rojo/.cursor/rules/roblox/reference/engine/classes/PlayerMouse.yaml
2026-02-02 12:08:47 -06:00

37 lines
1.4 KiB
YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: PlayerMouse
type: class
memory_category: Instances
summary: |
The PlayerMouse behaves identically to the `Class.Mouse` object that is
obtained using `Class.Tool.Equipped`. Both PlayerMouse and `Class.Mouse` are
legacy APIs, superseded by `Class.UserInputService`.
description: |
The PlayerMouse behaves identically to the `Class.Mouse` object that is
obtained using `Class.Tool.Equipped`. It can be accessed from
`Class.LocalScript|LocalScripts` using the local player's
`Class.Player:GetMouse()` method. Both PlayerMouse and `Class.Mouse` are
legacy APIs, superseded by `Class.UserInputService`.
The only difference between the PlayerMouse and the `Class.Mouse` object is
the PlayerMouse can be obtained using the `Class.Player:GetMouse()` method.
In most cases developers are advised to use the new `Class.UserInputService`.
However the PlayerMouse and Mouse objects remain supported for a number of
reasons. See [Input and Camera](../../../input/index.md) for more information
on customizing inputs in your experience.
code_samples:
- PlayerMouse
inherits:
- Mouse
descendants: []
tags:
- NotCreatable
deprecation_message: ''
properties: []
methods: []
events: []
callbacks: []