rojo/.cursor/rules/roblox/reference/engine/classes/StarterPlayerScripts.yaml
2026-02-02 12:08:47 -06:00

38 lines
1.5 KiB
YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: StarterPlayerScripts
type: class
memory_category: Instances
summary: |
A container for objects to be copied to a Player's PlayerScripts when they
join a game.
description: |
`Class.StarterPlayerScripts` is a container object located within the
`Class.StarterPlayer` service. It can contain `Class.LocalScript|LocalScripts`
and other objects to be copied to the `Class.PlayerScripts` container once
when a `Class.Player` joins the game. For example, if you want to create
special effects on the client when certain conditions are met, you can place a
`Class.LocalScript` within this container to do that.
When an experience is run, this object will also house the default
multi-platform Roblox control scripts for the camera and character. If
`Class.LocalScript|LocalScripts` named `CameraScript` or `ControlScript` are
placed within this container, they will **replace** the Roblox defaults for
those scripts respectively. If desired, you can add empty
`Class.LocalScript|LocalScripts` for each of these to disable them altogether;
this is useful for experiences that do not follow the typical control
paradigms of a Roblox experience.
code_samples: []
inherits:
- Instance
descendants:
- StarterCharacterScripts
tags:
- NotCreatable
deprecation_message: ''
properties: []
methods: []
events: []
callbacks: []