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66 lines
2.2 KiB
YAML
66 lines
2.2 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: Technology
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type: enum
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summary: |
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Enum used by `Class.Lighting.Technology` to represent the different lighting
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systems available for rendering the 3D world.
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description: |
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This enum represents the different lighting systems available for rendering
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the 3D world. It is used by the `Class.Lighting.Technology` property.
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Note that `Class.Lighting.Technology` has been superseded by
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`Class.Lighting.LightingStyle|LightingStyle` which determines the artistic
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intent behind lighting, and
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`Class.Lighting.PrioritizeLightingQuality|PrioritizeLightingQuality` which
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indicates whether you prefer lighting/shading quality or view distance to
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scale down first.
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code_samples: []
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tags: []
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deprecation_message: ''
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items:
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- name: Legacy
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summary: ''
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value: 0
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tags:
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- Deprecated
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deprecation_message: |
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This option is deprecated and cannot be selected in Studio.
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- name: Voxel
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summary: |
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Uses a 4×4×4 voxel map for light and shadow calculation.
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value: 1
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tags: []
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deprecation_message: ''
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- name: Compatibility
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summary: |
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Simulates the removed legacy technology and is now deprecated. To achieve
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a similar look, use `Voxel` Lighting and add a `Class.ColorGradingEffect`
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post‑processing effect set to the `Enum.TonemapperPreset|Retro` preset.
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value: 2
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tags: []
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deprecation_message: |
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This option is deprecated and cannot be selected in Studio.
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- name: ShadowMap
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summary: |
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Features shadow mapping that produces more realistic and crisp shadows
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from sunlight or directional light sources.
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value: 3
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tags: []
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deprecation_message: ''
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- name: Future
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summary: |
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Features the most advanced technology for high-fidelity lighting and
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shadows.
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value: 4
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tags: []
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deprecation_message: ''
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- name: Unified
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summary: ''
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value: 5
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tags:
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- Deprecated
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deprecation_message: |
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This option is deprecated and cannot be selected in Studio.
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