Rojo enables Roblox developers to use professional-grade software engineering tools https://rojo.space
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Lucien Greathouse 7d45b45667 Change JSON model naming behavior.
- JSON model names now come from the file name
- The 'Name' field is now optional for the top-level instance
- Snapshot tests run way faster by executing Rojo directly instead of Cargo
2019-08-15 14:09:16 -07:00
.cargo Build with static CRT on Windows, fixes #89. 2019-02-08 13:52:57 -08:00
assets Fix broken logo 2019-07-08 18:34:26 -07:00
bin Remove old docs scripts and update links to new repo 2019-07-02 15:35:29 -07:00
docs docs: Embed RDC 2019 video into 'Why Rojo' page. 2019-08-12 10:28:50 -07:00
plugin v0.5.0-alpha.13 2019-08-02 15:05:58 -07:00
rojo-test Change JSON model naming behavior. 2019-08-15 14:09:16 -07:00
server Change JSON model naming behavior. 2019-08-15 14:09:16 -07:00
test-projects Port CSV regression tests to insta 2019-08-14 15:50:28 -07:00
.editorconfig merge impl-v2: .editorconfig 2018-06-10 22:50:37 -07:00
.gitignore Ignore new insta snaps 2019-08-07 17:54:15 -07:00
.gitmodules Update rbx-dom dependency URL 2019-08-08 21:36:21 -07:00
.travis.yml Reduce Travis-CI build load 2019-08-08 21:08:10 -07:00
Cargo.lock Change JSON model naming behavior. 2019-08-15 14:09:16 -07:00
Cargo.toml Add end-to-end build tests 2019-08-07 17:41:17 -07:00
CHANGELOG.md v0.5.0-alpha.13 2019-08-02 15:05:58 -07:00
LICENSE.txt Tweak bottom of README, move LICENSE to LICENSE.txt 2019-01-18 20:57:19 -08:00
mkdocs.yml Update docs config for new repo 2019-06-22 23:41:16 -07:00
README.md Nudge README, hopefully to fix Travis too 2019-08-01 18:07:38 -07:00

 

Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.

With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.

Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.

Features

Rojo enables:

  • Working on scripts and models from the filesystem, in your favorite editor
  • Versioning your game, library, or plugin using Git or another VCS
  • Streaming rbxmx and rbxm models into your game in real time
  • Packaging and deploying your project to Roblox.com from the command line

Soon, Rojo will be able to:

  • Automatically convert your existing game to work with Rojo
  • Sync instances from Roblox Studio to the filesystem
  • Automatically manage your assets on Roblox.com, like images and sounds
  • Import custom instances like MoonScript code

Documentation

If you find any mistakes, feel free to make changes in the docs folder of this repository and submit a pull request!

Contributing

Pull requests are welcome!

Rojo supports Rust 1.34.0 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.

License

Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.