rojo/.cursor/rules/roblox/reference/engine/classes/PlayerGui.yaml
2026-02-02 12:08:47 -06:00

178 lines
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YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: PlayerGui
type: class
memory_category: Instances
summary: |
A container for a player's currently rendered `Class.ScreenGui|ScreenGuis`.
description: |
`Class.PlayerGui` is a container that holds a player's UI. If a
`Class.ScreenGui` is a descendant, then any `Class.GuiObject` inside of the
`Class.ScreenGui` will be drawn to the player's screen. Any
`Class.LocalScript` will also run if it is inserted into a `Class.PlayerGui`.
When a player first joins the experience, their `Class.PlayerGui` is
automatically inserted into their `Class.Player` object. When the player's
`Class.Player.Character` spawns for the first time, all of the contents of
`Class.StarterGui` are automatically copied into the player's
`Class.PlayerGui`. Note that if `Class.Players.CharacterAutoLoads` is set to
`false`, the character will not spawn and `Class.StarterGui` contents will not
be copied until `Class.Player:LoadCharacterAsync()` is called. If
`Class.StarterGui.ResetPlayerGuiOnSpawn` is set to `true`, then every time the
player's character respawns, all of the contents of that player's
`Class.PlayerGui` are cleared and replaced with the contents of
`Class.StarterGui`.
If you need to control a player's UI container during playtime, for example to
show/hide a specific `Class.ScreenGui` or any of its children, access it as
follows from a `Class.LocalScript`:
```lua
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player.PlayerGui
```
code_samples: []
inherits:
- BasePlayerGui
descendants: []
tags:
- NotCreatable
- PlayerReplicated
deprecation_message: ''
properties:
- name: PlayerGui.CurrentScreenOrientation
summary: |
Describes the player's current screen orientation.
description: |
Describes the player's current screen orientation.
code_samples: []
type: ScreenOrientation
tags:
- ReadOnly
- NotReplicated
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: false
can_save: false
capabilities:
- UI
- name: PlayerGui.ScreenOrientation
summary: |
Sets the preferred screen orientation mode for this player, if on a mobile
device.
description: |
Sets the preferred screen orientation mode for this player, if on a mobile
device.
code_samples: []
type: ScreenOrientation
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities:
- UI
- name: PlayerGui.SelectionImageObject
summary: |
Overrides the default selection adornment used for gamepads.
description: |
Overrides the default selection adornment used for gamepads. For best
results, this should point to a `Class.GuiObject`.
code_samples: []
type: GuiObject
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Appearance
serialization:
can_load: true
can_save: true
capabilities:
- UI
methods:
- name: PlayerGui:GetTopbarTransparency
summary: |
Returns the transparency of the Topbar.
description: |
Returns the transparency of the Topbar.
code_samples:
- PlayerGui-GetTopbarTransparency1
parameters: []
returns:
- type: float
summary: ''
tags:
- Deprecated
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities:
- UI
- name: PlayerGui:SetTopbarTransparency
summary: |
Sets the transparency of the top bar.
description: |
This method sets the transparency of the top bar `Class.CoreGui`. A value
of `0` is completely opaque and a value of `1` is completely transparent.
Values outside of the range `[0, 1]` are clamped. The default transparency
of the topbar is `0.5`.
Using the `Class.StarterGui:SetCore()` method with the `"TopbarEnabled"`
option allows you to enable/disable the entire topbar and all of its
features (player list, health, etc). By contrast, this method only affects
how the top bar is displayed.
code_samples:
- PlayerGui-SetTopbarTransparency1
- custom-topbar-style
parameters:
- name: transparency
type: float
default:
summary: ''
returns:
- type: ()
summary: ''
tags:
- Deprecated
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities:
- UI
events:
- name: PlayerGui.TopbarTransparencyChangedSignal
summary: |
Fires when the transparency of the Topbar CoreGui changes.
description: |
Fires when the transparency of the Topbar CoreGui changes.
code_samples:
- PlayerGui-TopbarTransparencyChangedSignal1
parameters:
- name: transparency
type: float
default:
summary: ''
tags:
- Deprecated
deprecation_message: ''
security: None
capabilities:
- UI
callbacks: []