rojo/.cursor/rules/roblox/reference/engine/classes/AnimationClip.yaml
2026-02-02 12:08:47 -06:00

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YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: AnimationClip
type: class
memory_category: Instances
summary: |
Represents all types of animation data that the Roblox animation system can
consume.
description: |
The non-creatable `Class.AnimationClip` instance type represents abstract
animation data that can be fed to the Roblox animation system.
`Class.KeyframeSequence` and `Class.CurveAnimation` are two current instance
types that inherit from `Class.AnimationClip`.
There are different ways to represent animation data. To simplify the use of
Roblox's animation system, all such representations are their own instance
types but inherit from the `Class.AnimationClip` instance. Animation clips
published to Roblox via the [Animation Editor](../../../animation/editor.md)
can be loaded into the Roblox Engine using an `Class.Animation` instance.
code_samples: []
inherits:
- Instance
descendants:
- CurveAnimation
- KeyframeSequence
tags:
- NotCreatable
deprecation_message: ''
properties:
- name: AnimationClip.Loop
summary: |
Determines whether the animation stored in this `Class.AnimationClip` is
intended to loop.
description: |
Determines whether the animation stored in this `Class.AnimationClip` is
intended to loop. When set to true, the animation will continuously repeat
each time it finishes.
Note that `Class.AnimationTrack` instances internally load an
`Class.AnimationClip` when an `Class.Animation` is requested via its
`Class.Animation.AnimationId|AnimationId`, and the
`Class.AnimationTrack.Looped` property will default to the original
`Class.AnimationClip` value. Note also that this value can be overwritten.
code_samples: []
type: boolean
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities:
- Animation
- name: AnimationClip.Priority
summary: |
Determines which clip takes priority when multiple animations are playing
simultaneously.
description: |
Determines which clip takes priority when multiple animations are playing
simultaneously. Multiple playing animations look to this property to
figure out which `Class.Keyframe` poses should be played over one another.
Note that `Class.AnimationTrack` instances internally load an
`Class.AnimationClip` when an `Class.Animation` is requested via its
`Class.Animation.AnimationId|AnimationId`, and the
`Class.AnimationTrack.Priority` property will default to the original
`Class.AnimationClip` value. Note also that this value can be overwritten.
code_samples:
- KeyframeSequence-Instantiation
type: AnimationPriority
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities:
- Animation
methods: []
events: []
callbacks: []