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- Added a new `performSyncback` function in the `App` module to handle the synchronization of service data from the game to the server. - Introduced a `SyncbackConfirm` UI component to confirm syncback actions from the user. - Updated the API to include a new `/api/syncback` endpoint for handling syncback requests, validating protocol and server versions. - Enhanced the `SyncbackSignal` mechanism to facilitate communication between the server and the syncback process. - Added tests to ensure the functionality of the live syncback feature and its integration with the CLI. These changes improve the overall synchronization capabilities of the application, allowing for real-time updates and better project management.
16 lines
351 B
Text
16 lines
351 B
Text
{
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"name": "live_syncback_place_ids",
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"servePlaceIds": [123],
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"blockedPlaceIds": [999],
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"tree": {
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"$className": "DataModel",
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"ReplicatedStorage": {
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"$className": "ReplicatedStorage",
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"$path": "src/shared"
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},
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"ServerScriptService": {
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"$className": "ServerScriptService",
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"$path": "src/server"
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}
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}
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}
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