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914 lines
26 KiB
YAML
914 lines
26 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: StarterGui
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type: class
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memory_category: Instances
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summary: |
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A container for `Class.LayerCollector` objects to be copied into the
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`Class.PlayerGui` of `Class.Player|Players`. Also provides a range of
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functions for interacting with the `Class.CoreGui`.
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description: |
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`Class.StarterGui` is a container object designed to hold
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`Class.LayerCollector` objects such as `Class.ScreenGui|ScreenGuis`.
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When a `Class.Player.Character` spawns, the contents of their
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`Class.PlayerGui` (if any) are emptied. Children of the `Class.StarterGui` are
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then copied along with their descendants into the `Class.PlayerGui`. Note,
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however, that `Class.LayerCollector` objects such as
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`Class.ScreenGui|ScreenGuis` with their
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`Class.LayerCollector.ResetOnSpawn|ResetOnSpawn` property set to `false` will
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only be placed into each player's `Class.PlayerGui` once and will not be
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deleted when the `Class.Player` respawns.
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`Class.StarterGui` also includes a range of functions allowing you to interact
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with the `Class.CoreGui`. For example `Class.StarterGui:SetCoreGuiEnabled()`
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can be used to disable elements of the `Class.CoreGui`, and
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`Class.StarterGui:SetCore()` can perform a range of functions including
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creating notifications and system messages.
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code_samples: []
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inherits:
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- BasePlayerGui
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descendants: []
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tags:
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- NotCreatable
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- Service
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deprecation_message: ''
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properties:
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- name: StarterGui.ProcessUserInput
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summary: |
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Allows this service to process input like `Class.PlayerGui` and
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`Class.CoreGui` do.
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description: |
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Allows `Class.StarterGui` to process input like `Class.PlayerGui` and
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`Class.CoreGui` do. The default value is `false`.
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code_samples: []
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type: boolean
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tags:
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- Hidden
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- NotReplicated
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deprecation_message: ''
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security:
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read: PluginSecurity
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write: PluginSecurity
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thread_safety: ReadSafe
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category: Behavior
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serialization:
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can_load: false
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can_save: false
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capabilities:
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- UI
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- name: StarterGui.ResetPlayerGuiOnSpawn
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summary: |
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Determines whether each child parented to the StarterGui will be cloned
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into a player's PlayerGui when that player's character is respawned.
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description: |
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If set to true, each child parented to the `Class.StarterGui` will be
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cloned into a player's `Class.PlayerGui` when that player's character is
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respawned.
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If one of the children is a PlayerGui and it has its PlayerGui property
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set to false, it will not be cloned.
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code_samples: []
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type: boolean
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tags:
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- Deprecated
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deprecation_message: |
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This property is deprecated. Use `Class.LayerCollector.ResetOnSpawn` to
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control the resetting behavior for individual `Class.LayerCollector`
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objects.
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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- name: StarterGui.RtlTextSupport
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summary: ''
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description: ''
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code_samples: []
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type: RtlTextSupport
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tags:
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- NotScriptable
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Behavior
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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- name: StarterGui.ScreenOrientation
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summary: |
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Sets the default screen orientation mode for users with mobile devices.
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description: |
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This property sets the preferred screen orientation mode for users with
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mobile devices. For the different modes available, see
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`Enum.ScreenOrientation`.
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By default, this property is set to
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`Enum.ScreenOrientation.Sensor|Sensor`, meaning the experience is
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displayed depending on the best match to the device's current orientation,
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either landscape (left/right) or portrait.
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When a `Class.Player` joins the experience on a mobile device, this
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property determines the device's starting orientation and sets that
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player's `Class.PlayerGui.ScreenOrientation` accordingly. You can also get
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the player's current screen orientation through
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`Class.PlayerGui.CurrentScreenOrientation`, useful when using one of the
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"sensor" `Enum.ScreenOrientation` settings.
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Note that changing this property will not change the screen orientation
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for `Class.Player|Players` already in the experience. To change the
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orientation for an existing player, use their
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`Class.PlayerGui.ScreenOrientation` property.
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code_samples: []
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type: ScreenOrientation
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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- name: StarterGui.ShowDevelopmentGui
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summary: |
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Determines whether the contents of `Class.StarterGui` is visible in
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Studio.
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description: |
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This property determines whether the contents of `Class.StarterGui` is
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visible in Studio.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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- name: StarterGui.VirtualCursorMode
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summary: ''
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description: ''
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code_samples: []
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type: VirtualCursorMode
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tags:
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- NotScriptable
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Behavior
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- UI
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methods:
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- name: StarterGui:GetCore
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summary: |
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Returns a variable that has been specified by a Roblox core script.
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description: |
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This method returns data set or made available by Roblox's core scripts.
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The first and only parameter is a string that selects the information to
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be fetched. The following sections describe the strings and the data they
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return by this function.
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Calling this method may yield. Many of these also register an equivalent
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`Class.StarterGui:SetCore()|SetCore()` function (these are marked with an
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asterisk).
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##### PointsNotificationsActive \*
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Returns `true` if player point notifications are enabled.
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##### BadgesNotificationsActive \*
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Returns `true` if badge notifications are enabled.
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##### AvatarContextMenuEnabled \*
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Returns `true` if the
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[Avatar Context Menu](../../../players/avatar-context-menu.md) is enabled.
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##### ChatActive \*
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Returns whether the chat is active or not. This is indicated by the
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selection state of the top bar's chat icon.
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##### ChatWindowSize \*
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Returns the size of the chat window as a `Datatype.UDim2`.
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##### ChatWindowPosition \*
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Returns the size of the chat window as a `Datatype.UDim2`.
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##### ChatBarDisabled \*
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Returns `true` if the chat bar is disabled.
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##### GetBlockedUserIds
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Returns a list of `Class.Player.UserId|UserIds` associated with users that
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have been blocked by the local player.
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##### PlayerBlockedEvent
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Returns a `Class.BindableEvent` that is fired whenever a player is blocked
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by the local player.
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##### PlayerUnblockedEvent
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Returns a `Class.BindableEvent` that is fired whenever a player is
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unblocked by the local player.
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##### PlayerMutedEvent
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Returns a `Class.BindableEvent` that is fired whenever a player is muted
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by the local player.
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##### PlayerUnmutedEvent
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Returns a `Class.BindableEvent` that is fired whenever a player is unmuted
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by the local player.
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##### PlayerFriendedEvent
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Returns a `Class.BindableEvent` that is fired whenever a player is
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connected by the local player.
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##### PlayerUnfriendedEvent
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Returns a `Class.BindableEvent` that is fired whenever a player is
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unconnected by the local player.
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##### DevConsoleVisible \*
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Returns `true` if the
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[Developer Console](../../../studio/developer-console.md) is visible.
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##### VRRotationIntensity
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Returns a string describing the camera rotation sensitivity in VR: `Low`,
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`High` and `Smooth`. This will not be available unless
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`Class.VRService.VREnabled` is `true`.
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code_samples: []
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parameters:
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- name: parameterName
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type: string
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default:
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summary: ''
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returns:
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- type: Variant
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summary: ''
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tags:
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- Yields
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- UI
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- name: StarterGui:GetCoreGuiEnabled
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summary: |
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Returns whether the given `Enum.CoreGuiType`is enabled, or if it has been
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disabled using `Class.StarterGui:SetCoreGuiEnabled()`.
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description: |
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This function returns whether the given `Enum.CoreGuiType`is enabled, or
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if it has been disabled using `Class.StarterGui:SetCoreGuiEnabled()`. This
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function should be called on the client.
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Note that setting `"TopbarEnabled"` to `false` using
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`Class.StarterGui:SetCore()|SetCore()` hides all
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`Enum.CoreGuiType|CoreGuiTypes` but does not affect the result of this
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function.
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code_samples:
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- StarterGui-GetCoreGuiEnabled1
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parameters:
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- name: coreGuiType
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type: CoreGuiType
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default:
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summary: |
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The given `Enum.CoreGuiType`.
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returns:
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- type: boolean
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summary: |
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Whether the given `Enum.CoreGuiType` is enabled.
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- UI
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- name: StarterGui:SetCore
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summary: |
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Allows you to perform certain interactions with Roblox's core scripts.
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description: |
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This method (not to be confused with
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`Class.StarterGui:SetCoreGuiEnabled()|SetCoreGuiEnabled()`) exposes a
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variety of functionality defined by Roblox's core scripts, such as sending
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notifications, toggling notifications for badges/points, defining a
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callback for the reset button, or toggling the topbar.
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The first parameter is a string that selects the functionality with which
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the call will interact. It may be necessary to call this method multiple
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times using `Global.LuaGlobals.pcall()` in case the respective core script
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has not yet loaded (or if it has been disabled entirely).
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The following table describes the strings that may be accepted as the
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first parameter. The parameters that should follow are dependent on the
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functionality that will be used and are described in sub-tables.
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##### ChatActive
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Controls whether the chat is active.
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<table size="small">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>active</code></td>
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<td>boolean</td>
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<td>(required)</td>
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<td>Determines whether the chat should be made active.</td>
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</tr>
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</tbody>
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</table>
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##### PointsNotificationsActive
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Controls whether notifications for earned player points will appear.
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<table size="small">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>active</code></td>
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<td>boolean</td>
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<td>(required)</td>
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<td>Determines whether notifications for earned player points will appear.</td>
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</tr>
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</tbody>
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</table>
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##### BadgesNotificationsActive
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Controls whether notifications for earned badges will appear.
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<table size="small">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>active</code></td>
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<td>boolean</td>
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<td>(required)</td>
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<td>Determines whether notifications for earned badges
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will appear.</td>
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</tr>
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</tbody>
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</table>
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##### ResetButtonCallback
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Determines the behavior, if any, of the reset button given a boolean or a
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`Class.BindableEvent` to be fired when a player requests to reset.
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<table size="small">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>enabled</code></td>
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<td>boolean</td>
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<td>(required)</td>
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<td>Determines whether the reset button retains its default behavior.</td>
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</tr>
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<tr>
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<td colspan="4"><b>OR</b></td>
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</tr>
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<tr>
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<td><code>callback</code></td>
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<td><code>Class.BindableEvent</code></td>
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<td>(required)</td>
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<td>A <code>Class.BindableEvent</code> to be fired when the player confirms they want to reset.</td>
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</tr>
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</tbody>
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</table>
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##### ChatMakeSystemMessage
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Display a formatted message in the chat. Using this method requires the
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experience's `Class.TextChatService.ChatVersion` to be set to
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`Enum.ChatVersion|LegacyChatService`, although legacy chat is
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**deprecated** and usage is discouraged. For experiences using the current
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`Class.TextChatService`, refer to
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`Class.TextChannel:DisplaySystemMessage()`.
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<table size="small">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>configTable</code></td>
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<td>dictionary</td>
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<td>(required)</td>
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<td>A dictionary of information describing the message (see below).</td>
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</tr>
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</tbody>
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</table>
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|
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<table size="small">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>Text</code></td>
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<td>string</td>
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<td>(required)</td>
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<td>The message to display.</td>
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</tr>
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<tr>
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<td><code>Color</code></td>
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<td><code>Datatype.Color3</code></td>
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<td><code>Datatype.Color3.fromRGB(255, 255, 243)</code></td>
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<td>Text color of the message.</td>
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</tr>
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<tr>
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<td><code>Font</code></td>
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<td><code>Enum.Font</code></td>
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<td><code>SourceSansBold</code></td>
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<td>Font of the message.</td>
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</tr>
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<tr>
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<td><code>TextSize</code></td>
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<td>integer</td>
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<td><code>18</code></td>
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<td>Text size of the message.</td>
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</tr>
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</tbody>
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</table>
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##### SendNotification
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Causes a non-intrusive notification to appear at the bottom right of the
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screen. The notification may have up to two buttons.
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|
|
<table size="small">
|
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<thead>
|
|
<tr>
|
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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|
<th>Description</th>
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|
</tr>
|
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</thead>
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<tbody>
|
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<tr>
|
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<td><code>configTable</code></td>
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<td>dictionary</td>
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<td>(required)</td>
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<td>A dictionary of information describing the notification (see below).</td>
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</tr>
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</tbody>
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</table>
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|
|
<table size="small">
|
|
<thead>
|
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
|
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>Title</code></td>
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<td>string</td>
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<td>(required)</td>
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<td>The title of the notification.</td>
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</tr>
|
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<tr>
|
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<td><code>Text</code></td>
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<td>string</td>
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<td>(required)</td>
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<td>The main text of the notification.</td>
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</tr>
|
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<tr>
|
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<td><code>Icon</code></td>
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<td>string</td>
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<td></td>
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<td>The image to display with the notification.</td>
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</tr>
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<tr>
|
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<td><code>Duration</code></td>
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<td>number</td>
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<td><code>5</code></td>
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<td>Duration (in seconds) the notification should stay visible.</td>
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|
</tr>
|
|
<tr>
|
|
<td><code>Callback</code></td>
|
|
<td><code>Class.BindableFunction</code></td>
|
|
<td></td>
|
|
<td>A <code>Class.BindableFunction</code> that should be invoked with the text of the button pressed by the player.</td>
|
|
</tr>
|
|
<tr>
|
|
<td><code>Button1</code></td>
|
|
<td>string</td>
|
|
<td></td>
|
|
<td>The text to display on the first button.</td>
|
|
</tr>
|
|
<tr>
|
|
<td><code>Button2</code></td>
|
|
<td>string</td>
|
|
<td></td>
|
|
<td>The text to display on the second button.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
##### TopbarEnabled
|
|
|
|
Determines whether the topbar is displayed. Disabling the topbar will also
|
|
disable all `Class.CoreGui|CoreGuis` such as the chat, inventory, and
|
|
player list (for example, those set with
|
|
`Class.StarterGui:SetCoreGuiEnabled()|SetCoreGuiEnabled`).
|
|
|
|
When disabled, the region the topbar once occupied will still capture
|
|
mouse events; however, buttons placed there will not respond to clicks.
|
|
The origin of GUI space will still be offset 36 pixels from the top of the
|
|
screen.
|
|
|
|
<table size="small">
|
|
<thead>
|
|
<tr>
|
|
<th>Name</th>
|
|
<th>Type</th>
|
|
<th>Default</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><code>enabled</code></td>
|
|
<td>boolean</td>
|
|
<td>(required)</td>
|
|
<td>Determines whether the topbar should be visible.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
##### DevConsoleVisible
|
|
|
|
Determines whether the
|
|
[Developer Console](../../../studio/developer-console.md) is visible.
|
|
|
|
<table size="small">
|
|
<thead>
|
|
<tr>
|
|
<th>Name</th>
|
|
<th>Type</th>
|
|
<th>Default</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><code>visibility</code></td>
|
|
<td>boolean</td>
|
|
<td>(required)</td>
|
|
<td>Determines whether the console is visible.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
##### PromptSendFriendRequest
|
|
|
|
Prompts the current player to send a connection request to the given
|
|
`Class.Player`.
|
|
|
|
<table size="small">
|
|
<thead>
|
|
<tr>
|
|
<th>Name</th>
|
|
<th>Type</th>
|
|
<th>Default</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><code>player</code></td>
|
|
<td><code>Class.Player</code></td>
|
|
<td>(required)</td>
|
|
<td>The player to which the connection request should be sent.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
##### PromptUnfriend
|
|
|
|
Prompts the current player to remove a given `Class.Player` from their
|
|
connections list.
|
|
|
|
<table size="small">
|
|
<thead>
|
|
<tr>
|
|
<th>Name</th>
|
|
<th>Type</th>
|
|
<th>Default</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><code>player</code></td>
|
|
<td><code>Class.Player</code></td>
|
|
<td>(required)</td>
|
|
<td>The player who should be unconnected.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
##### PromptBlockPlayer
|
|
|
|
Prompts the current player to block the given `Class.Player`.
|
|
|
|
<table size="small">
|
|
<thead>
|
|
<tr>
|
|
<th>Name</th>
|
|
<th>Type</th>
|
|
<th>Default</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><code>player</code></td>
|
|
<td><code>Class.Player</code></td>
|
|
<td>(required)</td>
|
|
<td>The player who should be blocked.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
##### PromptUnblockPlayer
|
|
|
|
Prompts the current player to unblock the given `Class.Player`.
|
|
|
|
<table size="small">
|
|
<thead>
|
|
<tr>
|
|
<th>Name</th>
|
|
<th>Type</th>
|
|
<th>Default</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><code>player</code></td>
|
|
<td><code>Class.Player</code></td>
|
|
<td>(required)</td>
|
|
<td>The player who should be unblocked.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
##### AvatarContextMenuEnabled
|
|
|
|
Determines whether the
|
|
[Avatar Context Menu](../../../players/avatar-context-menu.md) is enabled.
|
|
|
|
<table size="small">
|
|
<thead>
|
|
<tr>
|
|
<th>Name</th>
|
|
<th>Type</th>
|
|
<th>Default</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><code>enabled</code></td>
|
|
<td>boolean</td>
|
|
<td>(required)</td>
|
|
<td>Determines whether the context menu is enabled.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
##### AvatarContextMenuTarget
|
|
|
|
Forcibly opens the
|
|
[Avatar Context Menu](../../../players/avatar-context-menu.md).
|
|
|
|
<table size="small">
|
|
<thead>
|
|
<tr>
|
|
<th>Name</th>
|
|
<th>Type</th>
|
|
<th>Default</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><code>player</code></td>
|
|
<td><code>Class.Player</code></td>
|
|
<td>(required)</td>
|
|
<td>The player on whom the context menu will be opened.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
##### AddAvatarContextMenuOption
|
|
|
|
Adds an option to the
|
|
[Avatar Context Menu](../../../players/avatar-context-menu.md).
|
|
|
|
<table size="small">
|
|
<thead>
|
|
<tr>
|
|
<th>Name</th>
|
|
<th>Type</th>
|
|
<th>Default</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><code>option</code></td>
|
|
<td><code>Enum.AvatarContextMenuOption</code></td>
|
|
<td>(required)</td>
|
|
<td>Option to add.</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="4"><b>OR</b></td>
|
|
</tr>
|
|
<tr>
|
|
<td><code>option</code></td>
|
|
<td>table</td>
|
|
<td>(required)</td>
|
|
<td>A two-element table, where the first is the name of the custom action, and the second is a <code>Class.BindableEvent</code> which will be fired with a player was selected when the option was activated.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
##### RemoveAvatarContextMenuOption
|
|
|
|
Removes an option to the
|
|
[Avatar Context Menu](../../../players/avatar-context-menu.md). The
|
|
`option` argument must be the same as what was used with
|
|
`"AddAvatarContextMenuOption"` (see above).
|
|
|
|
<table size="small">
|
|
<thead>
|
|
<tr>
|
|
<th>Name</th>
|
|
<th>Type</th>
|
|
<th>Default</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><code>option</code></td>
|
|
<td>Variant</td>
|
|
<td>(required)</td>
|
|
<td>The same value provided to <b>AddAvatarContextMenuOption</b>.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
##### AvatarContextMenuTheme
|
|
|
|
Configures the customizable
|
|
[Avatar Context Menu](../../../players/avatar-context-menu.md) which is an
|
|
opt-in feature that allows easy player-to-player social interaction via
|
|
custom actions, such as initiating trades, battles, and more. For more
|
|
info on how to customize its theme, see the
|
|
[Avatar Context Menu](../../../players/avatar-context-menu.md) article.
|
|
|
|
##### CoreGuiChatConnections
|
|
|
|
Sets up a bindable gateway connection between the `Class.CoreGui` topbar's
|
|
chat button and the legacy chat system. The second parameter must be a
|
|
table of `Class.BindableEvent|BindableEvents` and
|
|
`Class.BindableFunction|BindableFunctions`.
|
|
code_samples:
|
|
- StarterGui-SetCore1
|
|
parameters:
|
|
- name: parameterName
|
|
type: string
|
|
default:
|
|
summary: |
|
|
Selects the functionality with which the call will interact.
|
|
- name: value
|
|
type: Variant
|
|
default:
|
|
summary: |
|
|
A table of `Class.BindableEvent|BindableEvents` and
|
|
`Class.BindableFunction|BindableFunctions`.
|
|
returns:
|
|
- type: ()
|
|
summary: ''
|
|
tags: []
|
|
deprecation_message: ''
|
|
security: None
|
|
thread_safety: Unsafe
|
|
capabilities:
|
|
- UI
|
|
- name: StarterGui:SetCoreGuiEnabled
|
|
summary: |
|
|
Sets whether the `Class.CoreGui` element associated with the given
|
|
`Enum.CoreGuiType` is enabled or disabled.
|
|
description: |
|
|
This function sets whether the `Class.CoreGui` element associated with the
|
|
given `Enum.CoreGuiType` is enabled or disabled.
|
|
|
|
The top bar cannot be disabled using this function. To disable it, set
|
|
`"TopbarEnabled"` to `false` using `Class.StarterGui:SetCore()`.
|
|
code_samples: []
|
|
parameters:
|
|
- name: coreGuiType
|
|
type: CoreGuiType
|
|
default:
|
|
summary: |
|
|
The given `Enum.CoreGuiType`.
|
|
- name: enabled
|
|
type: boolean
|
|
default:
|
|
summary: |
|
|
Whether to enable or disable the given `Enum.CoreGuiType`.
|
|
returns:
|
|
- type: ()
|
|
summary: ''
|
|
tags: []
|
|
deprecation_message: ''
|
|
security: None
|
|
thread_safety: Unsafe
|
|
capabilities:
|
|
- UI
|
|
events: []
|
|
callbacks: []
|