When a property in a project file's $properties has a non-default value and Studio resets it to the engine default, syncback didn't remove the stale entry. This happened because the Roblox binary format omits default-valued properties, so they're absent from the deserialized instance. filter_properties correctly excludes them, but project_node_property_syncback only inserted/updated — never removed. The fix adds a retain pass after the insertion loop that removes entries from node.properties where the property is not in the filtered set AND has a known default in rbx_reflection_database. Unknown properties are conservatively kept. Also updates the reserialization logic to detect when stale properties were removed, since project_node_should_reserialize only compares forward through current properties. Fixes #1243 |
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|---|---|---|
| .cargo | ||
| .github/workflows | ||
| .lune | ||
| .vscode | ||
| assets | ||
| benches | ||
| build/windows | ||
| crates | ||
| plugin | ||
| rojo-test | ||
| scripts | ||
| src | ||
| test-projects | ||
| tests | ||
| .dir-locals.el | ||
| .editorconfig | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| build.rs | ||
| Cargo.lock | ||
| Cargo.toml | ||
| CHANGELOG.md | ||
| CONTRIBUTING.md | ||
| LICENSE.txt | ||
| plugin.project.json | ||
| README.md | ||
| rokit.toml | ||
| selene.toml | ||
| testez.yml | ||
Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.
With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.
Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.
Features
Rojo enables:
- Working on scripts and models from the filesystem, in your favorite editor
- Versioning your game, library, or plugin using Git or another VCS
- Streaming
rbxmxandrbxmmodels into your game in real time - Packaging and deploying your project to Roblox.com from the command line
In the future, Rojo will be able to:
- Sync instances from Roblox Studio to the filesystem
- Automatically convert your existing game to work with Rojo
- Import custom instances like MoonScript code
Documentation
Documentation is hosted in the rojo.space repository.
Contributing
Check out our contribution guide for detailed instructions for helping work on Rojo!
Pull requests are welcome!
Rojo supports Rust 1.88 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
License
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.
