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65 lines
1.9 KiB
YAML
65 lines
1.9 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: RenderFidelity
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type: enum
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summary: |
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Determines the level of detail that solid modeled and mesh parts will be shown
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in.
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description: |
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This enum determines the level of detail that
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[meshes](../../../parts/meshes.md) and
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[solid modeled](../../../parts/solid-modeling.md) parts will be shown in. The
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default is **Automatic**, meaning the object's detail is based on its distance
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from the camera as outlined in the following table.
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<table>
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<thead>
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<tr>
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<th>Distance From Camera</th>
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<th>Render Fidelity</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Less than 250 studs</td>
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<td>Highest</td>
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</tr>
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<tr>
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<td>250 to 500 studs</td>
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<td>Medium</td>
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</tr>
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<tr>
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<td>500 or more studs</td>
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<td>Lowest</td>
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</tr>
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</tbody>
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</table>
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code_samples: []
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tags: []
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deprecation_message: ''
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items:
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- name: Automatic
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summary: |
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Object's level of detail is dynamically controlled by its distance from
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the camera (see table above).
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value: 0
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tags: []
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deprecation_message: ''
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- name: Precise
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summary: |
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Object is rendered in the highest fidelity regardless of its distance from
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the camera.
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value: 1
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tags: []
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deprecation_message: ''
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- name: Performance
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summary: |
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Push performance as much as possible, trying to maintain quality if
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possible, and discarding appearance if that's necessary to reach
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performance. This means that the performance will always be excellent, but
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mesh visuals may be affected negatively.
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value: 2
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tags: []
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deprecation_message: ''
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