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1097 lines
37 KiB
YAML
1097 lines
37 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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||
# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: ParticleEmitter
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type: class
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memory_category: Instances
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summary: |
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A special object that emits customizable 2D particles into the world.
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description: |
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A **ParticleEmitter** is a special object that emits customizable 2D particles
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into the world. To emit and render particles, it must be parented to a
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`Class.BasePart` or an `Class.Attachment` within such a part. When parented to
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a `Class.BasePart`, particles spawn randomly within the part's bounding box or
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[shape](../../../effects/particle-emitters.md#shape); when parented to an
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`Class.Attachment`, particles spawn from the attachment's position.
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Particles emit automatically when the emitter is
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`Class.ParticleEmitter.Enabled|Enabled` with a non-zero
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`Class.ParticleEmitter.Rate|Rate`, or manually when the
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`Class.ParticleEmitter:Emit()|Emit` method is called. With a non-zero
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`Class.ParticleEmitter.Speed|Speed`, particles are set in motion outwards
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and/or inwards, depending on the `Class.ParticleEmitter.ShapeInOut|ShapeInOut`
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property.
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By default, particles face the camera, but the
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`Class.ParticleEmitter.Orientation|Orientation` can be modified to respect the
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particle velocity instead.
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During the `Class.ParticleEmitter.Lifetime|Lifetime` of the particles, they
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can change appearance according to the `Class.ParticleEmitter.Color|Color` and
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`Class.ParticleEmitter.Size|Size`. Their motion can change over time according
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to the `Class.ParticleEmitter.Drag|Drag` and
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`Class.ParticleEmitter.Acceleration|Acceleration` properties, and they can
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also move as their parent moves when they are
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`Class.ParticleEmitter.LockedToPart|LockedToPart` or have a non-zero
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`Class.ParticleEmitter.VelocityInheritance|VelocityInheritance`.
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To learn more about creating and customizing particle emitters, see
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[Particle Emitters](../../../effects/particle-emitters.md).
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code_samples:
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- Creating-A-ParticleEmitter-from-Scratch
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inherits:
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- Instance
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descendants: []
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tags: []
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deprecation_message: ''
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properties:
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- name: ParticleEmitter.Acceleration
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summary: |
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Determines the global-axis acceleration of all active particles, measured
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in studs per second squared.
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description: |
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The **Acceleration** property determines how the
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`Class.ParticleEmitter.Speed|Speed` of particles changes over their
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lifetime. It is defined using a `Datatype.Vector3` to determine the
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acceleration on the global **X**/**Y**/**Z** axes and is measured in studs
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per second squared. When changed, this property affects all particles
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emitted by the emitter, both current and future.
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Acceleration will slow particles down if the vector points in the opposite
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`Class.ParticleEmitter.EmissionDirection|EmissionDirection` in which they
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are emitted. Otherwise, it will speed them up.
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code_samples: []
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type: Vector3
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Motion
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: ParticleEmitter.Brightness
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summary: |
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Scales the light emitted from the emitter when
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`Class.ParticleEmitter.LightInfluence` is 0.
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description: |
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Scales the light emitted from the emitter when
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`Class.ParticleEmitter.LightInfluence` is 0.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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||
write: None
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||
thread_safety: ReadSafe
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category: Appearance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: ParticleEmitter.Color
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summary: |
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Determines the color of all active particles over their individual
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lifetimes.
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description: |
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The **Color** property determines the color of all active particles over
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their individual lifetimes. The color applies to the
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`Class.ParticleEmitter.Texture|Texture` when rendering and it uses the
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texture alpha along with the emitter's
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`Class.ParticleEmitter.Transparency|Transparency`. If an emitter has a
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`Class.ParticleEmitter.LightEmission|LightEmission` value that's greater
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than 0, darker colors make particles appear more transparent.
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Changing this property affects all particles emitted by the emitter, both
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current and future.
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When this property uses a gradient `Datatype.ColorSequence`, a particle's
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present color is determined by linearly interpolating on the sequence
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using the particle's age and its total lifetime. For example, if a
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particle spawned 2 seconds ago and has a 4 second lifetime, the color will
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be whatever is 50% of the way through the `Datatype.ColorSequence`.
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code_samples: []
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type: ColorSequence
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tags: []
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||
deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Appearance
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: ParticleEmitter.Drag
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summary: |
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Determines the rate at which particles will lose half their speed through
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exponential decay.
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description: |
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The **Drag** property determines the rate in seconds at which individual
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particles will lose half their speed via exponential decay. Drag is
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applied by scaling the expected velocity from
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`Class.ParticleEmitter.Speed|Speed` and any velocity inherited from the
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parent from
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`Class.ParticleEmitter.VelocityInheritance|VelocityInheritance`. Setting
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this property to a negative value will cause particles' velocities to grow
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exponentially.
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code_samples: []
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type: float
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Particles
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: ParticleEmitter.EmissionDirection
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summary: |
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Determines the face of the object that particles emit from.
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description: |
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The **EmissionDirection** property determines the face (`Enum.NormalId`)
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of the parent object that particles emit from. A negative
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`Class.ParticleEmitter.Speed|Speed` means particles emit in the opposite
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direction. `Class.ParticleEmitter.SpreadAngle|SpreadAngle` further varies
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the emission direction.
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If you add a `Class.ParticleEmitter` to an `Class.Attachment`, which has a
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direction, you can rotate the attachment itself
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(`Class.Attachment.Orientation`) instead of using this property.
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code_samples: []
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type: NormalId
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Emission
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: ParticleEmitter.Enabled
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summary: |
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Determines if particles emit from the emitter.
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description: |
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The **Enabled** property determines if particles emit from the emitter.
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Setting this to `false` stops further particles from spawning, but any
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existing particles remain active until they expire. This property is
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useful when you have a pre-made particle effect that you want to remain
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disabled until you need it to emit particles.
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If you want to clear all particles from a disabled emitter, call
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`Class.ParticleEmitter:Clear()|Clear()`. Then, if desired, call
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`Class.ParticleEmitter:Emit()|Emit()` on the emitter to emit and render
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particles.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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||
security:
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||
read: None
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write: None
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thread_safety: ReadSafe
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||
category: Emission
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: ParticleEmitter.FlipbookFramerate
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summary: |
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Determines how fast the flipbook texture animates in frames per second.
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description: |
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The **FlipbookFramerate** property determines how fast the flipbook
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texture animates in frames per second. Like
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`Class.ParticleEmitter.Lifetime|Lifetime`, you can set a minimum and
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maximum range to randomize the framerate of the flipbook, with a maximum
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of 30 frames per second.
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code_samples: []
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type: NumberRange
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tags: []
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||
deprecation_message: ''
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||
security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Flipbook
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: ParticleEmitter.FlipbookIncompatible
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summary: |
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The error message to display if the
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`Class.ParticleEmitter.Texture|Texture` is incompatible for a flipbook.
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description: |
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The error message to display if the
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`Class.ParticleEmitter.Texture|Texture` is incompatible for a flipbook.
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The flipbook texture size must be an exact multiple of the flipbook layout
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size.
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code_samples: []
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||
type: string
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||
tags: []
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||
deprecation_message: ''
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||
security:
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||
read: None
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write: None
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thread_safety: ReadSafe
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||
category: Flipbook
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serialization:
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||
can_load: true
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can_save: true
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capabilities:
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- Basic
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- name: ParticleEmitter.FlipbookLayout
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summary: |
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Determines the layout of the flipbook texture. Must be None, Grid2x2,
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Grid4x4, Grid8x8 or Custom.
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||
description: |
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The **FlipbookLayout** property determines the layout of the texture. It
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can be any value of the `Enum.ParticleFlipbookLayout` enum:
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- **None** – Disable flipbook features and use the texture as a
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single static texture over the particle's lifetime.
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- **Grid2x2** – 2×2 frames for a 4-frame animation.
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||
- **Grid4x4** – 4×4 frames for a 16-frame animation.
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- **Grid8x8** – 8×8 frames for a 64-frame animation.
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- **Custom** – A custom grid size defined by
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`Class.ParticleEmitter.FlipbookSizeX|FlipbookSizeX` and
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`Class.ParticleEmitter.FlipbookSizeY|FlipbookSizeY`.
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||
code_samples: []
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||
type: ParticleFlipbookLayout
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||
tags: []
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||
deprecation_message: ''
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||
security:
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||
read: None
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||
write: None
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||
thread_safety: ReadSafe
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||
category: Flipbook
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||
serialization:
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||
can_load: true
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||
can_save: true
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||
capabilities:
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||
- Basic
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- name: ParticleEmitter.FlipbookMode
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summary: |
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Determines the type of the flipbook animation. Must be Loop, OneShot,
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PingPong, or Random.
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||
description: |
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The **FlipbookMode** property determines the type of the flipbook
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animation. It can be any value of the `Enum.ParticleFlipbookMode` enum:
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||
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||
- **Loop** – Continuously play through all frames, starting back at
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the first frame after playing the last.
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||
- **OneShot** – Play through the animation only once across the
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particle's lifetime. With this setting, the
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`Class.ParticleEmitter.FlipbookFramerate|FlipbookFramerate` property
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doesn't apply; instead, the framerate is determined by the particle's
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`Class.ParticleEmitter.Lifetime|Lifetime` divided evenly by the number
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of frames in the animation. **OneShot** animations are useful for clear
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non-repeating animations, such as an explosion that creates a puff of
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smoke and then fades out.
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- **PingPong** – Play from the first to the last frame, then in
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reverse from the last to the first, repeating throughout the
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`Class.ParticleEmitter.Lifetime|Lifetime` of the particle.
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||
- **Random** – Play the frames in a random order,
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blending/crossfading from one frame to the next. This can be useful for
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organic particle textures at low framerates, such as stars slowly
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twinkling between subtly different shapes.
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||
code_samples: []
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||
type: ParticleFlipbookMode
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||
tags: []
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||
deprecation_message: ''
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||
security:
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||
read: None
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||
write: None
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||
thread_safety: ReadSafe
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||
category: Flipbook
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||
serialization:
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||
can_load: true
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||
can_save: true
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||
capabilities:
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||
- Basic
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- name: ParticleEmitter.FlipbookSizeX
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||
summary: |
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Defines the number of horizontal frames in a custom flipbook layout.
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description: |
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The **FlipbookSizeX** property defines the number of horizontal frames
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(columns) in a custom flipbook layout. This property only applies when
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`Class.ParticleEmitter.FlipbookLayout|FlipbookLayout` is set to
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`Enum.ParticleFlipbookLayout.Custom|Custom`.
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||
code_samples: []
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||
type: int
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||
tags: []
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||
deprecation_message: ''
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||
security:
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||
read: None
|
||
write: None
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||
thread_safety: ReadSafe
|
||
category: Flipbook
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||
serialization:
|
||
can_load: true
|
||
can_save: true
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||
capabilities:
|
||
- Basic
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||
- name: ParticleEmitter.FlipbookSizeY
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||
summary: |
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Defines the number of vertical frames in a custom flipbook layout.
|
||
description: |
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The **FlipbookSizeY** property defines the number of vertical frames
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(rows) in a custom flipbook layout. This property only applies when
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||
`Class.ParticleEmitter.FlipbookLayout|FlipbookLayout` is set to
|
||
`Enum.ParticleFlipbookLayout.Custom|Custom`.
|
||
code_samples: []
|
||
type: int
|
||
tags: []
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||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Flipbook
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
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||
- name: ParticleEmitter.FlipbookStartRandom
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||
summary: |
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Determines whether the animation starts at a random frame chosen per
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||
particle instead of always starting at frame zero.
|
||
description: |
|
||
The **FlipbookStartRandom** property determines whether each particle
|
||
begins at a random frame of the animation instead of always starting at
|
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the first frame. One use case is to enable this property and also set
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||
`Class.ParticleEmitter.FlipbookFramerate|FlipbookFramerate` to zero,
|
||
causing each emitted particle to be a static frame chosen randomly from
|
||
the flipbook texture.
|
||
code_samples: []
|
||
type: boolean
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Flipbook
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.Lifetime
|
||
summary: |
|
||
Defines a random range of ages for newly emitted particles.
|
||
description: |
|
||
The **Lifetime** property defines the maximum and minimum ages for newly
|
||
emitted particles. Lifetimes are stored on a per-particle basis, so if
|
||
this value is changed, existing particles will stay active until their
|
||
randomly chosen lifetime ends. A lifetime of 0 will prevent particles from
|
||
emitting at all.
|
||
code_samples: []
|
||
type: NumberRange
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Emission
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.LightEmission
|
||
summary: |
|
||
Determines how much particles' colors are blended with the colors behind
|
||
them.
|
||
description: |
|
||
The **LightEmission** property determines the blending of the
|
||
`Class.ParticleEmitter.Texture|Texture` colors with the colors behind
|
||
them. A value of 0 uses normal blending mode while a value of 1 uses
|
||
additive blending. When changed, this property instantly affects all
|
||
particles owned by the emitter, both current and future.
|
||
|
||
This property should not be confused with
|
||
`Class.ParticleEmitter.LightInfluence|LightInfluence` which determines how
|
||
particles are affected by environmental light.
|
||
|
||
This property does **not** cause particles to light the environment around
|
||
them. To accomplish that, consider using a `Class.PointLight`.
|
||
code_samples: []
|
||
type: float
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Appearance
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.LightInfluence
|
||
summary: |
|
||
Determines how much particles are influenced by the environmental light.
|
||
description: |
|
||
The **LightInfluence** property determines how much environmental light
|
||
affects the color of individual particles when they render. It must be in
|
||
the range of 0–1; behavior of values outside of this range are not
|
||
defined. At 0, particles are not influenced by light at all (they retain
|
||
full brightness); at 1, particles are fully influenced by light (in
|
||
complete darkness, particles will be black).
|
||
|
||
By default, this value is 1 if inserted with Studio tools. If inserted
|
||
using `Datatype.Instance.new()`, it is 0.
|
||
code_samples: []
|
||
type: float
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Appearance
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.LocalTransparencyModifier
|
||
summary: ''
|
||
description: ''
|
||
code_samples: []
|
||
type: float
|
||
tags:
|
||
- Hidden
|
||
- NotReplicated
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Appearance
|
||
serialization:
|
||
can_load: false
|
||
can_save: false
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.LockedToPart
|
||
summary: |
|
||
Determines whether the particles rigidly move with the part they're being
|
||
emitted from.
|
||
description: |
|
||
The **LockedToPart** property determines if particles "stick" to the
|
||
emission source (the `Class.Attachment` or `Class.BasePart` to which the
|
||
`Class.ParticleEmitter` is parented). If `true`, active particles will
|
||
move in lock step if the parent object moves.
|
||
|
||
Alternatively, consider using the
|
||
`Class.ParticleEmitter.VelocityInheritance|VelocityInheritance` property
|
||
with a value of 1 which may be more appropriate for some effects.
|
||
code_samples: []
|
||
type: boolean
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Particles
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.Orientation
|
||
summary: |
|
||
Specifies how to orient particles.
|
||
description: |
|
||
The **Orientation** property determines which orientation mode to use for
|
||
an emitter's particle geometry.
|
||
|
||
<table>
|
||
<thead>
|
||
<tr>
|
||
<td>Orientation</td>
|
||
<td>Particle Behavior</td>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr>
|
||
<td><b>FacingCamera</b></td>
|
||
<td>Standard camera-facing billboard quad; default behavior.</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>FacingCameraWorldUp</b></td>
|
||
<td>Facing the camera, but rotating only on the vertical upward world <b>Y</b> axis.</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>VelocityParallel</b></td>
|
||
<td>Aligned parallel to their direction of movement.</td>
|
||
</tr>
|
||
<tr>
|
||
<td><b>VelocityPerpendicular</b></td>
|
||
<td>Aligned perpendicular to their direction movement.</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
code_samples: []
|
||
type: ParticleOrientation
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Appearance
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.Rate
|
||
summary: |
|
||
Determines the number of particles emitted per second.
|
||
description: |
|
||
The **Rate** property determines how many particles are emitted per second
|
||
while the emitter is `Class.ParticleEmitter.Enabled|Enabled`. It is the
|
||
inverse of frequency, meaning that a rate of 5 emits a particle every 0.2
|
||
seconds. When changed, this property has no affect on any active
|
||
particles.
|
||
code_samples: []
|
||
type: float
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Emission
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.Rotation
|
||
summary: |
|
||
Determines the range of rotations in degrees for newly emitted particles.
|
||
description: |
|
||
The **Rotation** property determines the range of rotations in degrees for
|
||
newly emitted particles, measured in degrees. Positive values are in the
|
||
clockwise direction. This property is commonly set to `[0, 360]` to
|
||
provide a completely random rotation to new particles.
|
||
`Class.ParticleEmitter.RotSpeed|RotSpeed` also influences the rotation of
|
||
a particle over its lifetime.
|
||
|
||
Changes to this value only affect new particles; existing particles
|
||
maintain the rotation at which they were originally emitted.
|
||
code_samples: []
|
||
type: NumberRange
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Emission
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.RotSpeed
|
||
summary: |
|
||
Determines the range of angular speeds of emitted particles, measured in
|
||
degrees per second.
|
||
description: |
|
||
The **RotSpeed** property determines a random range of angular speeds for
|
||
newly emitted particles, measured in degrees per second. A random angular
|
||
speed is chosen upon emission, so changing this property doesn't affect
|
||
active particles. This property, along with
|
||
`Class.ParticleEmitter.Rotation|Rotation`, affects the angle of the
|
||
rendered particle image.
|
||
|
||
Particles with very high angular speeds can appear to rotate slower or not
|
||
at all, since the angle of rotation is synchronized with the software
|
||
render speed. For example, if particles rotate at exactly 360 degrees
|
||
every frame, there will be no apparent change in rotation.
|
||
code_samples: []
|
||
type: NumberRange
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Emission
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.Shape
|
||
summary: |
|
||
Sets the shape of the emitter to either a box, sphere, cylinder, or disc.
|
||
description: |
|
||
The **Shape** property sets the shape of the emitter to either a box,
|
||
sphere, cylinder, or disc. After you make a selection, you can adjust the
|
||
`Class.ParticleEmitter.ShapeStyle|ShapeStyle`,
|
||
`Class.ParticleEmitter.ShapeInOut|ShapeInOut`, and
|
||
`Class.ParticleEmitter.ShapePartial|ShapePartial` properties to further
|
||
customize particle emission. For visual examples, see
|
||
[here](../../../effects/particle-emitters.md#shape).
|
||
code_samples: []
|
||
type: ParticleEmitterShape
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: EmitterShape
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.ShapeInOut
|
||
summary: |
|
||
Sets whether particles emit outward only, inward only, or in both
|
||
directions.
|
||
description: |
|
||
Sets whether particles emit outward only, inward only, or in both
|
||
directions. For visual examples, see
|
||
[here](../../../effects/particle-emitters.md#shape).
|
||
code_samples: []
|
||
type: ParticleEmitterShapeInOut
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: EmitterShape
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.ShapePartial
|
||
summary: |
|
||
Influences particle emission from cylinder, disc, sphere, and box shapes.
|
||
description: |
|
||
Depending on the `Class.ParticleEmitter.Shape|Shape` value, this property
|
||
performs a different action:
|
||
|
||
- For cylinders, it specifies the top radius proportion. A value of 0
|
||
means the top of the cylinder has zero radius, making it a cone. A value
|
||
of 1 means the cylinder has no deformation.
|
||
|
||
- For discs, it specifies the inner radius proportion. A value of 0 means
|
||
the disc is fully closed (circle/ellipse), while a value of 1 means
|
||
emission only occurs on the outermost rim of the disc. Values between 0
|
||
and 1 emit from an annulus with a certain thickness.
|
||
|
||
- For spheres, it specifies the hemispherical angle over which particles
|
||
emit. A value of 1 means particles emit from the entire sphere; a value
|
||
of 0.5 means particles emit from a half-dome; a value of 0 means
|
||
particles only emit from a single point at the north pole.
|
||
|
||
For visual examples, see
|
||
[here](../../../effects/particle-emitters.md#shape).
|
||
code_samples: []
|
||
type: float
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: EmitterShape
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.ShapeStyle
|
||
summary: |
|
||
Sets particle emission to either volumetric or surface-only emission.
|
||
description: |
|
||
Sets particle emission to either volumetric or surface-only emission. For
|
||
visual examples, see [here](../../../effects/particle-emitters.md#shape).
|
||
code_samples: []
|
||
type: ParticleEmitterShapeStyle
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: EmitterShape
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.Size
|
||
summary: |
|
||
Determines the world size over individual particles' lifetimes.
|
||
description: |
|
||
The **Size** property determines the world size of all active particles
|
||
over their individual lifetimes. This property represents the dimensions
|
||
of the square `Class.ParticleEmitter.Texture|Texture` for each particle.
|
||
It is a `Datatype.NumberSequence` that works similarly to
|
||
`Class.ParticleEmitter.Transparency|Transparency`.
|
||
|
||
A particle's present size is determined by linearly interpolating on this
|
||
sequence using the particle's age and its total lifetime. For example, if
|
||
a particle spawned 2 seconds ago and has a 4 second lifetime, the size
|
||
will be whatever is 50% of the way through the `Datatype.NumberSequence`.
|
||
For any `Datatype.NumberSequenceKeypoint` with a non-zero envelope value,
|
||
a random value in the envelope range is chosen for each keypoint for each
|
||
particle when it emits.
|
||
code_samples: []
|
||
type: NumberSequence
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Appearance
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.Speed
|
||
summary: |
|
||
Determines a random range of velocities (minimum to maximum) at which new
|
||
particles will emit, measured in studs per second.
|
||
description: |
|
||
The **Speed** property determines a random range of velocities (minimum to
|
||
maximum) at which new particles will emit, measured in studs per second.
|
||
Each particle's velocity is chosen upon emission and it applies in the
|
||
`Class.ParticleEmitter.EmissionDirection|EmissionDirection`. Negative
|
||
values cause particles to travel in reverse.
|
||
|
||
Note that changing `Class.ParticleEmitter.Speed|Speed` does not affect
|
||
active particles and they retain whatever speed they already have.
|
||
However, `Class.ParticleEmitter.Acceleration|Acceleration`,
|
||
`Class.ParticleEmitter.Drag|Drag`, and
|
||
`Class.ParticleEmitter.VelocityInheritance|VelocityInheritance` can be
|
||
used to affect the speed of active particles over their lifetime.
|
||
code_samples: []
|
||
type: NumberRange
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Emission
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.SpreadAngle
|
||
summary: |
|
||
Determines the angles at which particles may be randomly emit, measured in
|
||
degrees.
|
||
description: |
|
||
The **SpreadAngle** property determines the random angles at which a
|
||
particle may be emitted. For example, if the
|
||
`Class.ParticleEmitter.EmissionDirection|EmissionDirection` is **Top**
|
||
(+**Y**), this `Datatype.Vector2` describes the size of the random angle
|
||
spread on the **X**/**Z** axes, in degrees.
|
||
|
||
Setting one axis to 360 will cause particles to emit in all direction in a
|
||
**circle**. Setting both to 360 will cause particles to emit in all
|
||
directions in a **sphere**.
|
||
code_samples: []
|
||
type: Vector2
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Emission
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.Squash
|
||
summary: |
|
||
Allows for non-uniform scaling of particles, curve-controlled over their
|
||
lifetime.
|
||
description: |
|
||
Allows for non-uniform scaling of particles, curve-controlled over their
|
||
lifetime. Values greater than 0 cause particles to both shrink
|
||
horizontally and grow vertically, while values less than 0 cause particles
|
||
to both grow horizontally and shrink vertically.
|
||
code_samples: []
|
||
type: NumberSequence
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Appearance
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.Texture
|
||
summary: |
|
||
Determines the image rendered on particles.
|
||
description: |
|
||
The **Texture** property determines the image rendered on particles. This
|
||
image is influenced by `Class.ParticleEmitter.Color|Color`,
|
||
`Class.ParticleEmitter.Transparency|Transparency`,
|
||
`Class.ParticleEmitter.LightInfluence|LightInfluence`, and
|
||
`Class.ParticleEmitter.LightEmission|LightEmission`. Textures with
|
||
transparent backgrounds work best for particles.
|
||
code_samples: []
|
||
type: ContentId
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Appearance
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.TimeScale
|
||
summary: |
|
||
Value between 0 and 1 that controls the speed of the particle effect.
|
||
description: |
|
||
A value between 0 and 1 that controls the speed of the particle effect. At
|
||
1, it runs at normal speed; at 0.5 it runs at half speed; at 0 it freezes
|
||
in time.
|
||
code_samples: []
|
||
type: float
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Particles
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.Transparency
|
||
summary: |
|
||
Determines the transparency of particles over their individual lifetimes.
|
||
description: |
|
||
The **Transparency** property determines the transparency of all active
|
||
particles over their individual lifetimes. It works similar to
|
||
`Class.ParticleEmitter.Size|Size` in how it affects particles over time.
|
||
In terms of rendering, a value of 0 is completely visible (opaque) and a
|
||
value of 1 is completely invisible (not rendered at all).
|
||
|
||
A particle's present transparency is determined by linearly interpolating
|
||
on this sequence using the particle's age and its total lifetime. For
|
||
example, if a particle spawned 2 seconds ago and has a 4 second lifetime,
|
||
the transparency will be whatever is 50% of the way through the
|
||
`Datatype.NumberSequence`. For any `Datatype.NumberSequenceKeypoint` with
|
||
a non-zero envelope value, a random value in the envelope range is chosen
|
||
for each keypoint for each particle when it emits.
|
||
code_samples: []
|
||
type: NumberSequence
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Appearance
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.VelocityInheritance
|
||
summary: |
|
||
Determines how much of the parent's velocity is inherited by particles
|
||
when emitted.
|
||
description: |
|
||
The **VelocityInheritance** property determines how much of the parent
|
||
part's `Class.BasePart.Velocity|Velocity` is inherited by particles when
|
||
they are emitted. A value of 0 means that no velocity is inherited, while
|
||
a value of 1 means the particle will have the exact same speed as the
|
||
parent `Class.BasePart`.
|
||
|
||
When used in conjunction with `Class.ParticleEmitter.Drag|Drag`, a
|
||
particle emitter can appear to "shed" particles from a moving part.
|
||
code_samples: []
|
||
type: float
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Particles
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.VelocitySpread
|
||
summary: |
|
||
Determines how offset a particle can be fired from the local emitter
|
||
direction of its parent.
|
||
description: |
|
||
This property determines how offset a particle can be fired from the local
|
||
emitter direction of its parent. When a particle is created its offset is
|
||
picked randomly between 0 and VelocitySpread. This value is measured in
|
||
degrees.
|
||
code_samples: []
|
||
type: float
|
||
tags:
|
||
- NotReplicated
|
||
- Deprecated
|
||
deprecation_message: |
|
||
This property has been superseded by `Class.ParticleEmitter.SpreadAngle`
|
||
which should be used in all new work.
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Emission
|
||
serialization:
|
||
can_load: true
|
||
can_save: false
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.WindAffectsDrag
|
||
summary: |
|
||
Whether emitted particles follow the `Class.Workspace.GlobalWind` vector.
|
||
description: |
|
||
If true, emitted particles follow the `Class.Workspace.GlobalWind` vector.
|
||
Only applies if the `Class.ParticleEmitter.Drag|Drag` property is greater
|
||
than 0.
|
||
code_samples: []
|
||
type: boolean
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Particles
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter.ZOffset
|
||
summary: |
|
||
Determines the forward-backward render position of particles; used to
|
||
control what particles render on top/bottom.
|
||
description: |
|
||
The **ZOffset** property determines the forward-backward render position
|
||
of particles, in studs, without changing their size on the screen. When
|
||
changed, this property affects both current and future particles. Note
|
||
that this property accepts fractional values; it is not like
|
||
`Class.GuiObject.ZIndex` (an integer).
|
||
|
||
Positive values move particles closer to the camera and negative values
|
||
move particles away. Sufficiently negative values can cause particles to
|
||
render inside or behind the parent part.
|
||
code_samples: []
|
||
type: float
|
||
tags: []
|
||
deprecation_message: ''
|
||
security:
|
||
read: None
|
||
write: None
|
||
thread_safety: ReadSafe
|
||
category: Appearance
|
||
serialization:
|
||
can_load: true
|
||
can_save: true
|
||
capabilities:
|
||
- Basic
|
||
methods:
|
||
- name: ParticleEmitter:Clear
|
||
summary: |
|
||
Clears all particles that have been emitted.
|
||
description: |
|
||
The **Clear** method instantly clears all existing particles that have
|
||
been emitted by the `Class.ParticleEmitter` through its natural emission
|
||
(non-zero `Class.ParticleEmitter.Rate|Rate` on an
|
||
`Class.ParticleEmitter.Enabled|Enabled` emitter) or via
|
||
`Class.ParticleEmitter:Emit()|Emit()`.
|
||
code_samples:
|
||
- ParticleEmitter-Burst
|
||
parameters: []
|
||
returns:
|
||
- type: ()
|
||
summary: ''
|
||
tags: []
|
||
deprecation_message: ''
|
||
security: None
|
||
thread_safety: Unsafe
|
||
capabilities:
|
||
- Basic
|
||
- name: ParticleEmitter:Emit
|
||
summary: |
|
||
Emits a given number of particles.
|
||
description: |
|
||
The **Emit** method will cause the `Class.ParticleEmitter` to instantly
|
||
emit the given number of particles.
|
||
code_samples:
|
||
- Emit-Particles-Over-Distance
|
||
- ParticleEmitter-Burst
|
||
parameters:
|
||
- name: particleCount
|
||
type: int
|
||
default: 16
|
||
summary: |
|
||
The number of particles to emit.
|
||
returns:
|
||
- type: ()
|
||
summary: ''
|
||
tags: []
|
||
deprecation_message: ''
|
||
security: None
|
||
thread_safety: Unsafe
|
||
capabilities:
|
||
- Basic
|
||
events: []
|
||
callbacks: []
|