rojo/server/src/file_route.rs
2018-05-09 00:11:22 -07:00

57 lines
1.6 KiB
Rust

use std::path::{Path, PathBuf};
use partition::Partition;
#[derive(Debug, Clone, PartialEq, Hash)]
pub struct FileRoute {
pub partition: String,
pub route: Vec<String>,
}
impl FileRoute {
pub fn from_path(path: &Path, partition: &Partition) -> FileRoute {
// TODO: Needed for PartitionWatcher to changes onto FileRoute
unimplemented!()
}
/// Creates a PathBuf out of the `FileRoute` based on the given partition
/// `Path`.
pub fn to_path_buf(&self, partition_path: &Path) -> PathBuf {
let mut result = partition_path.to_path_buf();
for route_piece in &self.route {
result.push(route_piece);
}
result
}
/// Creates a version of the FileRoute with the given extra pieces appended
/// to the end.
pub fn extended_with(&self, pieces: &[&str]) -> FileRoute {
let mut result = self.clone();
for piece in pieces {
result.route.push(piece.to_string());
}
result
}
/// This function is totally wrong and should be handled by middleware, heh.
pub fn name(&self, partition: &Partition) -> String { // I guess??
if self.route.len() == 0 {
// This FileRoute refers to the partition itself
if partition.target.len() == 0 {
// We're targeting the game!
"game".to_string()
} else {
partition.target.last().unwrap().clone()
}
} else {
// This FileRoute refers to an item in a partition
self.route.last().unwrap().clone()
}
}
}