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46 lines
1.8 KiB
YAML
46 lines
1.8 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: RigidConstraint
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type: class
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memory_category: BaseParts
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summary: |
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Creates a rigid connection between two `Class.Attachment|Attachments` or
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`Class.Bone|Bones`.
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description: |
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**RigidConstraint** connects two `Class.Attachment|Attachments` or
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`Class.Bone|Bones` and ensures they stay in the same relative
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position/orientation to each other. This flexibility gives it additional
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functionality beyond `Class.WeldConstraint`, such as attaching accessories to
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`Class.Attachment|Attachments` on a character rig.
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The fastest way to create this constraint is by selecting
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**Rigid Constraint** through Studio's **Create** menu in the toolbar's
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**Model** tab.
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Note that this tool behaves differently depending on whether you click on
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existing `Class.BasePart|BaseParts`, `Class.Attachment|Attachments`, or
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`Class.Bone|Bones` after the tool is activated:
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- Clicking on an existing `Class.BasePart` creates a new `Class.Attachment`
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upon it as the intended `Class.RigidConstraint.Attachment0` or
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`Class.RigidConstraint.Attachment1`.
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- Clicking on an existing `Class.Attachment` or `Class.Bone` uses that
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instance as the intended `Class.RigidConstraint.Attachment0` or
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`Class.RigidConstraint.Attachment1`.
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Following the second valid click, a new `Class.RigidConstraint` is created to
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connect the two new attachments. If either the first or second click is
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**not** made on a `Class.BasePart`, `Class.Attachment`, or `Class.Bone`, the
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workflow is canceled and no constraint is created.
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code_samples: []
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inherits:
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- Constraint
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descendants: []
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tags: []
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deprecation_message: ''
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properties: []
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methods: []
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events: []
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callbacks: []
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