Rojo enables Roblox developers to use professional-grade software engineering tools https://rojo.space
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Lucien Greathouse da05078ff3 Load project file from VFS instead of through fs.
Fixes #320.

Previously, the root project file was loaded via methods on Project
(which do not know about the VFS) instead of through the VFS like
all other disk access.

This meant that Rojo was unable to build its own plugin because
there is no project file on the real disk, only in the VFS.
2020-06-17 23:13:29 -07:00
.cargo Build with static CRT on Windows, fixes #89. 2019-02-08 13:52:57 -08:00
.github/workflows Enable globIgnorePaths by default 2020-06-17 14:42:46 -07:00
assets Update default place template 2020-03-30 11:34:41 -07:00
benches Flatten snapshot middleware to be much simpler (#324) 2020-06-17 13:47:09 -07:00
bin Move .luacheckrc for better editor detection 2019-10-02 10:42:10 -07:00
clibrojo Stop having clibrojo as a default project, update docs 2019-11-07 18:24:16 -08:00
memofs Allow turning off file watching in memofs. 2020-06-17 14:06:44 -07:00
plugin Release 6.0.0-rc.1 2020-03-29 16:58:37 -07:00
rojo-insta-ext Write tests and ensure adding instances works 2019-10-17 13:46:59 -07:00
rojo-test Replace rojo-test with regular tests folder again (#323) 2020-05-20 15:30:05 -07:00
src Load project file from VFS instead of through fs. 2020-06-17 23:13:29 -07:00
test-projects Remove warnings for upgrading from 0.4.x 2019-11-02 23:41:32 -07:00
tests Enable globIgnorePaths by default 2020-06-17 14:42:46 -07:00
.editorconfig Fix Insta snapshot files having their line endings truncated when edited 2019-11-25 18:10:39 -08:00
.gitignore Add .rbxl.lock and .rbxlx.lock files to gitignore 2019-12-19 14:46:34 -08:00
.gitmodules Release 6.0.0-rc.1 2020-03-29 16:58:37 -07:00
.luacheckrc Move .luacheckrc for better editor detection 2019-10-02 10:42:10 -07:00
build.rs Release 6.0.0-rc.1 2020-03-29 16:58:37 -07:00
Cargo.lock Allow turning off file watching in memofs. 2020-06-17 14:06:44 -07:00
Cargo.toml Enable globIgnorePaths by default 2020-06-17 14:42:46 -07:00
CHANGELOG.md Enable globIgnorePaths by default 2020-06-17 14:42:46 -07:00
CONTRIBUTING.md Tidy up root repository files 2020-03-18 11:40:12 -07:00
LICENSE.txt Tweak bottom of README, move LICENSE to LICENSE.txt 2019-01-18 20:57:19 -08:00
perf-test.sh Stop building Rojo in rojo-test, since it doesn't work as intended 2020-05-02 21:39:13 -07:00
README.md Replace rojo-test with regular tests folder again (#323) 2020-05-20 15:30:05 -07:00

 

Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.

With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.

Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.

Features

Rojo enables:

  • Working on scripts and models from the filesystem, in your favorite editor
  • Versioning your game, library, or plugin using Git or another VCS
  • Streaming rbxmx and rbxm models into your game in real time
  • Packaging and deploying your project to Roblox.com from the command line

In the future, Rojo will be able to:

  • Sync instances from Roblox Studio to the filesystem
  • Automatically convert your existing game to work with Rojo
  • Import custom instances like MoonScript code

Documentation

Documentation is hosted in the rojo.space repository.

Contributing

Check out our contribution guide for detailed instructions for helping work on Rojo!

Pull requests are welcome!

Rojo supports Rust 1.43.1 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.

License

Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.