:
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- type: Instances
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summary: |
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A table of `Class.Player` objects whose `Class.Player.PartyId`
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property matches the passed `partyId`.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Social
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- name: SocialService:GetUpcomingExperienceEventsAsync
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summary: |
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Returns active and upcoming experience events for the current experience.
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description: |
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`GetUpcomingExperienceEventsAsync()` yields while the client requests data
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for the current experience and then returns an array of dictionaries, each
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with the same structure described in
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`Class.SocialService:GetExperienceEventAsync()|GetExperienceEventAsync()`.
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The array includes only events that are currently active or have not yet
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ended, excluding cancelled, moderated, or unpublished events. Results are
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sorted so the soonest start time appears first.
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If the service indicates there are no matching events, this method returns
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an empty array. Requests may raise a `HttpError <status>` message if the
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service returns an unexpected error code.
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code_samples:
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- SocialService-GetUpcomingExperienceEventsAsync
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parameters: []
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returns:
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- type: Array
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summary: |
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An array of dictionaries describing each active or upcoming event in
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the current experience, ordered by soonest start time first.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Social
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- name: SocialService:HideSelfView
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summary: |
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Hides the calling player's self view.
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description: |
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Hides the calling player's self view. If this method is called while the
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self view is already hidden, it does nothing.
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code_samples: []
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parameters: []
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Social
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- name: SocialService:PromptFeedbackSubmissionAsync
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summary: |
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Prompts the player to submit feedback about the current experience.
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description: |
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Displays a feedback submission dialog to the player, allowing them to
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provide feedback about their experience. The submitted feedback becomes
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available to developers in the Creator Dashboard under the **Audience** >
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**Feedback** section.
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Players can submit feedback once per day per experience. Experience owners
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cannot submit feedback for their own experiences. If the player has
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already submitted feedback for the day, owns the experience, or is
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otherwise ineligible, the prompt will display a message indicating that
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feedback is unavailable.
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This method yields until the player either submits feedback or dismisses
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the dialog. As an asynchronous operation, it should be called using
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`task.spawn()` or within a coroutine.
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Note that this service does not work during playtesting in Roblox Studio.
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To test the feedback prompt, you must publish the experience and play it
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in the Roblox application.
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code_samples:
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- PromptFeedbackSubmissionAsync
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parameters: []
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returns:
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- type: ()
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summary: ''
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Social
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- name: SocialService:PromptGameInvite
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summary: |
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Prompts the given `Class.Player` with the invite screen.
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description: |
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`Class.SocialService:PromptGameInvite()|PromptGameInvite()` displays an
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invite prompt to the local player through which they may invite their
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connections to the current experience. Before calling this method, you
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should use
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`Class.SocialService:CanSendGameInviteAsync()|CanSendGameInviteAsync()` to
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determine whether the player can send an invite, as this ability may vary
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depending on the platform or player.
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See
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[Player Invite Prompts](../../../production/promotion/invite-prompts.md)
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for more details on implementing invite prompts, customizing prompts and
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notifications, and using launch data.
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code_samples:
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- sending-a-game-invite
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parameters:
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- name: player
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type: Instance
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default:
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summary: |
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The `Class.Player` to prompt with the invite popup.
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- name: experienceInviteOptions
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type: Instance
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default: nil
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summary: |
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Optional `Class.ExperienceInviteOptions` object for customizing the
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prompt.
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Social
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- name: SocialService:PromptLinkSharingAsync
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summary: ''
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description: |
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This call is restricted to server scripts. After a link is successfully
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generated, the target player will either be prompted to open a share sheet
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with the generated link, or the link will be copied directly to the
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clipboard if share sheet functionality is not available to the player.
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```lua
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local HttpService = game:GetService("HttpService")
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local SocialService = game:GetService("SocialService")
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local success, result = pcall(function()
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local data = {
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promoCode = "j7du67"
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}
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local launchData = HttpService:JSONEncode(data)
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local LinkSharingOptions = {
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ExpirationSeconds = 20000,
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PreviewTitle = "Awesome Game",
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PreviewDescription = "Lets play together",
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LaunchData = launchData,
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}
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return SocialService:PromptLinkSharingAsync(player, LinkSharingOptions)
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end)
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if not success or result ~= Enum.PromptLinkSharingResult.Success then
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warn("PromptLinkSharingAsync failed:", tostring(result))
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end
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```
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code_samples: []
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parameters:
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- name: player
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type: Player
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default:
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summary: |
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Prompts the given `Class.Player` with a Roblox platform-level share
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sheet with a generated share link.
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- name: options
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type: Dictionary
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default: nil
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summary: |
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`Dictionary` that specifies the configuration for the generated link.
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It includes the following optional key-value pairs:
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- `FallbackLinkId` (string). Determines how this share link will
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direct player to once expired. Default to experience join link.
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- `ExpirationSeconds` (number). Determines time to expiration once the
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share link is created. Truncates to nearest integer. Defaults to
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86,400.
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- `PreviewTitle` (string) Preview title of the share link.
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- `PreviewDescription` (string) Preview description of the share link.
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- `PreviewAssetId` (number) Image asset ID used for share link
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preview.
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- `LaunchData` (string). Used to set a parameter in
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`Class.Player:GetJoinData()` when a player joined using the
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generated share link.
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returns:
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- type: Tuple
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summary: |
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A tuple containing an `Enum.PromptLinkSharingResult` indicating the
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result of the link sharing prompt.
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Social
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- name: SocialService:PromptLinkSharing
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summary: ''
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description: ''
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code_samples: []
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parameters:
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- name: player
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type: Player
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default:
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summary: |
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Prompts the given `Class.Player` with a Roblox platform-level share
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sheet with a generated share link.
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- name: options
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type: Dictionary
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default: nil
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summary: |
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`Dictionary` that specifies the configuration for the generated link.
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It includes the following optional key-value pairs:
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- `FallbackLinkId` (string). Determines how this share link will
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direct player to once expired. Default to experience join link.
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- `ExpirationSeconds` (number). Determines time to expiration once the
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share link is created. Truncates to nearest integer. Defaults to
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86,400.
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- `PreviewTitle` (string) Preview title of the share link.
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- `PreviewDescription` (string) Preview description of the share link.
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- `PreviewAssetId` (number) Image asset ID used for share link
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preview.
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- `LaunchData` (string). Used to set a parameter in
|
|
`Class.Player:GetJoinData()` when a player joined using the
|
|
generated share link.
|
|
returns:
|
|
- type: Tuple
|
|
summary: |
|
|
A tuple containing an `Enum.PromptLinkSharingResult` indicating the
|
|
result of the link sharing prompt.
|
|
tags:
|
|
- Yields
|
|
- Deprecated
|
|
deprecation_message: ''
|
|
security: None
|
|
thread_safety: Unsafe
|
|
capabilities:
|
|
- Social
|
|
- name: SocialService:PromptPhoneBook
|
|
summary: |
|
|
Prompts the given `Class.Player` with the phone book.
|
|
description: |
|
|
Prompts the given `Class.Player` with the phone book. If the player
|
|
chooses to call someone, the
|
|
`Class.SocialService.CallInviteStateChanged|CallInviteStateChanged` event
|
|
fires. You should use
|
|
`Class.SocialService:CanSendCallInviteAsync()|CanSendCallInviteAsync()`
|
|
prior to calling `Class.SocialService:PromptPhoneBook()|PromptPhoneBook()`
|
|
since the ability to see the phone book may vary depending on the player.
|
|
|
|
If a player is not eligible to open the phone book, an error dialog is
|
|
shown.
|
|
|
|
See [Roblox Connect](../../../resources/roblox-connect.md) for a sample
|
|
implementation of this method.
|
|
code_samples:
|
|
- SocialService-PromptPhoneBook
|
|
parameters:
|
|
- name: player
|
|
type: Instance
|
|
default:
|
|
summary: |
|
|
The player to prompt with the phone book.
|
|
- name: tag
|
|
type: string
|
|
default:
|
|
summary: |
|
|
String to help differentiate between various phone book "entry points"
|
|
or similar. For example, you can pass a string defining what region of
|
|
an experience the calling player's character is currently in.
|
|
returns:
|
|
- type: ()
|
|
summary: ''
|
|
tags: []
|
|
deprecation_message: ''
|
|
security: None
|
|
thread_safety: Unsafe
|
|
capabilities:
|
|
- Social
|
|
- name: SocialService:PromptRsvpToEventAsync
|
|
summary: |
|
|
Prompts the local `Class.Player` with a prompt to change their RSVP status
|
|
to the given event.
|
|
description: |
|
|
`PromptRsvpToEventAsync()` displays a prompt to the local player through
|
|
which they may change their RSVP status to the given event.
|
|
|
|
Events must be in the current experience and must not have already
|
|
started. If the event has already started, this method will return an
|
|
error.
|
|
|
|
Note that you can use
|
|
`Class.SocialService:GetEventRsvpStatusAsync()|GetEventRsvpStatusAsync()`
|
|
to check the player's current RSVP status before calling this method.
|
|
code_samples:
|
|
- SocialService-PromptRsvpToEventAsync
|
|
parameters:
|
|
- name: eventId
|
|
type: string
|
|
default:
|
|
summary: |
|
|
The event ID of the event to prompt the player to change their RSVP
|
|
status for. This must be a valid event ID that exists in the current
|
|
experience, represented as a string (not a number).
|
|
returns:
|
|
- type: RsvpStatus
|
|
summary: |
|
|
Returns a `Enum.RsvpStatus` indicating the player's new RSVP status
|
|
after the prompt is closed. If the player closes the prompt without
|
|
changing their RSVP status, this will return `Enum.RsvpStatus.None` or
|
|
their old `Enum.RsvpStatus` if they had already selected a status.
|
|
tags:
|
|
- Yields
|
|
deprecation_message: ''
|
|
security: None
|
|
thread_safety: Unsafe
|
|
capabilities:
|
|
- Social
|
|
- name: SocialService:ShowSelfView
|
|
summary: |
|
|
Shows the calling player's self view.
|
|
description: |
|
|
Shows the calling player's self view. If this method is called while the
|
|
self view is already visible, it does nothing.
|
|
code_samples: []
|
|
parameters:
|
|
- name: selfViewPosition
|
|
type: SelfViewPosition
|
|
default: LastPosition
|
|
summary: |
|
|
The position to place the self view .
|
|
returns:
|
|
- type: ()
|
|
summary: ''
|
|
tags: []
|
|
deprecation_message: ''
|
|
security: None
|
|
thread_safety: Unsafe
|
|
capabilities:
|
|
- Social
|
|
events:
|
|
- name: SocialService.CallInviteStateChanged
|
|
summary: |
|
|
Fires when a player's call invite state changes.
|
|
description: |
|
|
This event fires when a player's call invite state changes.
|
|
code_samples:
|
|
- SocialService-CallInviteStateChanged
|
|
parameters:
|
|
- name: player
|
|
type: Instance
|
|
default:
|
|
summary: |
|
|
The `Class.Player` instance of the player who had a call invite state
|
|
change.
|
|
- name: inviteState
|
|
type: InviteState
|
|
default:
|
|
summary: |
|
|
The new call invite state.
|
|
tags: []
|
|
deprecation_message: ''
|
|
security: None
|
|
capabilities:
|
|
- Social
|
|
- name: SocialService.GameInvitePromptClosed
|
|
summary: |
|
|
Fires when a player closes an invite prompt.
|
|
description: |
|
|
This event fires when a player closes an invite prompt.
|
|
code_samples: []
|
|
parameters:
|
|
- name: player
|
|
type: Instance
|
|
default:
|
|
summary: |
|
|
The `Class.Player` instance of the player who closed the prompt.
|
|
- name: recipientIds
|
|
type: Array
|
|
default:
|
|
summary: |
|
|
No longer populated; an empty array.
|
|
tags: []
|
|
deprecation_message: ''
|
|
security: None
|
|
capabilities:
|
|
- Social
|
|
- name: SocialService.PhoneBookPromptClosed
|
|
summary: |
|
|
Fires when a player closes the phone book prompt.
|
|
description: |
|
|
Fires when a player closes the phone book prompt.
|
|
code_samples: []
|
|
parameters:
|
|
- name: player
|
|
type: Instance
|
|
default:
|
|
summary: |
|
|
The `Class.Player` instance of the player who closed the phone book.
|
|
tags: []
|
|
deprecation_message: ''
|
|
security: None
|
|
capabilities:
|
|
- Social
|
|
- name: SocialService.ShareSheetClosed
|
|
summary: ''
|
|
description: ''
|
|
code_samples: []
|
|
parameters:
|
|
- name: player
|
|
type: Player
|
|
default:
|
|
summary: ''
|
|
tags: []
|
|
deprecation_message: ''
|
|
security: None
|
|
capabilities:
|
|
- Social
|
|
callbacks:
|
|
- name: SocialService.OnCallInviteInvoked
|
|
summary: |
|
|
Callback for when a call is placed from the phone book.
|
|
description: |
|
|
A callback to process when a call is placed from the phone book. The `tag`
|
|
parameter can be used to differentiate between different "entry points" or
|
|
similar, as described in
|
|
`Class.SocialService:PromptPhoneBook()|PromptPhoneBook()`. Only one
|
|
callback can be set.
|
|
code_samples:
|
|
- SocialService-OnCallInviteInvoked
|
|
parameters:
|
|
- name: tag
|
|
type: string
|
|
default:
|
|
summary: |
|
|
String to help differentiate between various phone book entry points.
|
|
- name: callParticipantIds
|
|
type: Array
|
|
default:
|
|
summary: |
|
|
Array containing all of the players involved in the call. The caller
|
|
will always be the first player in the array.
|
|
returns:
|
|
- type: Instance
|
|
summary: |
|
|
Table including the `PlaceId` and `ReservedServerAccessCode` keys
|
|
whose values are the `Class.DataModel.PlaceId` and the server access
|
|
code returned by `Class.TeleportService:ReserveServerAsync()`,
|
|
respectively.
|
|
tags: []
|
|
deprecation_message: ''
|
|
security: None
|
|
thread_safety: Unsafe
|
|
capabilities:
|
|
- Social
|
|
writeCapabilities: []
|