rojo/.cursor/rules/atlas.mdc
2026-03-07 21:05:03 -06:00

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alwaysApply: true
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# Atlas Project Guide
> Atlas is a fork of Rojo. Many internal identifiers, API endpoints, and struct names still reference the original "Rojo" naming.
## Quality Standard
This is a production-grade synchronization system. The filesystem must represent a 1:1 copy of the Studio place. The core invariant:
**Round-trip identity:** Syncback (or two-way sync) writes a directory tree. Building an rbxl from that directory tree and forward-syncing it back must produce a bit-identical instance tree -- same names, same classes, same properties, same hierarchy, same ref targets. Any deviation is a bug.
Every audit item must be evaluated against this standard. A "works most of the time" finding is not acceptable. If there is ANY code path where an instance name, property, or hierarchy relationship can be lost, mangled, or silently altered through a syncback→rebuild cycle, flag it as critical.
## Code Quality Standard
We are building a maintainable codebase. During audits, watch for duplicated logic -- the same slugify/dedup/meta-update pattern copy-pasted across `change_processor.rs`, `api.rs`, `dir.rs`, `project.rs`, etc. If you find duplicated code that could be consolidated into a shared helper:
- **Small refactor** (extracting a helper function, consolidating 2-3 call sites): flag it AND fix it as part of the audit.
- **Major system rewrite** (restructuring data flow, changing function signatures across 10+ call sites, redesigning the snapshot pipeline): flag it clearly in a "Deferred Refactors" section at the bottom of the report. We will evaluate whether it's worth doing after the audit is complete.
The goal is clean, DRY code that is easy to reason about and hard to get wrong. If the same "compute meta path, check if name needs slugify, upsert/remove name field" sequence appears in 3+ places, that's a refactor candidate.
## What is Atlas?
Atlas bridges filesystem and Roblox Studio, enabling professional development tools (VS Code, Git) for Roblox. It's designed for power users building complex games, libraries, and plugins.
**Core capabilities:**
- Filesystem-based development with live sync to Studio
- Build/upload rbxl/rbxm files from command line
- Syncback: pull instances from Roblox → filesystem
- Two-way sync (plugin-based): live bidirectional sync during `atlas serve` sessions
- Live syncback: one-click full sync from Studio to filesystem during `atlas serve` (no WebSocket connection required)
- MCP integration: AI agent-facing JSON-RPC layer for programmatic sync, script access, and Studio tool dispatch
- Scripts-only mode (`syncScriptsOnly`): sync only script instances, ignore everything else
### Two-Way Sync Strategy
**Long-term goal:** Plugin-based two-way sync will completely replace the `atlas syncback` CLI command, allowing syncback to be deprecated.
**Current state:**
- `atlas syncback` (CLI) is the **ground truth** for Roblox → filesystem syncing. It is battle-tested and handles edge cases reliably.
- Plugin-based two-way sync (via `atlas serve` + the Studio plugin) is under active development to reach feature parity and match the resilience of CLI syncback.
- The bar for replacing syncback is high: plugin two-way sync must handle all the same scenarios (slugified names, dedup suffixes, nested projects, property conflicts, large trees, concurrent edits) just as reliably before syncback can be deprecated.
**When working on two-way sync:** Plugin-based sync must produce **exactly the same filesystem output** that `atlas syncback` would give for the same input. Byte-for-byte identical files, identical directory structures, identical naming. If the plugin path produces different results, treat syncback as the correct reference unless there's an explicit, documented reason to diverge. Any divergence is a bug until proven otherwise.
## Architecture Overview
### Three Components
1. **Server/CLI (Rust)** - `src/`, commands: serve, build, upload, syncback, sourcemap, clone, completions, cursor, studio
2. **Studio Plugin (Lua)** - `plugin/`, Roact UI, WebSocket sync
3. **rbx-dom (submodule)** - `rbx-dom/`, Roblox format libraries (binary/XML, types, reflection)
### The Snapshot System
Atlas's core innovation (`src/snapshot/`):
1. **Snapshot Generation**: Pure function filesystem → instance tree
2. **Diffing**: Generate minimal PatchSet
3. **Patch Application**: Apply changes, return AppliedPatchSet for plugin
This avoids manual tree manipulation bugs and handles complex cases (large models, concurrent edits).
## Project Files
`.project.json5` (preferred) | `.project.json` (legacy):
```json5
{
name: "MyProject", // Optional if default.project.json5 (inherits folder name)
tree: {
$path: "src"
},
servePlaceIds: [123456], // Optional: restrict live sync
globIgnorePaths: ["**/*.md"], // Optional: ignore patterns
syncRules: [...], // Optional: custom file type handling
syncbackRules: {...} // Optional: syncback configuration
}
```
**Key conventions:**
- Services don't need explicit `$className` (inferred)
- `default.project.json5` inherits parent folder name
- Projects can be nested (each has independent sync rules)
- **Use `.luau` for scripts, `.json5` for config** (`.lua`/`.json` are legacy but supported)
## Contributing
### Required Tools
1. **Rust** (minimum 1.88 - see `Cargo.toml`)
2. **Rokit** - toolchain manager (installs selene, stylua, run-in-roblox)
3. **Git submodules** - `git submodule update --init --recursive`
For plugin work: Luau LSP, Studio with "Reload plugins on file change"
### Initial Setup
```bash
git clone --recursive https://github.com/UserGeneratedLLC/rojo
cd rojo
rokit install # Installs tools from rokit.toml
cargo test # Verify setup
```
### Development Workflow
**Server (Rust):**
```bash
cargo build
cargo test
cargo fmt # Format code
cargo clippy # Lint
```
**Plugin (Lua):**
```bash
# Watch mode (auto-rebuild on save)
bash scripts/watch-build-plugin.sh # macOS/Linux
.\scripts\watch-build-plugin.ps1 # Windows
# Run tests
bash scripts/unit-test-plugin.sh
```
**Install plugin:** `atlas plugin install`
### Testing
**Types:**
1. Rust unit tests - alongside code (`.rs` + tests module)
2. Rust integration tests - `tests/` directory
3. Lua unit tests - `.spec.lua` files (TestEZ)
4. Snapshot tests - `rojo-test/` with `insta` crate
**Snapshot testing workflow:**
```bash
cargo test
cargo insta review # Review snapshot changes
cargo insta accept # Accept all changes
```
Test fixtures: `rojo-test/build-tests/`, `serve-tests/`, `syncback-tests/`
### CI Requirements
All PRs must pass (`.github/workflows/ci.yml`):
- Build on 5 platforms (Ubuntu, Windows, macOS, ARM variants)
- `cargo test --locked`
- MSRV check (Rust 1.88)
- Linting: `cargo fmt --check`, `cargo clippy`, `stylua --check`, `selene`
### Changelog
Every PR updates `CHANGELOG.md`:
```markdown
## Unreleased
* Made a change to Atlas ([#1234])
[#1234]: https://github.com/UserGeneratedLLC/rojo/pull/1234
```
Keep link definitions in ascending order.
### Before Submitting PR
- [ ] Code formatted (`cargo fmt`, `stylua plugin/src`)
- [ ] Linters pass (`cargo clippy`, `selene plugin/src`)
- [ ] Tests pass (`cargo test`)
- [ ] New tests added if needed
- [ ] CHANGELOG.md updated
- [ ] No warnings in build output
### Important: Talk to Maintainers First
Open issue/discussion before working on features or bugs. Prevents wasted effort on changes that won't be accepted.
## Code Conventions
### Rust Style
**Formatting:** Use `cargo fmt` (default config, no custom rustfmt.toml)
**Error handling:**
```rust
use anyhow::{Context, Result};
fn do_something() -> Result<()> {
let file = fs::read_to_string(path)
.context("Failed to read project file")?;
Ok(())
}
```
**Module organization** (see `src/snapshot/mod.rs`):
- Module doc at top explaining purpose, data flow
- Private submodules, then public exports
- Tests in `#[cfg(test)] mod tests`
**Context for middleware:**
```rust
pub struct InstanceContext {
pub path_ignore_rules: Arc<Vec<PathIgnoreRule>>,
pub sync_rules: Vec<SyncRule>,
}
```
**Filename handling:** Instance names with forbidden filesystem chars are slugified (forbidden chars → `_`), deduplicated (`~2`, `~3`, etc. on collision), and the real name is stored in `.meta.json5`/`.model.json5` `name` fields. See `src/syncback/file_names.rs`.
**VFS passed separately to snapshot functions:**
```rust
snapshot_from_vfs(&context, &vfs, &path)?
```
### Lua Style
**Formatting:** Use `stylua` (default config)
**Linting:** `selene` (see `selene.toml` - roblox+testez standard)
**Strict mode required:**
```lua
local strict = require(script.Parent.strict)
local MyModule = {}
function MyModule.doSomething()
-- implementation
end
return strict("MyModule", {
doSomething = MyModule.doSomething,
})
```
**Roact components:**
```lua
local MyComponent = Roact.Component:extend("MyComponent")
function MyComponent:init()
self.state = { value = 0 }
end
function MyComponent:render()
return Roact.createElement("Frame", {
Size = UDim2.new(1, 0, 1, 0),
})
end
return MyComponent
```
**TestEZ pattern:**
```lua
return function()
describe("MyModule", function()
it("should do something", function()
expect(result).to.equal(expected)
end)
end)
end
```
### Naming Conventions
**Rust:** `snake_case` for functions/variables, `PascalCase` for types
**Lua:** `camelCase` for locals/functions, `PascalCase` for modules/classes, `SCREAMING_SNAKE_CASE` for constants
**Critical:** Luau arrays are 1-indexed! `local arr = {"first"}; print(arr[1])`
### Project Files (JSON5)
Prefer JSON5 over JSON for comments and trailing commas:
```json5
{
// Services inferred automatically
ReplicatedStorage: {
$path: "src/shared"
},
ServerScriptService: {
$path: "src/server",
$properties: {
LoadStringEnabled: false // Trailing comma OK
}
}
}
```
## Common Patterns
### Loading a Project (Rust)
```rust
use librojo::Project;
let project = Project::load_fuzzy(&vfs, path)?;
// or: Project::load_exact(path)?;
```
### Building Snapshots (Rust)
```rust
use librojo::{InstanceContext, snapshot_from_vfs};
let snapshot = snapshot_from_vfs(&context, &vfs, &path)?;
```
### Applying Patches (Lua)
```lua
local Reconciler = require(script.Reconciler)
Reconciler.applyPatch(instanceMap, patch)
```
## File Organization
```
src/ - Rust server/CLI
cli/ - Command implementations (serve, build, upload, syncback,
sourcemap, clone, completions, cursor, studio, init,
fmt_project, doc, plugin)
snapshot/ - Core snapshot system
matching.rs - Forward sync matching algorithm
snapshot_middleware/ - File type handlers
syncback/ - Roblox → filesystem
matching.rs - Syncback matching algorithm
dedup_suffix.rs - Dedup cleanup rules
meta.rs - Meta file read/write helpers
web/ - HTTP/WebSocket server
api.rs - HTTP/WebSocket endpoints
interface.rs - Wire types (patches, syncback requests)
mcp.rs - MCP JSON-RPC endpoint, McpState, tool handlers
mcp_docs/ - MCP tool description files
change_processor.rs - Two-way sync filesystem writer
git.rs - Git integration (CLI-based, changed files, SHA1, auto-staging)
logging.rs - Structured logging, file output to ~/.atlas/logs/, rotation
roblox_api.rs - Roblox auth, place download, experience name lookup
rojo_ref.rs - Ref path system (Rojo_Ref_*, RefPathIndex)
variant_eq.rs - Property value comparison
plugin/src/ - Lua Studio plugin
App/ - Roact UI components
Reconciler/ - Patch application logic
matching.lua - Lua matching algorithm
trueEquals.lua - Shared value equality module
ChangeBatcher/ - Two-way sync patch creation
encodeService.lua - Service-level property encoding for live syncback
McpStream.lua - MCP WebSocket client (ws://host:port/api/mcp/stream)
McpTools/ - Studio-side MCP tool dispatch (run_code, insert_model, etc.)
Config.lua - Version and protocol config
PatchTree.lua - Patch visualization tree (git-based default selections)
SHA1.luau - SHA1 hash for git blob format comparison
XXH32.luau - Hash function for plugin
rbx-dom/ - Git submodule (separate repo)
rbx_binary/ - Binary format (rbxm/rbxl)
rbx_xml/ - XML format (rbxmx/rbxlx)
rbx_dom_weak/ - Instance representation
rbx_reflection/ - Property metadata
rbx_reflection_database/ - Reflection DB
tests/ - Rust integration tests
rojo-test/ - Test fixtures and utilities
```
## Anti-Patterns to Avoid
**Rust:**
- Don't use `unwrap()` or `expect()` in library code (use `?`)
- Don't ignore errors
- Don't use string concatenation for paths (use `Path::join()`)
**Lua:**
- Don't use 0-based indexing (arrays start at 1!)
- Don't use deprecated functions (`getfenv`, `setfenv`, `wait()`)
- Don't mutate props in Roact components
- Don't forget `strict()` wrapper
## Version Information
- **Protocol version:** 6 (`plugin/src/Config.lua`)
- **Version matching:** Plugin WebSocket connection requires **exact version match** (`ApiContext.lua`). Live syncback validation uses **MAJOR.MINOR** match (`api.rs`).
- **Current version:** 8.5.5
- **Default serve port:** 34873
- **MSRV:** Rust 1.88
- **License:** MPL-2.0 (rbx-dom uses MIT)
## Resources
- **Documentation:** https://rojo.space/docs
- **rbx-dom docs:** https://dom.rojo.space
- **CONTRIBUTING.md** - Detailed contribution guide
- **CHANGELOG.md** - Complete release history with PR links
- **Snapshot system explanation:** `src/snapshot/mod.rs`
## Common Issues
**Submodule not initialized:**
```bash
git submodule update --init --recursive
```
**Build fails with MSRV error:** Check Rust version matches 1.88+
**Snapshot tests fail:** Review and accept changes:
```bash
cargo insta review
```
**Plugin not syncing:** Check protocol version matches between server and plugin
**Properties not syncing:** Verify property is scriptable in rbx_reflection_database