mirror of
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150 lines
4.8 KiB
YAML
150 lines
4.8 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: GamepadService
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type: class
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memory_category: Instances
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summary: |
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The GamepadService is internally responsible for handling inputs from various
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controllers, such as Xbox One or PlayStation DualShock controllers.
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description: |
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The GamepadService is internally responsible for handling inputs from various
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controllers, such as Xbox One or PlayStation DualShock controllers. It also
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handles APIs used with the gamepad virtual cursor. You can enable the gamepad
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cursor for your experience by setting `Enum.VirtualCursorMode` under
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`Class.StarterGui|StarterGui` to `Enabled`.
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code_samples: []
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inherits:
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- Instance
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descendants: []
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tags:
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- NotCreatable
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- Service
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- NotReplicated
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deprecation_message: ''
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properties:
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- name: GamepadService.GamepadCursorEnabled
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summary: |
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The state of the gamepad virtual cursor.
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description: |
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This boolean is a read only variable that maintains the state of the
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gamepad virtual cursor. You can read this property but not write to it.
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code_samples:
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- GamepadService-GamepadCursorEnabled
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: RobloxScriptSecurity
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities:
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- Input
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methods:
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- name: GamepadService:DisableGamepadCursor
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summary: |
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Disables the gamepad cursor, if currently enabled.
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description: |
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This function disables the gamepad cursor, if it's currently enabled.
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code_samples:
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- GamepadService-DisableGamepadCursor
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parameters: []
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Input
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- name: GamepadService:EnableGamepadCursor
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summary: |
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Enables the gamepad cursor or updates its position.
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description: |
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This function enables the gamepad cursor if it's currently disabled. If
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the cursor is already enabled, calling the API updates the cursor's
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position. The function accepts a `Class.GuiObject|GuiObject` parameter,
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but there are some invalid cases. Please note that in order to set the
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cursor to the default position, `nil` must be passed in as a parameter.
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Providing no argument will result in an error.
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<table>
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<thread>
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<tr>
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<th>Input GuiObject</th>
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<th>Cursor Starting Position</th>
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</tr>
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</thread>
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<tbody>
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<tr>
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<td><code>Nil</code></td>
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<td>Default position</td>
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</tr>
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<tr>
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<td>Not a GuiObject</td>
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<td>Cursor does not appear, errors<td>
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</tr>
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<tr>
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<td>Not a child of BasePlayerGui</td>
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<td>Cursor does not appear, errors</td>
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</tr>
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<tr>
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<td>GuiObject has Visible 2 set to false or any parent visible set
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to false</td>
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<td>Default position with warning</td>
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</tr>
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<tr>
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<td>Child of ScreenGui 1 with Enabled 1 set to false</td>
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<td>Default position with warning</td>
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</tr>
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<tr>
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<td>Child of BillboardGui 4 or SurfaceGui</td>
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<td>Default position with warning</td>
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</tr>
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<tr>
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<td>GuiObject outside the viewport (Or, any part of the gui object
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that is off screen)</td>
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<td>Default position with warning</td>
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</tr>
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<tr>
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<td>Child of ScrollingFrame with clipping set to false: GuiObject
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outside of scrolling frame (Object child of scrolling frame and
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not visible on screen)</td>
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<td>Default position with warning</td>
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</tr>
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<tr>
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<td>Child of ScrollingFrame with clipping set to true: GuiObject
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outside scrolling frame window but inside viewport</td>
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<td>GuiObject moves into the scrolling frame and starts the cursor
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centered over the object</td>
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</tr>
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<tr>
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<td>GuiObject inside the frame and visible</td>
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<td>Cursor starts centered on the GuiObject</td>
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</tr>
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</tbody>
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</table>
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code_samples:
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- GamepadService-EnableGamepadCursor
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parameters:
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- name: guiObject
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type: Instance
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default:
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summary: ''
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities:
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- Input
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events: []
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callbacks: []
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