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198 lines
6.9 KiB
YAML
198 lines
6.9 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: UIGridLayout
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type: class
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memory_category: Instances
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summary: |
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Positions sibling UI elements by filling rows using the space of the parent UI
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element.
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description: |
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A UIGridLayout (not to be confused with the abstract `Class.UIGridStyleLayout`
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from which this class inherits) lays out sibling UI elements in multiple rows
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within the parent UI element, adding elements to a row one-by-one until the
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next element would not fit. It then continues adding elements in the next row.
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A UIGridLayout will take UI elements' `Class.GuiObject.Size` and
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`Class.GuiObject.Position` under control. While under control, these UI
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elements' properties will not be editable in the Properties window.
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By default, it lays out elements in **ascending** order where lower values
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take more priority over higher values, but this can be changed to use
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elements' names by changing `Class.UIListLayout.SortOrder` to **Name**. A
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UIListLayout will automatically re-layout elements when elements are
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added/removed, or if a relevant property changes:
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`Class.GuiObject.LayoutOrder` or `Class.Instance.Name`. This can be triggered
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manually by calling `Class.UIGridStyleLayout:ApplyLayout()`, though this is
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typically not necessary.
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The actual cell sizes are the same for all cells. A UIGridLayout will respect
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UI constraints placed with it, such as `Class.UISizeConstraint` and
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`Class.UIAspectRatioConstraint`. Elements in the layout can span multiple
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cells if they have a `Class.UISizeConstraint` with a
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`Class.UISizeConstraint.MinSize|MinSize` set higher than the
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`Class.UIGridLayout.CellSize|CellSize`. It is possible to limit the number of
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elements per row using `Class.UIGridLayout.FillDirectionMaxCells`. If set to
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1, it is possible to create a single row of elements (as each element would be
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positioned in its own row).
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This layout is appropriate when line breaks are OK after arbitrary cells. For
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example, a set of inventory spaces is a good use of this layout. If building a
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table of values in which a line break is not appropriate in the middle of
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tabular data, it might be a better idea to use a `Class.UITableLayout`
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instead.
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code_samples: []
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inherits:
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- UIGridStyleLayout
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: UIGridLayout.AbsoluteCellCount
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summary: |
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The number of elements in the grid.
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description: |
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Measures the maximum number of elements in each direction. Read-only.
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code_samples: []
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type: Vector2
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tags:
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- ReadOnly
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- NotReplicated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: Unsafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- UI
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- name: UIGridLayout.AbsoluteCellSize
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summary: |
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The absolute size of each element in the grid.
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description: |
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Provides the size of each element of the grid in offsets. Read-only. Not
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affected by any `Class.UIScale`, `Class.UISizeConstraint` or
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`Class.UIAspectRatioConstraint` applied to any individual element in the
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grid.
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code_samples: []
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type: Vector2
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tags:
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- ReadOnly
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- NotReplicated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: Unsafe
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category: Data
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- UI
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- name: UIGridLayout.CellPadding
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summary: |
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Determines how much space there is between elements in the grid.
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description: |
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(default {0, 5},{0, 5}) Determines how much space there is between
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elements in the grid. As with all UDim2s, this space can be both in a
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percentage of the parent container's size and raw pixel offset.
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code_samples: []
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type: UDim2
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Appearance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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- name: UIGridLayout.CellSize
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summary: |
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Determines the size of each element in the grid.
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description: |
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(default {0, 100},{0, 100}) Determines the size of each element in the
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grid. As with all UDim2s, this size can be both in a percentage of the
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parent container's size and raw pixel offset. If the element being size
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has a `Class.UIConstraint` then the size will be determined by the
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constraint, not the grid.
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code_samples: []
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type: UDim2
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Appearance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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- name: UIGridLayout.FillDirectionMaxCells
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summary: |
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Determines the maximum number of cells that may be used in a row or column
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before the next one is started.
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description: |
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FillDirectionMaxCells determines the number of cells in the grid that can
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be used before continuing on the next row/column (whether this is a row or
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column is dependent on `Class.UIGridStyleLayout.FillDirection`). This
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value must be non-negative.
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- If set to zero, there is no maximum number of cells that may appear in
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one row/column except for how many can fit within the parent UI element.
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- If set to one, this creates a list similar to those created by
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`Class.UIListLayout`.
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code_samples: []
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type: int
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Behavior
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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- name: UIGridLayout.StartCorner
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summary: |
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Determines from which corner the grid starts laying out UI elements.
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description: |
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StartCorner (`Enum.StartCorner`) determines from which corner the grid
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starts laying out UI elements. The grid continues in the
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`Class.UIGridStyleLayout.FillDirection`, filling elements one by one until
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`Class.UIGridLayout.FIllDirectionMaxCells` cells have been laid out in
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that row/column or if all the parent UI element's space has been occupied
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by previous cells.
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Above, the potion is the first `Class.ImageLabel`, followed by the gem and
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the sword. The UIGridLayout is using a `Enum.StartCorner` of BottomRight.
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The `Class.UIGridStyleLayout.FillDirection` is Horizontal.
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code_samples: []
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type: StartCorner
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Behavior
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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methods: []
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events: []
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callbacks: []
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